-validated-
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Dec 28 2016
-validated-
Dec 25 2016
i cant confirm that .. where did that happen ?
-Rejected-
no longer an issue then ... closing this as rejected
Dec 23 2016
hmm ... the only thing i have seen so far is that the universe database got corrupted somehow
(failed save, file still open , game crash ... something like that)
your provided universe has files in the backup corrupted and a corrupted catalog.
Dec 22 2016
OK .. then i do clean up this report by rejecting it ^^
-QA Testing-
Dec 21 2016
i am probably looking stupid here .. but what is the typo ???
Dec 20 2016
Singleplayer has to start a server too. thats how the game works. it just starts client and server at the same time and closes both together for convenience when using local play.
you can change the port for singleplayer by changing it for the dedicated server in the launcher and would have to change it back to the forwarded one for multiplayer
(or use two copies of the launcher with different ports set for single and multiplayer)
according to this i can close this one ?
https://starmadedock.net/threads/race-gates-only-last-one-lap.27928/#post-323914
good to hear
rejecting this as being not an issue then
Dec 19 2016
pushing in queue as a collection so far
-Validated-
-Feedback-
I cant reproduce that ... its not good either .. its not proportional (buy window to Sell window) .. and you cant resize them seperatly.
but i have no clue how you managed to make the upper one not scale together with the whole window.
any clue how you did that ?
for me it looks like this
Dec 18 2016
worked fine for me on Ubuntu 16.04
new world and a pre-npc world tested ... Factions spawned fine
cant reproduce
Dec 17 2016
-QA Testing-
-Feedback-
cant reproduce
cant reproduce on latest Devbuild
Dec 16 2016
-Feedback-
We had a database rollback on the pharicator last weekend .. probably the report was a victim of that.
no answer
Dec 14 2016
-QA Testing-
works again