In T844#31022, @Napther wrote:Over on Shattered Skies we are using 50r planets. Try a Universe of those as a comparison
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Nov 11 2015
Nov 11 2015
Updating
Using Demons ship it doesn't matter what planet, (ice, green, so far) my FPS goes from 65-70 to 6. I'll try a smaller one next.
Nov 10 2015
Nov 10 2015
Chandler changed the status of T836: Jump Inhibitors on station turn off when sector is unloaded from Open to In Queue (Game).
Chandler moved T836: Jump Inhibitors on station turn off when sector is unloaded from Open / Validated to Confirmed on the Issue Navigation board.
Nov 9 2015
Nov 9 2015
Chandler changed the status of T838: Certain weapons directly mounted to stations/planets fire invisibly from Open to In Queue (Game).
Chandler moved T838: Certain weapons directly mounted to stations/planets fire invisibly from Open / Validated to Confirmed on the Issue Navigation board.
Chandler added a comment to T838: Certain weapons directly mounted to stations/planets fire invisibly.
-confirmed-
Been testing; AMC, missile, and pulse work fine, Beam doesn't seem to want to do anything however. It's like i do nothing.. (does work on ships however)
You have Beams showing in the settings Tim?
-install inhibitors on ship
-activate with button
-hop in core to be sure power is being used
-leave sector ( i went 18 sectors away)
-return, find Inhibitor not drawing power by checking core usage.
I don't see a bit of difference with either one.. All the pictures look the same.. I see no difference in my testing either..
-Edit-
My Vid. Adap. is and AMD radeon hd 6700.
Will You upload the station BP to here?
Nov 8 2015
Nov 8 2015
Nov 7 2015
Nov 7 2015
Does This still Occur after the updates?
Who has seen this issue?
Nov 6 2015
Nov 6 2015
I agree they are spawning as expected. I probably didn't do something right :)
Chandler changed Last tested (version) from 0.19476 to 0.19482 on T821: local blueprints not saving data folder.
Chandler changed the status of T821: local blueprints not saving data folder from Open to In Queue (Game).
Chandler moved T821: local blueprints not saving data folder from Open / Validated to Confirmed on the Issue Navigation board.
-Build Station complete with Turrets
-Save to Local
-Upload saved BP to Server
-Spawn Saved Station
-Turrets are missing
Nov 5 2015
Nov 5 2015
Chandler changed the status of T798: Chat main log blank after first 100 lines from Open to In Queue (Game).
Chandler moved T798: Chat main log blank after first 100 lines from Open / Validated to Confirmed on the Issue Navigation board.
Open Chat window, any chat window.
Type forever to get to specified number of entries.
then ....well, see video.
Chandler changed the status of T811: New Textures Incorrect in Latest Version. from Open to In Queue (Game).
Haven't I already done this one?
http://phab.starma.de/T737
I have noticed this too. I am able to get out by "r"'ing the core and then hitting r again. But since you cant see the core, it becomes tricky..
Nov 4 2015
Nov 4 2015
-Rejected-
Tests Prove that the APT (Anti Personnel Turrets) do work, and track. They don't however do any damage. This is most likely related to T786.
Chandler moved T770: Janky Turrets from Open / Validated to Confirmed on the Issue Navigation board.
-Confirmed-
Here is the video of the turrets acting weird.
https://youtu.be/XNdYr3nubtY
Nov 3 2015
Nov 3 2015
I'm all our testing, the odd angle of firing was corrected by finding a collision. ie turret would hit a structure and stop , but the firing would continue following the target. There is one more issue we are looking into.
Nov 1 2015
Nov 1 2015
Got this on mine, but barely on the top. I also have an AMD, although it is a Radeon HD 6700
No Difference using Demons Settings
Oct 30 2015
Oct 30 2015
Seems like the station is either corrupted, or the amount of Turrets and/or the collisions. right now it is causing the game to crash on me (although that might be because of the pirates that i have spawned :) .)
Chandler changed the status of T794: Transporters preserves alignment but not gravity on the same ship from Open to In Queue (Game).
Chandler moved T794: Transporters preserves alignment but not gravity on the same ship from Open / Validated to Confirmed on the Issue Navigation board.
Chandler added a comment to T794: Transporters preserves alignment but not gravity on the same ship.
set 2 transport spot on ship.
enter gravity of the ship
activate transport
gravity gone at transport Destination.
Chandler changed the status of T790: transporter works on a shipyard design from Open to In Queue (Game).
Chandler moved T790: transporter works on a shipyard design from Open / Validated to Confirmed on the Issue Navigation board.
-Build transporter on ship yard.
-start design
-build transporter on design
-set destination
works as if ship was there
Chandler changed the status of T796: Items can't be dragged into inventory menus from Open to In Queue (Game).
Chandler moved T796: Items can't be dragged into inventory menus from Open / Validated to Confirmed on the Issue Navigation board.
"Attempting to drag an item from your inventory into the shipyard inventory results in the warning window message
"Cannot move item from this inventory in test sector!"
Don't have to be apart of a faction it appears...
Oct 29 2015
Oct 29 2015
Chandler changed the status of T787: Ships/Stations do not save AI enabled state on docks from Open to In Queue (Game).
Chandler moved T787: Ships/Stations do not save AI enabled state on docks from Open / Validated to Confirmed on the Issue Navigation board.
-Confirmed-
Spawned station
Added turret
activated AI
saved Blueprint
respawned
checked AI found it to be not active.
Chandler changed the status of T778: scrolling through ship hotbar is jumpy from Open to In Queue (Game).
Hop in core and scroll up or down fast makes it act jittery. Doing so slow, it works proper.
Oct 28 2015
Oct 28 2015
Oct 18 2015
Oct 18 2015
Are we looking for punctuation? if not i'll ignore those i see..
(3332)
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced
----No punctualtion
OUR SENSORS ARE PICKING
UP A PLANETARY DESTRUCTION!
Millions of voices suddenly
cried out in terror
and were suddenly silenced.
Oct 17 2015
Oct 17 2015
Oct 16 2015
Oct 16 2015
Last Chance for reply before i close this...
-Rejected-
I suppose it can be, i haven't had any responses. Your call. just let me know.
Oct 15 2015
Oct 15 2015
Oct 14 2015
Oct 14 2015
Chandler changed Last tested (version) from 0.19431 to 0.19439 on T753: Block count and mass is off.
-Confirmed- in Dev.
Create a core and build up. pay attention to the height dimension. I built using 10 at a time and thirty. If i remove the blocks the difference is left, with nothing to remove.
Chandler moved T753: Block count and mass is off from Open / Validated to Confirmed on the Issue Navigation board.
Oct 13 2015
Oct 13 2015
Please Upload the Ship...
Chandler changed the status of T751: Ship structure tab ion defence effect % not matching in use % from Open to In Queue (Game).
Oct 12 2015
Oct 12 2015
Oct 11 2015
Oct 11 2015
Chandler moved T748: NPC-000 falling through floor from Feedback to Confirmed on the Issue Navigation board.
I couldn't get it in SP, but could in MP. It seemed like the NPC was pulled with Gravity before the station was rendered and fell thru. But that wouldn't explain the continual loop
Oct 10 2015
Oct 10 2015
Chandler moved T748: NPC-000 falling through floor from Open / Validated to Feedback on the Issue Navigation board.
Interesting tutorial. I'm guessing the incident happened before building the ship? i got to the building from scratch, it went smooth. Are you able reproduce it again?
Oct 9 2015
Oct 9 2015
Chandler changed the status of T737: Shield Supply and Drain textures are swapped from Open to In Queue (Game).
Chandler moved T737: Shield Supply and Drain textures are swapped from Feedback to Confirmed on the Issue Navigation board.
-Confirmed-
Oct 8 2015
Oct 8 2015
In T730#27077, @Comr4de wrote:Hey there,
In T730#27011, @Chandler wrote:Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.
Under the rail docking section of the structure tab there's a button called "activate AI" or whatever. I know it works in this build because I've been using it extensively. I checked the turrets on my base and they were active as well. I also checked to see if it was an issue of not having enough mass enhancers and I found that I was 40k over the requirements.
Oct 7 2015
Oct 7 2015
TY for pointing out the rail collective systems :)
sorry Wrong task
Oct 6 2015
Oct 6 2015
Here were my results;
https://youtu.be/d77n6XOTaI0
Just on the server and was killed promptly by the Alethi or who ever they are.