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Aug 11 2015

Megacrafter127 claimed T379: Removing containers places there content in an offset position.
Aug 11 2015, 10:57 PM · Engine, Starmade
Megacrafter127 placed T380: AI won't use damage pulse or push pulse up for grabs.

respacing

Aug 11 2015, 10:57 PM · AI, Starmade
Megacrafter127 shifted T380: AI won't use damage pulse or push pulse from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:57 PM · AI, Starmade
Megacrafter127 claimed T380: AI won't use damage pulse or push pulse.
Aug 11 2015, 10:57 PM · AI, Starmade
Megacrafter127 placed T382: blocks can't be activated by logic but can be linked up for grabs.

respacing

Aug 11 2015, 10:56 PM · Game Development (Beta), Logic, Starmade
Megacrafter127 shifted T382: blocks can't be activated by logic but can be linked from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:56 PM · Game Development (Beta), Logic, Starmade
Megacrafter127 claimed T382: blocks can't be activated by logic but can be linked.
Aug 11 2015, 10:56 PM · Game Development (Beta), Logic, Starmade
Megacrafter127 placed T384: Power/Shield Drain and supply beams power issues up for grabs.

respacing

Aug 11 2015, 10:56 PM · Engine, Starmade
Megacrafter127 shifted T384: Power/Shield Drain and supply beams power issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:55 PM · Engine, Starmade
Megacrafter127 claimed T384: Power/Shield Drain and supply beams power issues.
Aug 11 2015, 10:55 PM · Engine, Starmade
Megacrafter127 placed T386: Alignment/gravity overridden by vessel you're docked to up for grabs.

respacing

Aug 11 2015, 10:55 PM · Engine, Starmade
Megacrafter127 shifted T386: Alignment/gravity overridden by vessel you're docked to from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:55 PM · Engine, Starmade
Megacrafter127 claimed T386: Alignment/gravity overridden by vessel you're docked to .
Aug 11 2015, 10:54 PM · Engine, Starmade
Megacrafter127 placed T390: power failure keeps ship in power failure including power inheritance up for grabs.

respacing

Aug 11 2015, 10:54 PM · Game Development (Alpha), CBS: Systems, Starmade
Megacrafter127 shifted T390: power failure keeps ship in power failure including power inheritance from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:54 PM · Game Development (Alpha), CBS: Systems, Starmade
Megacrafter127 claimed T390: power failure keeps ship in power failure including power inheritance.
Aug 11 2015, 10:54 PM · Game Development (Alpha), CBS: Systems, Starmade
Megacrafter127 placed T415: Unable to kick members out of faction up for grabs.

respacing

Aug 11 2015, 10:53 PM · GUI/HUD, Starmade
Megacrafter127 shifted T415: Unable to kick members out of faction from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:53 PM · GUI/HUD, Starmade
Megacrafter127 claimed T415: Unable to kick members out of faction.
Aug 11 2015, 10:53 PM · GUI/HUD, Starmade
Megacrafter127 placed T436: Feature QA: Factories on asteroids up for grabs.

respacing

Aug 11 2015, 10:53 PM · Engine, Feature, Starmade
Megacrafter127 shifted T436: Feature QA: Factories on asteroids from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:52 PM · Engine, Feature, Starmade
Megacrafter127 claimed T436: Feature QA: Factories on asteroids.
Aug 11 2015, 10:52 PM · Engine, Feature, Starmade
Megacrafter127 placed T447: Flashlight not visible for other players and does not override shadows up for grabs.

respacing

Aug 11 2015, 10:52 PM · Game Development (Beta), Astronaut, Starmade
Megacrafter127 shifted T447: Flashlight not visible for other players and does not override shadows from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:51 PM · Game Development (Beta), Astronaut, Starmade
Megacrafter127 claimed T447: Flashlight not visible for other players and does not override shadows.
Aug 11 2015, 10:51 PM · Game Development (Beta), Astronaut, Starmade
Megacrafter127 placed T456: Ship HUD non functional after being forced out of reboot up for grabs.

respacing

Aug 11 2015, 10:51 PM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 shifted T456: Ship HUD non functional after being forced out of reboot from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:50 PM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 claimed T456: Ship HUD non functional after being forced out of reboot.
Aug 11 2015, 10:50 PM · Game Development (Alpha), GUI/HUD, Starmade
Megacrafter127 placed T461: missiles and beams don't deal damage to planet cores up for grabs.

respacing

Aug 11 2015, 10:50 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 shifted T461: missiles and beams don't deal damage to planet cores from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 claimed T461: missiles and beams don't deal damage to planet cores.
Aug 11 2015, 10:49 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 placed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 up for grabs.

respacing

Aug 11 2015, 10:49 PM · Engine, Starmade
Megacrafter127 shifted T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:49 PM · Engine, Starmade
Megacrafter127 claimed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Aug 11 2015, 10:48 PM · Engine, Starmade
Megacrafter127 shifted T286: Pirates only see to max installed weapon range from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:00 PM · Game Development (Beta), AI, Starmade
Megacrafter127 shifted T442: Old docks can still be bought at shops, when using 'Buy amount' instead of 'Buy' from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 9:59 PM · CBS: Rails, Starmade
Megacrafter127 shifted T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 9:55 PM · CBS: Functional, Starmade
Megacrafter127 updated the task description for T492: Linux version does not open the main window of the launcher due to a bad settings file.
Aug 11 2015, 8:17 PM · Starmade
Megacrafter127 added a comment to T477: disabling radar jammer resets power storage to 0.

likely related to T398

Aug 11 2015, 6:47 PM · CBS: Functional, Starmade
Megacrafter127 placed T492: Linux version does not open the main window of the launcher due to a bad settings file up for grabs.
Aug 11 2015, 5:24 PM · Starmade
Megacrafter127 created T492: Linux version does not open the main window of the launcher due to a bad settings file.
Aug 11 2015, 5:23 PM · Starmade

Aug 9 2015

Megacrafter127 renamed T480: Missing icons from Missing checkbox icon to Missing icons.
Aug 9 2015, 7:09 PM · Starmade
Megacrafter127 reopened T480: Missing icons as "In Queue (Game)".

After a more in-debth search I found 1 more missing icon in 2 places:

Aug 9 2015, 7:08 PM · Starmade
Megacrafter127 added a comment to T482: Bad default install-path on linux.

Fix confirmed.

Aug 9 2015, 6:51 PM · Starmade
Megacrafter127 closed T481: Linewrapping causes download percentage to clip behind the progressbar. as Closed.

Fix confirmed, line has enough space to not clip if it is wrapped.

Aug 9 2015, 6:50 PM · Starmade
Megacrafter127 closed T480: Missing icons as Closed.

Fix confirmed, unable to spot any more missing icons for now.

Aug 9 2015, 6:49 PM · Starmade
Megacrafter127 created T485: Feature: Disable initial checksum-check to prevent the launcher from immedeatly overriding any intentionally installed modifications to the game.
Aug 9 2015, 3:35 PM · Feature, Starmade
Megacrafter127 created T484: Feature: Download-speed graph.
Aug 9 2015, 2:36 PM · Feature, Launcher Development, Starmade
Megacrafter127 created T482: Bad default install-path on linux.
Aug 9 2015, 12:56 PM · Starmade
Megacrafter127 created T481: Linewrapping causes download percentage to clip behind the progressbar..
Aug 9 2015, 12:49 PM · Starmade
Megacrafter127 created T480: Missing icons.
Aug 9 2015, 12:22 PM · Starmade

Aug 8 2015

Megacrafter127 changed the status of T469: Z Fighting on Galaxy Map from Open to In Queue (Game).
Aug 8 2015, 6:48 AM · GUI/HUD, Starmade

Aug 5 2015

Megacrafter127 closed T400: Warpgate faction permission issue as Closed.

Fix confirmed, when attempting to set the destination, an error message pops up stating 'invalid faction id', and the destination is not set.
Tested with @SmilingDemon on the testserver.

Aug 5 2015, 6:04 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Megacrafter127 changed Last tested (version) from v0.1932 to v0.19361 on T400: Warpgate faction permission issue.
Aug 5 2015, 6:02 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Megacrafter127 placed T467: Highlighting/selecting sectors on galaxy map up for grabs.
Aug 5 2015, 1:38 PM · Galaxy Map, Starmade
Megacrafter127 moved T467: Highlighting/selecting sectors on galaxy map from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 5 2015, 1:38 PM · Galaxy Map, Starmade
Megacrafter127 claimed T467: Highlighting/selecting sectors on galaxy map.
Aug 5 2015, 1:38 PM · Galaxy Map, Starmade
Megacrafter127 added a comment to T233: Chat kick and ban options.

I also recommend making no_kick a parameter for ban commands, and (if possible) have the reason be an optional parameter at the end.

Aug 5 2015, 2:48 AM · GUI/HUD, Quality Assurance, Starmade

Aug 3 2015

Megacrafter127 changed the status of T461: missiles and beams don't deal damage to planet cores from Open to In Queue (Game).

Don't forget to change the status to 'in queue' on confirmation too ;)

Aug 3 2015, 12:41 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jul 30 2015

Megacrafter127 changed the status of T280: Wireless logic and clocks of a blueprint saved from server to local folder not working from Open to In Queue (Game).
Jul 30 2015, 3:44 AM · Game Development (Beta), Logic, Starmade

Jul 28 2015

Megacrafter127 triaged T442: Old docks can still be bought at shops, when using 'Buy amount' instead of 'Buy' as Normal priority.
Jul 28 2015, 3:08 PM · CBS: Rails, Starmade
Megacrafter127 created T442: Old docks can still be bought at shops, when using 'Buy amount' instead of 'Buy'.
Jul 28 2015, 3:07 PM · CBS: Rails, Starmade
Megacrafter127 closed T100: shield supply/drain beams are invisible as Closed.

Fix confirmed

Jul 28 2015, 12:18 PM · CBS: Functional, Starmade
Megacrafter127 changed Last tested (version) from 0.19247 (Dev) to 0.19346 (Dev) on T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:18 PM · CBS: Functional, Starmade
Megacrafter127 set Task Type to issuetype:bug on T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:13 PM · CBS: Functional, Starmade
Megacrafter127 claimed T100: shield supply/drain beams are invisible.
Jul 28 2015, 12:13 PM · CBS: Functional, Starmade

Jul 27 2015

Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

That does not answer the question.
The question is regarding how to force such a crash, when it normally never occurs, or how to 'fool' the game into thinking it crashed last time.

Jul 27 2015, 12:45 AM · Engine, Starmade

Jul 26 2015

Megacrafter127 changed Last tested (version) from 0.19336 to 0.19345 on T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner.
Jul 26 2015, 4:45 PM · CBS: Functional, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

It would help to know how the game notices the last launch ended in a JVM-crash, so it is possible to fake a crash of the previous run.

Jul 26 2015, 4:43 PM · Engine, Starmade
Megacrafter127 changed the status of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from Resolved to In Queue (Game).

Fix confirmed for cloaker.
The jammer however still doesn't have a cooldown indicator, it also cannot be deactivated from hotbar anymore.

Jul 26 2015, 12:13 AM · CBS: Functional, Starmade

Jul 24 2015

Megacrafter127 placed T24: Godmode does not transfer through rail docks up for grabs.
Jul 24 2015, 6:48 PM · Engine, Starmade
Megacrafter127 moved T24: Godmode does not transfer through rail docks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 24 2015, 6:47 PM · Engine, Starmade
Megacrafter127 added a comment to T24: Godmode does not transfer through rail docks.

Fix confirmed for single chains with all weapon types.

Jul 24 2015, 6:47 PM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19247 (Dev) to 0.19338 (Dev) on T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:45 PM · Engine, Starmade
Megacrafter127 set Task Type to issuetype:bug on T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:27 PM · Engine, Starmade
Megacrafter127 claimed T24: Godmode does not transfer through rail docks.
Jul 24 2015, 6:26 PM · Engine, Starmade

Jul 23 2015

Megacrafter127 placed T104: Safety element: Faction Menu up for grabs.

Cannot confirm fix in 0.19336 (built on 23.07.2015, 00:52:38).

  1. 'Abandon home' option missing from faction menu
  2. no change in behaviour of 'Leave faction', message only states, that the faction will disband if you are the last member
Jul 23 2015, 12:43 PM · Engine, Starmade
Megacrafter127 set Task Type to issuetype:bug on T104: Safety element: Faction Menu.
Jul 23 2015, 12:35 PM · Engine, Starmade
Megacrafter127 claimed T104: Safety element: Faction Menu.
Jul 23 2015, 12:30 PM · Engine, Starmade
Megacrafter127 lowered the priority of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from High to Normal.
Jul 23 2015, 12:27 PM · CBS: Functional, Starmade
Megacrafter127 changed the status of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from Resolved to In Queue (Game).

Fix confirmed, when the cloak and or jam is disrupted by a scanner, neither can be immedeatly reactivated.

Jul 23 2015, 12:27 PM · CBS: Functional, Starmade
Megacrafter127 changed Last tested (version) from 0.1932 to 0.19336 on T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner.
Jul 23 2015, 12:25 PM · CBS: Functional, Starmade

Jul 22 2015

Megacrafter127 changed the status of T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from Resolved to In Queue (Game).

Failed to confirm fix in 0.19333
The test on whether or not the fix worked was performed using /faction_point_turn to force the check. The system, the station was originally in, remained claimed.
If the fix was not included in that build yet, please revert the status of the ticket to 'resolved' immedeatly.

Jul 22 2015, 3:25 PM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19323 to 0.19333 on T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Jul 22 2015, 3:18 PM · Engine, Starmade

Jul 20 2015

Megacrafter127 closed T416: Entity flag editing as Closed.

Fix confirmed:
The new option in the server.cfg is "OVERRIDE_INVALID_BLUEPRINT_TYPE", and it is true by default.

Jul 20 2015, 3:37 AM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19323 to 0.19331 on T416: Entity flag editing .
Jul 20 2015, 3:32 AM · Engine, Starmade
Megacrafter127 closed T412: Logic blocks with multiple inputs loose connections when pasted using the copy/paste feature as Closed.

Fix confirmed.

Jul 20 2015, 3:28 AM · Logic, Starmade
Megacrafter127 changed Last tested (version) from 0.19323 to 0.19331 on T412: Logic blocks with multiple inputs loose connections when pasted using the copy/paste feature.
Jul 20 2015, 3:28 AM · Logic, Starmade
Megacrafter127 closed T203: Typo in /sector_chmod help as Closed.

Fix confirmed, the current output is:

General: [ERROR] sector_chmod [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)](e.g. /sector_chmod 10 12 15 + noenter): No parameters provided: need 5
General: [ERROR] usage: Changes the sector mode: example '/sector_chmod 8 8 8 + peace'. available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)

Jul 20 2015, 3:26 AM · Typos, Starmade
Megacrafter127 changed Last tested (version) from 0.19324 to 0.19331 on T203: Typo in /sector_chmod help.
Jul 20 2015, 3:23 AM · Typos, Starmade

Jul 17 2015

Megacrafter127 moved T400: Warpgate faction permission issue from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Jul 17 2015, 8:21 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Megacrafter127 changed the status of T203: Typo in /sector_chmod help from Resolved to In Queue (Game).

The output of the syntax help for /sector_chmod in the last test consists of 2 lines:

General: [ERROR] sector_chmod [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)](e.g. /sector_chmod 10 12 15 + noenter): No parameters provided: need 5
General: [ERROR] usage: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible)

The typo is indeed fixed in the 1st line, however, the 2nd line still contains it.
The 2nd line also only lists 2 of the 6 options listed in the 1st line.

Jul 17 2015, 8:19 PM · Typos, Starmade
Megacrafter127 changed Last tested (version) from 0.19323 to 0.19324 on T203: Typo in /sector_chmod help.
Jul 17 2015, 8:12 PM · Typos, Starmade
Megacrafter127 claimed T203: Typo in /sector_chmod help.
Jul 17 2015, 8:08 PM · Typos, Starmade
Megacrafter127 closed T44: Rail enhancers consume power but running out of power does not change anything as Closed.

Ticket closed, as fix is confirmed.

Jul 17 2015, 10:48 AM · CBS: Rails, Starmade
Megacrafter127 placed T203: Typo in /sector_chmod help up for grabs.

I was too early here.
No devbuild, which contained the fix was, released yet.

Jul 17 2015, 10:46 AM · Typos, Starmade
Megacrafter127 changed Last tested (version) from 0.19271 (Dev) to 0.19323 on T203: Typo in /sector_chmod help.
Jul 17 2015, 10:45 AM · Typos, Starmade
Megacrafter127 claimed T203: Typo in /sector_chmod help.
Jul 17 2015, 10:42 AM · Typos, Starmade
Megacrafter127 added a comment to T416: Entity flag editing .

I'd like to also request, that the fix for this bug be a serverside config-option(ofc as it is an extreme exploit, the fix is enabled by default), seeing as the force-docked-stations function normally and do not risk breaking the game(only its balance).
However, using this exploit, one can create several really interesting contraptions:

  • Factory-ships
  • Almost invincible ships with weakspot(as homebase-protection does not propagate to the mother-entity, its blocks will be the weakpoint, eventually destroying the rail used to dock the station, instantly dropping the station as a normal station in space)[if all parties have it and agree to it, I see no problem]
  • Premanufactured warpgates(the warpgates on docked stations will act normally, however an entity passing through them will not trigger it, until it is undocked and the station is normalized. This allows for easy warpgate deployment, as all that is required is a ship undocking the station at the target location, with the gate being unusable until then) The galaxy map will also update the gate's connection and the station's location if the ship moves, so arrival at the deployed gate will always be possible and is currently not broken.
Jul 17 2015, 8:36 AM · Engine, Starmade
Megacrafter127 created T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Jul 17 2015, 7:28 AM · Engine, Starmade