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Jul 24 2016

SmilingDemon changed the status of T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from Open to In Queue (Launcher).
Jul 24 2016, 7:30 PM · Starmade
SmilingDemon triaged T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings as Normal priority.
Jul 24 2016, 7:29 PM · Starmade
SmilingDemon claimed T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings.
Jul 24 2016, 7:29 PM · Starmade
SmilingDemon changed the status of T1732: Launcher doesn't detect failed game updates from Open to In Queue (Launcher).
Jul 24 2016, 7:28 PM · Launcher Development, Starmade
SmilingDemon moved T1732: Launcher doesn't detect failed game updates from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 24 2016, 7:27 PM · Launcher Development, Starmade
SmilingDemon reassigned T1732: Launcher doesn't detect failed game updates from SmilingDemon to calani.
Jul 24 2016, 7:27 PM · Launcher Development, Starmade
SmilingDemon triaged T1732: Launcher doesn't detect failed game updates as Normal priority.
Jul 24 2016, 7:26 PM · Launcher Development, Starmade
SmilingDemon claimed T1732: Launcher doesn't detect failed game updates.
Jul 24 2016, 7:25 PM · Launcher Development, Starmade

Jul 23 2016

SmilingDemon closed T1574: Girder block is obtainable but not in shops or Creative Mode inventory as Closed.
Jul 23 2016, 9:37 PM · Blockconfig, Starmade
SmilingDemon changed the status of T1574: Girder block is obtainable but not in shops or Creative Mode inventory from In Queue (Game) to Resolved.

fixed along the way

Jul 23 2016, 9:32 PM · Blockconfig, Starmade
SmilingDemon merged T1726: Girder Block ignores Symmetry into T1679: Girder and shipyard block rotations.
Jul 23 2016, 8:12 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon merged task T1726: Girder Block ignores Symmetry into T1679: Girder and shipyard block rotations.
Jul 23 2016, 8:12 PM · Starmade
SmilingDemon added a comment to T1726: Girder Block ignores Symmetry.

because there is no orientation to place a mirrored block it cant be mirrored.

Jul 23 2016, 8:12 PM · Starmade
SmilingDemon triaged T1726: Girder Block ignores Symmetry as Normal priority.
Jul 23 2016, 8:10 PM · Starmade
SmilingDemon claimed T1726: Girder Block ignores Symmetry.
Jul 23 2016, 8:08 PM · Starmade

Jul 22 2016

SmilingDemon closed T1721: Docked entites entering "Ghost State" upon removal of the mother entity as Rejected.

yes .. that is sort of expected ... you did remove the dock without undocking ...
this causes problems.
However .. the entities will be good again after relogging

Jul 22 2016, 9:42 PM · Models, Starmade
SmilingDemon triaged T1721: Docked entites entering "Ghost State" upon removal of the mother entity as Trivial priority.
Jul 22 2016, 9:38 PM · Models, Starmade
SmilingDemon claimed T1721: Docked entites entering "Ghost State" upon removal of the mother entity.
Jul 22 2016, 9:36 PM · Models, Starmade
SmilingDemon merged task T1720: AI Fleets will not "Mine This Sector" on occaison into T1564: Mining drones stop working after one mined asteroid.
Jul 22 2016, 6:32 PM · Fleets, Starmade
SmilingDemon merged T1720: AI Fleets will not "Mine This Sector" on occaison into T1564: Mining drones stop working after one mined asteroid.
Jul 22 2016, 6:32 PM · AI, Starmade
SmilingDemon triaged T1720: AI Fleets will not "Mine This Sector" on occaison as High priority.
Jul 22 2016, 6:32 PM · Fleets, Starmade
SmilingDemon claimed T1720: AI Fleets will not "Mine This Sector" on occaison.
Jul 22 2016, 6:31 PM · Fleets, Starmade
SmilingDemon changed the status of T1678: Uplink does not save from Open to In Queue (Game).

-validated-
-confirmed-

Jul 22 2016, 10:09 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon edited Steps to reproduce on T1678: Uplink does not save.
Jul 22 2016, 10:08 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1713: new tutorial videos play audio, but not the video from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 22 2016, 9:26 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T1713: new tutorial videos play audio, but not the video.

Please do add a Logfile from starting the game with those black vids playing.
Please add you settings.cfg.
And what OS version are you using ?

Jul 22 2016, 9:26 AM · GUI/HUD, Starmade
SmilingDemon triaged T1713: new tutorial videos play audio, but not the video as High priority.
Jul 22 2016, 9:25 AM · GUI/HUD, Starmade
SmilingDemon claimed T1713: new tutorial videos play audio, but not the video.
Jul 22 2016, 8:30 AM · GUI/HUD, Starmade
SmilingDemon moved T1717: Counter for downloaded files does not reset. from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 22 2016, 8:09 AM · Launcher Development, Starmade
SmilingDemon changed the status of T1717: Counter for downloaded files does not reset. from Open to In Queue (Launcher).

looks a bit weird ... but thats the only effect of it ;)

Jul 22 2016, 8:09 AM · Launcher Development, Starmade
SmilingDemon triaged T1717: Counter for downloaded files does not reset. as Normal priority.
Jul 22 2016, 8:05 AM · Launcher Development, Starmade
SmilingDemon claimed T1717: Counter for downloaded files does not reset..
Jul 22 2016, 8:04 AM · Launcher Development, Starmade

Jul 21 2016

SmilingDemon moved T1715: Username is erased after hitting enter on username in online play from Unclassed to Issue affecting current release on the Starmade board.
Jul 21 2016, 12:06 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1715: Username is erased after hitting enter on username in online play.

this wasnt reported ? ... could have sworn it was :/

Jul 21 2016, 12:06 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T1715: Username is erased after hitting enter on username in online play from Open to In Queue (Game).
Jul 21 2016, 12:05 PM · GUI/HUD, Starmade
SmilingDemon claimed T1715: Username is erased after hitting enter on username in online play.
Jul 21 2016, 12:00 PM · GUI/HUD, Starmade

Jul 18 2016

SmilingDemon added a comment to T118: copy/paste doesn't copy display module data.

Completely broken again ?

Jul 18 2016, 7:18 AM · Game Development (Alpha), Engine (Building), Starmade
SmilingDemon merged task T1701: Display Module Information not retained into T118: copy/paste doesn't copy display module data.
Jul 18 2016, 7:17 AM · Blockconfig, Starmade
SmilingDemon merged T1701: Display Module Information not retained into T118: copy/paste doesn't copy display module data.
Jul 18 2016, 7:17 AM · Game Development (Alpha), Engine (Building), Starmade
SmilingDemon triaged T1701: Display Module Information not retained as Normal priority.
Jul 18 2016, 7:17 AM · Blockconfig, Starmade
SmilingDemon claimed T1701: Display Module Information not retained.
Jul 18 2016, 7:16 AM · Blockconfig, Starmade

Jul 17 2016

SmilingDemon changed the status of T1689: Settings reset when starting a dedicated server from Open to In Queue (Game).
Jul 17 2016, 9:49 PM · Engine, Starmade
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

@Sethroph .. your logfile is from a server start. so i do assume its the same effect as Croquelune described, where the dedicated server start wipes the settings.cfg back to default. i too cant remember that that was ever the case.

Jul 17 2016, 9:45 PM · Engine, Starmade

Jul 16 2016

SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

please just delete that log insert and drag and drop the whole file into the posting ... do not copy paste the content

Jul 16 2016, 7:48 PM · Engine, Starmade
SmilingDemon closed T1620: Memory bug as Rejected.

Support problem .. or fixed in on eof the hotfixes

Jul 16 2016, 6:23 PM · Universe, Starmade
SmilingDemon closed T1214: Fullscreen Crash mac osx 10.11.2 as Rejected.

no reply

Jul 16 2016, 6:21 PM · Starmade
SmilingDemon closed T1581: Legacy Launcher Doesn't Work as Rejected.

assume new launcher fixes that

Jul 16 2016, 6:17 PM · Starmade
SmilingDemon moved T1689: Settings reset when starting a dedicated server from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

not a general issue

Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon triaged T1689: Settings reset when starting a dedicated server as Normal priority.
Jul 16 2016, 6:13 PM · Engine, Starmade
SmilingDemon claimed T1689: Settings reset when starting a dedicated server.
Jul 16 2016, 6:13 PM · Engine, Starmade
SmilingDemon created T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list.
Jul 16 2016, 4:29 PM · Tools, Starmade
SmilingDemon merged T1688: Rail Docker changing orientations when receiving a logic signal into T979: logic signal rotates rail docker and pickup point.
Jul 16 2016, 7:27 AM · CBS: Rails, Starmade
SmilingDemon merged task T1688: Rail Docker changing orientations when receiving a logic signal into T979: logic signal rotates rail docker and pickup point.
Jul 16 2016, 7:27 AM · CBS: Rails, Starmade
SmilingDemon triaged T1688: Rail Docker changing orientations when receiving a logic signal as Normal priority.
Jul 16 2016, 7:26 AM · CBS: Rails, Starmade
SmilingDemon claimed T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 7:25 AM · CBS: Rails, Starmade

Jul 14 2016

SmilingDemon added a comment to T1074: Jump Inhibitors stacking "active" overlay.

-Confirmed-

Jul 14 2016, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Steps to reproduce on T1074: Jump Inhibitors stacking "active" overlay.
Jul 14 2016, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T1074: Jump Inhibitors stacking "active" overlay from Open to In Queue (Game).
Jul 14 2016, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1157: Typos in File name and config files.
Jul 14 2016, 6:33 PM · Typos, Starmade
SmilingDemon moved T1678: Uplink does not save from Unclassed to Issue affecting current release on the Starmade board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1678: Uplink does not save from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T1678: Uplink does not save.

are you talking about the Login at the start of the Launcher or
about the Uplink to the Registry for validation to game servers ?

Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T1678: Uplink does not save as Normal priority.
Jul 14 2016, 5:53 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T1678: Uplink does not save.
Jul 14 2016, 5:52 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1679: Girder and shipyard block rotations from Unclassed to Issue affecting current release on the Starmade board.
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon changed the status of T1679: Girder and shipyard block rotations from Open to In Queue (Game).
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon edited Tester information (Internal use only) on T1679: Girder and shipyard block rotations.
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon added a comment to T1679: Girder and shipyard block rotations.

Girders have been in a build before yes.

Jul 14 2016, 5:14 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon raised the priority of T1157: Typos in File name and config files from Trivial to Low.
Jul 14 2016, 2:59 PM · Typos, Starmade
SmilingDemon added a comment to T1157: Typos in File name and config files.

thanks for the list .. will add them to the info above

Jul 14 2016, 2:58 PM · Typos, Starmade
SmilingDemon triaged T1679: Girder and shipyard block rotations as Normal priority.
Jul 14 2016, 6:33 AM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon claimed T1679: Girder and shipyard block rotations.
Jul 14 2016, 6:32 AM · Game Development (Beta), Blockconfig, Starmade

Jul 13 2016

SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

Logs of crashes from T1676

Jul 13 2016, 8:06 PM · Engine, Starmade
SmilingDemon merged T1676: Mac: Error 22 on spawn (Single & Multiplayer) into T1551: Video Crash for Mac Not Fixed.
Jul 13 2016, 8:05 PM · Engine, Starmade
SmilingDemon merged task T1676: Mac: Error 22 on spawn (Single & Multiplayer) into T1551: Video Crash for Mac Not Fixed.
Jul 13 2016, 8:05 PM · Starmade
SmilingDemon triaged T1676: Mac: Error 22 on spawn (Single & Multiplayer) as High priority.
Jul 13 2016, 8:05 PM · Starmade
SmilingDemon claimed T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 8:04 PM · Starmade
SmilingDemon added a comment to T1675: Flooding client-side logs.

did happen on the testserver .. and that one always had default sector sizes .. right ?

Jul 13 2016, 8:02 PM · Engine, Starmade
SmilingDemon closed T1677: Unable to give Blueprint to new players as Rejected.
Jul 13 2016, 7:41 PM · Starmade
SmilingDemon claimed T1677: Unable to give Blueprint to new players.
Jul 13 2016, 7:39 PM · Starmade

Jul 12 2016

SmilingDemon updated the task description for T1666: Resized UI Windows have glitched Buttons/Text.
Jul 12 2016, 5:15 PM · Game Development (Beta), GUI/HUD, Starmade

Jul 10 2016

SmilingDemon added a comment to T1667: Links in the support page (and possibly elsewhere) open within the launcher window..

weird indeed ,,, but for me ONLY the link to the bug tracker seems to do that from the FAQ list

Jul 10 2016, 6:35 PM · Starmade
SmilingDemon changed the status of T1505: Show leaderboard key = null pointer from Resolved to In Queue (Game).

-QA Testing-

Jul 10 2016, 12:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon created T1666: Resized UI Windows have glitched Buttons/Text.
Jul 10 2016, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1661: delivery cost details has 1 row too much.
Jul 10 2016, 11:16 AM · Engine, Starmade
SmilingDemon closed T1661: delivery cost details has 1 row too much as Closed.

-QA Testing-

Jul 10 2016, 11:16 AM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.198.416 to 0.198.454 (DEV) on T1663: EOFException when placing shop order.
Jul 10 2016, 11:10 AM · Engine, Starmade
SmilingDemon closed T1663: EOFException when placing shop order as Closed.

-QA Testing-

Jul 10 2016, 11:10 AM · Engine, Starmade
SmilingDemon moved T1661: delivery cost details has 1 row too much from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade
SmilingDemon moved T1662: Can't add multiple shops to network in the same system from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade
SmilingDemon moved T1663: EOFException when placing shop order from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 10 2016, 10:35 AM · Engine, Starmade

Jul 9 2016

SmilingDemon moved T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon moved T1629: console and pipe act like rails from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · CBS: Rails, Starmade
SmilingDemon moved T1631: /ban_ip not accepting wildcards from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:42 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon moved T1664: Loading sector causes mass timeouts with colliding asteroids from Unclassed to Issue affecting current release on the Starmade board.
Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
SmilingDemon changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from Open to In Queue (Game).
Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

-validated-
-confirmed-
same thing when i do reimport it.
maybe for some reason its not possible to export that stuff ?

Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

did you force save and then made an export ?
or waited until the lag spike was gone ?

Jul 9 2016, 2:26 PM · Quality Assurance, Physics, Starmade
SmilingDemon edited Tester information (Internal use only) on T1664: Loading sector causes mass timeouts with colliding asteroids.
Jul 9 2016, 2:23 PM · Quality Assurance, Physics, Starmade