First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.
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May 1 2018
Mar 12 2018
Jul 21 2017
Jul 20 2017
Jul 18 2017
implemented and tested, slightly different behavior though as keeping the right click/remove button free in this selection mode is quite useful.
Jun 16 2017
Jun 7 2017
May 21 2017
Apr 28 2017
Apr 20 2017
(3.) is fixed
In T2118#98526, @33Cav wrote:2 could be a result of the core counting as 2m cube. In your example did you add 19 or 20 blocks to reach dimension of 21?
2 could be a result of the core counting as 2m cube. In your example did you add 19 or 20 blocks to reach dimension of 21?
Apr 19 2017
-QA Testing-
Apr 14 2017
Can go one over allowed dimension. Once that happens only remove will work on that structure.
-QA Testing-
Apr 11 2017
-QA Testing-
Apr 8 2017
Yes, so much yes.
Apr 5 2017
Wrong interpretation of argument. should be fine in v 0.199.495
Apr 4 2017
Mar 29 2017
Mar 27 2017
-QA Testing-
Mar 24 2017
Mar 22 2017
-QA Testing-
Mar 21 2017
-QA Testing-
Just to be clear, the current block count limit does not prevent you from making something larger than specified. It does exactly what it says it does which is disable systems on a ship not conforming to the set limit.
it will only set the player name if the name is compatible and there wasnt previously a name set. Uplink is now automatically set from launcher
Mar 20 2017
Mar 16 2017
Mar 15 2017
Mar 13 2017
Fixed for the most part. Possibly still happening when logging out while sitting. However, collision avoidance is now functional and the player can also hit the up key