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Aug 11 2015

spunkie added a comment to T491: Push Pulse no longer disables ships it hits..

not only is the ship stun disabled but it now causes damage at it's epicenter that seems to ignore armor modifiers and the number of modules linked to the computer only changes the energy consumed per shot, it doesn't affect the "force". the "force" seems to have been turned into a damage rating as no pushing of entities occurs.

Aug 11 2015, 10:13 PM · Game Development (Alpha), CBS: Weapons, Starmade
spunkie updated the task description for T494: missile damage on shield/armor HP breakthrough odd results.
Aug 11 2015, 7:33 PM · Starmade, Game Development
spunkie created T494: missile damage on shield/armor HP breakthrough odd results.
Aug 11 2015, 7:32 PM · Starmade, Game Development

Aug 9 2015

spunkie moved T483: Nullpointer with "T" weapons menu from Open / Validated to Confirmed on the Issue Navigation board.
Aug 9 2015, 9:28 PM · Engine, Starmade
spunkie claimed T483: Nullpointer with "T" weapons menu .

yah i get the same thing i have the ship down to its core and it still causes the weapon menu to cause a null pointer from the ship core

Aug 9 2015, 9:24 PM · Engine, Starmade

Aug 7 2015

spunkie added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

matt bradocks occurrence happened on the planet in the shattered skies server at sector -89 5 -55 im going to go sit on that planet before its scheduled restart to see if bug still happens

Aug 7 2015, 8:11 PM · Engine, Starmade
spunkie added a comment to T469: Z Fighting on Galaxy Map.

for those like myself who didn't know what i was looking at

Aug 7 2015, 2:08 AM · GUI/HUD, Starmade

Aug 5 2015

spunkie added a comment to T218: Power outage messages appear in the wrong sector.

happens with planets too

Aug 5 2015, 6:53 PM · Game Development (Alpha), CBS: Systems, Starmade

Aug 4 2015

spunkie placed T62: Unwanted resizing of menu when moving icons in hotbar up for grabs.
Aug 4 2015, 4:48 AM · Game Development (Beta), GUI/HUD, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T62: Unwanted resizing of menu when moving icons in hotbar.
Aug 4 2015, 4:48 AM · Game Development (Beta), GUI/HUD, Starmade
spunkie claimed T62: Unwanted resizing of menu when moving icons in hotbar.
Aug 4 2015, 4:47 AM · Game Development (Beta), GUI/HUD, Starmade
spunkie added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

thakyZ it looks like your missing a plate entirely, is this true or was the plate still there but misaligned?

Aug 4 2015, 4:44 AM · Engine, Starmade
spunkie placed T456: Ship HUD non functional after being forced out of reboot up for grabs.
Aug 4 2015, 3:58 AM · Game Development (Alpha), GUI/HUD, Starmade
spunkie moved T456: Ship HUD non functional after being forced out of reboot from Open / Validated to Confirmed on the Issue Navigation board.
Aug 4 2015, 3:58 AM · Game Development (Alpha), GUI/HUD, Starmade
spunkie claimed T456: Ship HUD non functional after being forced out of reboot.
Aug 4 2015, 3:57 AM · Game Development (Alpha), GUI/HUD, Starmade
spunkie placed T436: Feature QA: Factories on asteroids up for grabs.
Aug 4 2015, 1:12 AM · Engine, Feature, Starmade
spunkie set Last tested (version) to release 0.19361 on T436: Feature QA: Factories on asteroids.
Aug 4 2015, 1:11 AM · Engine, Feature, Starmade
spunkie claimed T436: Feature QA: Factories on asteroids.

all the factories appear to work on asteroids
https://youtu.be/ldUqh7817gk

Aug 4 2015, 1:11 AM · Engine, Feature, Starmade

Aug 3 2015

spunkie placed T379: Removing containers places there content in an offset position up for grabs.
Aug 3 2015, 11:47 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19354 (Dev) to release 0.19361 on T379: Removing containers places there content in an offset position.
Aug 3 2015, 11:47 PM · Engine, Starmade
spunkie claimed T379: Removing containers places there content in an offset position.

just tested in singleplayer on all 12 planet sides and had no issues with large offset drops to the planet core.

Aug 3 2015, 11:46 PM · Engine, Starmade
spunkie placed T452: planet plate alignment odd when astronaut logout restart on planet surface up for grabs.
Aug 3 2015, 10:43 PM · Engine, Starmade
spunkie placed T456: Ship HUD non functional after being forced out of reboot up for grabs.
Aug 3 2015, 10:12 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T456: Ship HUD non functional after being forced out of reboot.
Aug 3 2015, 10:12 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie claimed T456: Ship HUD non functional after being forced out of reboot.
Aug 3 2015, 10:11 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie placed T456: Ship HUD non functional after being forced out of reboot up for grabs.
Aug 3 2015, 9:10 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie claimed T456: Ship HUD non functional after being forced out of reboot.

I've tested this further and it appears that it is the being kicked out of the ship due to overheat/system drop below 50% that is bugging the HUD and buildmode info window. In the test i did it seems that station buildmode is unaffected but ships, asteroids, and planets are. the target info window in the upper left still works.

Aug 3 2015, 9:04 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie placed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 up for grabs.
Aug 3 2015, 7:39 PM · Engine, Starmade
spunkie updated the task description for T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Aug 3 2015, 7:39 PM · Engine, Starmade
spunkie claimed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Aug 3 2015, 7:39 PM · Engine, Starmade
spunkie created T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Aug 3 2015, 6:55 PM · Engine, Starmade
spunkie added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

Ok, my guess is in this instance a player was on the planets surface in a version previous to the fixed version when the server was shutdown to apply the newest version. When the server was started back up, the bug was noticed in the fixed version, leading people to believe the problem was not fixed ,when instead, it was just a bug saved from the previous version. This means that the bug has been narrowed down to logging out on a planets surface (saving) and not logging in (loading).

Aug 3 2015, 1:09 PM · Engine, Starmade

Aug 2 2015

spunkie placed T452: planet plate alignment odd when astronaut logout restart on planet surface up for grabs.
Aug 2 2015, 3:18 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19359 (Dev) to 0.19361 (Dev) on T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 2 2015, 3:18 PM · Engine, Starmade
spunkie claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.

retested and seems to be all clear for singleplayer and testing on my own multiplayer

Aug 2 2015, 3:17 PM · Engine, Starmade
spunkie placed T452: planet plate alignment odd when astronaut logout restart on planet surface up for grabs.
Aug 2 2015, 2:07 PM · Engine, Starmade
spunkie claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.

logging out:

Aug 2 2015, 2:06 PM · Engine, Starmade

Aug 1 2015

spunkie placed T434: AI Turrets get stuck up for grabs.
Aug 1 2015, 11:33 PM · Game Development (Alpha), AI, Starmade
spunkie changed Last tested (version) from Current 07/24/2015 to 0.19355 (Dev) on T434: AI Turrets get stuck.
Aug 1 2015, 11:33 PM · Game Development (Alpha), AI, Starmade
spunkie claimed T434: AI Turrets get stuck.

Tested out your ship model (http://phab.starma.de/F942) and the turrets behaved as you said. Further testing reveals that it may have more to do with the turret mass than the limiting block placement. I replaced the advanced armor with normal hull on one of the turrets and the movement performance of the turret has improved.
The turrets don't appear to be stuck but instead moving very slowly with an occasional rendering glitch causing that spastic shaking every now and then.

Aug 1 2015, 11:32 PM · Game Development (Alpha), AI, Starmade
spunkie placed T62: Unwanted resizing of menu when moving icons in hotbar up for grabs.
Aug 1 2015, 12:33 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie set Task Type to issuetype:bug on T62: Unwanted resizing of menu when moving icons in hotbar.
Aug 1 2015, 12:33 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie claimed T62: Unwanted resizing of menu when moving icons in hotbar.

changing last tested version

Aug 1 2015, 12:32 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie added a comment to T62: Unwanted resizing of menu when moving icons in hotbar.

as of dev build 0.19355

Aug 1 2015, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade

Jul 31 2015

spunkie created T453: shops have owners after spawning from blueprint.
Jul 31 2015, 4:19 PM · Game Development (Beta), Engine (Data), Starmade
spunkie created T452: planet plate alignment odd when astronaut logout restart on planet surface.
Jul 31 2015, 2:44 PM · Engine, Starmade