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Sep 1 2015

Megacrafter127 changed Last tested (version) from 0.19362 (Dev) to 0.19416 (Dev) on T489: ship catalog manager does not sort anymore.
Sep 1 2015, 10:09 AM · GUI/HUD, Starmade
Megacrafter127 claimed T489: ship catalog manager does not sort anymore.
Sep 1 2015, 10:09 AM · GUI/HUD, Starmade

Aug 31 2015

Megacrafter127 closed T531: Add resolution: 3440 x 1440 to selectable game resolution as Closed.

Confirmed as selectable.

Aug 31 2015, 4:00 PM · Engine, Feature, Starmade

Aug 26 2015

Megacrafter127 changed Last tested (version) from 0.19409 to 0.19412 on T313: JVM Crash detected: incorrect dialog.
Aug 26 2015, 6:57 PM · Engine, Starmade
Megacrafter127 changed the status of T313: JVM Crash detected: incorrect dialog from Resolved to In Queue (Game).

Change confirmed.
Clicking the button does indeed open the browser on http://www.oracle.com/technetwork/java/javase/downloads/index.html
However, on that page the user can download:

  • the JDK
  • the server JRE
  • the standard JRE
  • the netbeans IDE

To fix the problem at hand only the 1st option will work.
As such, to prevent user-confusion, I recommend opening the default browser on http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html
If this is not possible for any reason, please state so.

Aug 26 2015, 6:56 PM · Engine, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

If the change isn't included in the next build, something still needs to be fixed, even if it is not the game but the build-tool's config.

Aug 26 2015, 6:33 AM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19368 to 0.19409 on T313: JVM Crash detected: incorrect dialog.
Aug 26 2015, 3:15 AM · Engine, Starmade
Megacrafter127 changed the status of T313: JVM Crash detected: incorrect dialog from Resolved to In Queue (Game).

No change within message between last test and this test confirmed. (tested on linux. in some of my own java applications I have confirmed that the standard way of opening the default browser java.awt.Desktop.browse(java.net.URI) works].

Aug 26 2015, 3:14 AM · Engine, Starmade
Megacrafter127 claimed T313: JVM Crash detected: incorrect dialog.
Aug 26 2015, 3:09 AM · Engine, Starmade

Aug 23 2015

Megacrafter127 added a comment to T445: Multiple Major exploits via file editing.

The docked station, docked asteroid and docked planet exploits are all fixed by the fix for crusade's method, as the fix does not care how the files came to be, it only prevents the type of docked entities from being read from the files. If this can somehow be bypassed[except by disabling the fix in the server.cfg] it means that the fix for crusade's method is broken.

Aug 23 2015, 8:18 PM · Engine, Starmade

Aug 22 2015

Megacrafter127 changed the status of T313: JVM Crash detected: incorrect dialog from Resolved to In Queue (Game).

Change confirmed.


To create the message on purpose create a file named "hs_err_pid.log" in the installation folder.
However, I recommend making the link either clickable or adding a button opening the default browser at that location.
Also, as installing the JDK fixes the problem in the vast majority of all cases, I recommend putting that part of the dialog at the top.

Aug 22 2015, 1:45 AM · Engine, Starmade

Aug 18 2015

Megacrafter127 placed T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner up for grabs.
Aug 18 2015, 1:24 PM · CBS: Functional, Starmade
Megacrafter127 closed T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner as Closed.

Fix confirmed

Aug 18 2015, 1:23 PM · CBS: Functional, Starmade
Megacrafter127 closed T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner, a subtask of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons, as Closed.
Aug 18 2015, 1:23 PM · Starmade
Megacrafter127 added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.

sidenote, 32 bit java cannot handle more than 1GB of RAM, even though 32bit OS can handle up to 4GB of RAM

Aug 18 2015, 12:45 PM · Feature, Starmade

Aug 16 2015

Megacrafter127 updated subscribers of T516: Launcher falsely claims need for update when switching versions[linux&OSX only].
Aug 16 2015, 3:45 PM · Starmade
Megacrafter127 created T516: Launcher falsely claims need for update when switching versions[linux&OSX only].
Aug 16 2015, 3:45 PM · Starmade
Megacrafter127 lowered the priority of T492: Linux version does not open the main window of the launcher due to a bad settings file from Normal to Trivial.
Aug 16 2015, 11:18 AM · Starmade
Megacrafter127 added a comment to T492: Linux version does not open the main window of the launcher due to a bad settings file.

The bad settings file is in "~/StarMade/Launcher/Local Storage", as erasing that folder fixes the problem.

Aug 16 2015, 11:15 AM · Starmade
Megacrafter127 renamed T492: Linux version does not open the main window of the launcher due to a bad settings file from Linux version does not open the main window of the launcher. to Linux version does not open the main window of the launcher due to a bad settings file.
Aug 16 2015, 10:45 AM · Starmade
Megacrafter127 lowered the priority of T492: Linux version does not open the main window of the launcher due to a bad settings file from Release Blocker to Normal.

Problem was traced to some bad settings file.
I'd like to know where the launcher's settings are kept, so I don't have to erase my entire personal folder to fix a bad settings file of the launcher.

Aug 16 2015, 10:44 AM · Starmade

Aug 14 2015

Megacrafter127 changed Last tested (version) from 0.19291 to 0.19368 on T313: JVM Crash detected: incorrect dialog.
Aug 14 2015, 7:29 PM · Engine, Starmade
Megacrafter127 changed the status of T313: JVM Crash detected: incorrect dialog from Resolved to In Queue (Game).
Aug 14 2015, 7:28 PM · Engine, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.


I know this is not the JVM-crash detected dialog, but it does contain the same text as the old JVM-crash dialog.
it needs to at least be changed too.

Aug 14 2015, 7:28 PM · Engine, Starmade

Aug 13 2015

Megacrafter127 added a comment to T485: Feature: Disable initial checksum-check to prevent the launcher from immedeatly overriding any intentionally installed modifications to the game.

Another interesting thing would be to integrate modding into the launcher by being able to add mod-zipfiles, which's contents override the respective file in the installation folder. In case of the starmade.jar or other zipfiles have not the entire file overridden, but the zip/jar from the mod be merged into the zip/jar from the installation. In case of conflicts between mods, the user should be prompted to choose which of the overrides should be applied.

Aug 13 2015, 6:32 PM · Feature, Starmade
Megacrafter127 changed the status of T501: Cooldown/reload animation not intuitive from Open to In Queue (Game).
Aug 13 2015, 11:44 AM · Game Development (Beta), Models, Starmade
Megacrafter127 moved T501: Cooldown/reload animation not intuitive from Open / Validated to Confirmed on the Issue Navigation board.
Aug 13 2015, 11:43 AM · Game Development (Beta), Models, Starmade
Megacrafter127 changed Reproducible from issuerepro:none to issuerepro:yes on T501: Cooldown/reload animation not intuitive .
Aug 13 2015, 11:43 AM · Game Development (Beta), Models, Starmade
Megacrafter127 added a comment to T501: Cooldown/reload animation not intuitive .

Confirmed: the endpoint of the line always moves by a fixed amount of pixels alongside the side of the square, stopping in the edges for 2 iterations to change sides.
Tested using the cooldown of a 1-block scanner.

Aug 13 2015, 11:42 AM · Game Development (Beta), Models, Starmade
Megacrafter127 shifted T501: Cooldown/reload animation not intuitive from the S1 Public space to the S3 Starmade space.
Aug 13 2015, 11:34 AM · Game Development (Beta), Models, Starmade
Megacrafter127 claimed T501: Cooldown/reload animation not intuitive .
Aug 13 2015, 11:34 AM · Game Development (Beta), Models, Starmade

Aug 12 2015

Megacrafter127 raised the priority of T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner from Normal to Urgent.
Aug 12 2015, 8:00 PM · CBS: Functional, Starmade
Megacrafter127 added a comment to T501: Cooldown/reload animation not intuitive .

how much does it slow down? (it could be an optical illusion)

Aug 12 2015, 6:58 PM · Game Development (Beta), Models, Starmade
Megacrafter127 edited Serverconfig (server.cfg) on T434: AI Turrets get stuck.
Aug 12 2015, 6:46 AM · Game Development (Alpha), AI, Starmade
Megacrafter127 shifted T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from the S3 Starmade space to the Restricted Space space.
Aug 12 2015, 6:30 AM · Starmade

Aug 11 2015

Megacrafter127 added a comment to T318: support tool beams and pickup points visible visible while cloaked.

respacing

Aug 11 2015, 11:19 PM · Game Development (Alpha), CBS: Functional, Starmade
Megacrafter127 placed T318: support tool beams and pickup points visible visible while cloaked up for grabs.
Aug 11 2015, 11:19 PM · Game Development (Alpha), CBS: Functional, Starmade
Megacrafter127 claimed T318: support tool beams and pickup points visible visible while cloaked.
Aug 11 2015, 11:18 PM · Game Development (Alpha), CBS: Functional, Starmade
Megacrafter127 added a comment to T319: bloom only works for one star in binary systems.

respacing

Aug 11 2015, 11:18 PM · Game Development (Beta), Engine (Rendering), Starmade
Megacrafter127 placed T319: bloom only works for one star in binary systems up for grabs.
Aug 11 2015, 11:18 PM · Game Development (Beta), Engine (Rendering), Starmade
Megacrafter127 claimed T319: bloom only works for one star in binary systems.
Aug 11 2015, 11:17 PM · Game Development (Beta), Engine (Rendering), Starmade
Megacrafter127 added a comment to T320: bobby AI won't use effects.

respacing

Aug 11 2015, 11:17 PM · Game Development (Beta), AI, Starmade
Megacrafter127 placed T320: bobby AI won't use effects up for grabs.
Aug 11 2015, 11:17 PM · Game Development (Beta), AI, Starmade
Megacrafter127 claimed T320: bobby AI won't use effects.
Aug 11 2015, 11:17 PM · Game Development (Beta), AI, Starmade
Megacrafter127 placed T322: Key assignment issues up for grabs.

respacing

Aug 11 2015, 11:16 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Megacrafter127 shifted T322: Key assignment issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:16 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Megacrafter127 claimed T322: Key assignment issues.
Aug 11 2015, 11:16 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Megacrafter127 placed T323: COLLISION_DAMAGE_THRESHOLD does not work up for grabs.

respacing

Aug 11 2015, 11:16 PM · Physics, Starmade
Megacrafter127 shifted T323: COLLISION_DAMAGE_THRESHOLD does not work from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:16 PM · Physics, Starmade
Megacrafter127 claimed T323: COLLISION_DAMAGE_THRESHOLD does not work.
Aug 11 2015, 11:15 PM · Physics, Starmade
Megacrafter127 placed T324: StarMote does not work properly up for grabs.

respacing

Aug 11 2015, 11:15 PM · Game Development (Alpha), Tools, Starmade
Megacrafter127 shifted T324: StarMote does not work properly from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:15 PM · Game Development (Alpha), Tools, Starmade
Megacrafter127 claimed T324: StarMote does not work properly.
Aug 11 2015, 11:15 PM · Game Development (Alpha), Tools, Starmade
Megacrafter127 placed T325: Asteroids can spawn in solid entities (stations) up for grabs.

respacing

Aug 11 2015, 11:14 PM · Universe, Quality Assurance, Starmade
Megacrafter127 shifted T325: Asteroids can spawn in solid entities (stations) from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:14 PM · Universe, Quality Assurance, Starmade
Megacrafter127 claimed T325: Asteroids can spawn in solid entities (stations).
Aug 11 2015, 11:14 PM · Universe, Quality Assurance, Starmade
Megacrafter127 placed T327: Side faces of lava blocks do (nearly) not damage players up for grabs.

respacing

Aug 11 2015, 11:14 PM · Game Development (Alpha), Astronaut, Starmade
Megacrafter127 shifted T327: Side faces of lava blocks do (nearly) not damage players from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:13 PM · Game Development (Alpha), Astronaut, Starmade
Megacrafter127 claimed T327: Side faces of lava blocks do (nearly) not damage players.
Aug 11 2015, 11:13 PM · Game Development (Alpha), Astronaut, Starmade
Megacrafter127 placed T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors up for grabs.

respacing

Aug 11 2015, 11:13 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 shifted T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:12 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 claimed T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors.
Aug 11 2015, 11:12 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 placed T339: battlemode factions causing aggression problems up for grabs.

respacing

Aug 11 2015, 11:12 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 shifted T339: battlemode factions causing aggression problems from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:12 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 claimed T339: battlemode factions causing aggression problems.
Aug 11 2015, 11:11 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 placed T340: "power failure" event does not check power inheriting up for grabs.

respacing

Aug 11 2015, 11:11 PM · CBS: Weapons, Starmade
Megacrafter127 shifted T340: "power failure" event does not check power inheriting from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:11 PM · CBS: Weapons, Starmade
Megacrafter127 claimed T340: "power failure" event does not check power inheriting.
Aug 11 2015, 11:11 PM · CBS: Weapons, Starmade
Megacrafter127 placed T345: push, pull, stop effects damages astronauts up for grabs.

respacing

Aug 11 2015, 11:10 PM · CBS: Weapons, Starmade
Megacrafter127 shifted T345: push, pull, stop effects damages astronauts from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:10 PM · CBS: Weapons, Starmade
Megacrafter127 claimed T345: push, pull, stop effects damages astronauts.
Aug 11 2015, 11:10 PM · CBS: Weapons, Starmade
Megacrafter127 placed T346: offensive explosive effect on cannons and beams stops gaining after 10% up for grabs.
Aug 11 2015, 11:10 PM · CBS: Weapons, Starmade
Megacrafter127 shifted T346: offensive explosive effect on cannons and beams stops gaining after 10% from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:09 PM · CBS: Weapons, Starmade
Megacrafter127 claimed T346: offensive explosive effect on cannons and beams stops gaining after 10%.
Aug 11 2015, 11:09 PM · CBS: Weapons, Starmade
Megacrafter127 placed T347: missiles will not fire during heavy load up for grabs.

respacing

Aug 11 2015, 11:09 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 shifted T347: missiles will not fire during heavy load from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 claimed T347: missiles will not fire during heavy load.
Aug 11 2015, 11:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 placed T348: Trading guild vs pirate spawn ratio is skewed up for grabs.

respacing

Aug 11 2015, 11:08 PM · Game Development (Alpha), NPC-Factions, Starmade
Megacrafter127 shifted T348: Trading guild vs pirate spawn ratio is skewed from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:08 PM · Game Development (Alpha), NPC-Factions, Starmade
Megacrafter127 claimed T348: Trading guild vs pirate spawn ratio is skewed.
Aug 11 2015, 11:07 PM · Game Development (Alpha), NPC-Factions, Starmade
Megacrafter127 placed T353: F1+F8 Glitches up for grabs.

respacing

Aug 11 2015, 11:06 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 shifted T353: F1+F8 Glitches from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:06 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 claimed T353: F1+F8 Glitches .
Aug 11 2015, 11:06 PM · Game Development (Beta), Engine (Commands), Starmade
Megacrafter127 placed T364: Server Crashing with enable break off is true up for grabs.

respacing

Aug 11 2015, 11:06 PM · Game Development (Alpha), Engine (Crashes), Starmade
Megacrafter127 shifted T364: Server Crashing with enable break off is true from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:05 PM · Game Development (Alpha), Engine (Crashes), Starmade
Megacrafter127 claimed T364: Server Crashing with enable break off is true.
Aug 11 2015, 11:05 PM · Game Development (Alpha), Engine (Crashes), Starmade
Megacrafter127 placed T367: group power penalty does not work for most weapons up for grabs.

respacing

Aug 11 2015, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 shifted T367: group power penalty does not work for most weapons from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 claimed T367: group power penalty does not work for most weapons.
Aug 11 2015, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 placed T369: no sound on linux up for grabs.

respacing

Aug 11 2015, 11:03 PM · Game Development (Alpha), Audio, Starmade
Megacrafter127 shifted T369: no sound on linux from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:02 PM · Game Development (Alpha), Audio, Starmade
Megacrafter127 claimed T369: no sound on linux.
Aug 11 2015, 11:02 PM · Game Development (Alpha), Audio, Starmade
Megacrafter127 placed T371: cross-sector static entities causes problems up for grabs.

respacing

Aug 11 2015, 11:01 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 shifted T371: cross-sector static entities causes problems from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:00 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 claimed T371: cross-sector static entities causes problems.
Aug 11 2015, 11:00 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 placed T372: non-fully loaded system blocks don't count up for grabs.

respacing

Aug 11 2015, 10:59 PM · Game Development (Beta), Engine (Data), Starmade
Megacrafter127 shifted T372: non-fully loaded system blocks don't count from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:59 PM · Game Development (Beta), Engine (Data), Starmade
Megacrafter127 claimed T372: non-fully loaded system blocks don't count.
Aug 11 2015, 10:58 PM · Game Development (Beta), Engine (Data), Starmade
Megacrafter127 placed T379: Removing containers places there content in an offset position up for grabs.

respacing

Aug 11 2015, 10:58 PM · Engine, Starmade
Megacrafter127 shifted T379: Removing containers places there content in an offset position from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 10:58 PM · Engine, Starmade