This may be more some type of support ticket, but to make sure:
Can you check any predefined settings in the nvidia control center? (Like forced AA or alike.)
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Sep 17 2015
This issue was already addressed in last release and should not occur any more.
It was due to names becoming too long on long dock-chains and a long initial ship name.
Can you still reproduce this, or was this some older log entry you just discovered?
-Validated-
-Validated-
-Confirmed-
-Validated-
I still have no idea how to reproduce this or what factor could influence this.
Sep 16 2015
Well, the second screen is correct it transparent, not white,
at least in full size.
Sep 15 2015
Okay, I have windows 8.1 64bit, same java version and nothing like this.
Does it happen in full-screen and windowed mode?
It was a support ticket not my station, any shipyard should have this when the power goes out.
Is there a sector border near the station?
Altered visibility to allow feedback
After testing this a while, it looks like "trade guild" is spawning in simulation groups,
but response fleets do spawn at all.
(New and old spawn system tested)
All weapons trigger the "Fleet Dispatched" on shops
Sep 14 2015
Response teams do not have the MOB in name anymore.
Summary of problems:
- T671 Some weapons do not cause the spawning of response fleets
- T672 response fleets can spawn off by two sectors and thus never arrive at all (especially with high sector sizes, it is not helping to spawn them 200km away. =)
- T673 not all MOBs have the MOB-tag in name, thus /despawn_all cant catch them anymore and free up the groups
Import from T657
Sep 13 2015
-Validated-
do you have a way to reproduce it?
-Rejected-
The last time I looked into this in all details was with the old-docking:
We got a bug with ships being cut-off at some point, and had some ideas how to reproduce, but also a few attempts to fix it.