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Apr 23 2016

SmilingDemon triaged T1376: Unable to spawn deleted blueprint as High priority.
Apr 23 2016, 8:44 PM · Engine, Starmade
SmilingDemon claimed T1376: Unable to spawn deleted blueprint.
Apr 23 2016, 8:41 PM · Engine, Starmade
SmilingDemon added a comment to T1338: beta launcher overlay.

not an issue in latest builds .. it never shows 3 lines

Apr 23 2016, 7:24 PM · Starmade
SmilingDemon moved T1340: Scrolling in storage picks up another item from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 23 2016, 7:02 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon placed T1340: Scrolling in storage picks up another item up for grabs.

-validated-

Apr 23 2016, 7:02 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T1340: Scrolling in storage picks up another item as Normal priority.
Apr 23 2016, 7:01 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T1340: Scrolling in storage picks up another item.
Apr 23 2016, 6:59 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon placed T1342: Incorrect transporter spawn position up for grabs.
Apr 23 2016, 6:55 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon moved T1342: Incorrect transporter spawn position from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 23 2016, 6:54 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon added a comment to T1342: Incorrect transporter spawn position.

-validated-

Apr 23 2016, 6:54 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon triaged T1342: Incorrect transporter spawn position as Normal priority.
Apr 23 2016, 6:54 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon claimed T1342: Incorrect transporter spawn position.
Apr 23 2016, 6:53 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon placed T1375: Unable to paste password: new launcher up for grabs.
Apr 23 2016, 6:47 PM · Launcher Development, Starmade
SmilingDemon edited Tester information (Internal use only) on T1375: Unable to paste password: new launcher.
Apr 23 2016, 6:47 PM · Launcher Development, Starmade
SmilingDemon shifted T1375: Unable to paste password: new launcher from the S1 Public space to the S3 Starmade space.
Apr 23 2016, 6:21 PM · Launcher Development, Starmade
SmilingDemon moved T1375: Unable to paste password: new launcher from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 23 2016, 6:20 PM · Launcher Development, Starmade
SmilingDemon added a comment to T1375: Unable to paste password: new launcher.

-Validated-

Apr 23 2016, 6:20 PM · Launcher Development, Starmade
SmilingDemon triaged T1375: Unable to paste password: new launcher as Normal priority.
Apr 23 2016, 6:18 PM · Launcher Development, Starmade
SmilingDemon claimed T1375: Unable to paste password: new launcher.
Apr 23 2016, 6:12 PM · Launcher Development, Starmade
SmilingDemon added a comment to T1357: Max memory slider knob's initial position is incorrect..

on v135 and win7 this wasnt the case for me

Apr 23 2016, 5:33 PM · Starmade
SmilingDemon changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from Open to In Queue (Game).
Apr 23 2016, 5:30 PM · Engine (General), Starmade
SmilingDemon edited Steps to reproduce on T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Apr 23 2016, 5:30 PM · Engine (General), Starmade
SmilingDemon renamed T1318: Spawning ships with same names as formerly existing one may lack docked entities from Blueprint Spawning ships sometimes delete random entities from it to Spawning ships with same names as formerly existing one may lack docked entities.
Apr 23 2016, 5:27 PM · Engine (General), Starmade

Apr 22 2016

SmilingDemon moved T1318: Spawning ships with same names as formerly existing one may lack docked entities from Feedback to Open / Validated on the Issue Navigation board.
Apr 22 2016, 9:45 PM · Engine (General), Starmade
SmilingDemon changed the status of T1360: Shipyard Adds Suffix and Prefix to Shipnames from Open to In Queue (Game).

-validated-
-confirmed-

Apr 22 2016, 9:42 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T1360: Shipyard Adds Suffix and Prefix to Shipnames as Release Blocker priority.
Apr 22 2016, 9:36 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T1360: Shipyard Adds Suffix and Prefix to Shipnames.
Apr 22 2016, 9:31 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T386: Alignment/gravity overridden by vessel you're docked to .

-QA Testing-
Fixed

Apr 22 2016, 3:06 PM · Engine, Starmade
SmilingDemon closed T386: Alignment/gravity overridden by vessel you're docked to as Closed.
Apr 22 2016, 3:05 PM · Engine, Starmade

Apr 20 2016

SmilingDemon edited Tester information (Internal use only) on T175: Weapon menu displays computers in random order.
Apr 20 2016, 7:39 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T175: Weapon menu displays computers in random order from Resolved to In Queue (Game).

Not Fixed

Apr 20 2016, 7:38 PM · Game Development (Beta), GUI/HUD, Starmade

Apr 14 2016

SmilingDemon added a comment to T1352: Faction Permission Block Texture bug (Pixel texture pack).

-validated-
-confirmed-

Apr 14 2016, 4:46 PM · Textures, Starmade
SmilingDemon changed the status of T1352: Faction Permission Block Texture bug (Pixel texture pack) from Open to In Queue (Game).
Apr 14 2016, 4:44 PM · Textures, Starmade
SmilingDemon renamed T1352: Faction Permission Block Texture bug (Pixel texture pack) from Faction Permission Block Texture bug to Faction Permission Block Texture bug (Pixel texture pack).
Apr 14 2016, 4:44 PM · Textures, Starmade
SmilingDemon moved T1352: Faction Permission Block Texture bug (Pixel texture pack) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 14 2016, 4:43 PM · Textures, Starmade
SmilingDemon triaged T1352: Faction Permission Block Texture bug (Pixel texture pack) as Normal priority.
Apr 14 2016, 4:43 PM · Textures, Starmade
SmilingDemon claimed T1352: Faction Permission Block Texture bug (Pixel texture pack).
Apr 14 2016, 4:10 PM · Textures, Starmade
SmilingDemon closed T1349: multiple points error/ update issue as Rejected.

rejected as support problem

Apr 14 2016, 10:23 AM · Starmade

Apr 12 2016

SmilingDemon placed T1350: Thrust config not saved in Blueprint up for grabs.
Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon moved T1350: Thrust config not saved in Blueprint from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon added a comment to T1350: Thrust config not saved in Blueprint.

again .. would have sworn this was reported :/

Apr 12 2016, 4:25 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon triaged T1350: Thrust config not saved in Blueprint as High priority.
Apr 12 2016, 4:24 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon claimed T1350: Thrust config not saved in Blueprint.
Apr 12 2016, 4:24 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon moved T1346: Stretched station bug from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 12 2016, 4:17 PM · Starmade, Issue Navigation
SmilingDemon placed T1346: Stretched station bug up for grabs.

-validated-

Apr 12 2016, 4:17 PM · Starmade, Issue Navigation
SmilingDemon triaged T1346: Stretched station bug as Normal priority.
Apr 12 2016, 4:15 PM · Starmade, Issue Navigation
SmilingDemon claimed T1346: Stretched station bug.
Apr 12 2016, 4:13 PM · Starmade, Issue Navigation
SmilingDemon claimed T1349: multiple points error/ update issue.

Redownload the launcher and replace the old version.
Then try to force update the game client again.

Apr 12 2016, 3:17 PM · Starmade

Apr 11 2016

SmilingDemon closed T1347: old launcher show only server incompatibility with previous version as Rejected.

this should have been fixed as of T1334

Apr 11 2016, 4:32 PM · Starmade
SmilingDemon triaged T1347: old launcher show only server incompatibility with previous version as High priority.
Apr 11 2016, 4:28 PM · Starmade
SmilingDemon claimed T1347: old launcher show only server incompatibility with previous version.
Apr 11 2016, 4:11 PM · Starmade

Apr 10 2016

SmilingDemon moved T1286: Map screen in build mode contains heavy graphical glitches from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Apr 10 2016, 12:44 PM · Galaxy Map, Starmade
SmilingDemon closed T1286: Map screen in build mode contains heavy graphical glitches as Rejected.

-rejected-
@33Cav .. the two things you did describe was fixed in T1248

Apr 10 2016, 12:43 PM · Galaxy Map, Starmade
SmilingDemon edited Steps to reproduce on T1337: Wedge blast door texture reversed.
Apr 10 2016, 12:40 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon moved T1337: Wedge blast door texture reversed from Unclassed to Issue affecting current release on the Starmade board.
Apr 10 2016, 12:39 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon changed the status of T1337: Wedge blast door texture reversed from Open to In Queue (Game).

-validated-
-confirmed-

Apr 10 2016, 12:39 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon triaged T1337: Wedge blast door texture reversed as Normal priority.
Apr 10 2016, 12:34 PM · Game Development (Alpha), Textures, Starmade
SmilingDemon claimed T1337: Wedge blast door texture reversed.
Apr 10 2016, 12:30 PM · Game Development (Alpha), Textures, Starmade

Apr 9 2016

SmilingDemon moved T1325: Joystick/Xbox controller input: Missing deadzone from Unclassed to Issue affecting current release on the Starmade board.
Apr 9 2016, 6:32 PM · Game Development (Beta), Controls, Starmade
SmilingDemon triaged T1325: Joystick/Xbox controller input: Missing deadzone as Low priority.
Apr 9 2016, 6:32 PM · Game Development (Beta), Controls, Starmade
SmilingDemon changed the status of T1325: Joystick/Xbox controller input: Missing deadzone from Open to In Queue (Game).

even though i cant reproduce any problem with it, i think it should be possible to set a value range that gets ignored as usable input in those case where the drivers are not providing deadzone settings ( i couldnt find them on the x360 basic controller driver, only on my joystick drivers)

Apr 9 2016, 6:29 PM · Game Development (Beta), Controls, Starmade

Apr 8 2016

SmilingDemon added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

yeah ... maybe ... but i can see the joystick very clearly moving around its center position when i do shake it ... and i have the deadzones deactivated in the driver software for the check .. it had no visual effect at all in game.

Apr 8 2016, 3:02 PM · Game Development (Beta), Controls, Starmade
SmilingDemon moved T1325: Joystick/Xbox controller input: Missing deadzone from Open / Validated to Feedback on the Issue Navigation board.
Apr 8 2016, 2:55 PM · Game Development (Beta), Controls, Starmade
SmilingDemon claimed T1325: Joystick/Xbox controller input: Missing deadzone.
Apr 8 2016, 2:54 PM · Game Development (Beta), Controls, Starmade
SmilingDemon added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

i cant cause any disturbance with the controller or joystick.
the ship isnt moving with vibrating the controller or the stick (watching the joystick output and seeing it vibrating around the center marks) in my test.

Apr 8 2016, 2:54 PM · Game Development (Beta), Controls, Starmade
SmilingDemon moved T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon changed the status of T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from Open to In Queue (Game).

-confirmed-

Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon renamed T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from X-box-Controller: Cannot assign buttons to "next/previous" weapon to X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar.
Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon moved T1333: serverlist sort by version broken from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 1:48 PM · Starmade
SmilingDemon moved T1334: serverlist: new entries under semantic version do not show on the list from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 1:48 PM · Starmade

Apr 7 2016

SmilingDemon added a parent task for T1323: X-box-Controller: D-Pad not working: T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Apr 7 2016, 9:31 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon added a subtask for T1016: Joystick sensitivity is not saved & coolie hat not recognized: T1323: X-box-Controller: D-Pad not working.
Apr 7 2016, 9:31 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon moved T1323: X-box-Controller: D-Pad not working from Unclassed to Issue affecting current release on the Starmade board.
Apr 7 2016, 9:30 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon edited Steps to reproduce on T1323: X-box-Controller: D-Pad not working.
Apr 7 2016, 9:30 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon changed the status of T1323: X-box-Controller: D-Pad not working from Open to In Queue (Game).
Apr 7 2016, 9:29 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1323: X-box-Controller: D-Pad not working.
Apr 7 2016, 9:29 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon claimed T1323: X-box-Controller: D-Pad not working.

-Confirmed-
Thats that cross shaped flat stick thingy i do assume (i own a xbox controller .. no idea what the buttons on it are called)

Apr 7 2016, 9:28 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon moved T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from Open / Validated to Feedback on the Issue Navigation board.
Apr 7 2016, 9:23 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon triaged T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar as Normal priority.
Apr 7 2016, 9:23 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon added a comment to T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar.

Just to make clear - the missing functionality is that you cant assign a button to scroll through the hotbar (and scroll the hotbars as such)
There is an option to assign an axis to that ... but it does nothing

(under hotbar)

Apr 7 2016, 9:22 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon claimed T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar.
Apr 7 2016, 8:14 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon moved T1266: Unable to buy an item from a shop after searching and buying an item previously. from Unclassed to Issue affecting current release on the Starmade board.
Apr 7 2016, 8:07 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1321: Cannot pick up infinite item stacks in creative from Unclassed to Issue affecting current release on the Starmade board.
Apr 7 2016, 8:05 PM · Engine, Starmade
SmilingDemon added a parent task for T1321: Cannot pick up infinite item stacks in creative: T1037: Can't split group of items in Creative mode.
Apr 7 2016, 8:02 PM · Engine, Starmade
SmilingDemon added a subtask for T1037: Can't split group of items in Creative mode: T1321: Cannot pick up infinite item stacks in creative.
Apr 7 2016, 8:02 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon removed a subtask for T1282: can't place small amounts of single block items into inventories in creative mode: T1321: Cannot pick up infinite item stacks in creative.
Apr 7 2016, 8:02 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon removed a parent task for T1321: Cannot pick up infinite item stacks in creative: T1282: can't place small amounts of single block items into inventories in creative mode.
Apr 7 2016, 8:02 PM · Engine, Starmade
SmilingDemon added a subtask for T1282: can't place small amounts of single block items into inventories in creative mode: T1321: Cannot pick up infinite item stacks in creative.
Apr 7 2016, 8:02 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a parent task for T1321: Cannot pick up infinite item stacks in creative: T1282: can't place small amounts of single block items into inventories in creative mode.
Apr 7 2016, 8:02 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1321: Cannot pick up infinite item stacks in creative.
Apr 7 2016, 8:01 PM · Engine, Starmade
SmilingDemon changed the status of T1321: Cannot pick up infinite item stacks in creative from Open to In Queue (Game).

-confirmed-

Apr 7 2016, 7:57 PM · Engine, Starmade
SmilingDemon triaged T1321: Cannot pick up infinite item stacks in creative as Normal priority.
Apr 7 2016, 7:55 PM · Engine, Starmade
SmilingDemon closed T1248: "Preview Block to Place" appears inside Galaxy Map as Closed.

-QA Testing-
no more build block previews or build frames or mirror planes visible in the galaxy map

Apr 7 2016, 6:30 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.19626 (Dev) to 0.197.3 (DEV) on T1248: "Preview Block to Place" appears inside Galaxy Map.
Apr 7 2016, 6:27 PM · GUI/HUD, Starmade

Apr 6 2016

SmilingDemon edited Steps to reproduce on T1248: "Preview Block to Place" appears inside Galaxy Map.
Apr 6 2016, 5:51 PM · GUI/HUD, Starmade
SmilingDemon moved T1318: Spawning ships with same names as formerly existing one may lack docked entities from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 6 2016, 5:02 PM · Engine (General), Starmade
SmilingDemon added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

What is it that you call large in this case ?
How many docked entities are being spawned with the blueprint?
How many other entities are in the sector while spawning from the BP?
Have you made sure the enities arnt floating somewhere after unloading/loading the sector ?
are you able to provide a sample BP (in case it did happen mostly with one specific BP often enough)

Apr 6 2016, 5:02 PM · Engine (General), Starmade
SmilingDemon triaged T1318: Spawning ships with same names as formerly existing one may lack docked entities as High priority.
Apr 6 2016, 4:57 PM · Engine (General), Starmade
SmilingDemon claimed T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Apr 6 2016, 4:56 PM · Engine (General), Starmade
SmilingDemon moved T1321: Cannot pick up infinite item stacks in creative from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 6 2016, 4:55 PM · Engine, Starmade