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Jun 2 2016

SmilingDemon claimed T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered.
Jun 2 2016, 6:36 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Steps to reproduce on T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered.
Jun 2 2016, 6:35 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon created T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered.
Jun 2 2016, 6:26 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T1494: Display Module tag powercap & shieldcap have typos from Unclassed to Issue affecting current release on the Starmade board.
Jun 2 2016, 5:16 PM · Game Development (Beta), Typos, Starmade
SmilingDemon triaged T1494: Display Module tag powercap & shieldcap have typos as Low priority.
Jun 2 2016, 5:16 PM · Game Development (Beta), Typos, Starmade
SmilingDemon reopened T1494: Display Module tag powercap & shieldcap have typos as "In Queue (Game)".

-Confirmed-
we discussed this a bit further
it should be decided by development
probably best for it to be not case sensitiv at all.
so making PowerCap - POWERcap - powerCap basically the same and not breaking any already existing versions while at the same time give the user the choice on how to remember those tags best.
(especialy when there will be more of them in the future)

Jun 2 2016, 5:15 PM · Game Development (Beta), Typos, Starmade

Jun 1 2016

SmilingDemon moved T1500: Rapid right then left mouse click will cause unintended behavior from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 1 2016, 7:40 PM · Starmade
SmilingDemon added a comment to T1500: Rapid right then left mouse click will cause unintended behavior.

-Feedback-
are you using any specific mouse driver program (Makro tools, programable mouse buttons something like that)?
what is your hardware setup for this?
OS ?

Jun 1 2016, 7:40 PM · Starmade
SmilingDemon triaged T1500: Rapid right then left mouse click will cause unintended behavior as Normal priority.
Jun 1 2016, 7:35 PM · Starmade
SmilingDemon claimed T1500: Rapid right then left mouse click will cause unintended behavior.
Jun 1 2016, 7:34 PM · Starmade

May 31 2016

SmilingDemon moved T1410: Shipyards can build too big ships from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T1466: Does not correctly detect frame buffer capabilities from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T1477: Handling of missing internet connection and build version from Unclassed to Issue affecting current dev-build on the Starmade board.
May 31 2016, 5:07 PM · Starmade
SmilingDemon moved T1505: Show leaderboard key = null pointer from Unclassed to Issue affecting current release on the Starmade board.
May 31 2016, 5:07 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon edited Steps to reproduce on T1505: Show leaderboard key = null pointer.
May 31 2016, 4:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon changed the status of T1505: Show leaderboard key = null pointer from Open to In Queue (Game).

-validated-
-confirmed-

May 31 2016, 4:51 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon triaged T1505: Show leaderboard key = null pointer as Release Blocker priority.
May 31 2016, 4:45 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon claimed T1505: Show leaderboard key = null pointer.
May 31 2016, 4:44 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

thats a missunderstanding i think.
fot this towork you have to close the general chat and open another channel on the hud in full mode.
that can be a private empty one that can be moved out of view.
i think thats how it works

May 31 2016, 8:41 AM · GUI/HUD, Starmade

May 30 2016

SmilingDemon added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

hmm .. sounds more like a problem with the games install or a glitch in your files system.

May 30 2016, 8:21 PM · Starmade
SmilingDemon closed T1503: Upon joining a server, instead of loading in the launcher freezes at "Stopping Current Client" as Rejected.

-Rejected-
this does very much sound like a support problem and not a bug as such.

May 30 2016, 2:29 PM · Starmade
SmilingDemon shifted T1503: Upon joining a server, instead of loading in the launcher freezes at "Stopping Current Client" from the S1 Public space to the S3 Starmade space.
May 30 2016, 2:27 PM · Starmade
SmilingDemon claimed T1503: Upon joining a server, instead of loading in the launcher freezes at "Stopping Current Client".
May 30 2016, 2:27 PM · Starmade

May 29 2016

SmilingDemon moved T1499: Stuck at "0% loaded" instead of Schine intro movie from New / Unconfirmed to Feedback on the Issue Navigation board.
May 29 2016, 7:00 PM · Starmade
SmilingDemon triaged T1499: Stuck at "0% loaded" instead of Schine intro movie as High priority.
May 29 2016, 7:00 PM · Starmade
SmilingDemon claimed T1499: Stuck at "0% loaded" instead of Schine intro movie.

did you connect to localhoast:4242 manually on the online game screen ?

May 29 2016, 6:59 PM · Starmade
SmilingDemon moved T1482: moire effect and colour distortion from large distances from Open / Validated to Feedback on the Issue Navigation board.
May 29 2016, 10:55 AM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

Ok .. not as easy as i thought ^^

May 29 2016, 10:55 AM · Game Development, Starmade

May 28 2016

SmilingDemon added a comment to T1497: Station's blocks are oriented to the galactic East.

/load should be good ... creating a station is the problem

May 28 2016, 2:53 PM · Physics, Starmade
SmilingDemon merged T1497: Station's blocks are oriented to the galactic East into T124: Station alignment is different.
May 28 2016, 1:17 PM · Engine, Starmade
SmilingDemon merged task T1497: Station's blocks are oriented to the galactic East into T124: Station alignment is different.
May 28 2016, 1:16 PM · Physics, Starmade
SmilingDemon triaged T1497: Station's blocks are oriented to the galactic East as Normal priority.
May 28 2016, 1:16 PM · Physics, Starmade
SmilingDemon claimed T1497: Station's blocks are oriented to the galactic East.
May 28 2016, 1:15 PM · Physics, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

ok ... good to know ;)
i have AA off usually so that might be why i havnt seen it yet ... will check.

May 28 2016, 12:42 PM · Game Development, Starmade
SmilingDemon moved T1482: moire effect and colour distortion from large distances from Feedback to Open / Validated on the Issue Navigation board.
May 28 2016, 12:28 PM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

i think i do understand the problem now and will try to reproduce or isolate it. may take some time though.
if i do then need more information i will ask back again.

May 28 2016, 12:28 PM · Game Development, Starmade
SmilingDemon edited Tester information (Internal use only) on T1307: Content/typos part 2.
May 28 2016, 9:33 AM · Typos, Starmade
SmilingDemon added a comment to T1307: Content/typos part 2.

what Croquelune mentionned .. and a missing to i think

May 28 2016, 9:29 AM · Typos, Starmade

May 27 2016

SmilingDemon added a comment to T1491: Stopping Current Client on Loading into Server.

solved support problem

May 27 2016, 7:59 PM · Universe, Starmade
SmilingDemon closed T1491: Stopping Current Client on Loading into Server as Rejected.
May 27 2016, 7:59 PM · Universe, Starmade
SmilingDemon claimed T1491: Stopping Current Client on Loading into Server.
May 27 2016, 6:27 PM · Universe, Starmade
SmilingDemon placed T1489: Shield don't render at all on invisible blocks up for grabs.

-validated-

May 27 2016, 1:03 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon moved T1489: Shield don't render at all on invisible blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 27 2016, 1:02 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T1489: Shield don't render at all on invisible blocks as Normal priority.
May 27 2016, 1:02 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T1489: Shield don't render at all on invisible blocks.
May 27 2016, 1:01 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

i guess the effect you do descrbe is the red on the top of the further away ship?

May 27 2016, 11:55 AM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

damn .. ok than T534 is back again it seems

May 27 2016, 11:45 AM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

That isnt a proper screenshot made from inside Starmade.
i cant see anything usefull on it, sorry its only 371px × 204px and 17Kb in size.
and it is taken with a broken screenshot function which should have been fixed some time ago
(the white background)

May 27 2016, 11:22 AM · Game Development, Starmade

May 26 2016

SmilingDemon triaged T555: Extreme lag when shotguns do hull damage as Normal priority.
May 26 2016, 7:42 PM · Engine, Starmade
SmilingDemon merged T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance into T555: Extreme lag when shotguns do hull damage.
May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon merged task T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance into T555: Extreme lag when shotguns do hull damage.
May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

closing this as a duplicate now

May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon added a comment to T1487: Resource and nullptr exceptions when loading into server.

so did i .. without a problem

May 26 2016, 5:45 PM · Starmade
SmilingDemon moved T1482: moire effect and colour distortion from large distances from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:08 PM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

please explain further and provide samples

May 26 2016, 5:08 PM · Game Development, Starmade
SmilingDemon triaged T1482: moire effect and colour distortion from large distances as Trivial priority.
May 26 2016, 5:05 PM · Game Development, Starmade
SmilingDemon claimed T1482: moire effect and colour distortion from large distances.
May 26 2016, 4:57 PM · Game Development, Starmade
SmilingDemon moved T1485: Typo in logs from Unclassed to Issue affecting current release on the Starmade board.
May 26 2016, 4:38 PM · Typos, Starmade
SmilingDemon changed the status of T1485: Typo in logs from Open to In Queue (Game).

-Confirmed-

May 26 2016, 4:37 PM · Typos, Starmade
SmilingDemon moved T1488: Docking turrets/ ships to Rail ports teleports ship away bug. from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon triaged T1488: Docking turrets/ ships to Rail ports teleports ship away bug. as Low priority.
May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon claimed T1488: Docking turrets/ ships to Rail ports teleports ship away bug..

probably not a bug

May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon moved T1485: Typo in logs from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:53 AM · Typos, Starmade
SmilingDemon added a comment to T1485: Typo in logs.

what is the significant problem with the second typo ?

May 26 2016, 5:53 AM · Typos, Starmade
SmilingDemon updated the task description for T1485: Typo in logs.
May 26 2016, 5:52 AM · Typos, Starmade
SmilingDemon merged task T1486: Typo: [SREVER] should be [SERVER] into T1485: Typo in logs.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon merged T1486: Typo: [SREVER] should be [SERVER] into T1485: Typo in logs.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon shifted T1486: Typo: [SREVER] should be [SERVER] from the S1 Public space to the S3 Starmade space.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon claimed T1486: Typo: [SREVER] should be [SERVER].
May 26 2016, 5:50 AM · Typos, Starmade
SmilingDemon triaged T1485: Typo in logs as Trivial priority.
May 26 2016, 5:49 AM · Typos, Starmade
SmilingDemon claimed T1485: Typo in logs.
May 26 2016, 5:48 AM · Typos, Starmade
SmilingDemon added a subtask for T1157: Typos in File name and config files: T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 26 2016, 5:47 AM · Typos, Starmade
SmilingDemon added a parent task for T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml: T1157: Typos in File name and config files.
May 26 2016, 5:47 AM · Typos, Starmade
SmilingDemon closed T1487: Resource and nullptr exceptions when loading into server as Rejected.

-rejected-
this isnt a bug.
probably your textures got corrupted somehow.
just remove the data/textures/block folder and then use
"options&repair" ->Build switcher (choose-search currently installed) -> download normal
to repair the installation

May 26 2016, 5:39 AM · Starmade
SmilingDemon triaged T1487: Resource and nullptr exceptions when loading into server as Trivial priority.
May 26 2016, 5:35 AM · Starmade
SmilingDemon claimed T1487: Resource and nullptr exceptions when loading into server.
May 26 2016, 5:35 AM · Starmade

May 24 2016

SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

i am not really sure if this is a bug.
it looks more like it maxes out the computing capabilities of a system

May 24 2016, 5:35 PM · Engine, Starmade
SmilingDemon changed the status of T1466: Does not correctly detect frame buffer capabilities from Open to In Queue (Game).

-validate-
-confirmed-

May 24 2016, 4:46 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:43 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon triaged T1466: Does not correctly detect frame buffer capabilities as High priority.
May 24 2016, 4:29 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon claimed T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:26 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon changed the status of T1477: Handling of missing internet connection and build version from Open to In Queue (Launcher).

-confirmed-

May 24 2016, 4:17 PM · Starmade
SmilingDemon changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1477: Handling of missing internet connection and build version.
May 24 2016, 4:16 PM · Starmade
SmilingDemon edited Steps to reproduce on T1477: Handling of missing internet connection and build version.
May 24 2016, 4:16 PM · Starmade
SmilingDemon added a comment to T1477: Handling of missing internet connection and build version.

Issue 1 isnt an issue as far as i can see
over the launch button it states "you are offline" and only Launch is selectable ... to Show "offline" in the Build Version box would be not bad but redundant

May 24 2016, 4:14 PM · Starmade
SmilingDemon added a comment to T1477: Handling of missing internet connection and build version.

-validated-

May 24 2016, 4:08 PM · Starmade
SmilingDemon updated the task description for T1477: Handling of missing internet connection and build version.
May 24 2016, 4:08 PM · Starmade
SmilingDemon renamed T1477: Handling of missing internet connection and build version from New Launcher Usability bugs to Handling of missing internet connection and build version.
May 24 2016, 4:03 PM · Starmade
SmilingDemon claimed T1477: Handling of missing internet connection and build version.
May 24 2016, 4:01 PM · Starmade

May 23 2016

SmilingDemon closed T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows as Rejected.

no answer
and not reproduceable

May 23 2016, 8:36 PM · GUI/HUD, Starmade

May 22 2016

SmilingDemon moved T1436: Change resolution ingame cause troubles from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 22 2016, 8:45 PM · Starmade, Issue Navigation
SmilingDemon placed T1436: Change resolution ingame cause troubles up for grabs.
May 22 2016, 8:43 PM · Starmade, Issue Navigation
SmilingDemon added a comment to T1436: Change resolution ingame cause troubles.

-validated-

May 22 2016, 8:42 PM · Starmade, Issue Navigation
SmilingDemon triaged T1436: Change resolution ingame cause troubles as Normal priority.
May 22 2016, 8:42 PM · Starmade, Issue Navigation
SmilingDemon claimed T1436: Change resolution ingame cause troubles.
May 22 2016, 8:41 PM · Starmade, Issue Navigation
SmilingDemon merged T1462: Fleets ans single Ships end up inside a planet into T67: NPC ships can spawn inside a planet core.
May 22 2016, 8:40 PM · Game Development (Alpha), Crew, Starmade
SmilingDemon merged task T1462: Fleets ans single Ships end up inside a planet into T67: NPC ships can spawn inside a planet core.
May 22 2016, 8:40 PM · Starmade
SmilingDemon added a comment to T1462: Fleets ans single Ships end up inside a planet.

sounds like the same problem as T67

May 22 2016, 8:40 PM · Starmade
SmilingDemon triaged T1462: Fleets ans single Ships end up inside a planet as Normal priority.
May 22 2016, 8:38 PM · Starmade