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Jan 12 2017

SmilingDemon added a comment to T2160: Launcher crashes without opening launcher window.

please start the launcher from a comand line with the added option --verbose to it. (or create a link and pass that option there)

Jan 12 2017, 3:55 PM · Starmade
SmilingDemon triaged T2160: Launcher crashes without opening launcher window as High priority.
Jan 12 2017, 3:53 PM · Starmade
SmilingDemon claimed T2160: Launcher crashes without opening launcher window.
Jan 12 2017, 3:52 PM · Starmade

Jan 10 2017

SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

at first that worked fine for me
zoomed out and fired both without a problem

Jan 10 2017, 8:51 PM · CBS: Weapons, Starmade
SmilingDemon closed T2155: Fails to launch on Arch Linux 64bit as Rejected.

OK .. great.
i will point support to your answer.

Jan 10 2017, 5:51 PM · Engine, Starmade

Jan 9 2017

SmilingDemon closed T2158: Sector Exports fail to carry over designs from blueprints as Rejected.

-rejected-
that is expected ... the meta item is a catalog link on the server it gets created on.
it cant work on another server

Jan 9 2017, 7:02 PM · Starmade
SmilingDemon triaged T2158: Sector Exports fail to carry over designs from blueprints as Normal priority.
Jan 9 2017, 7:01 PM · Starmade
SmilingDemon claimed T2158: Sector Exports fail to carry over designs from blueprints.
Jan 9 2017, 7:00 PM · Starmade
SmilingDemon moved T2155: Fails to launch on Arch Linux 64bit from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 9 2017, 7:00 PM · Engine, Starmade
SmilingDemon added a comment to T2155: Fails to launch on Arch Linux 64bit.

not a Launcher bug ... the launcher did already start the game if a logstarmade.x.log file gets created
did you try using the java embedded with the launcher to start the game ?
try to force redownload the game in case a file was corrupted

Jan 9 2017, 7:00 PM · Engine, Starmade
SmilingDemon triaged T2155: Fails to launch on Arch Linux 64bit as Normal priority.
Jan 9 2017, 6:52 PM · Engine, Starmade
SmilingDemon claimed T2155: Fails to launch on Arch Linux 64bit.
Jan 9 2017, 6:50 PM · Engine, Starmade
SmilingDemon merged T2156: Disappearing Dockings for Fleet Controlled Ship into T2094: Fleets losing docked entities .
Jan 9 2017, 12:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Restricted Application removed a project from T2156: Disappearing Dockings for Fleet Controlled Ship: Issue Navigation.
Jan 9 2017, 12:02 PM · Fleets, Starmade
SmilingDemon triaged T2156: Disappearing Dockings for Fleet Controlled Ship as Urgent priority.
Jan 9 2017, 12:01 PM · Fleets, Starmade
SmilingDemon claimed T2156: Disappearing Dockings for Fleet Controlled Ship.
Jan 9 2017, 12:00 PM · Fleets, Starmade

Jan 8 2017

SmilingDemon closed T1787: Thruster Modules delayed as Rejected.

tried again in 0.199.358 (DEV)
still couldnt see a problem (aside from FPS rate drops past a point of big numbers of placed blocks)

Jan 8 2017, 8:00 PM · Engine, Starmade
SmilingDemon closed T724: nvidia 7000 cards not working. as Rejected.

well .. i doubt that this will get adressed anymore because the 7000 series is very far below the targeted minimum requirements (NV - GTX260) now
and it had already problems to run the game the last time i used a 7950 in starmade
rejecting this therefore

Jan 8 2017, 7:57 PM · Starmade
SmilingDemon closed T2088: Shipyard Not Unloading Design as Rejected.

no answer
no way to reproduce
no further information

Jan 8 2017, 3:10 PM · Engine, Starmade

Jan 7 2017

SmilingDemon closed T207: context menu doesn't disappear when using keys to close menu as Closed.

-QA Testing-
seems to be fixed somewhere along the way.
cant reproduce anylonger

Jan 7 2017, 10:37 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T207: context menu doesn't disappear when using keys to close menu from In Queue (Game) to Resolved.
Jan 7 2017, 10:36 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Open to In Queue (Game).
Jan 7 2017, 6:18 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.199.351 to 0.199.358 (DEV) on T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..
Jan 7 2017, 6:18 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

OK .. stupid me. Its Admin dependend. it rescales for Admins but not for usual players (therefore it works in SP because you are Admin by default)

Jan 7 2017, 6:14 PM · GUI/HUD, Starmade
SmilingDemon closed T2153: Bloom renders stars as blury transparent dots as Rejected.

-Rejected-
yeah ... i know about the AMD Driver problems ... but to be fair the same problems would be around for NV if they only had a 19% market share ^^
because the developer is using an NV card so he isnt seeing any weird glitches between drivers of NV and AMD.

Jan 7 2017, 5:12 PM · Engine, Starmade
SmilingDemon added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

OK tried that on the testserver and it is fine ... checked on Brierie and i do see the same effect as you do.
i do assume they messed around with something that causes that ...
doesnt seem to be a problem on your install then

Jan 7 2017, 8:04 AM · GUI/HUD, Starmade

Jan 6 2017

SmilingDemon changed Last tested (version) from 0.19439 (Dev) to 0.199.358 (DEV) on T140: Rail docking on asteroids not working properly.
Jan 6 2017, 9:03 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon closed T138: Astronaut flying/walking movement speed can be increased by holding down multiple movement buttons at the same time as Closed.

-QA Testing-

Jan 6 2017, 7:42 PM · Engine, Starmade

Jan 5 2017

SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

works fine for me ... could you please build a sample for me that shows the effect .. and add the blueprint of it here ?

Jan 5 2017, 9:13 PM · CBS: Weapons, Starmade
SmilingDemon closed T262: Bloomed coloured suns look really weird as Closed.

-QA Testing-

Jan 5 2017, 8:42 PM · Engine, Starmade
SmilingDemon changed the status of T262: Bloomed coloured suns look really weird from In Queue (Game) to Resolved.
Jan 5 2017, 8:40 PM · Engine, Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

maybe the same file than in T2119 ??

Jan 5 2017, 7:48 PM · Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

still cant reproduce
using an RX 470 and slightly older drivers

Jan 5 2017, 7:38 PM · Starmade
SmilingDemon moved T2153: Bloom renders stars as blury transparent dots from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 5 2017, 7:35 PM · Engine, Starmade
SmilingDemon added a comment to T2153: Bloom renders stars as blury transparent dots.

cant reproduce

Jan 5 2017, 7:35 PM · Engine, Starmade
SmilingDemon triaged T2153: Bloom renders stars as blury transparent dots as Low priority.
Jan 5 2017, 7:33 PM · Engine, Starmade
SmilingDemon claimed T2153: Bloom renders stars as blury transparent dots.
Jan 5 2017, 7:25 PM · Engine, Starmade

Jan 4 2017

SmilingDemon moved T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 10:12 PM · Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

i cant reproduce that
please try again and crash the game. then please drag and drop the resulting logstarmade.0.log from the games log folder into an answer here.

Jan 4 2017, 10:11 PM · Starmade
SmilingDemon triaged T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected as Normal priority.
Jan 4 2017, 10:09 PM · Starmade
SmilingDemon claimed T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.
Jan 4 2017, 10:08 PM · Starmade
SmilingDemon lowered the priority of T2147: Ship AI does not target Missiles from Normal to Low.
Jan 4 2017, 10:05 PM · Game Development (Beta), AI, Starmade
SmilingDemon edited Tester information (Internal use only) on T2147: Ship AI does not target Missiles.
Jan 4 2017, 10:04 PM · Game Development (Beta), AI, Starmade
SmilingDemon moved T2121: ship core falls into planet from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon moved T2140: Display Module 50fps to 8fps from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon moved T2147: Ship AI does not target Missiles from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Game Development (Beta), AI, Starmade
SmilingDemon closed T2104: Entering any core freezes the game as Rejected.

no answer ... and not heard about it anywhere

Jan 4 2017, 9:26 PM · Engine, Starmade
SmilingDemon closed T2034: Missing planet parts as Rejected.

-rejected-
no answer

Jan 4 2017, 9:25 PM · Starmade
SmilingDemon closed T2102: Fleet: IDLE stops asteroids in sector as Rejected.

Ok closing this then for now

Jan 4 2017, 9:24 PM · Fleets, Starmade
SmilingDemon changed the status of T2147: Ship AI does not target Missiles from Open to In Queue (Game).
Jan 4 2017, 9:06 PM · Game Development (Beta), AI, Starmade
SmilingDemon added a comment to T2147: Ship AI does not target Missiles.

this is either a missing AI feature for ships ... or a intended behaviour and it shouldnt be possible to set a ship to intercept missiles.

Jan 4 2017, 8:52 PM · Game Development (Beta), AI, Starmade
SmilingDemon changed Last tested (version) from 0.199.357 to 0.199.358 (DEV) on T2147: Ship AI does not target Missiles.
Jan 4 2017, 8:39 PM · Game Development (Beta), AI, Starmade
SmilingDemon triaged T2147: Ship AI does not target Missiles as Normal priority.
Jan 4 2017, 8:29 PM · Game Development (Beta), AI, Starmade
SmilingDemon claimed T2147: Ship AI does not target Missiles.
Jan 4 2017, 8:27 PM · Game Development (Beta), AI, Starmade
SmilingDemon moved T2148: Left-Facing Missile Computer keep firing to the Right from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 8:25 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

how did you observe that the shot went in the right direction?
there is a bug with view direction from cameras when docked -> T47
could it be that problem or a variation thereof ?

Jan 4 2017, 8:24 PM · CBS: Weapons, Starmade
SmilingDemon triaged T2148: Left-Facing Missile Computer keep firing to the Right as Normal priority.
Jan 4 2017, 8:21 PM · CBS: Weapons, Starmade
SmilingDemon claimed T2148: Left-Facing Missile Computer keep firing to the Right.
Jan 4 2017, 8:19 PM · CBS: Weapons, Starmade
SmilingDemon moved T2149: Too much lag from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 8:19 PM · Universe, Starmade
SmilingDemon added a comment to T2149: Too much lag.

This is not a bug ... more like a support ticket.

Jan 4 2017, 8:53 AM · Universe, Starmade
SmilingDemon triaged T2149: Too much lag as Trivial priority.
Jan 4 2017, 8:49 AM · Universe, Starmade
SmilingDemon claimed T2149: Too much lag.
Jan 4 2017, 8:48 AM · Universe, Starmade

Jan 2 2017

SmilingDemon closed T115: starfield visible in thruster plumes as Closed.

-QA Testing-

Jan 2 2017, 7:06 PM · Engine, Starmade
SmilingDemon changed the status of T115: starfield visible in thruster plumes from In Queue (Game) to Resolved.
Jan 2 2017, 7:06 PM · Engine, Starmade
SmilingDemon closed T201: Beacon flare has a jagged edge. as Closed.

-QA Testing-

Jan 2 2017, 6:48 PM · Engine, Starmade
SmilingDemon changed the status of T201: Beacon flare has a jagged edge. from In Queue (Game) to Resolved.
Jan 2 2017, 6:46 PM · Engine, Starmade
SmilingDemon changed the status of T2140: Display Module 50fps to 8fps from Open to In Queue (Game).
Jan 2 2017, 6:44 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon added a comment to T2140: Display Module 50fps to 8fps.

-Validated-
-confirmed-
Display modules and "filled" display modules even more so do have a huge impact on framerates

Jan 2 2017, 6:41 PM · Quality Assurance, Engine (General), Starmade

Jan 1 2017

SmilingDemon closed T41: Shield/Power Supply Beams do not hit docked ships/turrets as Rejected.

this is now obsolete with inheritance of shield and power from the mothership.

Jan 1 2017, 9:31 PM · CBS: Functional, Starmade
SmilingDemon closed T41: Shield/Power Supply Beams do not hit docked ships/turrets, a subtask of T174: Turrets Hitting Mothership show dmg marker, as Rejected.
Jan 1 2017, 9:31 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T2140: Display Module 50fps to 8fps as Normal priority.
Jan 1 2017, 7:42 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon claimed T2140: Display Module 50fps to 8fps.
Jan 1 2017, 7:41 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon moved T2142: Factory Enhancer from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 1 2017, 6:00 PM · Engine, Starmade
SmilingDemon added a comment to T2142: Factory Enhancer.

i am not able to reproduce.
what server are you playing on ?
in case of singleplayer ... create a new world and try there.
force reinstall the game client and see if it then works.

Jan 1 2017, 6:00 PM · Engine, Starmade
SmilingDemon triaged T2142: Factory Enhancer as Normal priority.
Jan 1 2017, 5:58 PM · Engine, Starmade
SmilingDemon claimed T2142: Factory Enhancer.
Jan 1 2017, 5:57 PM · Engine, Starmade

Dec 28 2016

SmilingDemon added a comment to T2131: launcher sub-window can be stacked.

Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^

Dec 28 2016, 11:12 PM · Starmade
Restricted Application removed a project from T2131: launcher sub-window can be stacked: Issue Navigation.
Dec 28 2016, 11:11 PM · Starmade
SmilingDemon merged T2131: launcher sub-window can be stacked into T1637: Dialogs do not prevent opening other dialogs.
Dec 28 2016, 11:11 PM · Launcher Development, Starmade
SmilingDemon updated subscribers of T2131: launcher sub-window can be stacked.
Dec 28 2016, 10:07 PM · Starmade
Restricted Application removed a project from T2136: [Linux] Sound Doesn't Work: Issue Navigation.
Dec 28 2016, 1:25 PM · Engine, Starmade
SmilingDemon merged T2136: [Linux] Sound Doesn't Work into T369: no sound on linux.
Dec 28 2016, 1:25 PM · Game Development (Alpha), Audio, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

OK thats the same effect as in T369 then ... i will merge it there.

Dec 28 2016, 1:25 PM · Engine, Starmade
SmilingDemon moved T2131: launcher sub-window can be stacked from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 28 2016, 1:09 PM · Starmade
SmilingDemon placed T2131: launcher sub-window can be stacked up for grabs.

all config menu related parts can be ignored (they are being reworked)

Dec 28 2016, 1:08 PM · Starmade
SmilingDemon triaged T2131: launcher sub-window can be stacked as Trivial priority.
Dec 28 2016, 1:07 PM · Starmade
SmilingDemon claimed T2131: launcher sub-window can be stacked.
Dec 28 2016, 1:05 PM · Starmade
SmilingDemon edited Tester information (Internal use only) on T1143: overheating fleet ships can't be salvaged.
Dec 28 2016, 1:04 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon added a comment to T1143: overheating fleet ships can't be salvaged.

from T2130 .. also affects new NPC Fleets

Dec 28 2016, 1:03 PM · Game Development (Beta), Fleets, Starmade
Restricted Application removed a project from T2130: NPC Fleet ships un-salvageable when overheated.: Issue Navigation.
Dec 28 2016, 1:03 PM · Fleets, Starmade
SmilingDemon merged T2130: NPC Fleet ships un-salvageable when overheated. into T1143: overheating fleet ships can't be salvaged.
Dec 28 2016, 1:03 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon triaged T2130: NPC Fleet ships un-salvageable when overheated. as Normal priority.
Dec 28 2016, 1:02 PM · Fleets, Starmade
SmilingDemon claimed T2130: NPC Fleet ships un-salvageable when overheated..
Dec 28 2016, 1:02 PM · Fleets, Starmade
Restricted Application removed a project from T1538: Videoplayback failes on Linux x64: Quality Assurance.
Dec 28 2016, 12:05 PM · Starmade
SmilingDemon merged T1538: Videoplayback failes on Linux x64 into T369: no sound on linux.
Dec 28 2016, 12:05 PM · Game Development (Alpha), Audio, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

fix for it might be mentioned in T369

Dec 28 2016, 11:41 AM · Engine, Starmade
SmilingDemon moved T2136: [Linux] Sound Doesn't Work from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 28 2016, 11:38 AM · Engine, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

make sure the settings for the sound in the settings.cfg look like

Dec 28 2016, 11:37 AM · Engine, Starmade
SmilingDemon triaged T2136: [Linux] Sound Doesn't Work as Normal priority.
Dec 28 2016, 11:33 AM · Engine, Starmade
SmilingDemon claimed T2136: [Linux] Sound Doesn't Work.
Dec 28 2016, 11:32 AM · Engine, Starmade