Converting to task for #workflow_game_development.
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Sep 28 2016
Converting to task for #workflow_game_development.
Sep 25 2016
Feedback:
Fence should be possible as LoD model,
feedback: will be implemented.
Feedback: Warning is okay, no blocking of this action.
Feedback: Okay to implement
Sep 24 2016
Result:
5/5 yes
Result:
5/5 yes
Result:
5/5 yes
Result:
5/5 yes
Sep 23 2016
-QA Testing-
-QA Testing-
will be hidden when jamming
Sep 21 2016
Sep 20 2016
Sep 19 2016
I do not see why not
Sep 18 2016
I did know how Mirror Cubes worked, just completely forgot for some reason.
In T1866#76040, @Spindizzi wrote:Would be nice to have a quick checkbox of some kind to disable mirroring of anything you never tend to have more than one of (Mainly computers) rather than having to unset all the mirror planes. There;s the Mirror cube option for this but seems to be broken at the moment, has no effect on any block I try and some blocks like Scanner Computers don't mirror at all.
Advanced Build mode needs lots of stuff.
Sep 17 2016
I believe many more options for display modules are planned.
Sep 16 2016
Don't really see the use in this except for stations. Blueprints are after all temporary.
I will say yes to the station in center.
Sep 15 2016
I found an error in the suggestion, which I fixed. I also added a section about rotational symmetry, but that's optional. Both is listed under "Edit 2".
I'm not in the council, but can I go ahead and recommend integration with the trading system (if it's feasible), so that mass orders for blueprints can be made from other shops via the Trading Guild delivery service?
Sep 14 2016
Sep 13 2016
In T1919#75643, @Megacrafter127 wrote:Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.
Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.
In T1919#75575, @Megacrafter127 wrote:There should also be a way to indicate the center of the current sector.
There should also be a way to indicate the center of the current sector.
Sep 12 2016
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
also reclassing to bugreport.
Converting to task for #workflow_game_development
Also reclassing to "bug".
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Converting to task for #workflow_game_development
Sep 11 2016
Result:
5/5 Yes
Result:
5/5 Yes
Result:
5/5 Yes
Result:
4/5 Yes
1/5 No
Converting to task for #workflow_game_development
Picking up for feedback from Schine.
Converting to task for #workflow_game_development