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Aug 21 2015

AndyP shifted T535: Error: Number of Fragment Texture Image Units exceeds HW limits from the S1 Public space to the S3 Starmade space.
Aug 21 2015, 8:34 AM · Engine, Starmade
AndyP claimed T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

Do you have a log file?

Aug 21 2015, 8:34 AM · Engine, Starmade
AndyP moved T534: F5-screenshots of galaxy map appear with background transparent from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 21 2015, 8:33 AM · Galaxy Map, Starmade
AndyP shifted T534: F5-screenshots of galaxy map appear with background transparent from the S1 Public space to the S3 Starmade space.
Aug 21 2015, 8:33 AM · Galaxy Map, Starmade
AndyP claimed T534: F5-screenshots of galaxy map appear with background transparent.

Do you possibly have Anti-Aliasing on?

Aug 21 2015, 8:33 AM · Galaxy Map, Starmade
AndyP updated subscribers of T529: Unable to split multi stacked items.
Aug 21 2015, 8:32 AM · Starmade
AndyP merged task T540: "Object is unknown on server... re-requesting" into T529: Unable to split multi stacked items.
Aug 21 2015, 8:32 AM · Starmade
AndyP merged task T541: "Object is unknown on server... re-requesting" into T529: Unable to split multi stacked items.
Aug 21 2015, 8:32 AM · Starmade
AndyP added a comment to T540: "Object is unknown on server... re-requesting".

Validated: Duplicate

Aug 21 2015, 8:31 AM · Starmade
AndyP added a comment to T541: "Object is unknown on server... re-requesting".

Validated: Duplicate

Aug 21 2015, 8:31 AM · Starmade
AndyP shifted T541: "Object is unknown on server... re-requesting" from the S1 Public space to the S3 Starmade space.
Aug 21 2015, 8:31 AM · Starmade
AndyP shifted T540: "Object is unknown on server... re-requesting" from the S1 Public space to the S3 Starmade space.
Aug 21 2015, 8:31 AM · Starmade
AndyP claimed T541: "Object is unknown on server... re-requesting".
Aug 21 2015, 8:31 AM · Starmade
AndyP claimed T540: "Object is unknown on server... re-requesting".
Aug 21 2015, 8:31 AM · Starmade
AndyP changed the status of T529: Unable to split multi stacked items from Open to In Queue (Game).

Confirmed by support ticket, and various other reports

Aug 21 2015, 8:18 AM · Starmade
AndyP added a comment to T529: Unable to split multi stacked items.

Validated

Aug 21 2015, 8:18 AM · Starmade
AndyP triaged T529: Unable to split multi stacked items as Urgent priority.
Aug 21 2015, 8:18 AM · Starmade
AndyP moved T529: Unable to split multi stacked items from Open / Validated to Confirmed on the Issue Navigation board.
Aug 21 2015, 8:17 AM · Starmade
AndyP moved T529: Unable to split multi stacked items from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 21 2015, 8:17 AM · Starmade
AndyP claimed T529: Unable to split multi stacked items.
Aug 21 2015, 8:17 AM · Starmade

Aug 19 2015

AndyP moved T524: Weapons able to ignore line of sight if lag is involved from Unclassed to Issue affecting current release on the Starmade board.
Aug 19 2015, 8:06 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T504: Some turret designs will not turn or fire normally when used by AI from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 19 2015, 8:06 PM · AI, Starmade
AndyP moved T518: design unloading does not work from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 19 2015, 8:06 PM · Starmade
AndyP moved T531: Add resolution: 3440 x 1440 to selectable game resolution from Unclassed to Issue affecting current release on the Starmade board.
Aug 19 2015, 8:06 PM · Engine, Feature, Starmade
AndyP moved T437: Background noise persists even when game is muted from Unclassed to Issue affecting current release on the Starmade board.
Aug 19 2015, 8:06 PM · Engine, Starmade
AndyP moved T434: AI Turrets get stuck from Unclassed to Issue affecting current release on the Starmade board.
Aug 19 2015, 8:06 PM · Game Development (Alpha), AI, Starmade
AndyP moved T522: Graphical artifacts on entities with "bloom" off from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 19 2015, 8:05 PM · Textures, Starmade
AndyP moved T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.) from Unclassed to Issue affecting current release on the Starmade board.
Aug 19 2015, 8:05 PM · GUI/HUD, Starmade
AndyP moved T527: Checkerboard pattern on advanced armor from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 19 2015, 8:05 PM · Textures, Starmade
AndyP closed T527: Checkerboard pattern on advanced armor as Closed.

Fix confirmed

Aug 19 2015, 8:05 PM · Textures, Starmade

Aug 18 2015

AndyP added a comment to T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.).

Validated

Aug 18 2015, 8:29 PM · GUI/HUD, Starmade
AndyP moved T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 18 2015, 8:29 PM · GUI/HUD, Starmade
AndyP created T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.).
Aug 18 2015, 8:29 PM · GUI/HUD, Starmade
AndyP changed the status of T531: Add resolution: 3440 x 1440 to selectable game resolution from Open to In Queue (Game).
Aug 18 2015, 8:10 PM · Engine, Feature, Starmade
AndyP moved T531: Add resolution: 3440 x 1440 to selectable game resolution from New / Unconfirmed to Confirmed on the Issue Navigation board.
Aug 18 2015, 8:09 PM · Engine, Feature, Starmade
AndyP created T531: Add resolution: 3440 x 1440 to selectable game resolution.
Aug 18 2015, 8:09 PM · Engine, Feature, Starmade

Aug 17 2015

AndyP added a project to T518: design unloading does not work: Starmade.
Aug 17 2015, 11:17 PM · Starmade
AndyP added a project to T504: Some turret designs will not turn or fire normally when used by AI: Starmade.
Aug 17 2015, 11:17 PM · AI, Starmade
AndyP placed T504: Some turret designs will not turn or fire normally when used by AI up for grabs.
Aug 17 2015, 11:16 PM · AI, Starmade
AndyP updated subscribers of T434: AI Turrets get stuck.
Aug 17 2015, 11:16 PM · Game Development (Alpha), AI, Starmade
AndyP merged task T504: Some turret designs will not turn or fire normally when used by AI into T434: AI Turrets get stuck.
Aug 17 2015, 11:16 PM · AI, Starmade
AndyP shifted T504: Some turret designs will not turn or fire normally when used by AI from the S1 Public space to the S3 Starmade space.
Aug 17 2015, 11:16 PM · AI, Starmade
AndyP claimed T504: Some turret designs will not turn or fire normally when used by AI.
Aug 17 2015, 11:16 PM · AI, Starmade
AndyP merged task T518: design unloading does not work into T517: Multiplayer: Loading designs does not work..
Aug 17 2015, 11:15 PM · Starmade
AndyP updated subscribers of T517: Multiplayer: Loading designs does not work..
Aug 17 2015, 11:15 PM · CBS: Rails, Starmade
AndyP shifted T518: design unloading does not work from the S1 Public space to the S3 Starmade space.
Aug 17 2015, 11:15 PM · Starmade
AndyP added a comment to T523: resolution problems.

May you define that problem in more detail?

Aug 17 2015, 11:14 PM · GUI/HUD, Starmade
AndyP moved T523: resolution problems from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 17 2015, 11:13 PM · GUI/HUD, Starmade
AndyP shifted T523: resolution problems from the S1 Public space to the S3 Starmade space.
Aug 17 2015, 11:13 PM · GUI/HUD, Starmade
AndyP claimed T523: resolution problems.
Aug 17 2015, 11:13 PM · GUI/HUD, Starmade
AndyP placed T524: Weapons able to ignore line of sight if lag is involved up for grabs.

Validated

Aug 17 2015, 11:11 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T524: Weapons able to ignore line of sight if lag is involved from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 17 2015, 11:11 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T524: Weapons able to ignore line of sight if lag is involved from the S1 Public space to the S3 Starmade space.
Aug 17 2015, 11:11 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP claimed T524: Weapons able to ignore line of sight if lag is involved.
Aug 17 2015, 11:11 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T527: Checkerboard pattern on advanced armor from the S1 Public space to the S3 Starmade space.
Aug 17 2015, 11:10 PM · Textures, Starmade
AndyP moved T527: Checkerboard pattern on advanced armor from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 17 2015, 11:10 PM · Textures, Starmade
AndyP added a comment to T527: Checkerboard pattern on advanced armor.

May you please specify what does not work as intended here?
The checkerboard is from the texture itself, the borders to be exact.

Aug 17 2015, 11:10 PM · Textures, Starmade
AndyP added a project to T527: Checkerboard pattern on advanced armor: Starmade.
Aug 17 2015, 11:09 PM · Textures, Starmade
AndyP claimed T527: Checkerboard pattern on advanced armor.
Aug 17 2015, 11:09 PM · Textures, Starmade
AndyP moved T522: Graphical artifacts on entities with "bloom" off from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 17 2015, 11:08 PM · Textures, Starmade
AndyP reassigned T522: Graphical artifacts on entities with "bloom" off from AndyP to SmilingDemon.
Aug 17 2015, 11:07 PM · Textures, Starmade
AndyP claimed T522: Graphical artifacts on entities with "bloom" off.
Aug 17 2015, 11:07 PM · Textures, Starmade

Aug 16 2015

AndyP moved T478: Deactivate cloaker/radarjammer causes reset of the energy to 0/ abschalten von cloaker/radarjammer setzt die energy zurück auf 0 from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 16 2015, 10:22 PM · Starmade
AndyP moved T465: Wireless Blocks need to reconnect every time a MP server restarts from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 16 2015, 10:22 PM · Engine, Starmade
AndyP moved T476: shifted/missaligned planet plate from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 16 2015, 10:22 PM · Universe, Starmade
AndyP moved T479: "report bug or crash" system does not work from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 16 2015, 10:22 PM · Starmade
AndyP moved T521: UnsupportedOperationException: Unsupported format for this image from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 16 2015, 10:21 PM · Starmade
AndyP moved T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Unclassed to Issue affecting current release on the Starmade board.
Aug 16 2015, 10:21 PM · Starmade
AndyP moved T490: Planet part entities does not vanish even without any blocks from Unclassed to Issue affecting current release on the Starmade board.
Aug 16 2015, 10:21 PM · Game Development (Alpha), Galaxy Map, Starmade
AndyP moved T491: Push Pulse no longer disables ships it hits. from Unclassed to Issue affecting current release on the Starmade board.
Aug 16 2015, 10:21 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T505: Memory setting icon needs to be marked, otherwise new users will not find it from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Feature, Starmade
AndyP moved T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Feature, Starmade
AndyP moved T507: Memory setting default value for x64 should be 1gb or 1.5 from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Feature, Starmade
AndyP moved T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Feature, Starmade
AndyP moved T509: Have separate memory settings for client and server from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Feature, Launcher Development, Starmade
AndyP moved T516: Launcher falsely claims need for update when switching versions[linux&OSX only] from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Starmade
AndyP moved T519: shipyard context menu stays displayed after closing the shipyard computer menu from Unclassed to Issue affecting current release on the Starmade board.
Aug 16 2015, 10:21 PM · CBS: Rails, Starmade
AndyP moved T514: Communication of installed Game Version from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 16 2015, 10:21 PM · Starmade
AndyP closed T521: UnsupportedOperationException: Unsupported format for this image as Rejected.
Aug 16 2015, 10:20 PM · Starmade
AndyP added a comment to T521: UnsupportedOperationException: Unsupported format for this image.

This is a broken texture file.
Use the launcher to repair your installation.

Aug 16 2015, 10:20 PM · Starmade
AndyP edited projects for T521: UnsupportedOperationException: Unsupported format for this image, added: Starmade; removed Issue Navigation.
Aug 16 2015, 10:18 PM · Starmade
AndyP moved T521: UnsupportedOperationException: Unsupported format for this image from Feedback to New / Unconfirmed on the Issue Navigation board.
Aug 16 2015, 10:17 PM · Starmade
AndyP moved T521: UnsupportedOperationException: Unsupported format for this image from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 16 2015, 10:17 PM · Starmade
AndyP claimed T521: UnsupportedOperationException: Unsupported format for this image.
Aug 16 2015, 10:17 PM · Starmade
AndyP placed T517: Multiplayer: Loading designs does not work. up for grabs.

validated

Aug 16 2015, 9:08 PM · CBS: Rails, Starmade
AndyP triaged T517: Multiplayer: Loading designs does not work. as High priority.
Aug 16 2015, 9:08 PM · CBS: Rails, Starmade
AndyP moved T517: Multiplayer: Loading designs does not work. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 16 2015, 9:08 PM · CBS: Rails, Starmade
AndyP changed the status of T514: Communication of installed Game Version from Open to In Queue (Launcher).
Aug 16 2015, 9:08 PM · Starmade
AndyP claimed T514: Communication of installed Game Version.
Aug 16 2015, 9:07 PM · Starmade
AndyP added a comment to T438: Tutorial gets stuck.

Possibly cause brought up by support ticket:
Touch an area trigger while logout

Aug 16 2015, 7:59 PM · GUI/HUD, Starmade

Aug 15 2015

AndyP claimed T509: Have separate memory settings for client and server.
Aug 15 2015, 6:10 AM · Feature, Launcher Development, Starmade
AndyP assigned T505: Memory setting icon needs to be marked, otherwise new users will not find it to schema.

Feature request by: schema

Aug 15 2015, 6:10 AM · Feature, Starmade
AndyP assigned T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 to schema.

Feature request by: schema

Aug 15 2015, 6:10 AM · Feature, Starmade
AndyP assigned T507: Memory setting default value for x64 should be 1gb or 1.5 to schema.

Feature request by: schema

Aug 15 2015, 6:10 AM · Feature, Starmade
AndyP assigned T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher to schema.

Feature request by: schema

Aug 15 2015, 6:10 AM · Feature, Starmade
AndyP changed the status of T509: Have separate memory settings for client and server from Open to In Queue (Launcher).
Aug 15 2015, 6:08 AM · Feature, Launcher Development, Starmade
AndyP created T509: Have separate memory settings for client and server.
Aug 15 2015, 6:08 AM · Feature, Launcher Development, Starmade
AndyP changed the status of T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from Open to In Queue (Launcher).
Aug 15 2015, 6:07 AM · Feature, Starmade
AndyP created T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher.
Aug 15 2015, 6:07 AM · Feature, Starmade
AndyP changed the status of T507: Memory setting default value for x64 should be 1gb or 1.5 from Open to In Queue (Launcher).
Aug 15 2015, 6:06 AM · Feature, Starmade