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Aug 12 2016
Aug 11 2016
Please delete your posting and drag and drop the file in .
Aug 10 2016
-QA Testing-
Aug 9 2016
I do reject it then for now ... in case it happens again just poke me to eeopne it
Aug 8 2016
Merged tasks in ... all contain asteroids with same seed , spawned in the nearly same place ... with two uid numbers ... and causing problems
i see a difference in yellow and orange ... it could be a bit more intense i guess ?
has no impact on gameplay .. its not even annoying .. therefore trivial.
is this still an issue with the latest 158 Build ?
I guess this belongs in queue ;)
Aug 7 2016
Sounds more to me they want to further close their ecosystem.
-validated-
-confirmed-
OK ..will put it in queue with my test observations ... still have no clear idea what the intended way how trigger areas should work was .. but i guess
Schema will know ;)
Aug 6 2016
it does save fine to the settings.cfg
(G_SINGLEPLAYER_CREATIVE_MODE = false //creative mode)
Your server is running out of memory
in case you wanted to detect the core without a player controlling it, the area trigger is not designed to do that.
ok rejecting this than for now
works just fine
not happening ... not local or on the testserver
Aug 5 2016
and what server is that ?
more a support problem than a bug
Aug 4 2016
-validate-
-confirmed-
great have fun , closing this now
the sad problem is that their is supposed to be a building limit obove and around planets .. which has been broken.
This is true for the Mushrooms T1769
this is wrong on the game bug tracker
You are running the game on 32 bit java
[2016-08-03 07:32:09] [LIBLOADER] JAVA Oracle Corporation - 1.8.0_101 - C:\Program Files (x86)\Java\jre1.8.0_101 [2016-08-03 07:32:09] [LIBLOADER] ARCHITECTURE x86 [2016-08-03 07:32:09] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES [2016-08-03 07:32:09] [LIBLOADER] FastNoiseSIMD Level: 2
please manually install the latest 64 bit version -> https://www.java.com/en/download/manual.jsp
Aug 3 2016
-confirmed-