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Aug 25 2016
Aug 24 2016
Aug 23 2016
Aug 21 2016
Picking up for Meeting.
Picking up for meeting with Schine.
Picking up for meeting.
Aug 20 2016
Aug 15 2016
Aug 14 2016
Aug 7 2016
Aug 6 2016
Aug 5 2016
While I don't support the current permission system it is what we have to work with so I am voting yes.
Aug 4 2016
The whole permission system needs to be overhauled. Being restricted to placing blocks next to something you want to give access too is just a bad system. I know it's an engine limitation currently but it's still a bad system.
Aug 2 2016
Aug 1 2016
Jul 31 2016
Possible solution:
Sticky key
Status:
Talking about this internally
Can be done and then request more details.
Already planned
Adding config value for this.
Possibly converting it to "adv build mode checkbox"
to enable this or disable this.
Bug, can be fixed.
Short form:
Result:
5/5 Yes
Instead of just using the default price ±x%, how about[with that setting enabled] buy and sell prices are not set individually, and instead the user sets 1 price per item, with the buy price being set price +x% and the sell price being set price -x%
Right now when you refine 1 ore you get multiple back meaning that you created mass from nowhere.
To correct a potential misunderstanding, right now the sum of the mass of the items created by refining an ore/shard exceeds the mass of the raw ore/shard. This is what should be fixed, not the number of items produced.
Jul 30 2016
Yes this need to happen however im curious as to how this would work for measuring specific amounts. Say for instance you wanted to make a fullness meter with logic. if im reading this post right then it would potentially require a massive amount of logic just for something like a 10 level fullness meter (each level representing 10%).
Jul 29 2016
More logic implementation is always desired. Currently storage logic doesn't even work properly so that needs to be addressed as well.
Jul 28 2016
Result:
5/5 Yes
Result:
5/5 Yes
Result:
4/5 Yes
1/5 Skip
Result:
4/5 Yes
1/5 Skip
Result:
5/5 Yes
Jul 27 2016
Yes to stations NO to ships
Jul 26 2016
In T1737#67666, @Megacrafter127 wrote:In T1737#67665, @Crimson-Artist wrote:i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.
what would be so bad about that? after all, normal thrusters will still operate normally.
In T1737#67665, @Crimson-Artist wrote:i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.
in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.
Why not allow it on both ships and stations, while only the latter will have reach beyond its own sector.
As for countermeasures, just use normal thrusters.
Quoting the ever-correct Dr. Zoidberg, 'Why not both?' It'd be a very interesting mechanic in a fleet battle if you were interdicting to stop an enemy from escaping, but needed friendly ships to enter the battle to assist you.
This is more or less the idea that I had for jump interdiction before it was added to the game. If I looked hard enough I'm sure I could find myself making a very similar suggestion. I would like to see the ability to lock down areas with stations. This would prevent ships from jumping directly to a protected location and maybe even allow for a player to set up an ambush point along a known travel route by preventing ships from jumping past a certain point.
Jul 25 2016
A toggle would probably be a good idea. There are also a LOT of players that do not know this feature already exists
it should definetly be a nav filter option at the very least
Jul 23 2016
Hmmm, Not sure about this one. If the health increases then planet colonisation will become safer. Problem is, right now settling on a planet is not safe (bug/glitch) and not good for a server. I'd say this should be done after planets are optimised.
Perhaps not quite as drastically as 100m points, but I would not be against raising it.