Yes, that works.
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Jan 16 2017
Jan 14 2017
ok .. i checked it
creating a game setting up the gates properly and all is working fine
only thing is the GUI isnt being updated it seems
see if this is the same for you:
I found a workaround anyways that seems to make the game run ok at the moment.
I simply copied cube-3rd.vsh and cubeTArray.fsh from my other workmachine's old SM backups (v0.199.253).
These files are located at *game*/data/shader/cube/quads13.
Jan 13 2017
I have done that. The issues persists for me with multi-gate race courses, and with the end gate connected to the beginning.
afaik the race needs a start and end point that are connected with the beam tool (which i think can be the same gate by linking it to itself).
did you do that ? .. if not i think this is a user error and not a bug.
I made a screenshot of what it looks like.
Thank you for the fix bro.
Jan 12 2017
its T1825 .. will merge it there later
-support problem-
-and known bug-
please start the launcher from a comand line with the added option --verbose to it. (or create a link and pass that option there)
Jan 11 2017
The very bottom platform is pretending to be the ship the rest of it attaches to. If you are going to test this on an actual ship then you won't need that part.
Jan 10 2017
at first that worked fine for me
zoomed out and fired both without a problem
Jan 9 2017
I solved the issue. It wasn't about the bundled java version or the native libraries; I did try the former after forcing a redownload, and linked the latter to the respective /usr/lib folders anyway, to no avail. But then I found by the tried-and-true method of "googling some more" that, TL;DR: I hadn't quite installed XRandR as I thought (source: http://forum.lwjgl.org/index.php?topic=5742.0)
Here is the turret in question. It is a capital turret for a Klingon Ship, which can detatch and be a ship of its own. When you spawn this blueprint, enter into the core of the lowest platform. Go to Entity Structure, Rail System Collective, make sure you Deactivate AI Turrets and then Reset AI Turrets. You must do this before extending or retracting the assembly, though none of this is necessary to check the Missile issue. But you should know about it so that you don't run into other issues while playing with this.
not a Launcher bug ... the launcher did already start the game if a logstarmade.x.log file gets created
did you try using the java embedded with the launcher to start the game ?
try to force redownload the game in case a file was corrupted
Jan 8 2017
Jan 7 2017
OK .. stupid me. Its Admin dependend. it rescales for Admins but not for usual players (therefore it works in SP because you are Admin by default)
The only one that comes close would be borderless gaming which isn't active on Starmade nor Java.
That said I can't seem to reproduce it anymore either since it is now working.
It was only like that the first time I ran the game again after a long time and after the rejoin (went just back to the menu so not even a full restart) it is still fine.
I tested a clean install by removing the old install too and it still worked on the first launch. Not quite sure want went wrong there, maybe the report was a bit prematurely.
Might be some weird caching issue with the shaders which could also related to an AMD bug since their cards / drivers sometimes do weird things (at least for all the AMD / ATI cards I've owned so far).
OK tried that on the testserver and it is fine ... checked on Brierie and i do see the same effect as you do.
i do assume they messed around with something that causes that ...
doesnt seem to be a problem on your install then
I've tried re-installing with the new update v0.199.357. The window's size is fix-ed in single player, but still showing up as what i have submitted before in multiplayer. I've even tried deleting everything starmade related thing in user/appdata/roaming folder, Still occuring in multiplayer. I'm stumped atm. Is there a way to modify the set price window manually ? Or thru the use of MOD ?
Jan 5 2017
works fine for me ... could you please build a sample for me that shows the effect .. and add the blueprint of it here ?
maybe the same file than in T2119 ??
still cant reproduce
using an RX 470 and slightly older drivers
Edit: Attempted it from creative inventory in singleplayer, did not crash. Bizarre.
A thing that can relief your computer if you play solo mode or your own custom server is to reduce the planet size in the file "server.cfg".
I observed it in Build Mode. I moved to the loaction where the missile tubes are placed. There is an empty compartment around them. I go into flight mode, fire the missiles, then switch to Build Mode and see the missiles travelling to the right inside the compartment and colliding with the interior of the turret. If I go outside of the ship in Build Mode, I never see the missiles leave the ship. If I stay in Flight Mode while firing, I hear the explosions happening right next to me. If I lock on to a target, the missiles still never leave the turret. It is not a visual bug. The missiles fire to the right when the computer is oriented to the left. I can provide a .sment file if you'd like.
Jan 4 2017
I mean that you need to spawn a lot of enemies near an AI ship. I see this bug sometimes. It's causing rarely. If you need, I can try to show it to you
i cant reproduce that
please try again and crash the game. then please drag and drop the resulting logstarmade.0.log from the games log folder into an answer here.
this is either a missing AI feature for ships ... or a intended behaviour and it shouldnt be possible to set a ship to intercept missiles.
how did you observe that the shot went in the right direction?
there is a bug with view direction from cameras when docked -> T47
could it be that problem or a variation thereof ?
Usually the thread count for generation in the server.cfg is too high,
or your max drawn segments are too high.
Hi.
Resolve the Problem!
At the keyboard settings the "Z" key was in place for two diferent controles.
Fixt it by setting key settings new.
This is not a bug ... more like a support ticket.




