In T2018#80042, @Ithirahad wrote:In T2018#79905, @lancake wrote:Can you reproduce this issue in a more controlled manner?
This may be latency-related; damage may be getting lost that way. If it is, a controlled test should/may not create the same result.
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Nov 2 2016
Nov 2 2016
In T2018#79905, @lancake wrote:Can you reproduce this issue in a more controlled manner?
SmilingDemon moved T2034: Missing planet parts from New / Unconfirmed to Feedback on the Issue Navigation board.
-Feedback-
surely not a game bug
please add a logfile from one of those failed game sessions when a planet plate has gone missing.
make sure you are not using any security software that prevents the game from saving to disk.
(there are some sandboxing tools around that do that to java applications)
delete the server.cfg to generate a new one
Restricted Application added a project to T1024: Damage Beam applies damage inconsistently to armored blocks: Starmade.
Nov 1 2016
Nov 1 2016
SmilingDemon shifted T1968: Character movement and thrust tutorials have no subtitles from the S1 Public space to the S3 Starmade space.
-QA Testing-
Oct 31 2016
Oct 31 2016
schema changed the status of T1968: Character movement and thrust tutorials have no subtitles from In Queue (Game) to Resolved.
Yeah, I can confirm same issue with names on Inner Ship Remotes. Also, names of inner ship remotes are not saving (reliably?) in local blueprints, but that goes in a separate ticket, and IDK if there's already a bug report for that.
Oct 30 2016
Oct 30 2016
AndyP shifted T2033: Pasted display block loses text after exit/rejoin from the S1 Public space to the S3 Starmade space.
It is indeed a duplicate of T118: copy/paste doesn't copy display module data.
Oct 29 2016
Oct 29 2016
Oct 27 2016
Oct 27 2016
calani changed the status of T2032: Add backup compression from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
calani changed the status of T2017: Make backup sections optional from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
calani changed the status of T1900: changelog continue button from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
calani moved T2032: Add backup compression from Backlog / Unclassed to Active on the Launcher Development board.
calani moved T2017: Make backup sections optional from Backlog / Unclassed to Active on the Launcher Development board.
Oct 26 2016
Oct 26 2016
lancake moved T2018: Damage beams do incorrect SHP damage for block destruction. from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake shifted T2018: Damage beams do incorrect SHP damage for block destruction. from the S1 Public space to the S3 Starmade space.
Unfortunately I can't reproduce.
Contact support here http://help.star-made.org/support/tickets/new
They'll help you out, refer to this task.
Contact support here http://help.star-made.org/support/tickets/new
They'll help you out, refer to this task.
Contact support here http://help.star-made.org/support/tickets/new
They'll help you out, refer to this task.
Oct 25 2016
Oct 25 2016
For what its worth, right after an upgrade some users on my server had this same problem. Rebooting the server made it start working again.
Trueffelrakete added a comment to T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Joystick no longer working for me. Am confused where to report. Made Ticket here:
http://help.star-made.org/support/tickets/3556
Oct 24 2016
Oct 24 2016
Docking works just fine.
either your game install is broken or you are doing something wrong ... i guess you made an error somehow.
Docking works like this
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.
I've seen this too Valck. We just gave up on seeing this get attention anytime soon, and wrote a ~15 line "supervising" bash script that monitors logfiles for the flood of collsions and tp's colliding asteroids into other areas of the same sector. With this, I've had nearly 100 large asteroids clustered in just one sector, and it no longer risks crashing a server.
A bit more data:
Oct 23 2016
Oct 23 2016
SmilingDemon moved T2026: Rail Pickup points not visible on station from Unclassed to Issue affecting current release on the Starmade board.
-validated-
-confirmed-
Shadow2lead added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Experimented a bit more to try to figure out the problem, the orientation is only not mirrored if I am replacing cubes with a block that has orientation. If I have wedges that are already mirrored then when I replace them with the proper lines of symmetry still in place it works. For some reason the rotation information isn't conveyed when the block being replaced is a cube. (Let me know if I haven't made sense and I'll take some screenshots or make a GIF and it should make more sense.)
Oct 22 2016
Oct 22 2016
Update: ran into the issue again.
This maybe related but feel free to move.
nothing to be done about this. rejecting it
your station is crossing borders
I just spawned in a new station and it worked fine, i dont know whats going on
i think its something in placement areas. i docked one ship fine, but had trouble with another ship on the other side of my station
Unknown Object (User) added a comment to T2000: Millennium bug.
10/10 best bug report shitpost
Oct 21 2016
Oct 21 2016
-rejected-
probably the updated game did move or change something in regards to saving those names
WOW I FEEL DUMB!! Sorry to waste your time.
no answer
asume problem to be solved
SmilingDemon moved T2023: World Name Error from New / Unconfirmed to Feedback on the Issue Navigation board.
not a bug , but a user error i guess
Benevolent27 renamed T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded. from ZipException and then to ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded..
Oct 20 2016
Oct 20 2016
Dumbgenius renamed T2022: Thrusters appear active on docked ships from Thrusters appear active on docked to Thrusters appear active on docked ships.
Shadow2lead added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Yes, I've now tried turning it off, but the same problem happens.
AndyP moved T2020: Replacing blocks does not mirror the orientation on symmetry planes from New / Unconfirmed to Feedback on the Issue Navigation board.
Do you have "Mirror Cubes" checked in the advanced build mode settings?
AndyP shifted T2020: Replacing blocks does not mirror the orientation on symmetry planes from the S1 Public space to the S3 Starmade space.
Oct 19 2016
Oct 19 2016
Shadow2lead edited SMC-Report on T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Oct 18 2016
Oct 18 2016
I really Hope this is going to be Fixed soon... Got the same damn Bug . Tested it with 2 K Ships and higher Mass ones. Didn't worked as expected
:(
Shadow2lead renamed T2020: Replacing blocks does not mirror the orientation on symmetry planes from Replace + Symmetry Does Not Work to Replace + Symmetry Does Not Mirror Orientation.
Azereiah updated the task description for T2018: Damage beams do incorrect SHP damage for block destruction..
Oct 17 2016
Oct 17 2016
Oct 16 2016
Oct 16 2016
Can you try to load the old universe again and give us the logstarmade.0.log right after getting the message?
Hi SmilingDemon
you are right. I created a new local universe and had no problems with loading it.
I copied all templates and blueprints from the old into the new universe and can use most of my work again.
But the work of the last week (since last /save of my acttual projekt) is lost.
I have a little bit of a bad feeling, cause i dont know, what caused this loss.
SmilingDemon moved T2014: Runtime Exception on initializing the universe from New / Unconfirmed to Feedback on the Issue Navigation board.
more a support problem than a bug
SmilingDemon edited Serverconfig (server.cfg) on T2014: Runtime Exception on initializing the universe.