taking over claim, pre-release reason.
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Mar 20 2016
Mar 20 2016
AndyP moved T291: AI without thrust modules does not work well from Issue affecting current release to Archived on the Starmade board.
AndyP moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Issue affecting current release to Archived on the Starmade board.
AndyP moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Issue affecting current release to Archived on the Starmade board.
AndyP moved T689: Tab + F6 causes nullpointer when in build mode from Issue affecting current release to Archived on the Starmade board.
AndyP moved T663: Shipyard running out of power causes loss of blocks from Issue affecting current release to Archived on the Starmade board.
AndyP moved T714: Game complains inventory is full in creative mode from Issue affecting current release to Archived on the Starmade board.
AndyP moved T733: creative mode hotbar doesn't allow you to remove items from Issue affecting current release to Archived on the Starmade board.
AndyP moved T725: useless undo option when inventory is full in build mode from Issue affecting current release to Archived on the Starmade board.
AndyP moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Issue affecting current release to Archived on the Starmade board.
AndyP moved T969: Nullpointer when removing filled cargo blocks from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1021: Shipyard pulling extremely inefficient from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1201: textures don't get extracted from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1152: typos and oddities in fleet GUI from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1172: ships assigned to fleet lose all rail based entities on unload from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1199: Nullpointer when opening map after deleting a fleet from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1194: docked fleet members stay behind in unloaded move orders from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1182: Fleet and normal AI is stationary in combat from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1186: During carrier recall, drones can dock to the wrong pick up point from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1142: Cannot open calibrate thruster menu from build mode from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1143: overheating fleet ships can't be salvaged from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1051: Defensive Ion Effect Not Affecting Docked Entities from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1125: removing shipyard computer while constructing results in item loss from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1118: explosions don't trigger shield recharge outage from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1106: Body moves when buying from shop from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1122: shipyard nullpointer from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1115: ArrayIndexOutOfBoundsException on modified planet plate from Issue affecting current release to Archived on the Starmade board.
AndyP moved T534: F5-screenshots of galaxy map appear with background transparent from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1060: Cannons with penetration depth have damage loss from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1110: "View Relations" does not display correct relationship values from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1205: nullpointer on entering tutorial from Issue affecting current release to Archived on the Starmade board.
AndyP moved T546: Using "create docking" on station and planets causes nullpointer from Issue affecting current release to Archived on the Starmade board.
AndyP moved T711: ship core can be destroyed completely from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1191: Ship arrow versus Galaxy Map arrow from Issue affecting current release to Archived on the Starmade board.
AndyP moved T1246: rail-based functions no longer work in dev build from Issue affecting current dev-build to Archived on the Starmade board.
lancake renamed T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails
from carrier recall drones unable to redock properly and get stuck in a loop to carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails
.
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from In Queue (Game) to Resolved.
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Resolved to In Queue (Game).
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Open to Resolved.
Previous issue got fixed and the broken difficulty too.
lancake changed Last tested (version) from 0.19616 (Dev) to 0.19618 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
-QA Testing-
lancake moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
lancake changed First occurrence (version) from 0.19563 (Dev) to 0.19618 (Dev) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Resolved to In Queue (Game).
-QA Testing-
In T1211#47612, @Chandler wrote:I have found the opposite. AI cant hit the broad side of a barn. At Mean sitting right next to a pirate station.... they couldn't hit anything. Of course they were also shooting at each other. I'll continue to test.
lancake changed Last tested (version) from 0.19565 (Dev) to 0.19616 (Dev) on T1186: During carrier recall, drones can dock to the wrong pick up point.
-QA Testing-
lancake changed Last tested (version) from 0.19544 (Dev) to 0.19616 (Dev) on T969: Nullpointer when removing filled cargo blocks.
-QA Testing-
lancake moved T969: Nullpointer when removing filled cargo blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
lancake changed Last tested (version) from 0.19571 (Dev) to 0.19616 (Dev) on T1194: docked fleet members stay behind in unloaded move orders.
-QA Testing-
lancake changed the status of T1216: Sectors loading in very slowly from Resolved to In Queue (Game).
-QA Testing-
lancake moved T1216: Sectors loading in very slowly from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
lancake lowered the priority of T1216: Sectors loading in very slowly from Release Blocker to Normal.
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T1215: Entities undocking fully or partially after log back in..
-QA Testing-
lancake moved T1215: Entities undocking fully or partially after log back in. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
lancake changed Last tested (version) from 0.19611 (Dev) to 0.19615 (Dev) on T1021: Shipyard pulling extremely inefficient.
-QA Testing-
lancake moved T1021: Shipyard pulling extremely inefficient from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
AndyP changed the status of T1067: sector border crossing related velocity loss from Resolved to In Queue (Game).
-QA Testing-
-QA Testing-
lancake moved T1060: Cannons with penetration depth have damage loss from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
lancake renamed T1060: Cannons with penetration depth have damage loss from Cannons and beams with penetration depth have damage loss to Cannons with penetration depth have damage loss.
lancake changed Last tested (version) from 0.19609 (Dev) to 0.19616 (Dev) on T1234: Fleet mining doesn't stop when cargo is full.
-QA Testing-
lancake moved T1234: Fleet mining doesn't stop when cargo is full from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails
.
lancake closed T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails
as Closed.
-QA Testing-
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.
only fixed for newly created designs
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Resolved to In Queue (Game).
lancake edited Steps to reproduce on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
AndyP changed the status of T551: Turrets are not saved and linked correctly in shipyards from Resolved to In Queue (Game).
oh, yeah... forgot something....
lol
lancake changed Last tested (version) from V0.19544 (Dev) to 0.19616 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
lancake edited Tester information (Internal use only) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
lancake changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from Resolved to In Queue (Game).
-QA Testing-
lancake edited Tester information (Internal use only) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
lancake added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
-QA Testing-
lancake changed the status of T612: Ships created in shipyards lose Transporter target from Resolved to In Queue (Game).
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T612: Ships created in shipyards lose Transporter target.
-QA Testing-
added inventory filters also
-QA Testing-
Mar 19 2016
Mar 19 2016
Closed wrong one
lancake reopened T647: Turrets on ships built in shipyard do not inherit AI settings. as "Resolved".
lancake moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.