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psycommando (Guillaume Lavoie-Drapeau)
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User Details

User Since
Jul 31 2015, 6:56 PM (483 w, 4 d)
Availability
Available

Recent Activity

Nov 16 2015

psycommando added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

I had that a while ago too. I used the explode command for this one. Just to add that it might not be linked to the ship destroying the core having logic controlled systems.
Its much easier to notice when there is a city on the plate though.

Nov 16 2015, 9:52 PM · Game Development (Alpha), Universe, Starmade

Nov 8 2015

psycommando changed the status of T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Open to In Queue (Game).
Nov 8 2015, 10:40 PM · CBS: Weapons, Starmade
psycommando moved T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Open / Validated to Confirmed on the Issue Navigation board.
Nov 8 2015, 10:39 PM · CBS: Weapons, Starmade
psycommando added a comment to T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.

-Confirmed-
I can confirm this is happening on v0.19488.

Nov 8 2015, 10:38 PM · CBS: Weapons, Starmade
psycommando claimed T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 9:42 PM · CBS: Weapons, Starmade

Oct 26 2015

psycommando changed the status of T776: planet atmosphere can't be disabled from Open to In Queue (Game).
Oct 26 2015, 9:29 PM · Game Development (Beta), Engine (Rendering), Starmade
psycommando moved T776: planet atmosphere can't be disabled from Open / Validated to Confirmed on the Issue Navigation board.
Oct 26 2015, 9:29 PM · Game Development (Beta), Engine (Rendering), Starmade
psycommando added a comment to T776: planet atmosphere can't be disabled.

-Confirmed-
I can confirm that in v0.19448 you can't turn off the atmosphere shader in the advanced option menu of the connection setup menu.

Oct 26 2015, 9:28 PM · Game Development (Beta), Engine (Rendering), Starmade
psycommando claimed T776: planet atmosphere can't be disabled.
Oct 26 2015, 9:00 PM · Game Development (Beta), Engine (Rendering), Starmade

Sep 26 2015

psycommando placed T646: Game config: ship limit affects station and planet entities up for grabs.
Sep 26 2015, 10:57 PM · Blockconfig, Starmade

Sep 15 2015

psycommando changed the status of T664: Descriptions of punch/pierce's effect are missing. from Open to In Queue (Game).
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando moved T664: Descriptions of punch/pierce's effect are missing. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando changed Last tested (version) from 0.19431 to 0.19436 on T664: Descriptions of punch/pierce's effect are missing..
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando added a comment to T664: Descriptions of punch/pierce's effect are missing..

-Confirmed-
I can confirm that the "effect:" line is still in the description for the punch-through and pierce effects. And that the effect descriptions under the "effect:" line in those descriptions is missing in 0.19436.

Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando claimed T664: Descriptions of punch/pierce's effect are missing..
Sep 15 2015, 7:15 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando changed the status of T661: Faction block's rename function not working on asteroids from Open to In Queue (Game).
Sep 15 2015, 7:15 PM · Game Development (Beta), Engine (Building), Starmade
psycommando changed Last tested (version) from 0.19433 to 0.19436 on T661: Faction block's rename function not working on asteroids.
Sep 15 2015, 7:13 PM · Game Development (Beta), Engine (Building), Starmade
psycommando moved T661: Faction block's rename function not working on asteroids from Open / Validated to Confirmed on the Issue Navigation board.
Sep 15 2015, 7:13 PM · Game Development (Beta), Engine (Building), Starmade
psycommando added a comment to T661: Faction block's rename function not working on asteroids.

-Confirmed-
I can confirm that this is happening on 0.19436.
You can't change the name of an asteroid you claimed for your faction using a faction block.

Sep 15 2015, 7:12 PM · Game Development (Beta), Engine (Building), Starmade
psycommando claimed T661: Faction block's rename function not working on asteroids.
Sep 15 2015, 6:34 PM · Game Development (Beta), Engine (Building), Starmade
psycommando placed T490: Planet part entities does not vanish even without any blocks up for grabs.
Sep 15 2015, 12:08 AM · Game Development (Alpha), Galaxy Map, Starmade

Sep 14 2015

psycommando changed the status of T646: Game config: ship limit affects station and planet entities from Resolved to In Queue (Game).
Sep 14 2015, 1:55 AM · Blockconfig, Starmade
psycommando set Task Type to issuetype:bug on T646: Game config: ship limit affects station and planet entities.
Sep 14 2015, 1:42 AM · Blockconfig, Starmade
psycommando added a comment to T646: Game config: ship limit affects station and planet entities.

Tested on version 0.19434.
Planets and stations are now unaffected by the ship block/mass limit config.
However, the ship mass limit doesn't seem to work.. The block count limit does work however.

Sep 14 2015, 1:41 AM · Blockconfig, Starmade

Sep 9 2015

psycommando changed the status of T646: Game config: ship limit affects station and planet entities from Open to In Queue (Game).
Sep 9 2015, 8:22 PM · Blockconfig, Starmade
psycommando moved T646: Game config: ship limit affects station and planet entities from Open / Validated to Confirmed on the Issue Navigation board.
Sep 9 2015, 8:18 PM · Blockconfig, Starmade
psycommando added a comment to T646: Game config: ship limit affects station and planet entities.

-Confirmed-
Tested this on 0.19431, and the value does indeed affect planets and stations. Or at least, on planets it does shows up the warning about the block count being too high, but its hard to test if the planet's weapons and tools would be disabled..

Sep 9 2015, 8:18 PM · Blockconfig, Starmade
psycommando claimed T646: Game config: ship limit affects station and planet entities.
Sep 9 2015, 6:25 PM · Blockconfig, Starmade

Sep 7 2015

psycommando changed the status of T490: Planet part entities does not vanish even without any blocks from Resolved to In Queue (Game).
Sep 7 2015, 10:34 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando changed Last tested (version) from 0.19368 to 0.19431 on T490: Planet part entities does not vanish even without any blocks.
Sep 7 2015, 10:33 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando added a comment to T490: Planet part entities does not vanish even without any blocks.

Tested again on 0.19431, from a fresh install, and the issue appears to still not be resolved.

Sep 7 2015, 10:33 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando placed T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys up for grabs.
Sep 7 2015, 9:04 PM · Engine, Starmade
psycommando moved T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys from Feedback to Open / Validated on the Issue Navigation board.
Sep 7 2015, 9:04 PM · Engine, Starmade
psycommando added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

@33Cav:
Hmm.. That's how I tested it in the first place.

Sep 7 2015, 9:00 PM · Engine, Starmade

Sep 4 2015

psycommando changed the status of T618: Flora items missing from creative menu from Open to In Queue (Game).
Sep 4 2015, 10:16 PM · GUI/HUD, Starmade
psycommando moved T618: Flora items missing from creative menu from Open / Validated to Confirmed on the Issue Navigation board.
Sep 4 2015, 10:15 PM · GUI/HUD, Starmade
psycommando changed Last tested (version) from 0.19421 to 0.19425 on T618: Flora items missing from creative menu.
Sep 4 2015, 10:14 PM · GUI/HUD, Starmade
psycommando added a comment to T618: Flora items missing from creative menu.

-Confirmed-
I ran tests on 0.19425 and the Yhole isn't in the creative menu at all.


Even doing a filtered search wouldn't return it.

Sep 4 2015, 10:14 PM · GUI/HUD, Starmade
psycommando claimed T618: Flora items missing from creative menu.
Sep 4 2015, 9:09 PM · GUI/HUD, Starmade
psycommando added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

@33Cav:
I'm not sure what you mean. :/
And I'd still need some details on how the rail and the docker are placed, if there is anything around them, etc..

Sep 4 2015, 8:15 AM · Engine, Starmade

Sep 2 2015

psycommando added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

@AndyP:
You think its related to an older issue ?
Interesting. I guess I'll try to test using different layouts then.

Sep 2 2015, 7:00 PM · Engine, Starmade

Aug 31 2015

psycommando added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

@33Cav:
I did some more testing undocking from a station, with a ship with all the components you mentioned. But I still did not encounter the problem trying to dock and undock several times.
I also tried docking the ship, getting out and back in, then undocking, without the problem showing up.

Aug 31 2015, 10:14 PM · Engine, Starmade

Aug 30 2015

psycommando moved T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys from Open / Validated to Feedback on the Issue Navigation board.
Aug 30 2015, 11:40 PM · Engine, Starmade
psycommando added a comment to T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.

@33Cav:
I couldn't reproduce the bug.
I spawned 2 core, placed a rail docker on one, and a rail on the other. I went through the steps you mentioned and I was still able to roll with Z/X.

Aug 30 2015, 11:39 PM · Engine, Starmade
psycommando claimed T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys.
Aug 30 2015, 11:23 PM · Engine, Starmade
psycommando changed the status of T584: Adaptive message appears over Remove/replace button in ADV build mode from Open to In Queue (Game).
Aug 30 2015, 1:57 AM · GUI/HUD, Starmade
psycommando changed Last tested (version) from 0.19401 to 0.19414 on T584: Adaptive message appears over Remove/replace button in ADV build mode.
Aug 30 2015, 1:56 AM · GUI/HUD, Starmade
psycommando moved T584: Adaptive message appears over Remove/replace button in ADV build mode from Open / Validated to Confirmed on the Issue Navigation board.
Aug 30 2015, 1:46 AM · GUI/HUD, Starmade
psycommando added a comment to T584: Adaptive message appears over Remove/replace button in ADV build mode.

-Confirmed-
I can confirm this is happening in 0.19414

Aug 30 2015, 1:42 AM · GUI/HUD, Starmade
psycommando claimed T584: Adaptive message appears over Remove/replace button in ADV build mode.
Aug 30 2015, 12:10 AM · GUI/HUD, Starmade

Aug 28 2015

psycommando closed T474: Activating mothership AI creates a host of issues as Rejected.
Aug 28 2015, 10:49 PM · Engine, Starmade
psycommando added a comment to T474: Activating mothership AI creates a host of issues.

@Phocian:
Alright, then, we'll reject the issue for now, and if anything new happens let me know and we'll re-open it.

Aug 28 2015, 10:49 PM · Engine, Starmade

Aug 15 2015

psycommando changed the status of T490: Planet part entities does not vanish even without any blocks from Open to In Queue (Game).
Aug 15 2015, 12:34 AM · Game Development (Alpha), Galaxy Map, Starmade
psycommando set Last tested (version) to 0.19368 on T490: Planet part entities does not vanish even without any blocks.
Aug 15 2015, 12:25 AM · Game Development (Alpha), Galaxy Map, Starmade

Aug 14 2015

psycommando moved T490: Planet part entities does not vanish even without any blocks from Feedback to Confirmed on the Issue Navigation board.
Aug 14 2015, 10:50 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando added a comment to T490: Planet part entities does not vanish even without any blocks.

@jorgekorke:
Thanks ! I just wanted to clear that up.
I've used an admin command. I doubt it will changes anything. But its nice to have some extra details.
(EDIT: I also tested it by destroying the planet with a large canon. I can confirm it doesn't change anything. Both methods results in the planet plates leaving a floating marker after being mined completely. )

Aug 14 2015, 10:49 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando moved T490: Planet part entities does not vanish even without any blocks from Open / Validated to Feedback on the Issue Navigation board.
Aug 14 2015, 1:22 AM · Game Development (Alpha), Galaxy Map, Starmade
psycommando added a comment to T490: Planet part entities does not vanish even without any blocks.

@jorgekorke
What did you use to blow up the planet ? An admin command or a ship/station's weapons ?

Aug 14 2015, 1:22 AM · Game Development (Alpha), Galaxy Map, Starmade

Aug 13 2015

psycommando added a comment to T474: Activating mothership AI creates a host of issues.

After discussing on slack, we found out that the "15th of March" blueprint of the ship still had its weapons linked, and that the missing entries in the hotbar + the turrets floating away had to do with prior updates reseting the hotbar, and how the old deprecated turret system stopped working correctly several updates ago.

Aug 13 2015, 1:14 AM · Engine, Starmade

Aug 11 2015

psycommando claimed T490: Planet part entities does not vanish even without any blocks.
Aug 11 2015, 6:49 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando added a comment to T474: Activating mothership AI creates a host of issues.
In T474#14512, @Phocian wrote:

Hi Psycommando.
No that ship is around a year old and is my miner and pirate station killer.
All systems were linked and working as I had been shooting pirate spawns before I switched the main bobbie unit on which is sited in the core room to see how the AI might handle my ship out of boredom
As soon as I took control back of the mothership even though the links were still in the hotbar all links to all computers and modules were broken (weapons, scanner, jump drives etc).
I found from testing afterwards that reconnecting the computers to the modules did nothing.
I have to replace the computers and modules then relink them as if building from scratch.
Best,
Pho

Aug 11 2015, 6:41 PM · Engine, Starmade

Aug 10 2015

psycommando moved T474: Activating mothership AI creates a host of issues from Open / Validated to Feedback on the Issue Navigation board.
Aug 10 2015, 8:52 PM · Engine, Starmade
psycommando added a comment to T474: Activating mothership AI creates a host of issues.

@Phocian:
I've been trying to reproduce your issue, but I noticed something about the blueprint you linked of the ship.
All the canon computers, missile computers, and the overdrive computers aren't linked to any modules at all:

Aug 10 2015, 8:52 PM · Engine, Starmade
psycommando closed T473: Latest update (0.19361) completely corrupted home sector. as Rejected.
Aug 10 2015, 6:50 PM · Engine, Starmade
psycommando added a comment to T473: Latest update (0.19361) completely corrupted home sector..

Alright, so since we're sure this is a one time occurrence linked to the upgrade to v0.19361, I'll set this to rejected, as its not a bug.

Aug 10 2015, 6:49 PM · Engine, Starmade

Aug 9 2015

psycommando changed Last tested (version) from 0.19361 to 0.19362 on T477: disabling radar jammer resets power storage to 0.
Aug 9 2015, 9:02 PM · CBS: Functional, Starmade
psycommando changed the status of T477: disabling radar jammer resets power storage to 0 from Open to In Queue (Game).
Aug 9 2015, 8:28 PM · CBS: Functional, Starmade
psycommando moved T477: disabling radar jammer resets power storage to 0 from Open / Validated to Confirmed on the Issue Navigation board.
Aug 9 2015, 8:27 PM · CBS: Functional, Starmade
psycommando added a comment to T477: disabling radar jammer resets power storage to 0.

I can confirm this happens on v0.19362 (Edit)

Aug 9 2015, 8:25 PM · CBS: Functional, Starmade
psycommando claimed T477: disabling radar jammer resets power storage to 0.
Aug 9 2015, 7:59 PM · CBS: Functional, Starmade
psycommando claimed T474: Activating mothership AI creates a host of issues.
Aug 9 2015, 5:20 PM · Engine, Starmade

Aug 7 2015

psycommando added a comment to T473: Latest update (0.19361) completely corrupted home sector..

After running some tests on my system:

  • Windows 7 Professional SP1 x64
  • AMD FX-8320 3.5 Ghz 8 cores
  • 16 GB DDR3 1600 RAM
  • GeForce GTX 560
  • Java x64 1.8.0_51
Aug 7 2015, 11:07 PM · Engine, Starmade
psycommando claimed T473: Latest update (0.19361) completely corrupted home sector..
Aug 7 2015, 7:12 PM · Engine, Starmade

Aug 3 2015

psycommando added a comment to T381: High CPU usage in Advanced build. .

So, I ran some tests on my end. (There aren't any open issues up for grabs right now) I made a brand new world, with a brand new install.

Aug 3 2015, 3:58 AM · Engine, Starmade