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Mar 3 2017

AndyP edited Clientconfig (settings.cfg) on T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Mar 3 2017, 11:28 AM · Engine, Game Development, Starmade
AndyP moved T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge from New / Unconfirmed to Open / Validated on the Issue Navigation board.

will look into this

Mar 3 2017, 11:28 AM · Engine, Game Development, Starmade
AndyP triaged T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge as Normal priority.
Mar 3 2017, 11:27 AM · Engine, Game Development, Starmade
AndyP claimed T1801: Editing "HpConditionTriggerList" with customBlockBehaviorConfig.xml results in a failed merge.
Mar 3 2017, 11:27 AM · Engine, Game Development, Starmade
AndyP renamed T1795: Windowed mode: resolutions and menu issues after resize from Windowed mode resolutions and menu issues to Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:25 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T1795: Windowed mode: resolutions and menu issues after resize.

Sent in queue and added as subtask of
T1666: Resized UI Windows have glitched Buttons/Text

Mar 3 2017, 11:25 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1795: Windowed mode: resolutions and menu issues after resize from Open to In Queue (Game).
Mar 3 2017, 11:24 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1795: Windowed mode: resolutions and menu issues after resize, a subtask of T1666: Resized UI Windows have glitched Buttons/Text, from Open to In Queue (Game).
Mar 3 2017, 11:24 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a parent task for T1795: Windowed mode: resolutions and menu issues after resize: T1666: Resized UI Windows have glitched Buttons/Text.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a subtask for T1666: Resized UI Windows have glitched Buttons/Text: T1795: Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T1666: Resized UI Windows have glitched Buttons/Text.
Mar 3 2017, 11:23 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP triaged T1795: Windowed mode: resolutions and menu issues after resize as Normal priority.
Mar 3 2017, 11:21 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T1795: Windowed mode: resolutions and menu issues after resize.
Mar 3 2017, 11:21 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed Category from issuecategory:cbsshipyard to issuecategory:engine on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:19 AM · Starmade, Issue Navigation
AndyP edited Steps to reproduce on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:18 AM · Starmade, Issue Navigation
AndyP placed T1786: Odd chunk behaviour on larger ships in (de/)Contsruction up for grabs.

Open for testing.

Mar 3 2017, 11:18 AM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:17 AM · Starmade, Issue Navigation
AndyP claimed T1786: Odd chunk behaviour on larger ships in (de/)Contsruction.
Mar 3 2017, 11:16 AM · Starmade, Issue Navigation
AndyP changed the status of T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Open to Feedback.

Can you still reproduce this?
Played around with this a bit, and could not see any problems.

Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP triaged T1773: Filling blueprint in personal cargo could make BP temporarily vanish as Normal priority.
Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP claimed T1773: Filling blueprint in personal cargo could make BP temporarily vanish.
Mar 3 2017, 11:14 AM · GUI/HUD, Starmade
AndyP triaged T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer. as Normal priority.
Mar 3 2017, 11:06 AM · Engine (Data), Starmade
AndyP changed the status of T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer. from Open to wontfix.

-Will not Fix-

Mar 3 2017, 11:06 AM · Engine (Data), Starmade
AndyP changed the edit policy for T1761: Shops on the Trade Network will buy any item.
Mar 3 2017, 11:00 AM · Starmade
AndyP closed T1761: Shops on the Trade Network will buy any item as Rejected.

Issue has been fixed together with a similar problem on the trade network.
So report *was* valid. But is no longer a problem.

Mar 3 2017, 11:00 AM · Starmade
AndyP changed the status of T1765: Hashsums for Launcher should be made available from Open to In Queue (Launcher).

Forwarding request to @calani

Mar 3 2017, 10:53 AM · Launcher Development, Starmade
AndyP changed Task Type from issuetype:bug to issuetype:request on T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:52 AM · Launcher Development, Starmade
AndyP changed the edit policy for T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:52 AM · Launcher Development, Starmade
AndyP claimed T1765: Hashsums for Launcher should be made available.
Mar 3 2017, 10:51 AM · Launcher Development, Starmade
AndyP claimed T1761: Shops on the Trade Network will buy any item.
Mar 3 2017, 10:51 AM · Starmade
AndyP claimed T1740: Local client chunk cache files can be used to reconstruct entities seen on multiplayer..
Mar 3 2017, 10:51 AM · Engine (Data), Starmade
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings from Open to In Queue (Game).
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings, a subtask of T1647: Bobby ai type "fleet" odd behavior, from Open to In Queue (Game).
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP edited Steps to reproduce on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:50 AM · Game Development (Beta), AI, Starmade
AndyP edited Clientconfig (settings.cfg) on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:46 AM · Game Development (Beta), AI, Starmade
AndyP edited Tester information (Internal use only) on T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:45 AM · Game Development (Beta), AI, Starmade
AndyP edited Tester information (Internal use only) on T1647: Bobby ai type "fleet" odd behavior.
Mar 3 2017, 10:45 AM · Game Development (Beta), AI, Starmade
AndyP added a subtask for T1647: Bobby ai type "fleet" odd behavior: T1646: Rail docked entities not following ai targetting settings.
Mar 3 2017, 10:44 AM · Game Development (Beta), AI, Starmade
AndyP added a parent task for T1646: Rail docked entities not following ai targetting settings: T1647: Bobby ai type "fleet" odd behavior.
Mar 3 2017, 10:44 AM · Game Development (Beta), AI, Starmade
AndyP shifted T1646: Rail docked entities not following ai targetting settings from the S1 Public space to the S3 Starmade space.
Mar 3 2017, 10:38 AM · Game Development (Beta), AI, Starmade
AndyP triaged T1646: Rail docked entities not following ai targetting settings as Normal priority.
Mar 3 2017, 10:28 AM · Game Development (Beta), AI, Starmade

Mar 2 2017

AndyP closed T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed as Rejected.

Spent quite some time trying to figure out the point in this report, and trying to reproduce the described case.

Mar 2 2017, 9:31 PM · Starmade
AndyP triaged T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed as Normal priority.
Mar 2 2017, 9:17 PM · Starmade
AndyP changed the edit policy for T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Mar 2 2017, 9:14 PM · Starmade
AndyP claimed T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Mar 2 2017, 9:13 PM · Starmade
AndyP changed the status of T2270: Server deadlocked, unknown cause from Open to In Queue (Game).

Forwarding.
Information is enough to fix/work on it.

Mar 2 2017, 5:01 PM · Engine (Crashes), Starmade
AndyP changed Category from issuecategory:none to issuecategory:engine on T2270: Server deadlocked, unknown cause.
Mar 2 2017, 5:00 PM · Engine (Crashes), Starmade
AndyP edited Clientconfig (settings.cfg) on T2270: Server deadlocked, unknown cause.
Mar 2 2017, 4:51 PM · Engine (Crashes), Starmade
AndyP claimed T2270: Server deadlocked, unknown cause.
Mar 2 2017, 4:50 PM · Engine (Crashes), Starmade

Mar 1 2017

AndyP moved T2215: Rail speed controller linked to non rail block from Feedback to Open / Validated on the Issue Navigation board.

oh great thank you.

Mar 1 2017, 4:38 PM · CBS: Rails, Starmade
AndyP changed the status of T2215: Rail speed controller linked to non rail block from Open to Feedback.

Wow, can you add a screenshot or give a coordinate of the problematic rail-speed controller?

Mar 1 2017, 3:21 PM · CBS: Rails, Starmade

Feb 28 2017

AndyP changed the edit policy for Registry Development.
Feb 28 2017, 11:10 PM
AndyP changed the edit policy for Launcher Development.
Feb 28 2017, 11:10 PM
AndyP changed the edit policy for Game Development.
Feb 28 2017, 11:10 PM
AndyP edited Tester information (Internal use only) on T2222: "/territory_make_unclaimable" command not working.
Feb 28 2017, 10:58 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP moved T2222: "/territory_make_unclaimable" command not working from Unclassed to Issue affecting current release on the Starmade board.
[2017-03-01 00:05:23] [ADMIN COMMAND] TERRITORY_RESET from RegisteredClient: AndyP (41) [AndyP]connected: true params: [62, 62, 62]
[2017-03-01 00:05:23] [SEND][SERVERMESSAGE] [ADMIN COMMAND] [SUCCESS] unclaimed system: 62, 62, 62 to RegisteredClient: AndyP (41) [AndyP]connected: true
[2017-03-01 00:05:23] [SERVER][FACTION] Territory: REMOVE SYSTEM Void(62, 62, 62) OWNERSHIP FROM FACTION null
[2017-03-01 00:05:23] [DB] FORCE UPDATING SYSTEM (62, 62, 62)
[2017-03-01 00:05:23] [SERVER][GALAXYMANAGER] galaxy zone has been marked dirty and has been removed from cache. Changed (62, 62, 62);
[2017-03-01 00:05:23] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=0, op=ADMIN, date=1488323123623, message=Ownership of System default(62, 62, 62) has been revoked by ADMIN., permission=0] on Server(0) -> fid(0)
[2017-03-01 00:05:23] [FACTIONMANAGER] updated news on Server(0) for factionID 0; delete: false
[2017-03-01 00:05:29] [ADMIN COMMAND] TERRITORY_MAKE_UNCLAIMABLE from RegisteredClient: AndyP (41) [AndyP]connected: true params: [62, 62, 62]
[2017-03-01 00:05:29] [SEND][SERVERMESSAGE] [ADMIN COMMAND] [SUCCESS] made system unclaimable: 62, 62, 62 to RegisteredClient: AndyP (41) [AndyP]connected: true
[2017-03-01 00:05:29] java.lang.IllegalArgumentException: cannot determine type: UNCLAIMABLE
[2017-03-01 00:05:29] 	at obfuscated.Zk.b(SourceFile:163)
[2017-03-01 00:05:29] 	at obfuscated.aik.g(SourceFile:2213)
[2017-03-01 00:05:29] 	at obfuscated.aik.a(SourceFile:1844)
[2017-03-01 00:05:29] 	at obfuscated.abl.updateLocal(SourceFile:584)
[2017-03-01 00:05:29] 	at org.schema.game.server.controller.GameServerController.update(SourceFile:1358)
[2017-03-01 00:05:29] 	at org.schema.schine.network.server.ServerController.run(SourceFile:275)
[2017-03-01 00:05:29] 	at java.lang.Thread.run(Thread.java:744)
[2017-03-01 00:05:29] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [250, IllegalArgumentException, cannot determine type: UNCLAIMABLE]] to RegisteredClient: AndyP (41) [AndyP]connected: true
Feb 28 2017, 10:57 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP changed the status of T2222: "/territory_make_unclaimable" command not working from Open to In Queue (Game).
Feb 28 2017, 10:57 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP triaged T2222: "/territory_make_unclaimable" command not working as Normal priority.
Feb 28 2017, 10:56 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP edited Tester information (Internal use only) on T2267: Server Shut Down for no apparent reason.
Feb 28 2017, 10:27 PM · Engine (Crashes), Starmade
AndyP edited Tester information (Internal use only) on T2267: Server Shut Down for no apparent reason.
Feb 28 2017, 10:27 PM · Engine (Crashes), Starmade
AndyP changed the status of T2267: Server Shut Down for no apparent reason from Open to In Queue (Game).

Thank you for the feedback and upload.

Feb 28 2017, 10:26 PM · Engine (Crashes), Starmade
AndyP claimed T2222: "/territory_make_unclaimable" command not working.
Feb 28 2017, 10:11 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP changed the status of T2267: Server Shut Down for no apparent reason from Open to Feedback.

Asked @Benevolent27 for a sector export.

Feb 28 2017, 10:09 PM · Engine (Crashes), Starmade
AndyP moved T2267: Server Shut Down for no apparent reason from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 28 2017, 10:05 PM · Engine (Crashes), Starmade
AndyP moved T2267: Server Shut Down for no apparent reason from Unclassed to Issue affecting current release on the Starmade board.
Feb 28 2017, 10:05 PM · Engine (Crashes), Starmade
AndyP raised the priority of T2267: Server Shut Down for no apparent reason from Normal to High.

Found this in the logs:

[2017-02-28 15:59:50] Exiting (normal) because of exception java.lang.NullPointerException: Added nonconform object {RigBExOrig@932909189Ship[LMC Everest III](11244);COLSHAPE:[CubesShape|SER Ship[LMC Everest III](11244)];AT(5072.4854, 755.9233, -986.6366)(SID: Sector[11201](8, 40, 38))}
[2017-02-28 15:59:50] java.lang.NullPointerException: Added nonconform object {RigBExOrig@932909189Ship[LMC Everest III](11244);COLSHAPE:[CubesShape|SER Ship[LMC Everest III](11244)];AT(5072.4854, 755.9233, -986.6366)(SID: Sector[11201](8, 40, 38))}
[2017-02-28 15:59:50] 	at obfuscated.agc.a(SourceFile:108)
[2017-02-28 15:59:50] 	at obfuscated.aPm.a(SourceFile:391)
[2017-02-28 15:59:50] 	at org.schema.game.common.data.world.SimpleTransformableSendableObject.onPhysicsAdd(SourceFile:1907)
[2017-02-28 15:59:50] 	at obfuscated.XR.onPhysicsAdd(SourceFile:2469)
[2017-02-28 15:59:50] 	at obfuscated.aup.a(SourceFile:427)
[2017-02-28 15:59:50] 	at org.schema.game.server.controller.GameServerController.update(SourceFile:1257)
[2017-02-28 15:59:50] 	at org.schema.schine.network.server.ServerController.run(SourceFile:275)
[2017-02-28 15:59:50] 	at java.lang.Thread.run(Thread.java:745)
Feb 28 2017, 10:05 PM · Engine (Crashes), Starmade
AndyP changed Category from issuecategory:none to issuecategory:engine on T2267: Server Shut Down for no apparent reason.
Feb 28 2017, 10:05 PM · Engine (Crashes), Starmade
AndyP changed the edit policy for T2267: Server Shut Down for no apparent reason.
Feb 28 2017, 10:04 PM · Engine (Crashes), Starmade
AndyP claimed T2267: Server Shut Down for no apparent reason.
Feb 28 2017, 10:02 PM · Engine (Crashes), Starmade
AndyP moved T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 28 2017, 3:06 PM · Starmade, Issue Navigation
AndyP moved T2260: Sun Damage from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Merging into an earlier report.

Feb 28 2017, 3:05 PM · Engine, Starmade
Restricted Application removed a project from T2260: Sun Damage: Issue Navigation.
Feb 28 2017, 3:04 PM · Engine, Starmade
AndyP merged T2260: Sun Damage into T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. .
Feb 28 2017, 3:04 PM · Starmade, Issue Navigation
AndyP closed T1884: TAB + any key doesn't work as Rejected.
Feb 28 2017, 2:15 PM · GUI/HUD, Starmade

Feb 27 2017

AndyP added a comment to T2163: Bricked button/activation module after logic activity with rails.

That is exactly my thought.
Regular clocks do not run in the "logic lag detection" and thus usually do not trigger the "emergency exit" from logic processing because it would affect global server performance.
So yeah, its a side effect of that exploit clock, buffering up signal or signal-changes that cannot be processed that fast.

Feb 27 2017, 10:06 PM · Logic, Starmade
AndyP closed T2263: Upon joining the standard test server with a new account, original spawn is at the Schine infinite shop as Rejected.

Thank you for the report, but that is totally intended,
the testserver does not focus on survival and gathering stuff - its totally opt-in to play real survival.
We want to test the game, not the economy and first hours =)

Feb 27 2017, 8:13 PM · Starmade
AndyP changed the edit policy for T2263: Upon joining the standard test server with a new account, original spawn is at the Schine infinite shop.
Feb 27 2017, 8:11 PM · Starmade
AndyP claimed T2263: Upon joining the standard test server with a new account, original spawn is at the Schine infinite shop.
Feb 27 2017, 8:11 PM · Starmade
AndyP edited Clientconfig (settings.cfg) on T2260: Sun Damage.
Feb 27 2017, 2:25 PM · Engine, Starmade
AndyP triaged T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. as Normal priority.
Feb 27 2017, 2:24 PM · Starmade, Issue Navigation
AndyP claimed T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. .
Feb 27 2017, 2:23 PM · Starmade, Issue Navigation
AndyP claimed T2260: Sun Damage.
Feb 27 2017, 2:23 PM · Engine, Starmade
AndyP shifted T661: Faction block's rename function not working on asteroids from the S1 Public space to the S3 Starmade space.
Feb 27 2017, 12:37 AM · Game Development (Beta), Engine (Building), Starmade

Feb 26 2017

AndyP moved T1647: Bobby ai type "fleet" odd behavior from Unclassed to Issue affecting current release on the Starmade board.
Feb 26 2017, 5:27 PM · Game Development (Beta), AI, Starmade
AndyP changed the status of T1647: Bobby ai type "fleet" odd behavior from Open to In Queue (Game).

-Confirmed-

Feb 26 2017, 5:27 PM · Game Development (Beta), AI, Starmade
AndyP edited Clientconfig (settings.cfg) on T1647: Bobby ai type "fleet" odd behavior.
Feb 26 2017, 5:27 PM · Game Development (Beta), AI, Starmade
AndyP triaged T1647: Bobby ai type "fleet" odd behavior as Low priority.
Feb 26 2017, 5:25 PM · Game Development (Beta), AI, Starmade
AndyP closed T1598: Strange client desynchronization with clocked logic. as Rejected.

Closing report, as problem has been solved together with a similar issue on the way.

Feb 26 2017, 4:55 PM · Engine, Starmade
AndyP triaged T1598: Strange client desynchronization with clocked logic. as Normal priority.
Feb 26 2017, 4:51 PM · Engine, Starmade
AndyP claimed T1646: Rail docked entities not following ai targetting settings.
Feb 26 2017, 3:33 PM · Game Development (Beta), AI, Starmade
AndyP claimed T1647: Bobby ai type "fleet" odd behavior.
Feb 26 2017, 3:32 PM · Game Development (Beta), AI, Starmade
AndyP claimed T1598: Strange client desynchronization with clocked logic..
Feb 26 2017, 2:00 PM · Engine, Starmade
AndyP changed the status of T2215: Rail speed controller linked to non rail block from Open to Feedback.

Waiting for replies/details in Z34.

Feb 26 2017, 1:59 PM · CBS: Rails, Starmade
AndyP closed T1535: java.lang.IllegalArgumentException kills all socket activity as Rejected.

Closing report, got a feedback from development there were specific attempts to fix this, and as the data became outdated (due to a delay from our side) we close the report for now.

Feb 26 2017, 1:57 PM · Starmade
Restricted Application added a project to T1535: java.lang.IllegalArgumentException kills all socket activity: Starmade.
Feb 26 2017, 1:55 PM · Starmade
AndyP closed T2188: AND logic gates sending text to display modules when they shouldn't as Rejected.

Okay, great.
Closing the report then, as its nothing we can really fix without rewriting the whole logic system.

Feb 26 2017, 9:47 AM · CBS: Functional, Starmade
AndyP added a comment to T2215: Rail speed controller linked to non rail block.

Thank you for sending the server-details.

Feb 26 2017, 9:34 AM · CBS: Rails, Starmade
AndyP closed T1826: Server allocating too much memory as Invalid.

Problem solved by increasing available ram.
Not the optimal solution but worked.

Feb 26 2017, 12:13 AM · Starmade
AndyP changed the status of T2215: Rail speed controller linked to non rail block from Open to Feedback.

Looks like the blueprint has a different state of it then.
Server and location? going to visit it there then.

Feb 26 2017, 12:02 AM · CBS: Rails, Starmade

Feb 25 2017

AndyP moved T1345: Large battle with pirates causes some ships to become invincible. May be affected by NAN bug. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

No Feedback from author.

Feb 25 2017, 11:03 PM · Starmade