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Nov 5 2015
-Validated-
Nov 4 2015
looksto me as it has enough info now to make it an AMD specific problem and get it in Queued
Nov 1 2015
luc´s info files about it
couldnt find anything usefull so far in the logs
this one contains a map opening
older NV with OpenGL 3.3 again
selected system turns white
Oct 31 2015
zackey_tnt: add your settings then and put it up for grabs again. otherwise no one else might touch it.
Oct 29 2015
-Validated-
OK
though two or more player connected to a Multiplayer server do see each other in different places at the same time.
that is a syncing problem then.
- being only 50 ms it isnt connection related then
- maybe position update client <-> server have to have a higher priority some how than ?
- there is a need for a proper way to cause this (maybe with a defined way to stress the server while running around and pressing buttons while someone watches or something like that)
i have to reject this for now. there isnt any solid information to work with here. feel free to report again if it occures again and you can obtain a logfile for it.
Oct 27 2015
-Rejected-
OK .. then i do reject this for now
Oct 26 2015
-Confirmed-
Launcher crashes and launcher data gets corrupted (wild guess here) it seems if you do the following :
-Validated-
You have to choose "Guest" then .. because you cant login with credentials as long as you are offline.
And that works fine for me.
Game starts again now for me.
there are 3 task open while the game is started alongside the Java.exe .. is that intended ?
they are gone after ending SM
Oct 24 2015
i can confirm this for my setup.
but because i do too have a R9 280X in use i cant verify if this is an AMD only problem
Oct 23 2015
they do not align to the ship then ... which is a duplicate of T328 in that case
Oct 22 2015
Oct 21 2015
Doubtful that this is a bug
-validated-
could you please add the blueprint of this object for me to take a look.
Oct 16 2015
confirmed while validated
checked lower case alphabet and only jj seems to produce this
-validated-
Oct 14 2015
Ok .. missunderstanding in wording then.
I was in fact talking about power storage in excess of the 50K provided by the core due to additionally placed power storage blocks.
Sorry for wording that wrong.
GRHayes ... again take a look at T539 ... i am well aware of this core without power gen having 0e/s and placing and removing a power gen changing that to 1e/s as long as the entity is loaded. that effect is already fixed in Dev Build.
Oct 13 2015
happens as being described
-Validated-
-Validated-
Oct 12 2015
Similar problems are around where menus show inconsistent data ( like T669)
Keeping this open and maybe test all the defensive effects for shown info.
-Duplicate-
Oct 11 2015
A log from one of those events by Jananton
Oct 9 2015
-Validated-
i doubt it happens that way. the pre patch release test on this was good. but better save than sorry ;)
OK i did check. we have been talking about different things here. Your turrets do not have power storage on there own as far as i can see.
Power capacitors on docks not being charged is intended.
Oct 8 2015
Please take a look at T539 for the 1e/s fix for cores without enregy production on its own.
Oct 7 2015
Oct 6 2015
-Validated-
weird. no idea how to test that.
last time someone showed up next to my base on the test server tagged as enemy that was a very short visit :/
To reproduce
-Validated-
Ok .. slight confusion on my end ;)
Where did this happen?
are you able to make sure the area isnt set to protected or peace ?