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User Details
- User Since
- Jul 13 2015, 10:07 PM (486 w, 10 h)
- Availability
- Available
Jun 21 2016
delete local content via steam and then open up SMs folder. all game files are still intact save for launcher .exe
Apr 12 2016
Apr 10 2016
33Cav, was the error you got a NullPointer?
I know you said it was a db error - the reason I ask is trying to reproduce your issue gives me this:
Apr 8 2016
Apr 7 2016
I gave that a shot and didn't get any kind of error message. Did you experience any of the other isssues in the original description? Being unable to unload the design or cancel any other actions, hanging at 80-90%, etc? Will try again later
Mar 29 2016
-confirmed-
Mar 26 2016
-confirmed-
ok, thanks.
Not seeing this occur as described. Taking fire with shields up or down does not cause the indicated behavior
Mar 25 2016
Mar 24 2016
I think this has been fixed since the latest release
Mar 19 2016
you're right.
Mar 18 2016
sure, here you go
Mar 16 2016
Put together a fleet of 3 and accelerated at 78 m/s, turned around and see the two other ships flying into each other:
I was able to reproduce but its not something consistent from what I can see. Were you flying the flagship yourself?
Mar 14 2016
I don't think this is an issue anymore? Will double check...
Mar 11 2016
-QA TESTING-
fix confirmed
Mar 6 2016
Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.
Mar 4 2016
Mar 3 2016
Mar 1 2016
Feb 27 2016
-fix comfirmed-
-Fix confirmed-
Feb 26 2016
for easy replication spawn in a large ship with around 1.0 t/m then create a core and give it enough thrust for 2.5. the core will leave the other ship(s) in the dust.
enter any sector with a ship with rails on it and create a fleet, then select the option to add members
Feb 25 2016
Feb 21 2016
-confirmed-
issue occurs as described
Feb 20 2016
Feb 19 2016
no additional feedback in 2 weeks and described situation cannot be reproduced
Feb 10 2016
-confirmed-
Feb 6 2016
Feb 4 2016
Missiles are working as intended within the parameters described in the ticket. Closing due to no additional feedback
Tested, does not occur in vanilla config. I noticed missiles do seem to pass through the station and then 'explode' on contact with the player, but in every instance I observed this I still took 0 damage anyway
Feb 1 2016
I was in a homebase being attacked a few days ago and this was not occurring, but I will test it again. Im thinking this only occurs with modified configs as well though, mind posting your server config up here?
Jan 29 2016
Still have not ran into the problem described and no further input from other testers or players. Assuming this is no longer an issue
Jan 21 2016
Tested at ranges from 40m up to 2000m and none of described effects were observed. The missiles connected and did damage every time. Were you firing at something on the border of a sector?
Jan 14 2016
Jan 9 2016
How to Reproduce:
Jan 8 2016
Jan 2 2016
Not 100% sure if it is the same due to how the original description is worded; if they were loading schematics then could have occurred while nothing was docked.
Dec 27 2015
Dec 21 2015
For anyone who's had this happen before; do you recall it occuring regardless of what state the shipyard is in? I.E. , with or without a blueprint loaded up on it, with ships docked to it or not, etc
Dec 20 2015
Third time's a charm
Dec 19 2015
Ran into this same issue today.
Dec 17 2015
-QA testing-
Dec 14 2015
I went back and gave warping about a shot as well but wasn't able to recreate it that way either. I'll keep tooling around for a little to see if I can get any better luck. Let me know if recreating the server fixed it.
Dec 13 2015
issue happens as described. Placing 2 or more blocks of -any- type then removing them recreates the problem