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Nov 17 2017

lancake renamed T2693: Null Pointer Exception on using some tutorial buttons from Dev Build [0.200.172] - Null Pointer Exception on Startup to Null Pointer Exception on Startup.
Nov 17 2017, 9:08 PM · GUI/HUD, Starmade
lancake claimed T2693: Null Pointer Exception on using some tutorial buttons.

Could you upload your logstarmade.0.log file after reproducing this nullpointer? Located in your ./StarMade/logs folder.

Nov 17 2017, 9:08 PM · GUI/HUD, Starmade
petlahk created T2693: Null Pointer Exception on using some tutorial buttons.
Nov 17 2017, 7:11 PM · GUI/HUD, Starmade

Nov 16 2017

Antikristianos renamed T2688: numpad keys don't register when holding right shift from moovment get stuck to camera movement continues after releasing buttons.
Nov 16 2017, 2:50 PM · Controls, Game Development, Starmade

Nov 15 2017

Antikristianos created T2688: numpad keys don't register when holding right shift.
Nov 15 2017, 4:59 PM · Controls, Game Development, Starmade
SpokeNWorD created T2687: Ftl drive not working.
Nov 15 2017, 4:55 AM · CBS: Functional, Starmade

Nov 13 2017

Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

I see. I could have sworn they weren't there before that, but...

Nov 13 2017, 6:01 PM · GUI/HUD, Game Development, Starmade
Valck created T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier).
Nov 13 2017, 6:00 PM · GUI/HUD, Starmade
lancake raised the priority of T2677: "Keyboard HUD Icons" remaining issues from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:04 PM · GUI/HUD, Game Development, Starmade
lancake moved T2678: Reactor nullpointer calculation from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 13 2017, 4:04 PM · Starmade, Issue Navigation
lancake raised the priority of T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:03 PM · Starmade
lancake claimed T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.

Merging with other task.

Nov 13 2017, 4:03 PM · Starmade
lancake renamed T2678: Reactor nullpointer calculation from Crashed game reports to Reactor nullpointer calculation.
Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake claimed T2678: Reactor nullpointer calculation.

All your logs have a nullpointer in it, but that should not crash or stall your game client. Same/similar issue as in T2667
Can you try this once again in version 0.200.164 and upload new logs if it doesn't work?

Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake raised the priority of T2679: Shade related Runtime Exception (v0.200.161) from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 3:54 PM · Starmade, Issue Navigation
lancake claimed T2679: Shade related Runtime Exception (v0.200.161).

Can you try this again in 0.200.164? It should be fixed in that version.

Nov 13 2017, 3:53 PM · Starmade, Issue Navigation
lancake added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

So should all this truly be disabled? [R] to X something was always there before and could also not be disabled. Does it get in the way or?

This is simply not true – '[R] to X' wasn't always there before 0.200, the attached screenshots are from 0.199.654#20170826_140955 aka. the latest 'pre' build, and it wasn't there in any of the 'release' or 'pre' builds before that, either. It would have driven me nuts long ago if it had been.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake changed the edit policy for T2677: "Keyboard HUD Icons" remaining issues.
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake claimed T2677: "Keyboard HUD Icons" remaining issues.

Those that remain, are the crucial ones. Putting it on "none at all" would make you miss out on useful info without the player realizing it.
Examples:

  1. "Set weapon output : (current output)" would not appear for you so you have no idea which one is the output block.
  2. "C start connection" and "V connect with.." so you know which blocks are linkable and which ones aren't. Otherwise you're just guessing
  3. Some information also only appears if you have the block selected on your hotbar (and are in build mode) or are looking at one:
    1. looking at a shield block, shows info about that group near your cursor
    2. looking at power related blocks, shows you info of that group, very useful info
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade

Nov 8 2017

Gandrac created T2679: Shade related Runtime Exception (v0.200.161).
Nov 8 2017, 9:44 PM · Starmade, Issue Navigation
ua2hk added a comment to T2678: Reactor nullpointer calculation.

After re-starting my PC, I tried to enter the server again, but it was still crashed.

Nov 8 2017, 9:56 AM · Starmade, Issue Navigation
ua2hk added a comment to T2678: Reactor nullpointer calculation.

More information, at that time, the game was heavy load, lag and CPU usage 100% until game crashed.

Nov 8 2017, 9:40 AM · Starmade, Issue Navigation
ua2hk created T2678: Reactor nullpointer calculation.
Nov 8 2017, 9:36 AM · Starmade, Issue Navigation
Valck created T2677: "Keyboard HUD Icons" remaining issues.
Nov 8 2017, 1:16 AM · GUI/HUD, Game Development, Starmade
Valck created T2676: "Keyboard HUD Icons" setting doesn't remember state.
Nov 8 2017, 12:58 AM · GUI/HUD, Starmade

Nov 7 2017

Valck added a comment to T2675: Inner Ship Remotes register clicks in build mode.

More testing reveals the issue is not restricted to build mode only; it also occurs when entering the pause menu ([ESC]) from flight mode, and even another level further down, in the options menu.
Similar but not identical issues I found while searching before reporting this bug were T57 and T2422, both presumed fixed.

Nov 7 2017, 11:18 PM · Controls, Starmade
Valck created T2675: Inner Ship Remotes register clicks in build mode.
Nov 7 2017, 5:08 PM · Controls, Starmade

Nov 6 2017

lancake renamed T2666: Logic triggered weapons often refuse to reload using new power from Logic triggered weapons fire once, then are rendered unusable. to Logic triggered weapons often refuse to reload using new power.
Nov 6 2017, 1:15 PM · Logic, Starmade
lancake claimed T2666: Logic triggered weapons often refuse to reload using new power.

If you link a logic block to a weapon computer, the weapon computer loses its link with the ship core.
Yet now, if you look at your power consumption, you'll see that as soon as you link a logic block to a weapon computer, power consumption on the ship drops. The "at rest" charge is completely gone, which makes me conclude that it simply not part anymore of the new power system.

Nov 6 2017, 1:12 PM · Logic, Starmade
lancake claimed T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:04 PM · CBS: Systems, Starmade
brucethemoose added a comment to T2666: Logic triggered weapons often refuse to reload using new power.

Still happens in 200.154

Nov 6 2017, 9:23 AM · Logic, Starmade

Nov 4 2017

lancake raised the priority of T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) from Normal to Pre-Release Quality Assurance.
Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
lancake claimed T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122).

Merging with other task, has been fixed.

Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
brucethemoose updated the task description for T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:16 AM · Logic, Starmade
brucethemoose updated the task description for T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:14 AM · Logic, Starmade
brucethemoose renamed T2666: Logic triggered weapons often refuse to reload using new power from Logic triggered weapons only activate once, then are rendered unusable. to Logic triggered weapons fire once, then are rendered unusable..
Nov 4 2017, 5:13 AM · Logic, Starmade
brucethemoose created T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:08 AM · Logic, Starmade

Nov 3 2017

AndyP edited Clientconfig (settings.cfg) on T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..
Nov 3 2017, 5:01 PM · Starmade
AndyP claimed T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..
Nov 3 2017, 4:59 PM · Starmade
MgnfcntBstrd added a comment to T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..

Checked another ship on the server, same issue. Stabilization at 50% now, minimum distance for stabilization is 526m with a 19,999 block reactor.

Nov 3 2017, 4:56 PM · Starmade
MgnfcntBstrd created T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..
Nov 3 2017, 4:38 PM · Starmade

Nov 2 2017

Ithirahad updated the task description for T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade
Ithirahad edited Clientconfig (settings.cfg) on T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade
Ithirahad created T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade

Oct 31 2017

lancake renamed T2638: salvage beams (and maybe others) not focusing properly from salvage beams (and maybe others) to salvage beams (and maybe others) not focusing properly.
Oct 31 2017, 1:08 PM · Starmade
lancake claimed T2638: salvage beams (and maybe others) not focusing properly.

Correct, the focus fire of weapons (and support tools) is not properly centered. Merging this one into another task.

Oct 31 2017, 1:07 PM · Starmade

Oct 30 2017

AndyP edited Clientconfig (settings.cfg) on T2660: Natural structure build mode.
Oct 30 2017, 9:04 PM · Blockconfig, Starmade
AndyP claimed T2660: Natural structure build mode.
Oct 30 2017, 9:03 PM · Blockconfig, Starmade
lancake renamed T2656: Weapon focus fire is offset from [DEV] Weapon convergence point is offset. to Weapon focus fire is offset.
Oct 30 2017, 3:29 PM · CBS: Weapons, Starmade
lancake claimed T2656: Weapon focus fire is offset.

The actual cursor seems to be offset by 16 blocks in all directions, so half a chunk. The depth one is just harder to see unless you do a precision check. Gif:

Oct 30 2017, 3:27 PM · CBS: Weapons, Starmade
lancake raised the priority of T2652: Overlapping conduit + pickup rail causes message spam from Normal to Pre-Release Quality Assurance.
Oct 30 2017, 3:12 PM · Starmade, Issue Navigation
lancake moved T2652: Overlapping conduit + pickup rail causes message spam from New / Unconfirmed to Feedback on the Issue Navigation board.

Followed your reproduce steps but it seems I'm not getting the issue. Perhaps I'm lucky, or it's already fixed along the way.
Do you have logs of the server when this issue happened? If not, can you try to reproduce it again and get those logs? You need to do it in SP or the logs will be from your client if you do it on a MP server. You'll need a server owner or someone with access to the logs to get them for you then.

Oct 30 2017, 3:11 PM · Starmade, Issue Navigation
lancake changed URL to Starmadedock thread from https://starmadedock.net/threads/dev-build-124-error-msg-spam-chamber-config-era to https://starmadedock.net/threads/dev-build-124-error-msg-spam-chamber-config-erased.29757/ on T2652: Overlapping conduit + pickup rail causes message spam.
Oct 30 2017, 2:59 PM · Starmade, Issue Navigation
lancake claimed T2652: Overlapping conduit + pickup rail causes message spam.

-validated-

Oct 30 2017, 2:59 PM · Starmade, Issue Navigation
Jarraff added a comment to T2658: Ships without reactors overheat Dev build 200.137.

I had just updated from previous dev build 200.134. So all of the ships would have been at zero SHP. Thanks

Oct 30 2017, 2:29 PM · Starmade
lancake raised the priority of T2658: Ships without reactors overheat Dev build 200.137 from Normal to Pre-Release Quality Assurance.
Oct 30 2017, 2:01 PM · Starmade
lancake claimed T2658: Ships without reactors overheat Dev build 200.137.

Did you update from a previous dev build? The Structure HP was set to 0 in those and that was put back to normal values in 0.200.137
Unfortunately this makes anything still using the old SHP system immediately go overheating :/

Oct 30 2017, 2:01 PM · Starmade
lancake edited Tester information (Internal use only) on T2661: Turrets and docks not inheriting new power recharge.
Oct 30 2017, 1:01 PM · CBS: Rails, Starmade
lancake raised the priority of T2661: Turrets and docks not inheriting new power recharge from Normal to Pre-Release Quality Assurance.
Oct 30 2017, 12:59 PM · CBS: Rails, Starmade
lancake claimed T2661: Turrets and docks not inheriting new power recharge.

-validated- & -confirmed-

Oct 30 2017, 12:55 PM · CBS: Rails, Starmade
Teddy7111 created T2661: Turrets and docks not inheriting new power recharge.
Oct 30 2017, 3:41 AM · CBS: Rails, Starmade

Oct 29 2017

AndyP changed Category from issuecategory:none to issuecategory:cbssystem on T2659: Shields not displaying with new reactor.
Oct 29 2017, 9:23 PM · CBS: Systems, Starmade
AndyP claimed T2659: Shields not displaying with new reactor.
Oct 29 2017, 9:23 PM · CBS: Systems, Starmade
alucar579 created T2660: Natural structure build mode.
Oct 29 2017, 3:32 PM · Blockconfig, Starmade
Tim2162286 created T2659: Shields not displaying with new reactor.
Oct 29 2017, 10:55 AM · CBS: Systems, Starmade
AndyP edited Steps to reproduce on T2657: Rail logic breaking links.
Oct 29 2017, 9:11 AM · CBS: Rails, Starmade
AndyP changed OS-Specific from issueos:win to issueos:no on T2657: Rail logic breaking links.
Oct 29 2017, 8:38 AM · CBS: Rails, Starmade
AndyP claimed T2657: Rail logic breaking links.
Oct 29 2017, 8:37 AM · CBS: Rails, Starmade
AndyP changed the edit policy for T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 29 2017, 8:35 AM · Starmade
AndyP claimed T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 29 2017, 8:35 AM · Starmade

Oct 28 2017

Jarraff added a comment to T2658: Ships without reactors overheat Dev build 200.137.

I should have specified New Power reactors not simply reactors.

Oct 28 2017, 8:13 PM · Starmade
Jarraff created T2658: Ships without reactors overheat Dev build 200.137.
Oct 28 2017, 8:12 PM · Starmade

Oct 27 2017

mclaih added a comment to T2603: Faction blocks reset to neutral after reloading singleplayer world.

On dev version 0.200.134 seems to be fixed now.

Oct 27 2017, 12:13 PM · Starmade
mclaih created T2657: Rail logic breaking links.
Oct 27 2017, 12:13 PM · CBS: Rails, Starmade

Oct 26 2017

Ithirahad updated the task description for T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 2:27 PM · CBS: Weapons, Starmade
Ithirahad changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 1:51 PM · CBS: Weapons, Starmade
lancake merged T2639: factory insufficient power issue into T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system.
Oct 26 2017, 12:57 PM · CBS: Functional, Starmade
lancake claimed T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system.

Just like shipyards, it's not using the new power system.

Oct 26 2017, 12:57 PM · CBS: Functional, Starmade
lancake renamed T2639: factory insufficient power issue from Dev .122 - station removed bug (reproduced?) to factory insufficient power issue.
Oct 26 2017, 12:53 PM · CBS: Functional, Starmade
lancake claimed T2639: factory insufficient power issue.

This task holds a bit of everything, 2) is handled in T2640 and 3) is one of the old issues I believe, will need to check that out once again to be sure. 1) is mentioned in another task, about factories still using the old power system permanently.
I'll merge the tasks together.

Oct 26 2017, 12:52 PM · CBS: Functional, Starmade
lancake set First occurrence (version) to 0.200.122 on T2640: Missing Structure HP and some Reactor HP values.
Oct 26 2017, 12:30 PM · CBS: Systems, Starmade
lancake claimed T2640: Missing Structure HP and some Reactor HP values.

The Structure stat shows the Reactor HP (of the current active reactor and its chambers) when you're using the new system, and it shows the old Structure HP if you're using the old system.
2 issues here:

  1. A few blocks: Power, Stabilizer and Conduits do not have any Reactor HP
  2. All of the old Structure HP values were set to 0, something that should not be done if you want to allow people to switch from new to old reactors.
Oct 26 2017, 12:28 PM · CBS: Systems, Starmade
lancake claimed T2608: Weapon/slaves maintenance and charging power seems to have issues.

Should be fixed now, will merge this task with another as it's quite well documented.

Oct 26 2017, 12:14 PM · CBS: Weapons, Starmade

Oct 23 2017

Auriga_Nexus created T2652: Overlapping conduit + pickup rail causes message spam.
Oct 23 2017, 9:42 PM · Starmade, Issue Navigation

Oct 22 2017

SmilingDemon lowered the priority of T2650: Dev .124 - block info from Normal to Trivial.
Oct 22 2017, 8:16 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

aaaand i cant reproduce this in a reliable way on the testserver at all.

every block on this has its info shown if you get close enough

Oct 22 2017, 8:15 AM · GUI/HUD, Starmade
SmilingDemon changed the edit policy for T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).
Oct 22 2017, 7:58 AM · Engine, Starmade
SmilingDemon added a comment to T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).

known problem

Oct 22 2017, 7:58 AM · Engine, Starmade
SmilingDemon claimed T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).
Oct 22 2017, 7:58 AM · Engine, Starmade

Oct 19 2017

SmilingDemon raised the priority of T2573: Turret weapon computer exploit (feature?) from Low to High.
Oct 19 2017, 7:15 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2647: Dev .123 - texture problem.

Known problem
toggle to simple lighting to see if it is gone then

Oct 19 2017, 6:43 PM · GUI/HUD, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:igui on T2647: Dev .123 - texture problem.
Oct 19 2017, 6:42 PM · GUI/HUD, Starmade
SmilingDemon claimed T2647: Dev .123 - texture problem.
Oct 19 2017, 6:42 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

uhm .. this does look more complex than i thought

Oct 19 2017, 6:14 PM · GUI/HUD, Starmade
ua2hk added a comment to T2650: Dev .124 - block info.

the position of build block

Oct 19 2017, 9:48 AM · GUI/HUD, Starmade
Restricted Application changed the status of T2650: Dev .124 - block info from Feedback to Open.

I make sure it(the grey hull) is a part of the building and in the same entity.

Oct 19 2017, 9:32 AM · GUI/HUD, Starmade
SmilingDemon changed the status of T2650: Dev .124 - block info from Open to Feedback.

the grey hull in the background is also a part of the entity from where you are using the build mode from ?

Oct 19 2017, 7:27 AM · GUI/HUD, Starmade