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Jul 4 2017
Jul 4 2017
lancake lowered the priority of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from High to Low.
Mar 29 2017
Mar 29 2017
AndyP moved T2240: Sitting allowed on pickup rails from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T2274: 3rd Person view not consistent when holding multi slots from Unclassed to Issue affecting current release on the Starmade board.
Mar 15 2017
Mar 15 2017
Mar 11 2017
Mar 11 2017
AndyP edited projects for T141: (helmet) animation delayed until watching it, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T143: Helmet animation passing through head (Take off), added: Game Development (Beta); removed Game Development.
AndyP edited projects for T150: Gun is still on player's belt, even if it is not in inventory
, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T152: Player sitting related glitches , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T411: Beam-hit overlay on blocks, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T501: Cooldown/reload animation not intuitive , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T874: Sitting on slabs handled as if full block, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T877: Astronaut arms clip into slabs, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1423: taking helmet off during holstering animation can get handheld device stuck to your hand, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2240: Sitting allowed on pickup rails, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2274: 3rd Person view not consistent when holding multi slots, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T906: Whilst in gravity, player can not enter a space 1.75 blocks tall., added: Game Development (Alpha); removed Game Development.
AndyP moved T152: Player sitting related glitches from Backlog / Unclassed to Beta on the Models board.
AndyP moved T141: (helmet) animation delayed until watching it from Backlog / Unclassed to Beta on the Models board.
AndyP moved T143: Helmet animation passing through head (Take off) from Backlog / Unclassed to Beta on the Models board.
AndyP moved T150: Gun is still on player's belt, even if it is not in inventory
from Backlog / Unclassed to Beta on the Models board.
AndyP moved T2274: 3rd Person view not consistent when holding multi slots from Backlog / Unclassed to Beta on the Models board.
AndyP moved T501: Cooldown/reload animation not intuitive from Backlog / Unclassed to Beta on the Models board.
AndyP moved T874: Sitting on slabs handled as if full block from Backlog / Unclassed to Beta on the Models board.
AndyP moved T877: Astronaut arms clip into slabs from Backlog / Unclassed to Beta on the Models board.
AndyP moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Backlog / Unclassed to Alpha on the Models board.
AndyP moved T2240: Sitting allowed on pickup rails from Backlog / Unclassed to Beta on the Models board.
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T243: Player character repeatedly removing/replacing helmet
: Models.
Restricted Application added a project to T627: Flashlights can turn character models invisble.: Models.
Restricted Application added a project to T1721: Docked entites entering "Ghost State" upon removal of the mother entity: Models.
Restricted Application added a project to T1804: Before JVM leaks to vmx, objects stop loading rendering: Models.
Restricted Application added a project to T2080: Thruster plume effects can only be seen while the ship is being accelerated: Models.
AndyP changed the status of T150: Gun is still on player's belt, even if it is not in inventory
from In Queue (Game) to In Queue.
AndyP changed the status of T501: Cooldown/reload animation not intuitive from In Queue (Game) to In Queue.
AndyP changed the status of T1423: taking helmet off during holstering animation can get handheld device stuck to your hand from In Queue (Game) to In Queue.
AndyP changed the status of T152: Player sitting related glitches , a subtask of T874: Sitting on slabs handled as if full block, from In Queue (Game) to In Queue.
AndyP changed the status of T2240: Sitting allowed on pickup rails from In Queue (Game) to In Queue.
AndyP changed the status of T2274: 3rd Person view not consistent when holding multi slots from In Queue (Game) to In Queue.
AndyP changed the status of T874: Sitting on slabs handled as if full block from In Queue (Game) to In Queue.
AndyP changed the status of T1489: Shield don't render at all on invisible blocks from In Queue (Game) to In Queue.
AndyP changed the status of T141: (helmet) animation delayed until watching it from In Queue (Game) to In Queue.
AndyP changed the status of T143: Helmet animation passing through head (Take off) from In Queue (Game) to In Queue.
AndyP changed the status of T210: Thruster plumes do not depend on the orientation of the thruster from In Queue (Game) to In Queue.
AndyP changed the status of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from In Queue (Game) to In Queue.
Mar 9 2017
Mar 9 2017