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May 14 2016

SmilingDemon added a comment to T1410: Shipyards can build too big ships.

-Feedback-
do i get that right

  • you use a U shaped shipyard
  • when building a design in there you can build past the outline of the U
  • the design does get build into a ship by the shipyard when given the build command ?
May 14 2016, 8:28 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T1410: Shipyards can build too big ships from New / Unconfirmed to Feedback on the Issue Navigation board.
May 14 2016, 8:26 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon triaged T1410: Shipyards can build too big ships as High priority.
May 14 2016, 8:26 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon claimed T1410: Shipyards can build too big ships.
May 14 2016, 8:25 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance from New / Unconfirmed to Feedback on the Issue Navigation board.
May 14 2016, 6:48 PM · Engine, Starmade
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

-Feedback-
Please add the following

  • a logfile of one of those crashes (found in starmade/logs, named log.txt.x)
  • a description of the used hardware on server and client (is server and client running on the same system?)
  • a blueprint of what was shoot at and a blueprint of the weapon that did shoot (assuming you already have a sample here)
May 14 2016, 6:48 PM · Engine, Starmade
SmilingDemon triaged T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance as Normal priority.
May 14 2016, 6:45 PM · Engine, Starmade
SmilingDemon claimed T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.
May 14 2016, 6:45 PM · Engine, Starmade
SmilingDemon placed T1417: Cannot Mine Overheating Fleet Ships up for grabs.
May 14 2016, 11:49 AM · Fleets, Starmade
SmilingDemon added a comment to T1417: Cannot Mine Overheating Fleet Ships.

check T1143 for the AI thing

May 14 2016, 11:48 AM · Fleets, Starmade
SmilingDemon moved T1417: Cannot Mine Overheating Fleet Ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 11:34 AM · Fleets, Starmade
SmilingDemon added a comment to T1417: Cannot Mine Overheating Fleet Ships.

-validated-
make sure that overheated fleet ships are still removed from the fleet as a member and its AI offline (maybe that is broken again here)

May 14 2016, 11:34 AM · Fleets, Starmade
SmilingDemon triaged T1417: Cannot Mine Overheating Fleet Ships as Normal priority.
May 14 2016, 11:33 AM · Fleets, Starmade
SmilingDemon claimed T1417: Cannot Mine Overheating Fleet Ships.
May 14 2016, 11:31 AM · Fleets, Starmade
SmilingDemon placed T1421: Shipyard assigns own faction to constructed ships up for grabs.
May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon moved T1421: Shipyard assigns own faction to constructed ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T1421: Shipyard assigns own faction to constructed ships.

-validated-
agree that the permission module should only be required on the shipyard controller

May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon triaged T1421: Shipyard assigns own faction to constructed ships as Normal priority.
May 14 2016, 8:50 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T1421: Shipyard assigns own faction to constructed ships.
May 14 2016, 8:35 AM · CBS: Shipyards, Starmade

May 13 2016

SmilingDemon triaged T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml as High priority.
May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon moved T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Unclassed to Issue affecting current release on the Starmade board.
May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon changed the status of T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Open to In Queue (Game).

-Validated-
-Confirmed-

May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon renamed T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Typo in vanilla config to Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 13 2016, 4:28 PM · Typos, Starmade
SmilingDemon claimed T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 13 2016, 4:13 PM · Typos, Starmade
SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

Ok i dont get it, using this


and i cant see any messages on screen when general is closed that where written by a second client.

May 13 2016, 3:58 PM · GUI/HUD, Starmade

May 12 2016

SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

weird ... i have to retest that than ... because i tried and havnt seen my own messages on the screen ... will see to that tommorrow

May 12 2016, 9:21 PM · GUI/HUD, Starmade
SmilingDemon moved T1416: FEATURE REQUEST: Allow players to leave #general from New / Unconfirmed to Feedback on the Issue Navigation board.
May 12 2016, 8:34 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

two things here

May 12 2016, 8:34 PM · GUI/HUD, Starmade
SmilingDemon shifted T1416: FEATURE REQUEST: Allow players to leave #general from the S1 Public space to the S3 Starmade space.
May 12 2016, 8:19 PM · GUI/HUD, Starmade
SmilingDemon claimed T1416: FEATURE REQUEST: Allow players to leave #general.
May 12 2016, 8:17 PM · GUI/HUD, Starmade
SmilingDemon renamed T235: overridden blueprints show credit price instead of mass and mass wrong from overridden blueprints show credit price instead of mass and mass wrong to overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:20 AM · GUI/HUD, Starmade
SmilingDemon merged T1418: Incorrect mass value on blueprint list into T235: overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:18 AM · GUI/HUD, Starmade
SmilingDemon merged task T1418: Incorrect mass value on blueprint list into T235: overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:18 AM · Starmade
SmilingDemon added a comment to T1418: Incorrect mass value on blueprint list.

known problem
merging in

May 12 2016, 7:18 AM · Starmade
SmilingDemon shifted T1418: Incorrect mass value on blueprint list from the S1 Public space to the S3 Starmade space.
May 12 2016, 7:17 AM · Starmade
SmilingDemon claimed T1418: Incorrect mass value on blueprint list.
May 12 2016, 7:16 AM · Starmade

May 9 2016

SmilingDemon placed T1412: I was kicked from my own faction in single player up for grabs.
May 9 2016, 10:08 PM · Starmade
SmilingDemon shifted T1412: I was kicked from my own faction in single player from the S1 Public space to the S3 Starmade space.
May 9 2016, 10:08 PM · Starmade
SmilingDemon closed T1412: I was kicked from my own faction in single player as Invalid.

as requested

May 9 2016, 10:49 AM · Starmade
SmilingDemon claimed T1412: I was kicked from my own faction in single player.
May 9 2016, 10:49 AM · Starmade

May 7 2016

SmilingDemon placed T1405: Shipyard modules are mirrored incorrectly up for grabs.

-Validated-

May 7 2016, 7:28 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon moved T1405: Shipyard modules are mirrored incorrectly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 7 2016, 7:28 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T1405: Shipyard modules are mirrored incorrectly as Low priority.
May 7 2016, 7:27 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 7:22 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon moved T1402: Camera orientation when placed on bottom of a ship, face down from Unclassed to Issue affecting current release on the Starmade board.
May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon changed the status of T1402: Camera orientation when placed on bottom of a ship, face down from Open to In Queue (Game).

-Validated-
-Confirmed-
Behaviour description verified by author

May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon edited Steps to reproduce on T1402: Camera orientation when placed on bottom of a ship, face down.
May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon updated the task description for T1402: Camera orientation when placed on bottom of a ship, face down.
May 7 2016, 7:18 AM · Engine, Starmade

May 6 2016

SmilingDemon closed T1236: Game crashes when entering the ship core. as Rejected.

-rejected-
no game logfiles
no further answer

May 6 2016, 8:21 PM · Engine, Starmade
SmilingDemon added a comment to T1400: static turrets don't fire on selected despite being set.

-Rejected-
you cant have a turret operational on a basic rail thats intended
therefore rejecting as user error

May 6 2016, 8:17 PM · AI, Starmade
SmilingDemon closed T1400: static turrets don't fire on selected despite being set as Rejected.
May 6 2016, 8:15 PM · AI, Starmade
SmilingDemon claimed T1400: static turrets don't fire on selected despite being set.
May 6 2016, 8:15 PM · AI, Starmade
SmilingDemon moved T1392: Blueprint bug maybe from New / Unconfirmed to Feedback on the Issue Navigation board.
May 6 2016, 8:14 PM · Engine, Starmade
SmilingDemon added a comment to T1392: Blueprint bug maybe.

What server was that being tested on?
are you able to supply the blueprint?
could it be possible that you have used the same name for the turret more than once?
have you been on a sector border or in the vicinity of a planet?

May 6 2016, 8:14 PM · Engine, Starmade
SmilingDemon triaged T1392: Blueprint bug maybe as Normal priority.
May 6 2016, 8:12 PM · Engine, Starmade
SmilingDemon claimed T1392: Blueprint bug maybe.
May 6 2016, 8:11 PM · Engine, Starmade
SmilingDemon moved T1402: Camera orientation when placed on bottom of a ship, face down from New / Unconfirmed to Feedback on the Issue Navigation board.
May 6 2016, 7:50 PM · Engine, Starmade
SmilingDemon shifted T1402: Camera orientation when placed on bottom of a ship, face down from the S1 Public space to the S3 Starmade space.
May 6 2016, 7:50 PM · Engine, Starmade
SmilingDemon added a comment to T1402: Camera orientation when placed on bottom of a ship, face down.

Going to ignore the secondary problems with your build for now.
would have to check the blueprint and the server for that
sounds like sync problems between client and server on rail movement

May 6 2016, 7:49 PM · Engine, Starmade
SmilingDemon triaged T1402: Camera orientation when placed on bottom of a ship, face down as Normal priority.
May 6 2016, 7:39 PM · Engine, Starmade
SmilingDemon claimed T1402: Camera orientation when placed on bottom of a ship, face down.
May 6 2016, 7:36 PM · Engine, Starmade
SmilingDemon placed T1401: Editing blueprint catalog causes whole-server lag up for grabs.
May 6 2016, 12:33 PM · Game Development, Starmade
SmilingDemon moved T1401: Editing blueprint catalog causes whole-server lag from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 6 2016, 12:33 PM · Game Development, Starmade
SmilingDemon added a comment to T1401: Editing blueprint catalog causes whole-server lag.

-validated-

May 6 2016, 12:32 PM · Game Development, Starmade
SmilingDemon triaged T1401: Editing blueprint catalog causes whole-server lag as High priority.
May 6 2016, 12:32 PM · Game Development, Starmade
SmilingDemon claimed T1401: Editing blueprint catalog causes whole-server lag.
May 6 2016, 12:27 PM · Game Development, Starmade

May 2 2016

SmilingDemon changed Category from issuecategory:cbsfunc to issuecategory:logic on T1382: Storage Blocks Cannot Be Linked To Logic.
May 2 2016, 6:56 PM · Logic, Starmade
SmilingDemon moved T1382: Storage Blocks Cannot Be Linked To Logic from Unclassed to Issue affecting current dev-build on the Starmade board.
May 2 2016, 6:55 PM · Logic, Starmade
SmilingDemon changed the status of T1382: Storage Blocks Cannot Be Linked To Logic from Open to In Queue (Game).

-Validated-
-Confirmed-
Indeed not possible as per authors description
sorry that i couldnt remember how that originaly worked

May 2 2016, 6:55 PM · Logic, Starmade
SmilingDemon raised the priority of T1382: Storage Blocks Cannot Be Linked To Logic from Normal to Release Blocker.
May 2 2016, 6:54 PM · Logic, Starmade
SmilingDemon added a comment to T1382: Storage Blocks Cannot Be Linked To Logic.

That was through linking ?
not only placing it alongside a block?
(like the trigger-activator thing)

May 2 2016, 3:19 PM · Logic, Starmade

Apr 30 2016

SmilingDemon shifted T1375: Unable to paste password: new launcher from the S3 Starmade space to the S5 Launcher space.
Apr 30 2016, 9:03 AM · Launcher Development, Starmade

Apr 28 2016

SmilingDemon moved T1318: Spawning ships with same names as formerly existing one may lack docked entities from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · Engine (General), Starmade
SmilingDemon moved T1360: Shipyard Adds Suffix and Prefix to Shipnames from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · CBS: Shipyards, Starmade
SmilingDemon moved T1384: Null pointer in logfile when charging shields from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon moved T1389: Display module data tags incorrect from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon changed the status of T1389: Display module data tags incorrect from Open to In Queue (Game).

-Validated-
-confirmed-

Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon triaged T1389: Display module data tags incorrect as Normal priority.
Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon claimed T1389: Display module data tags incorrect.
Apr 28 2016, 7:37 PM · Game Development, Starmade
SmilingDemon merged T1381: After using The 'Edit Design" Player ends up by the holographic core. into T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 28 2016, 6:42 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
SmilingDemon merged task T1381: After using The 'Edit Design" Player ends up by the holographic core. into T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 28 2016, 6:42 PM · Starmade
SmilingDemon claimed T1381: After using The 'Edit Design" Player ends up by the holographic core..
Apr 28 2016, 6:41 PM · Starmade
SmilingDemon added a comment to T1376: Unable to spawn deleted blueprint.

Purchase shouldnt be possible on normal settings anyway?
and the "purchase" of the blueprint itself is without any costs.

Apr 28 2016, 3:03 PM · Engine, Starmade

Apr 27 2016

SmilingDemon changed the status of T1384: Null pointer in logfile when charging shields from Open to In Queue (Game).
Apr 27 2016, 9:43 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon edited Steps to reproduce on T1384: Null pointer in logfile when charging shields.
Apr 27 2016, 9:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon renamed T1384: Null pointer in logfile when charging shields from Null pointer w to Null pointer in logfile when charging shields.
Apr 27 2016, 9:41 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon renamed T1384: Null pointer in logfile when charging shields from Null pointer to Null pointer w.
Apr 27 2016, 9:32 PM · Game Development (Alpha), Engine (Crashes), Starmade

Apr 26 2016

SmilingDemon moved T1382: Storage Blocks Cannot Be Linked To Logic from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 26 2016, 2:58 PM · Logic, Starmade
SmilingDemon removed a project from T1382: Storage Blocks Cannot Be Linked To Logic: Starmade.

What was again the purpose of linking them in the first place ??

Apr 26 2016, 2:58 PM · Logic, Starmade
SmilingDemon triaged T1382: Storage Blocks Cannot Be Linked To Logic as Normal priority.
Apr 26 2016, 2:57 PM · Logic, Starmade
SmilingDemon claimed T1382: Storage Blocks Cannot Be Linked To Logic.
Apr 26 2016, 2:56 PM · Logic, Starmade
SmilingDemon moved T1384: Null pointer in logfile when charging shields from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 26 2016, 2:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon added a comment to T1384: Null pointer in logfile when charging shields.

Please add the exported Sector with drag and drop so we can take a look

Apr 26 2016, 2:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon triaged T1384: Null pointer in logfile when charging shields as High priority.
Apr 26 2016, 2:54 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon claimed T1384: Null pointer in logfile when charging shields.
Apr 26 2016, 2:54 PM · Game Development (Alpha), Engine (Crashes), Starmade

Apr 24 2016

SmilingDemon closed T246: Clicking spawn multiple times after suicide generates multiple suicides as Closed.

-QA Testing-
cant reproduce - fixed

Apr 24 2016, 1:16 PM · Engine, Starmade

Apr 23 2016

SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T1342: Incorrect transporter spawn position.
Apr 23 2016, 8:46 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon changed Category from issuecategory:cbssystem to issuecategory:igui on T1340: Scrolling in storage picks up another item.
Apr 23 2016, 8:45 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1376: Unable to spawn deleted blueprint from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 23 2016, 8:45 PM · Engine, Starmade
SmilingDemon placed T1376: Unable to spawn deleted blueprint up for grabs.

-validated-

Apr 23 2016, 8:45 PM · Engine, Starmade