very annoying .. i cant hit the proper invisible check boxes ;)
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Aug 9 2015
Thanks for this flashed out report.
Thanks for reporting but this is a duplicate of T477
Aug 8 2015
Similar effect as in T264 now maybe
this is associated with the new feature to spawn at the gravity or alignent position.
See my comment with file collection
almost everyone with this problem runs on Open GL 3.3.x
(exept Rokiyo with a slighlty different effect)
could reproduce on Open GL 4.5 NV or AMD card
Aug 7 2015
no .. we do not know how this did happen in release.
and we couldnt reproduce it.
might not be an issue at all, but if reports are correct it still did happen at least twice
Rokiyo : could you do a new clean install to see if it isnt a problem with some borked update?
Aug 6 2015
everyone with a problem so far seems to run a GPU with OpenGL 3.3.x
can someone with Nvidia with older GPU see if this isnt happening for him ?
This is a duplicate of T73
adding a few Grafcis.txt and settings.cfg from the forum thread for comparison
virtue1987:
Jananton: two driver versions (older and latest one)
1.
fatman1031:
Comradecolonel:
Vilab:
Aug 5 2015
reports are set to private before validation, after that the are as long as they are not an exploit changed to public view. only a few shouldnt be visible at all foryou
not only affects the high light secton.
every faction owned sector is affected.
Aug 4 2015
it does so to the servers data folders.
i just read on T466 that you do not have access to the Server directly, so you wont be able to retrieve that.
I am sorry but in that case we have nothing to work on and i close this report
all and every wireless link is broken after a restart on you server ?
not happening to my Testsetup on the Testserver for more than 20 Devbuilds now
could you please add the server.cfg and the hardware specifications of the server and maybe the start options ?
and this is more a support problem maybe.
without a clear bugged out reason for lagging that can be replicated
Aug 3 2015
The size of whatever is around me has no impact in my case
Matt:
was that in Single or Multiplayer ?
was a Devbuild installed prior to the Release build?
Aug 2 2015
The Problem also affects Multiplayer server.
Effect after restarting the Testserver while standing on the Planet Plate affected
sadly this happens in a specific limited way still on planets
Aug 1 2015
As seen in Testing of T415 this isnt an issue any longer
This is a duplicate of T137
Please open a new ticket under
https://starmade.freshdesk.com/support/tickets/new
Everything typo etc. fixed including the transparency problem as part of T370 is guess.
Problem is fixed in next release build
Jul 30 2015
Cant find any of that data any longer in a logfile
looks fixed to me
cant reproduce any interaction from top menu to underlying ones.
OK fixed ... drops content at the proper place ... and drop on death is also good, checked that too
i am so sorry :/ not working
Jul 29 2015
still can kick members of the the same rank if that rank has kick permission
- is that intended or not ? i think it is not and because of that i put this back into queue , sorry
(also the kicked character stays in the Factions Memberlist even though he left the faction on his end)
the problem of falling of is fixed by this.
Containers still drop there content on the position of the station nav marker
My relevant system
Hardware:
I5 4670K CPU
8GB Ram (2 assigned to SM SP)
R9 280X GPU - AMD
its a side effect of another Fix it seems
Jul 28 2015
works as described with all 4 docking blocks
Mine and Rokiyos Sys specs are in there:
its not AMD/Nvidia related (because both of us have this issus showing)
i5-4 Gen and i7-2nd Gen CPU shouldnt have any problems handling this with 15-20 % load jumps
Java 7 and 8 (mine) are similar affected
both runnning win 7 64
.. out of ideas i am
Jul 27 2015
It would be appropiate to add this to T172, instead of being a bug report on its own.
Jul 26 2015
of course i gave the 2nd rank in my case that permission ... they should be able to remove players of lower rank
but not those of there own rank (at least that is what i would think it should be)
I am still not convinced this works right.