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This tag denotes reports made for Release Candidates.

Recent Activity

Jan 22 2019

AndyP closed T2755: empty labels when "German" language choosen as Closed.

Fix confirmed

Jan 22 2019, 4:29 PM · GUI/HUD, Starmade
AndyP moved T2755: empty labels when "German" language choosen from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Starmade

Sep 23 2018

AndyP moved T3150: Power consumption doubles on undocked entity from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP added a project to T3150: Power consumption doubles on undocked entity: RC-Report.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation

Jul 8 2018

lancake merged T2945: game crashes on exit of Builder block into T3040: Crash on exit from build block.
Jul 8 2018, 6:04 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.105 on T3040: Crash on exit from build block.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3040: Crash on exit from build block as Closed.

-QA Testing-

Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.089 to 0.201.100 on T3039: Missile lock stays when switching slots.
Jul 8 2018, 5:52 PM · CBS: Weapons, Starmade
lancake closed T3039: Missile lock stays when switching slots as Closed.

-QA Testing-

Jul 8 2018, 5:51 PM · CBS: Weapons, Starmade
lancake closed T2796: Block preview rotation tooltip is obtrusive as Closed.

-QA Testing-

Jul 8 2018, 5:34 PM · GUI/HUD, Starmade
lancake closed T2868: Beams don't do the same DPS as Closed.
Jul 8 2018, 5:33 PM · CBS: Weapons, Starmade

Jul 7 2018

lancake changed the status of T3040: Crash on exit from build block from Open to Resolved.

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.
Jul 7 2018, 12:30 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.

Jul 7 2018, 12:06 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade

Jul 5 2018

lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.

Jul 5 2018, 9:46 AM · CBS: Weapons, Starmade
schema added a comment to T3040: Crash on exit from build block.

tried tons of things with the steps provided but could not reproduce unfortunately.

Jul 5 2018, 9:43 AM · CBS: Weapons, Starmade
lancake changed the status of T2988: Loaded Entities Stabilizers Not Working from Open to Feedback.
Jul 5 2018, 9:25 AM · Customer responded, Starmade, Issue Navigation

Jul 4 2018

Restricted Application added projects to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Starmade, CBS: Weapons.
Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
lancake closed T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes as Rejected.

Fixed by now.

Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Starmade, CBS: Weapons.
Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
lancake closed T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game as Rejected.

Fixed by now.

Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Starmade, CBS: Rails.
Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake closed T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity as Rejected.

Fixed by now.

Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake merged T3006: Stabilisation is unstable. into T2988: Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:48 AM · Customer responded, Starmade, Issue Navigation
lancake renamed T2988: Loaded Entities Stabilizers Not Working from [Dev Build 0.201.009] Loaded Entities Stabilizers Not Working to Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2988: Loaded Entities Stabilizers Not Working.

This issue might not happen anymore. Can't reproduce it with those steps and haven't run into it myself for a long time either.
If anyone else still gets it, any specific steps you did to reproduce it?

Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation

Jul 3 2018

JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3056: New power to old power station has wrong message from Open to In Queue.

The new power system cannot be used in combination with the old one, that means you can't dock a new power ship to an old power station without converting it first. What you do here, is the same, but the message you're getting is wrong and confusing.

Jul 3 2018, 11:40 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.

Jul 3 2018, 11:35 AM · Quality Assurance, CBS: Functional, Starmade

Jun 30 2018

JNC added a comment to T3040: Crash on exit from build block.

---> NEWER VAGUER CRASH LOGS <---

Jun 30 2018, 2:33 AM · CBS: Weapons, Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?

Jun 30 2018, 2:27 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

I was able to reproduce this crash! Here is my exact sequence of events:

Jun 30 2018, 2:12 AM · CBS: Weapons, Starmade

Jun 29 2018

NOMiTRON updated the task description for T3056: New power to old power station has wrong message.
Jun 29 2018, 8:05 PM · Quality Assurance, CBS: Systems, Starmade
Restricted Application added a project to T3056: New power to old power station has wrong message: Issue Navigation.
Jun 29 2018, 8:00 PM · Quality Assurance, CBS: Systems, Starmade
lancake moved T3040: Crash on exit from build block from Open / Validated to Feedback on the Issue Navigation board.
Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from In Queue to Open.

Ok then, was wrong but unfortunately those logs have a too vague stacktrace to determine exactly where it happens.
It seems to be caused by something going null in your HUD Context, although not sure which part.

Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
AndyP merged Restricted Maniphest Task into T3042: Shields don't regenerate here either.
Jun 29 2018, 3:18 PM · Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to In Queue.

Should apparently be fixed already.

Jun 29 2018, 2:49 PM · CBS: Weapons, Starmade
lancake reopened T3040: Crash on exit from build block as "Open".

Reverting merge, different issue.

Jun 29 2018, 2:46 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T3040: Crash on exit from build block, added: CBS: Weapons; removed Issue Navigation.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Starmade.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake claimed T3040: Crash on exit from build block.

Duplicate, merging tasks.

Jun 29 2018, 2:43 PM · CBS: Weapons, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from In Queue to Resolved.
Jun 29 2018, 11:44 AM · Quality Assurance, CBS: Functional, Starmade
lancake merged T3035: Salvage Beam does draw power on subsequent cycles into T3041: Salvage beam doesn't require power.
Jun 29 2018, 10:23 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3041: Salvage beam doesn't require power from Salvager doesn't require power to Salvage beam doesn't require power.
Jun 29 2018, 10:22 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from Open to In Queue.
Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade