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Nov 5 2015

SmilingDemon moved T811: New Textures Incorrect in Latest Version. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon placed T811: New Textures Incorrect in Latest Version. up for grabs.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon added a project to T811: New Textures Incorrect in Latest Version.: Starmade.

-Validated-

Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon raised the priority of T811: New Textures Incorrect in Latest Version. from Low to Normal.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon triaged T811: New Textures Incorrect in Latest Version. as Low priority.
Nov 5 2015, 7:20 PM · Textures, Starmade
SmilingDemon claimed T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 7:17 PM · Textures, Starmade
SmilingDemon moved T798: Chat main log blank after first 100 lines from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 7:17 PM · GUI/HUD, Starmade
SmilingDemon placed T798: Chat main log blank after first 100 lines up for grabs.

-Validated-

Nov 5 2015, 7:16 PM · GUI/HUD, Starmade
SmilingDemon triaged T798: Chat main log blank after first 100 lines as Normal priority.
Nov 5 2015, 7:16 PM · GUI/HUD, Starmade
SmilingDemon claimed T798: Chat main log blank after first 100 lines.
Nov 5 2015, 7:04 PM · GUI/HUD, Starmade

Nov 4 2015

SmilingDemon changed Last tested (version) from 0.19446 (Dev) to 0.19476 on T772: White lines when looking at stars with bloom.
Nov 4 2015, 4:41 PM · Engine, Starmade
SmilingDemon changed Hardware-Specific from issuehw:no to issuehw:gpu on T772: White lines when looking at stars with bloom.
Nov 4 2015, 2:24 PM · Engine, Starmade
SmilingDemon claimed T772: White lines when looking at stars with bloom.

looksto me as it has enough info now to make it an AMD specific problem and get it in Queued

Nov 4 2015, 2:21 PM · Engine, Starmade

Nov 1 2015

SmilingDemon added a comment to T467: Highlighting/selecting sectors on galaxy map.

luc´s info files about it
couldnt find anything usefull so far in the logs
this one contains a map opening


older NV with OpenGL 3.3 again
selected system turns white

Nov 1 2015, 10:36 AM · Galaxy Map, Starmade

Oct 31 2015

SmilingDemon added a comment to T772: White lines when looking at stars with bloom.

zackey_tnt: add your settings then and put it up for grabs again. otherwise no one else might touch it.

Oct 31 2015, 6:17 AM · Engine, Starmade

Oct 29 2015

SmilingDemon placed T731: Multiplayer positional sync issues up for grabs.
Oct 29 2015, 4:11 PM · Starmade, Issue Navigation
SmilingDemon moved T731: Multiplayer positional sync issues from Feedback to Open / Validated on the Issue Navigation board.
Oct 29 2015, 4:10 PM · Starmade, Issue Navigation
SmilingDemon added a comment to T731: Multiplayer positional sync issues.

-Validated-
OK
though two or more player connected to a Multiplayer server do see each other in different places at the same time.
that is a syncing problem then.

  • being only 50 ms it isnt connection related then
  • maybe position update client <-> server have to have a higher priority some how than ?
  • there is a need for a proper way to cause this (maybe with a defined way to stress the server while running around and pressing buttons while someone watches or something like that)
Oct 29 2015, 4:10 PM · Starmade, Issue Navigation
SmilingDemon closed T746: Server Null Pointer Error: Booting from server reasons unknown as Rejected.

i have to reject this for now. there isnt any solid information to work with here. feel free to report again if it occures again and you can obtain a logfile for it.

Oct 29 2015, 8:13 AM · Starmade

Oct 27 2015

SmilingDemon closed T766: Lighting bug with ice blocks as Rejected.

-Rejected-
OK .. then i do reject this for now

Oct 27 2015, 5:02 PM · Textures, Starmade

Oct 26 2015

SmilingDemon moved T780: New launcher not launching when network has star-made.org blocked or computer is offline from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 26 2015, 6:36 PM · Launcher Development, Starmade
SmilingDemon changed the status of T780: New launcher not launching when network has star-made.org blocked or computer is offline from Open to In Queue (Launcher).
Oct 26 2015, 6:34 PM · Launcher Development, Starmade
SmilingDemon added a comment to T780: New launcher not launching when network has star-made.org blocked or computer is offline.

-Confirmed-
Launcher crashes and launcher data gets corrupted (wild guess here) it seems if you do the following :

Oct 26 2015, 6:34 PM · Launcher Development, Starmade
SmilingDemon changed Reproducible from issuerepro:none to issuerepro:yes on T780: New launcher not launching when network has star-made.org blocked or computer is offline.
Oct 26 2015, 6:27 PM · Launcher Development, Starmade
SmilingDemon added a comment to T780: New launcher not launching when network has star-made.org blocked or computer is offline.

-Validated-

Oct 26 2015, 6:27 PM · Launcher Development, Starmade
SmilingDemon moved T780: New launcher not launching when network has star-made.org blocked or computer is offline from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 26 2015, 5:06 PM · Launcher Development, Starmade
SmilingDemon triaged T780: New launcher not launching when network has star-made.org blocked or computer is offline as Normal priority.
Oct 26 2015, 5:06 PM · Launcher Development, Starmade
SmilingDemon claimed T780: New launcher not launching when network has star-made.org blocked or computer is offline.
Oct 26 2015, 5:05 PM · Launcher Development, Starmade
SmilingDemon added a comment to T780: New launcher not launching when network has star-made.org blocked or computer is offline.

You have to choose "Guest" then .. because you cant login with credentials as long as you are offline.
And that works fine for me.

Oct 26 2015, 5:05 PM · Launcher Development, Starmade
SmilingDemon added a comment to T742: pressing Launch doesn't start up the game under certain conditions.

Game starts again now for me.
there are 3 task open while the game is started alongside the Java.exe .. is that intended ?
they are gone after ending SM

Oct 26 2015, 4:44 PM · Starmade

Oct 24 2015

SmilingDemon placed T772: White lines when looking at stars with bloom up for grabs.
Oct 24 2015, 1:29 PM · Engine, Starmade
SmilingDemon moved T772: White lines when looking at stars with bloom from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 24 2015, 1:28 PM · Engine, Starmade
SmilingDemon added a comment to T772: White lines when looking at stars with bloom.

i can confirm this for my setup.
but because i do too have a R9 280X in use i cant verify if this is an AMD only problem

Oct 24 2015, 1:28 PM · Engine, Starmade
SmilingDemon triaged T772: White lines when looking at stars with bloom as Normal priority.
Oct 24 2015, 1:25 PM · Engine, Starmade
SmilingDemon claimed T772: White lines when looking at stars with bloom.
Oct 24 2015, 1:11 PM · Engine, Starmade

Oct 23 2015

SmilingDemon merged task T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector. into T328: NPC / Crew does not align when told "Go to".
Oct 23 2015, 1:03 PM · AI, Starmade
SmilingDemon updated subscribers of T328: NPC / Crew does not align when told "Go to".
Oct 23 2015, 1:03 PM · Game Development (Alpha), Crew, Starmade
SmilingDemon claimed T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector..

they do not align to the ship then ... which is a duplicate of T328 in that case

Oct 23 2015, 1:02 PM · AI, Starmade

Oct 22 2015

SmilingDemon moved T764: Anti-aliasing does not work from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 22 2015, 7:28 PM · Engine, Starmade
SmilingDemon added a comment to T764: Anti-aliasing does not work.

With 8x

Oct 22 2015, 7:27 PM · Engine, Starmade
SmilingDemon triaged T764: Anti-aliasing does not work as Normal priority.
Oct 22 2015, 7:25 PM · Engine, Starmade
SmilingDemon claimed T764: Anti-aliasing does not work.
Oct 22 2015, 7:24 PM · Engine, Starmade

Oct 21 2015

SmilingDemon moved T765: Grey Hull being lost on production in Factory from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 21 2015, 3:37 PM · Engine, Starmade
SmilingDemon added a comment to T765: Grey Hull being lost on production in Factory.

Doubtful that this is a bug

Oct 21 2015, 3:37 PM · Engine, Starmade
SmilingDemon renamed T765: Grey Hull being lost on production in Factory from Basic Factory has a problem creating "Grey Hull", it creates 1 then 2 then deletes down to 1 again on the next tick. If you manually add a stack it still deletes everything to 1 on the next tick. to Grey Hull being lost on production in Factory.
Oct 21 2015, 3:34 PM · Engine, Starmade
SmilingDemon claimed T765: Grey Hull being lost on production in Factory.
Oct 21 2015, 3:28 PM · Engine, Starmade
SmilingDemon moved T766: Lighting bug with ice blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 21 2015, 3:21 PM · Textures, Starmade
SmilingDemon added a comment to T766: Lighting bug with ice blocks.

-validated-
could you please add the blueprint of this object for me to take a look.

Oct 21 2015, 3:21 PM · Textures, Starmade
SmilingDemon triaged T766: Lighting bug with ice blocks as Normal priority.
Oct 21 2015, 3:17 PM · Textures, Starmade
SmilingDemon claimed T766: Lighting bug with ice blocks.
Oct 21 2015, 3:15 PM · Textures, Starmade

Oct 16 2015

SmilingDemon moved T754: Error in chat display with users with 2 "j"s at the start of their username from Unclassed to Issue affecting current release on the Starmade board.
Oct 16 2015, 6:52 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T754: Error in chat display with users with 2 "j"s at the start of their username from Open to In Queue (Game).

confirmed while validated
checked lower case alphabet and only jj seems to produce this

Oct 16 2015, 6:52 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T754: Error in chat display with users with 2 "j"s at the start of their username.

-validated-

Oct 16 2015, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T754: Error in chat display with users with 2 "j"s at the start of their username as Low priority.
Oct 16 2015, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T754: Error in chat display with users with 2 "j"s at the start of their username.
Oct 16 2015, 6:42 PM · Game Development (Beta), GUI/HUD, Starmade

Oct 14 2015

SmilingDemon added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

Ok .. missunderstanding in wording then.
I was in fact talking about power storage in excess of the 50K provided by the core due to additionally placed power storage blocks.
Sorry for wording that wrong.

Oct 14 2015, 8:58 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

GRHayes ... again take a look at T539 ... i am well aware of this core without power gen having 0e/s and placing and removing a power gen changing that to 1e/s as long as the entity is loaded. that effect is already fixed in Dev Build.

Oct 14 2015, 6:25 AM · CBS: Rails, Starmade

Oct 13 2015

SmilingDemon moved T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager from Unclassed to Issue affecting current release on the Starmade board.
Oct 13 2015, 8:00 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon changed the status of T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager from Open to In Queue (Game).
Oct 13 2015, 8:00 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager.

happens as being described

Oct 13 2015, 7:59 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a project to T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager: Starmade.

-Validated-

Oct 13 2015, 7:52 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager as Normal priority.
Oct 13 2015, 7:47 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager.
Oct 13 2015, 7:45 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon placed T753: Block count and mass is off up for grabs.
Oct 13 2015, 4:56 PM · Engine, Starmade
SmilingDemon moved T753: Block count and mass is off from Unclassed to Issue affecting current release on the Starmade board.
Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon moved T753: Block count and mass is off from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon added a project to T753: Block count and mass is off: Starmade.

-Validated-

Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon triaged T753: Block count and mass is off as Normal priority.
Oct 13 2015, 4:54 PM · Engine, Starmade
SmilingDemon claimed T753: Block count and mass is off.
Oct 13 2015, 4:53 PM · Engine, Starmade

Oct 12 2015

SmilingDemon moved T751: Ship structure tab ion defence effect % not matching in use % from Unclassed to Issue affecting current release on the Starmade board.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon moved T751: Ship structure tab ion defence effect % not matching in use % from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon added a project to T751: Ship structure tab ion defence effect % not matching in use %: Starmade.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon placed T751: Ship structure tab ion defence effect % not matching in use % up for grabs.

Similar problems are around where menus show inconsistent data ( like T669)
Keeping this open and maybe test all the defensive effects for shown info.

Oct 12 2015, 3:35 PM · GUI/HUD, Starmade
SmilingDemon triaged T751: Ship structure tab ion defence effect % not matching in use % as Low priority.
Oct 12 2015, 3:33 PM · GUI/HUD, Starmade
SmilingDemon claimed T751: Ship structure tab ion defence effect % not matching in use %.
Oct 12 2015, 3:29 PM · GUI/HUD, Starmade
SmilingDemon merged task T756: Material Exploit Using the Shipyard into Unknown Object (Maniphest Task).
Oct 12 2015, 1:47 PM · Starmade
SmilingDemon claimed T756: Material Exploit Using the Shipyard.

-Duplicate-

Oct 12 2015, 1:47 PM · Starmade

Oct 11 2015

SmilingDemon added a comment to T748: NPC-000 falling through floor.

A log from one of those events by Jananton

Oct 11 2015, 2:13 PM · Engine, Starmade

Oct 9 2015

SmilingDemon moved T748: NPC-000 falling through floor from Unclassed to Issue affecting current release on the Starmade board.
Oct 9 2015, 9:54 PM · Engine, Starmade
SmilingDemon moved T748: NPC-000 falling through floor from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 9 2015, 9:54 PM · Engine, Starmade
SmilingDemon placed T748: NPC-000 falling through floor up for grabs.
Oct 9 2015, 9:54 PM · Engine, Starmade
SmilingDemon added a comment to T748: NPC-000 falling through floor.

-Validated-
i doubt it happens that way. the pre patch release test on this was good. but better save than sorry ;)

Oct 9 2015, 9:54 PM · Engine, Starmade
SmilingDemon triaged T748: NPC-000 falling through floor as Normal priority.
Oct 9 2015, 9:53 PM · Engine, Starmade
SmilingDemon claimed T748: NPC-000 falling through floor.
Oct 9 2015, 9:51 PM · Engine, Starmade
SmilingDemon closed T749: Ships not recharging while docked, ship 1e power sometimes does not exist as Rejected.

OK i did check. we have been talking about different things here. Your turrets do not have power storage on there own as far as i can see.
Power capacitors on docks not being charged is intended.

Oct 9 2015, 8:55 PM · CBS: Rails, Starmade

Oct 8 2015

SmilingDemon moved T749: Ships not recharging while docked, ship 1e power sometimes does not exist from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 8 2015, 8:44 PM · CBS: Rails, Starmade
SmilingDemon triaged T749: Ships not recharging while docked, ship 1e power sometimes does not exist as Normal priority.
Oct 8 2015, 8:30 PM · CBS: Rails, Starmade
SmilingDemon claimed T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

Please take a look at T539 for the 1e/s fix for cores without enregy production on its own.

Oct 8 2015, 8:29 PM · CBS: Rails, Starmade

Oct 7 2015

SmilingDemon edited Serverconfig (server.cfg) on T746: Server Null Pointer Error: Booting from server reasons unknown.
Oct 7 2015, 4:36 PM · Starmade

Oct 6 2015

SmilingDemon placed T730: Station Turrets ignore enemy players (and vice versa) up for grabs.
Oct 6 2015, 4:58 PM · AI, Starmade
SmilingDemon added a comment to T730: Station Turrets ignore enemy players (and vice versa).

-Validated-
weird. no idea how to test that.
last time someone showed up next to my base on the test server tagged as enemy that was a very short visit :/

Oct 6 2015, 4:57 PM · AI, Starmade
SmilingDemon moved T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. from Unclassed to Issue affecting current release on the Starmade board.
Oct 6 2015, 4:50 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. from Open to In Queue (Game).

To reproduce

Oct 6 2015, 4:50 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. as Normal priority.
Oct 6 2015, 4:47 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor..

-Validated-
Ok .. slight confusion on my end ;)

Oct 6 2015, 4:46 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon reopened T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. as "Open".
Oct 6 2015, 4:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T730: Station Turrets ignore enemy players (and vice versa) from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 6 2015, 4:10 PM · AI, Starmade
SmilingDemon lowered the priority of T730: Station Turrets ignore enemy players (and vice versa) from High to Normal.
Oct 6 2015, 4:10 PM · AI, Starmade
SmilingDemon claimed T730: Station Turrets ignore enemy players (and vice versa).

Where did this happen?
are you able to make sure the area isnt set to protected or peace ?

Oct 6 2015, 4:09 PM · AI, Starmade
SmilingDemon moved T731: Multiplayer positional sync issues from Unclassed to Issue affecting current release on the Starmade board.
Oct 6 2015, 4:07 PM · Starmade, Issue Navigation