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Aug 25 2016

HolyCookie moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 25 2016, 10:33 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
HolyCookie created T1846: Space Dust Camera-Relative.
Aug 25 2016, 10:33 AM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council

Aug 24 2016

Crimson-Artist moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 24 2016, 1:18 AM · Feature, Starmade, Game Development, Council

Aug 23 2016

HolyCookie moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 23 2016, 1:35 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 23 2016, 1:33 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 23 2016, 1:33 PM · Feature, Starmade, Game Development, Council

Aug 21 2016

AndyP added a comment to T1681: Rail Docker Variants/ Job specific dockers .

In general possible,

Aug 21 2016, 8:15 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1758: Lower the mass of refined materials from Open to Resolved.

Picking up for Meeting.

Aug 21 2016, 8:03 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP changed the status of T1681: Rail Docker Variants/ Job specific dockers from Open to Resolved.

Picking up for meeting with Schine.

Aug 21 2016, 8:00 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1756: Storage Level Emitter / sensor block from Open to Resolved.

Picking up for meeting.

Aug 21 2016, 7:57 PM · Logic, Feature, Starmade, Council

Aug 20 2016

Megacrafter127 moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 20 2016, 8:03 AM · Feature, Starmade, Game Development, Council

Aug 15 2016

Sven_The_Slayer moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 15 2016, 10:49 PM · Feature, Starmade, Game Development, Council

Aug 14 2016

Crimson-Artist moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 14 2016, 7:55 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1821: Placing Blueprints onto docks through Build Mode .
Aug 14 2016, 7:55 PM · Feature, Starmade, Game Development, Council

Aug 7 2016

Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Active to Feedback from Schine on the Council board.
Aug 7 2016, 4:26 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1758: Lower the mass of refined materials from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
Megacrafter127 moved T1756: Storage Level Emitter / sensor block from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Logic, Feature, Starmade, Council

Aug 6 2016

Crimson-Artist moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 6 2016, 6:04 PM · Feature, Starmade, Game Development, Council

Aug 5 2016

Sven_The_Slayer moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 5 2016, 3:48 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.

While I don't support the current permission system it is what we have to work with so I am voting yes.

Aug 5 2016, 3:47 AM · Feature, Starmade, Game Development, Council

Aug 4 2016

FlyingDebris moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 9:33 PM · Logic, Feature, Starmade, Council
FlyingDebris moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 9:28 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1775: Alliance Permission Modules.

The whole permission system needs to be overhauled. Being restricted to placing blocks next to something you want to give access too is just a bad system. I know it's an engine limitation currently but it's still a bad system.

Aug 4 2016, 9:10 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council
Crimson-Artist moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 1:41 AM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1775: Alliance Permission Modules.
Aug 4 2016, 1:34 AM · Feature, Starmade, Game Development, Council

Aug 2 2016

Crimson-Artist moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 2 2016, 3:01 AM · Feature, Starmade, Game Development, Council

Aug 1 2016

FlyingDebris moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 1 2016, 12:17 AM · Logic, Feature, Starmade, Council
FlyingDebris moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 1 2016, 12:17 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
FlyingDebris moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 1 2016, 12:17 AM · Feature, Starmade, Game Development, Council

Jul 31 2016

AndyP added a comment to T1699: Advanced Build Mode Toggle.

Possible solution:
Sticky key

Jul 31 2016, 8:50 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
AndyP added a comment to T1651: All shapes, one block.

Status:
Talking about this internally

Jul 31 2016, 8:43 PM · Feature, Starmade, Council
AndyP added a comment to T1743: A button to see the extended information about a server in the server list.

Can be done and then request more details.

Jul 31 2016, 8:43 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
AndyP added a comment to T1672: Trading Guild prices.

Already planned

Jul 31 2016, 8:41 PM · Feature, Starmade, Council
AndyP added a comment to T1705: Increase Planet Hit Points.

Adding config value for this.

Jul 31 2016, 8:40 PM · Feature, Game Development, Starmade, Council
AndyP added a comment to T1734: display cursor coordinates in build mode.

Possibly converting it to "adv build mode checkbox"
to enable this or disable this.

Jul 31 2016, 8:38 PM · Feature, Starmade, Council
AndyP added a comment to T1735: pickup point hud icon off when inactive.

Bug, can be fixed.

Jul 31 2016, 8:33 PM · CBS: Rails, Feature, Starmade, Council
AndyP added a comment to T1737: Jump Interdiction (Sector lockout).

Short form:

Jul 31 2016, 8:24 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1737: Jump Interdiction (Sector lockout) from Open to Resolved.

Result:
5/5 Yes

Jul 31 2016, 8:06 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 31 2016, 8:04 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Instead of just using the default price ±x%, how about[with that setting enabled] buy and sell prices are not set individually, and instead the user sets 1 price per item, with the buy price being set price +x% and the sell price being set price -x%

Jul 31 2016, 5:23 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 31 2016, 11:50 AM · Feature, Starmade, Game Development, Council
HolyCookie created T1762: Shop automisation.
Jul 31 2016, 11:49 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Right now when you refine 1 ore you get multiple back meaning that you created mass from nowhere.

To correct a potential misunderstanding, right now the sum of the mass of the items created by refining an ore/shard exceeds the mass of the raw ore/shard. This is what should be fixed, not the number of items produced.

Jul 31 2016, 6:59 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council

Jul 30 2016

Crimson-Artist added a comment to T1756: Storage Level Emitter / sensor block.

Yes this need to happen however im curious as to how this would work for measuring specific amounts. Say for instance you wanted to make a fullness meter with logic. if im reading this post right then it would potentially require a massive amount of logic just for something like a 10 level fullness meter (each level representing 10%).

Jul 30 2016, 4:23 PM · Logic, Feature, Starmade, Council
Crimson-Artist moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 4:14 PM · Logic, Feature, Starmade, Council
Crimson-Artist moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 4:14 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
HolyCookie moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 8:25 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
HolyCookie created T1758: Lower the mass of refined materials.
Jul 30 2016, 8:25 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
Megacrafter127 moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 1:07 AM · Logic, Feature, Starmade, Council

Jul 29 2016

Sven_The_Slayer moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

More logic implementation is always desired. Currently storage logic doesn't even work properly so that needs to be addressed as well.

Jul 29 2016, 9:20 PM · Logic, Feature, Starmade, Council
HolyCookie moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 29 2016, 8:44 PM · Logic, Feature, Starmade, Council
HolyCookie created T1756: Storage Level Emitter / sensor block.
Jul 29 2016, 8:38 PM · Logic, Feature, Starmade, Council

Jul 28 2016

AndyP changed the status of T1735: pickup point hud icon off when inactive from Open to Resolved.

Result:
5/5 Yes

Jul 28 2016, 9:30 PM · CBS: Rails, Feature, Starmade, Council
AndyP changed the status of T1734: display cursor coordinates in build mode from Open to Resolved.

Result:
5/5 Yes

Jul 28 2016, 9:28 PM · Feature, Starmade, Council
AndyP changed the status of T1705: Increase Planet Hit Points from Open to Resolved.

Result:
4/5 Yes
1/5 Skip

Jul 28 2016, 9:19 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1672: Trading Guild prices from Open to Resolved.

Result:
4/5 Yes
1/5 Skip

Jul 28 2016, 9:17 AM · Feature, Starmade, Council
AndyP changed the status of T1743: A button to see the extended information about a server in the server list from Open to Resolved.

Result:
5/5 Yes

Jul 28 2016, 9:15 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Megacrafter127 moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 4:14 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Crimson-Artist moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 3:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Sven_The_Slayer moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 12:01 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 27 2016

FlyingDebris moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 8:06 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 7:38 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie created T1743: A button to see the extended information about a server in the server list.
Jul 27 2016, 7:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 7:28 PM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1737: Jump Interdiction (Sector lockout).

Yes to stations NO to ships

Jul 27 2016, 7:28 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 4:18 AM · Feature, Starmade, Council
FlyingDebris moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 27 2016, 4:17 AM · CBS: Rails, Feature, Starmade, Council

Jul 26 2016

HolyCookie moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 9:28 AM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1737: Jump Interdiction (Sector lockout).

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

what would be so bad about that? after all, normal thrusters will still operate normally.

Jul 26 2016, 9:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1737: Jump Interdiction (Sector lockout).

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 5:12 AM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1737: Jump Interdiction (Sector lockout).

in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 4:31 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 4:27 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Why not allow it on both ships and stations, while only the latter will have reach beyond its own sector.
As for countermeasures, just use normal thrusters.

Jul 26 2016, 3:10 AM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 1:46 AM · Feature, Game Development, Starmade, Council
FlyingDebris added a comment to T1737: Jump Interdiction (Sector lockout).

Quoting the ever-correct Dr. Zoidberg, 'Why not both?' It'd be a very interesting mechanic in a fleet battle if you were interdicting to stop an enemy from escaping, but needed friendly ships to enter the battle to assist you.

Jul 26 2016, 1:46 AM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

This is more or less the idea that I had for jump interdiction before it was added to the game. If I looked hard enough I'm sure I could find myself making a very similar suggestion. I would like to see the ability to lock down areas with stations. This would prevent ships from jumping directly to a protected location and maybe even allow for a player to set up an ambush point along a known travel route by preventing ships from jumping past a certain point.

Jul 26 2016, 1:33 AM · Feature, Game Development, Starmade, Council

Jul 25 2016

Crimson-Artist created T1737: Jump Interdiction (Sector lockout).
Jul 25 2016, 11:50 PM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · CBS: Rails, Feature, Starmade, Council
Crimson-Artist moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · Feature, Starmade, Council
Sven_The_Slayer moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.

A toggle would probably be a good idea. There are also a LOT of players that do not know this feature already exists

Jul 25 2016, 5:17 PM · Feature, Starmade, Council
Sven_The_Slayer moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 5:14 PM · CBS: Rails, Feature, Starmade, Council
Megacrafter127 moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:28 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1735: pickup point hud icon off when inactive.

it should definetly be a nav filter option at the very least

Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
Megacrafter127 moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:11 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie created T1735: pickup point hud icon off when inactive.
Jul 25 2016, 9:10 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:59 AM · Feature, Starmade, Council
HolyCookie created T1734: display cursor coordinates in build mode.
Jul 25 2016, 8:58 AM · Feature, Starmade, Council
HolyCookie moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:54 AM · Feature, Game Development, Starmade, Council
HolyCookie moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:53 AM · Feature, Game Development, Starmade, Council

Jul 23 2016

Sven_The_Slayer moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 4:28 PM · Feature, Starmade, Council
HolyCookie moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 3:00 PM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1705: Increase Planet Hit Points.

Hmmm, Not sure about this one. If the health increases then planet colonisation will become safer. Problem is, right now settling on a planet is not safe (bug/glitch) and not good for a server. I'd say this should be done after planets are optimised.

Jul 23 2016, 3:00 PM · Feature, Game Development, Starmade, Council
FlyingDebris added a comment to T1705: Increase Planet Hit Points.

Perhaps not quite as drastically as 100m points, but I would not be against raising it.

Jul 23 2016, 6:44 AM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 6:43 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 1:05 AM · Feature, Game Development, Starmade, Council

Jul 22 2016

Megacrafter127 moved T1705: Increase Planet Hit Points from Backlog to Active on the Council board.
Jul 22 2016, 3:33 AM · Feature, Game Development, Starmade, Council