Closing task, issue will not happen anymore.
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Nov 4 2017
Nov 2 2017
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
Nov 1 2017
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
-QA Testing-
Oct 31 2017
It's a GUI only issue, it shows you 1.0 as that is 100% in decimal form.
That one is fixed now though.
Correct, the focus fire of weapons (and support tools) is not properly centered. Merging this one into another task.
Shields don't have proper power consumption values yet (and had none in 0.200.122). The consumption increase you're seeing is from increasing your mass. Some systems such as scanners and jump drive, still have their power consumption scale with mass.
-QA Testing-
Oct 30 2017
The actual cursor seems to be offset by 16 blocks in all directions, so half a chunk. The depth one is just harder to see unless you do a precision check. Gif:
Followed your reproduce steps but it seems I'm not getting the issue. Perhaps I'm lucky, or it's already fixed along the way.
Do you have logs of the server when this issue happened? If not, can you try to reproduce it again and get those logs? You need to do it in SP or the logs will be from your client if you do it on a MP server. You'll need a server owner or someone with access to the logs to get them for you then.
-validated-
Did you update from a previous dev build? The Structure HP was set to 0 in those and that was put back to normal values in 0.200.137
Unfortunately this makes anything still using the old SHP system immediately go overheating :/
Docks or turrets, will only inherit the new power if they have any of the new power blocks on themselves. Otherwise they keep using the old power system.
-validated- & -confirmed-
Oct 26 2017
Just like shipyards, it's not using the new power system.
This task holds a bit of everything, 2) is handled in T2640 and 3) is one of the old issues I believe, will need to check that out once again to be sure. 1) is mentioned in another task, about factories still using the old power system permanently.
I'll merge the tasks together.
The Structure stat shows the Reactor HP (of the current active reactor and its chambers) when you're using the new system, and it shows the old Structure HP if you're using the old system.
2 issues here:
- A few blocks: Power, Stabilizer and Conduits do not have any Reactor HP
- All of the old Structure HP values were set to 0, something that should not be done if you want to allow people to switch from new to old reactors.
Should be fixed now, will merge this task with another as it's quite well documented.
Already fixed, just some config mistake.
Oct 24 2017
For the +200 armor issue, it's because you're using 2-way symmetry still. "Unset XY" and you can also see the blue symmetry plane in the background. You placed down 2 blocks instead of 1 so you get 100 HP x 2 = 200 HP extra armor.