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Dec 7 2015

SmilingDemon changed the status of T966: Lighten mode does not work on transparent blocks from Open to In Queue (Game).

pretty easily visible and reproduceable effect

Dec 7 2015, 6:40 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T966: Lighten mode does not work on transparent blocks as Low priority.
Dec 7 2015, 6:37 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T966: Lighten mode does not work on transparent blocks.
Dec 7 2015, 6:26 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T968: scrolling in tab player list menu also scrolls through hotbar.
Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon moved T968: scrolling in tab player list menu also scrolls through hotbar from Unclassed to Issue affecting current release on the Starmade board.
Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T968: scrolling in tab player list menu also scrolls through hotbar from Open to In Queue (Game).

-Validated-
-Confirmed-

Dec 7 2015, 5:44 PM · GUI/HUD, Starmade
SmilingDemon created T968: scrolling in tab player list menu also scrolls through hotbar.
Dec 7 2015, 5:43 PM · GUI/HUD, Starmade
SmilingDemon closed T961: Cameras on docked entities in test sector always look forward independent of orientation as Rejected.

Known problem

Dec 7 2015, 12:41 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T965: Camera in templates appears to rotate properly (graphics) but the view direction does not.

The rotated and pasted camera is on an entity docked to something and the view direction is to the front view orientation from the docked entity core ?

Dec 7 2015, 12:17 PM · Blockconfig, Starmade
SmilingDemon moved T965: Camera in templates appears to rotate properly (graphics) but the view direction does not from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade
SmilingDemon triaged T965: Camera in templates appears to rotate properly (graphics) but the view direction does not as Normal priority.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade
SmilingDemon claimed T965: Camera in templates appears to rotate properly (graphics) but the view direction does not.
Dec 7 2015, 12:15 PM · Blockconfig, Starmade

Dec 6 2015

SmilingDemon added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

i agree .. T820 is a serious problem ... but not the same as this one ... probably related yes, because i do asume it is caused by the same part of the code.

Dec 6 2015, 4:14 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon moved T957: Placement of player after exiting ship core is unexpected under specific circumstances from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon changed the status of T957: Placement of player after exiting ship core is unexpected under specific circumstances from Open to In Queue (Game).
Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon raised the priority of T957: Placement of player after exiting ship core is unexpected under specific circumstances from Low to Normal.

-Confirmed-

Dec 6 2015, 3:32 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon updated the task description for T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 3:31 PM · Game Development (Beta), Engine (General), Starmade
SmilingDemon moved T960: Random blocks in advanced build mode after creating docked entity. from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon changed the status of T960: Random blocks in advanced build mode after creating docked entity. from Open to In Queue (Game).
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon updated the task description for T960: Random blocks in advanced build mode after creating docked entity..
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T960: Random blocks in advanced build mode after creating docked entity..

-confirmed-

Dec 6 2015, 2:41 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a subtask for T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core: Unknown Object (Maniphest Task).
Dec 6 2015, 2:37 PM · CBS: Rails, Starmade
SmilingDemon moved T960: Random blocks in advanced build mode after creating docked entity. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 6 2015, 2:35 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T960: Random blocks in advanced build mode after creating docked entity. as Pre-Release Quality Assurance priority.
Dec 6 2015, 2:35 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T960: Random blocks in advanced build mode after creating docked entity..

-validated-

Dec 6 2015, 2:34 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon claimed T960: Random blocks in advanced build mode after creating docked entity..
Dec 6 2015, 12:07 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon merged task T953: Brought docked parts of the ship from "Virtual sector" to real one into Unknown Object (Maniphest Task).
Dec 6 2015, 11:29 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T953: Brought docked parts of the ship from "Virtual sector" to real one.

ok .. i merge it to T894 then ..seems to be the same or closely related to each other

Dec 6 2015, 11:28 AM · CBS: Shipyards, Starmade
SmilingDemon moved T959: Storage cannot be connected to a Rail Turret Axis. from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 11:07 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon moved T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 11:07 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon changed the status of T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures from Open to In Queue (Game).

-Validated-
-Confirmed-
nothing to add

Dec 6 2015, 11:05 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures as Pre-Release Quality Assurance priority.
Dec 6 2015, 11:01 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures.
Dec 6 2015, 10:52 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon closed T952: It is impossible to land a ship on when collision damage is activated as Rejected.

Collision is a delayed feature and expected to be not working properly right now

Dec 6 2015, 10:02 AM · Starmade
SmilingDemon moved T953: Brought docked parts of the ship from "Virtual sector" to real one from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 10:00 AM · CBS: Shipyards, Starmade
SmilingDemon triaged T953: Brought docked parts of the ship from "Virtual sector" to real one as Normal priority.
Dec 6 2015, 9:59 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T953: Brought docked parts of the ship from "Virtual sector" to real one.

Most likely the effect from T894 and or T834 .. and even those 2 maybe the same.

Dec 6 2015, 9:59 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T953: Brought docked parts of the ship from "Virtual sector" to real one.
Dec 6 2015, 9:55 AM · CBS: Shipyards, Starmade
SmilingDemon moved T955: Tethered cellphone causes strange connection sequence from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 9:53 AM · Starmade
SmilingDemon triaged T955: Tethered cellphone causes strange connection sequence as Low priority.
Dec 6 2015, 9:53 AM · Starmade
SmilingDemon claimed T955: Tethered cellphone causes strange connection sequence.

probably a routing thing caused by the phones internet connection or restrictions applied by the ISP for said phone

Dec 6 2015, 9:53 AM · Starmade
SmilingDemon moved T957: Placement of player after exiting ship core is unexpected under specific circumstances from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 9:49 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

-validated-
depending on rotation and orientation to the universe the avatar spawns in a wrong place after leaving the core.

Dec 6 2015, 9:48 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon renamed T957: Placement of player after exiting ship core is unexpected under specific circumstances from Placement of player after exiting ship core is unpredictable. to Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 9:45 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon claimed T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 9:42 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon closed T948: Planet textures disappearing. as Closed.

optimization causing this removed from latest build

Dec 6 2015, 8:48 AM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from In Queue (Game) to Resolved.
Dec 6 2015, 8:47 AM · Engine, Starmade
SmilingDemon changed the status of T959: Storage cannot be connected to a Rail Turret Axis. from Open to In Queue (Game).

-confirmed-

Dec 6 2015, 8:36 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon triaged T959: Storage cannot be connected to a Rail Turret Axis. as Release Blocker priority.
Dec 6 2015, 8:36 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon claimed T959: Storage cannot be connected to a Rail Turret Axis..
Dec 6 2015, 8:33 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon set Task Type to issuetype:bug on T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 8:25 AM · Engine, Starmade
SmilingDemon claimed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 8:23 AM · Engine, Starmade

Dec 5 2015

SmilingDemon closed T951: Micro assembler can't be linked to cargo space blocks as Closed.
Dec 5 2015, 6:44 PM · CBS: Functional, Starmade
SmilingDemon claimed T951: Micro assembler can't be linked to cargo space blocks.
Dec 5 2015, 6:44 PM · CBS: Functional, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.
Dec 5 2015, 6:19 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.

cant see any massage (tested with microassembler here. and it produces .. which it shouldnt

Dec 5 2015, 6:18 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T951: Micro assembler can't be linked to cargo space blocks.

Fixed in 1952

Dec 5 2015, 6:09 PM · CBS: Functional, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T951: Micro assembler can't be linked to cargo space blocks.
Dec 5 2015, 6:09 PM · CBS: Functional, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 6:04 PM · Engine, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 6:00 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T948: Planet textures disappearing..
Dec 5 2015, 5:58 PM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from Resolved to In Queue (Game).

not fixed in 0.1952

Dec 5 2015, 5:58 PM · Engine, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 5:57 PM · Engine, Starmade
SmilingDemon moved T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 from Feedback to Open / Validated on the Issue Navigation board.
Dec 5 2015, 10:17 AM · Engine, Starmade
SmilingDemon placed T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 up for grabs.

OK ... setting up for grabs for someone with a Linux system then

Dec 5 2015, 10:17 AM · Engine, Starmade
SmilingDemon closed T922: Cargo bleeds from not full storage. as Rejected.

fixed as part of T939

Dec 5 2015, 10:16 AM · CBS: Functional, Starmade
SmilingDemon moved T948: Planet textures disappearing. from Unclassed to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:13 AM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from Open to In Queue (Game).

depends on viewing angle


you also can not see anything inside the core while in build mode

Dec 5 2015, 10:12 AM · Engine, Starmade
SmilingDemon triaged T948: Planet textures disappearing. as Urgent priority.
Dec 5 2015, 9:41 AM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T948: Planet textures disappearing..
Dec 5 2015, 9:39 AM · Engine, Starmade
SmilingDemon claimed T948: Planet textures disappearing..
Dec 5 2015, 9:39 AM · Engine, Starmade

Dec 2 2015

SmilingDemon added a comment to T922: Cargo bleeds from not full storage..

yeah .. cant find a way to properly reproduce this .. it happens or not .. seemingly erratic.

Dec 2 2015, 8:13 PM · CBS: Functional, Starmade
SmilingDemon moved T922: Cargo bleeds from not full storage. from Open / Validated to Feedback on the Issue Navigation board.
Dec 2 2015, 4:54 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T922: Cargo bleeds from not full storage..

cant reproduce in latest dev build

Dec 2 2015, 4:54 PM · CBS: Functional, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:cbsfunc on T922: Cargo bleeds from not full storage..
Dec 2 2015, 4:53 PM · CBS: Functional, Starmade
SmilingDemon claimed T922: Cargo bleeds from not full storage..
Dec 2 2015, 4:28 PM · CBS: Functional, Starmade

Dec 1 2015

SmilingDemon moved T918: Ship Yard computer over capacity message is not red from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 1 2015, 7:54 PM · GUI/HUD, Starmade
SmilingDemon renamed T918: Ship Yard computer over capacity message is not red from Ship Yard computer shows no capacity even when connected to Storage to Ship Yard computer has no capacity on its own .
Dec 1 2015, 7:54 PM · GUI/HUD, Starmade
SmilingDemon raised the priority of T918: Ship Yard computer over capacity message is not red from Normal to Pre-Release Quality Assurance.
Dec 1 2015, 7:51 PM · GUI/HUD, Starmade
SmilingDemon claimed T918: Ship Yard computer over capacity message is not red.
Dec 1 2015, 7:50 PM · GUI/HUD, Starmade
SmilingDemon moved T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 1 2015, 5:47 PM · Engine, Starmade
SmilingDemon added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

What Linux are you using while having that problem ?
Are you using any other software that uses Keybinds at the same time ?
and yes it is not happening on Windows

Dec 1 2015, 5:47 PM · Engine, Starmade
SmilingDemon triaged T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 as Normal priority.
Dec 1 2015, 5:44 PM · Engine, Starmade
SmilingDemon claimed T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.
Dec 1 2015, 5:39 PM · Engine, Starmade

Nov 29 2015

SmilingDemon added a comment to T916: NPC Stations turn into red platforms..

OK checked the second point ... no problem there! (works as intended at this time)

Nov 29 2015, 7:16 PM · Prefabs, Starmade
SmilingDemon moved T916: NPC Stations turn into red platforms. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 29 2015, 4:57 PM · Prefabs, Starmade
SmilingDemon added a comment to T916: NPC Stations turn into red platforms..

Splitting this up a bit

Nov 29 2015, 4:57 PM · Prefabs, Starmade
SmilingDemon triaged T916: NPC Stations turn into red platforms. as Normal priority.
Nov 29 2015, 4:33 PM · Prefabs, Starmade
SmilingDemon claimed T916: NPC Stations turn into red platforms..
Nov 29 2015, 4:25 PM · Prefabs, Starmade
SmilingDemon closed T915: Two-way cross-entity pulling does not work. as Rejected.

without further ado ;)

Nov 29 2015, 3:47 PM · Starmade
SmilingDemon updated the task description for T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 11:15 AM · CBS: Functional, Starmade
SmilingDemon moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Unclassed to Issue affecting current release on the Starmade board.
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade
SmilingDemon changed the status of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Open to In Queue (Game).
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade
SmilingDemon raised the priority of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Normal to High.
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade
SmilingDemon moved T908: Inventory full when you have more 45 slots in use from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 29 2015, 9:46 AM · CBS: Functional, Starmade
SmilingDemon created T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 9:46 AM · CBS: Functional, Starmade
SmilingDemon closed T845: User spamming server log with null pointer while online. as Rejected.

no idea then what the player did to cause that

Nov 29 2015, 9:30 AM · Engine, Starmade
SmilingDemon moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 29 2015, 8:35 AM · Game Development (Alpha), Models, Starmade
SmilingDemon triaged T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. as Normal priority.
Nov 29 2015, 8:35 AM · Game Development (Alpha), Models, Starmade
SmilingDemon claimed T906: Whilst in gravity, player can not enter a space 1.75 blocks tall..
Nov 29 2015, 8:33 AM · Game Development (Alpha), Models, Starmade