pretty easily visible and reproduceable effect
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Dec 7 2015
-Validated-
-Confirmed-
Known problem
The rotated and pasted camera is on an entity docked to something and the view direction is to the front view orientation from the docked entity core ?
Dec 6 2015
i agree .. T820 is a serious problem ... but not the same as this one ... probably related yes, because i do asume it is caused by the same part of the code.
-Confirmed-
-confirmed-
-validated-
ok .. i merge it to T894 then ..seems to be the same or closely related to each other
-Validated-
-Confirmed-
nothing to add
Collision is a delayed feature and expected to be not working properly right now
Most likely the effect from T894 and or T834 .. and even those 2 maybe the same.
probably a routing thing caused by the phones internet connection or restrictions applied by the ISP for said phone
-validated-
depending on rotation and orientation to the universe the avatar spawns in a wrong place after leaving the core.
optimization causing this removed from latest build
-confirmed-
Dec 5 2015
Fixed in 1952
not fixed in 0.1952
OK ... setting up for grabs for someone with a Linux system then
fixed as part of T939
Dec 2 2015
yeah .. cant find a way to properly reproduce this .. it happens or not .. seemingly erratic.
cant reproduce in latest dev build
Dec 1 2015
What Linux are you using while having that problem ?
Are you using any other software that uses Keybinds at the same time ?
and yes it is not happening on Windows
Nov 29 2015
OK checked the second point ... no problem there! (works as intended at this time)
Splitting this up a bit
without further ado ;)
no idea then what the player did to cause that