Page MenuHomeSchine - Phabricator
Feed Advanced Search

Jun 2 2017

lancake changed the status of T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Accessibility, Controls, Starmade
lancake changed the status of T2220: weapon menu unlinking support/effect doesn't update list from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), CBS: Weapons, Starmade

May 24 2017

lancake changed the status of T2202: Alt Gr combinations for characters don't register from In Queue to Resolved.
May 24 2017, 8:27 PM · Game Development (Alpha), Accessibility, Controls, Starmade

May 22 2017

Benevolent27 added a comment to T1249: Big enough mining drones don't salvage.

We've been having problems with fleets refusing to mine on LvD as well. I tested with some 3k miners. The salvage computers had salvage beams and a storage attached. Plenty of power and thrust. When issuing the command, nothing happens.

May 22 2017, 8:34 PM · Fleets, Quality Assurance, Starmade

May 20 2017

lancake changed the status of T2391: Rail + Storage disconnecting from In Queue to Resolved.
May 20 2017, 10:00 AM · CBS: Rails, Starmade

May 10 2017

Jake_lancia added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

The error as extracted from raw log file above:
[2017-05-10 17:28:21] GLFRAME processErrorDialogException()
[2017-05-10 17:28:21] java.lang.NullPointerException
[2017-05-10 17:28:21] at obfuscated.aIy.e_(SourceFile:180)
[2017-05-10 17:28:21] at obfuscated.Vz.a(SourceFile:304)
[2017-05-10 17:28:21] at obfuscated.hA.e(SourceFile:1738)
[2017-05-10 17:28:21] at obfuscated.hU.e_(SourceFile:402)
[2017-05-10 17:28:21] at obfuscated.hv.e(SourceFile:566)
[2017-05-10 17:28:21] at obfuscated.hv.b(SourceFile:742)
[2017-05-10 17:28:21] at obfuscated.hv.e_(SourceFile:439)
[2017-05-10 17:28:21] at obfuscated.aFN.g(SourceFile:546)
[2017-05-10 17:28:21] at obfuscated.aFN.a(SourceFile:687)
[2017-05-10 17:28:21] at obfuscated.aFT.b(SourceFile:703)
[2017-05-10 17:28:21] at obfuscated.V.e(SourceFile:1110)
[2017-05-10 17:28:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1489)
[2017-05-10 17:28:21] at org.schema.game.common.Starter.main(SourceFile:1034)

May 10 2017, 4:34 PM · Engine (Crashes), Starmade

May 7 2017

John added a comment to T2140: Display Module 50fps to 8fps.

Any news ?

May 7 2017, 11:53 PM · Quality Assurance, Engine (General), Starmade

May 5 2017

lancake changed the status of T2361: Power auxiliary is disabled for AI from In Queue to Resolved by committing Restricted Diffusion Commit.
May 5 2017, 1:55 PM · AI, Starmade

May 1 2017

lancake changed the status of T2375: MAX_CHAIN_DOCK in server.cfg not working from In Queue to Resolved by committing Restricted Diffusion Commit.
May 1 2017, 1:44 PM · Quality Assurance, Engine (Configuration), Starmade
AndyP added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Fighting was about the issues long directory names can cause, if you go beyond sane limits.
Anyway, if the max chain docking setting does not work it would be a different report to look into.

May 1 2017, 8:56 AM · CBS: Rails, Quality Assurance, Starmade
GRHayes added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yes, they are in a single chain one on top of the other.
It appears the server is completely ignoring the setting. It should have stopped me several times from docking then. I say that because you are correct that is in the config file.
MAX_CHAIN_DOCKING = 25 //maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)

May 1 2017, 1:22 AM · CBS: Rails, Quality Assurance, Starmade

Apr 30 2017

AndyP added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I assume those entities are in a single long chain, right?

Apr 30 2017, 10:24 PM · CBS: Rails, Quality Assurance, Starmade
GRHayes added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It still exists just checked in latest versions.
http://i.imgur.com/vXu9N1d.png
The stack you see on the left is what i created in game 128 docked entities.
The right was what came of trying to admin spawn a copy of it. 108
Figured that was faster than building an entire station and entities over again.
The system still thinks there should be docked parts on it and tries to transfer you up to it if you use the arrow keys. This results in a Long pointer null exception error.

Apr 30 2017, 8:02 AM · CBS: Rails, Quality Assurance, Starmade

Apr 28 2017

lancake closed Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
John added a comment to T2140: Display Module 50fps to 8fps.

We have created a blueprint to show you the bug, the bug still occurs when we fill arround 100 displays and each display have a different text. If all the displays have the exact same text there is no a massive fps drop.

Apr 28 2017, 11:08 AM · Quality Assurance, Engine (General), Starmade

Apr 27 2017

lancake moved T1525: ffmpeg not working from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Engine, Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T2353: Sector Import fails to load ships docked to planet plates or asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Starmade
lancake moved T2352: Shipyards causing disconnect and class cast exceptions from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine (Crashes), Starmade
lancake moved T2339: /load_as_faction crashes server from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine, Starmade
lancake moved T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine (Crashes), Starmade
lancake moved T2140: Display Module 50fps to 8fps from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Apr 27 2017, 10:39 PM · Quality Assurance, Engine (General), Starmade
lancake added a comment to T2140: Display Module 50fps to 8fps.
In T2140#99133, @John wrote:

The bug is still here , we have arround 100 displays fill with text and when we add a new display with some text our fps drop to 8

Apr 27 2017, 10:39 PM · Quality Assurance, Engine (General), Starmade
John added a comment to T2140: Display Module 50fps to 8fps.

The bug is still here , we have arround 100 displays fill with text and when we add a new display with some text our fps drop to 8

Apr 27 2017, 12:18 PM · Quality Assurance, Engine (General), Starmade

Apr 25 2017

lancake moved T2094: Fleets losing docked entities from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 25 2017, 3:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Benevolent27 added a comment to T2353: Sector Import fails to load ships docked to planet plates or asteroids.

Just thought I'd update this. Entities are now spawning in when the sector import is completed. I did not check if there are still errors in the logs though.

Apr 25 2017, 12:10 AM · Starmade

Apr 24 2017

erthparadine added a comment to T2347: Caps-lock makes for shy mouse pointer.

Unable to replicate on v0.199.535

Apr 24 2017, 6:21 PM · Starmade
lancake changed Last tested (version) from 0.198.416 to 0.199.533 on T1658: shop price not set allows you to take and store for free.
Apr 24 2017, 2:58 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake added a comment to T1658: shop price not set allows you to take and store for free.

The original issue wasn't there anymore, although shop interaction (take and put in as owner) were not working properly. Buttons were greyed out when they should not have been, an ownership problem even though I was the owner.
That's fixed now.

Apr 24 2017, 2:58 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T1658: shop price not set allows you to take and store for free from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:53 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T2094: Fleets losing docked entities from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:51 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake moved T2099: Place order edit button is switched around from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:50 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T2249: Flip flop cant be set to false, NOT-Signal broken from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:47 PM · Logic, Starmade
lancake moved T2294: Gold, Silver, Bronze bar icons missing. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 24 2017, 2:46 PM · Textures, Starmade
lancake moved T2294: Gold, Silver, Bronze bar icons missing. from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:46 PM · Textures, Starmade
lancake changed the status of T2294: Gold, Silver, Bronze bar icons missing. from In Queue to Resolved.

Stay on resolved silly bug

Apr 24 2017, 2:45 PM · Textures, Starmade
lancake moved T2214: Navigation menu mass of docks is always 0.1 from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:38 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed Last tested (version) from 0.199.533 to 0.199.535 on T2214: Navigation menu mass of docks is always 0.1.
Apr 24 2017, 2:38 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T2214: Navigation menu mass of docks is always 0.1 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 24 2017, 2:38 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T2309: /destroy_uid_docked command do not destroyed docked entity from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Engine, Starmade
lancake moved T2352: Shipyards causing disconnect and class cast exceptions from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Engine (Crashes), Starmade
lancake moved T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Engine (Crashes), Starmade
lancake moved T2347: Caps-lock makes for shy mouse pointer from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Starmade
lancake moved T2339: /load_as_faction crashes server from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Engine, Starmade
lancake moved T2333: NullPointerException being spammed in server console from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:34 PM · Starmade, Support
lancake moved T2353: Sector Import fails to load ships docked to planet plates or asteroids from Unclassed to Archived on the Starmade board.
Apr 24 2017, 2:31 PM · Starmade

Apr 23 2017

lancake changed the status of T1913: Power Aux overload message is incorrect from In Queue to Resolved.
Apr 23 2017, 5:27 PM · Game Development (Beta), Typos, Starmade
lancake changed the status of T2190: Up / Down arrow keys not working in chat from In Queue to Resolved.

Was fixed between releases.

Apr 23 2017, 5:22 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T2339: /load_as_faction crashes server from In Queue to Resolved.
Apr 23 2017, 5:16 PM · Engine, Starmade
lancake changed the status of T2294: Gold, Silver, Bronze bar icons missing. from In Queue to Resolved.
Apr 23 2017, 5:10 PM · Textures, Starmade

Apr 21 2017

schema changed the status of T2214: Navigation menu mass of docks is always 0.1 from In Queue to Resolved.

0.199.535 or higher

Apr 21 2017, 4:05 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 1:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 12:03 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP moved T1539: Block lighting normalization issues from Planned Feature to Archived on the Starmade board.
Apr 21 2017, 9:40 AM · QA-Return, Game Development, Starmade
AndyP moved T1539: Block lighting normalization issues to Planned Feature on the Starmade board.
Apr 21 2017, 9:40 AM · QA-Return, Game Development, Starmade
Restricted Application added a project to T1539: Block lighting normalization issues: Starmade.
Apr 21 2017, 9:39 AM · QA-Return, Game Development, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I couldnt pinpoint the ships involved, no, there was a lot going on around me. I havent loaded that world since, so I can probably try to track them down

Apr 21 2017, 12:24 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 20 2017

schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved.

(3.) is fixed

Apr 20 2017, 11:40 PM · Quality Assurance, Feature, Starmade
schema changed the status of T2353: Sector Import fails to load ships docked to planet plates or asteroids from In Queue to Resolved.

0.199.532 or higher

Apr 20 2017, 10:27 PM · Starmade
lancake added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now
Again in .531 cannot seem to trigger the bug. I got loads of messages about docked entities from traders guild faction fleets losing their docks and having them moved, but none of them triggered the debug script and my fleet had no such problems

Apr 20 2017, 10:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now

Apr 20 2017, 1:19 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.

Apr 20 2017, 1:14 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 19 2017

schema added a comment to T2352: Shipyards causing disconnect and class cast exceptions.

misclicked on "closed" instead of "resolved"

Apr 19 2017, 11:50 PM · Engine (Crashes), Starmade
schema reopened T2352: Shipyards causing disconnect and class cast exceptions as "Resolved".
Apr 19 2017, 11:50 PM · Engine (Crashes), Starmade
lancake added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Sorry, i mean the server debug script detected something changed and shut itself down. When i went to view the bombers after reloading it all their docked entities are still attached. So i guess the bug didnt happen but the server thought it did?

Apr 19 2017, 10:47 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 8:49 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

ok thank you. This is likely a false positive. I uploaded another build that will fix that. It will also notify admins, if a ship is waiting for its docks for a bigger amount of time.

Apr 19 2017, 2:58 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I replicated the bug again, this time in 199.527. did not get the admin error messages this time. Jumping around on their patrol path when they're about to offload does seem to be fairly reliable.

Apr 19 2017, 2:04 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 18 2017

schema changed the status of T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from In Queue to Resolved.

Optimized Data (disabled for now. need extra checking)

Apr 18 2017, 9:18 PM · Engine (Crashes), Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .
In T2094#98394, @schema wrote:

in 0.199.526 or later

Apr 18 2017, 5:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

in 0.199.526 or later

Apr 18 2017, 3:59 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Fixed a bug where the fallback would trigger in the wrong circumstances.

Apr 18 2017, 1:31 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

thank you. this might help a lot

Apr 18 2017, 1:24 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98359, @schema wrote:

Please report if you encounter the admin message:
[ADMIN] (NON FATAL) WARNING: Dock for <ShipName> was not in
the right sector.
It has been moved to its mothership.
Please send in logs since this fallback shouldn't happen."

Apr 18 2017, 7:40 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 15 2017

GRHayes added a comment to T2094: Fleets losing docked entities .

Andy you are welcome.

Apr 15 2017, 11:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Now the stations are merged.


That's the error who crash's the universe.

The Log's for the merged stations (2 and 3) and the crash (0 and 1).

Apr 15 2017, 10:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Thank you for the logs, we will look into them.

Apr 15 2017, 10:34 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
GRHayes added a comment to T2094: Fleets losing docked entities .

The attached file is a zip of the logs from trying the new pre-build.
The first time entering the world I didn't even make it in before error occured.
I tried again. Upon doing so i got many many errors flashing across the screen and red text to small to see all across the screen. So i did some looking to see what I could find before the server shut down.
i took a screen shot of what I seen. I enclosed it in the file as well.
It probably would have been better if I recorded it.
From appearances the errors happened as the ships loaded in. It appears you created a function to test if a child entity is missing from the parent from looking at the error log.
I would bet this is a database race condition as I posted in the thread.

Apr 15 2017, 6:25 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

I Know this is not my thread but i want to help.
I have version .524 and get the Admin message.
Here is the Log file.

Apr 15 2017, 5:42 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Please report if you encounter the admin message:

Apr 15 2017, 3:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I have a possible fix (0.199.524 or later).

Apr 15 2017, 3:15 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 14 2017

Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Minion Seven was decomissioned due to losing turrets before these logs. The turrets themselves may have been floating around in the background. The fleet in question had: Minion 01, Minion 02, Underling 01, and Underling 02. (Names partially abbreviated due to my mark/version system).

Apr 14 2017, 11:41 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Oh and another thing. I suppose the turrets aren't part of the fleet directly (as in: you added them to the fleet and then docked them)

Apr 14 2017, 10:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Also, did you jump into their path? I mean, did you trigger the loading by jumping in a sector next to them directly, or did you jump into a sector that wasn't close enough for them to load so they went into loading range and loaded?

Apr 14 2017, 10:12 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I saw a false positive in there (debug triggered shutdown because it thought there was a difference but the docking process just didn't finish)

Apr 14 2017, 10:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Log zip dragged and dropped per lancake's request. The logs include a bit of unrelated building, the fleet launch, fleet debug maneuvers, a game crash, and fleet movements that include turret loss and turret return.

Apr 14 2017, 8:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Could you provide logs of that session where they disappeared? Zip those up so you don't have to upload them individually. (Drag and drop the file into the comment section to upload to phabricator)

Apr 14 2017, 8:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?
I installed the latest pre-release availabe today and performed the fleet debug mve test described above. At first I thought that the issue was well and truely gone as I watched a fleet of four ships with ten turrets each do a debug mission and keep all their turrets. That worked, so I disabled fleet debug and sent the fleet from one of my bases to another one. When I caught up to them they still had all their turrets. I ordered them home and jumped ahead of them to watch their arrival.
This time they lost all their turrets. Just like before. I turned them back around and followed their flight path until they magically regained their turrets about half-way through the journey.
Was the latest pre-release build the wrong build? Should I install the dev build instead?

Apr 14 2017, 5:26 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
splatthecat added a comment to T2094: Fleets losing docked entities .

Definitely needs resolving. Fed up of finding missing turrets or NPC delivery fleets leaving doors or turrets behind!

Apr 14 2017, 4:50 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved.
Apr 14 2017, 4:45 PM · Game Development (Alpha), CBS: Rails, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?

Apr 14 2017, 4:39 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2118: Add dimensional limits to game config.

Can go one over allowed dimension. Once that happens only remove will work on that structure.

Apr 14 2017, 4:15 PM · Quality Assurance, Feature, Starmade
schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved.
Apr 14 2017, 4:15 PM · Quality Assurance, Feature, Starmade
schema added a comment to T2347: Caps-lock makes for shy mouse pointer.

on mac the caps lock key counts as if the caps lock key was pressed continuously for some reason

Apr 14 2017, 3:25 PM · Starmade
schema changed the status of T2347: Caps-lock makes for shy mouse pointer from Open to Resolved.
Apr 14 2017, 3:24 PM · Starmade
lancake renamed T2094: Fleets losing docked entities from Fleets loosing docked entities to Fleets losing docked entities .
Apr 14 2017, 2:08 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema changed the status of T2094: Fleets losing docked entities from In Queue to Resolved.

This should be finally resolved.

Apr 14 2017, 12:48 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 12 2017

lancake added a comment to T1466: Does not correctly detect frame buffer capabilities.

That's great news! I'll leave it on resolved for a while in case some special case pops up.

Apr 12 2017, 1:58 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 11 2017

schema changed the status of T1525: ffmpeg not working from In Queue to Resolved.
Apr 11 2017, 10:36 PM · Engine, Starmade