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Jan 22 2019
Aug 9 2018
Jul 11 2018
Jul 8 2018
-QA Testing-
Jul 7 2018
Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.
Jul 6 2018
Could you upload the blueprint of the ship you used? I can't reproduce it with my own ships, visited a random pirate station and fought a few NPC ships as well.
Maybe I got lucky or it's something specific to the ship.
Jul 5 2018
Tested it agan on .104
Had the same issue. Cannons and/or beams just ignore the shields.
I jumped to a pirate station and just let it fire on me (42M shields at 100%).
The just damage the hull.
Maybe this is related to the fact, that pirates or other NPC ships are based on the old power system.
Jul 4 2018
Jul 3 2018
Jun 29 2018
Good find, stealh strength 3 was using the recon strength 3 values.
Jun 28 2018
Jun 6 2018
Mar 20 2018
Feb 3 2018
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Jan 18 2018
Jan 17 2018
Jan 13 2018
Jan 8 2018
Jan 7 2018
-QA Testing-
Jan 6 2018
to also check this:
https://phab.starma.de/T1737
https://phab.starma.de/T836
Jan 5 2018
Jan 4 2018
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Works like a charm except ... the 1 to 1 part isnt doing the trick
it should now be possible to connect multiple chambers to a main reactor using the same conduit. Anything further from that will still have to 1 to 1
Jan 3 2018
Jan 2 2018
Dec 29 2017
-QA Testing-
Dec 12 2017
Dec 11 2017
-confirmed-
Dec 9 2017
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