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Mar 10 2017

AndyP changed the status of T2121: ship core falls into planet from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), Physics, Starmade
AndyP changed the status of T2159: Race disappears from race menu from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2190: Up / Down arrow keys not working in chat from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T2191: docking ports rotated on latest dev builds from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · CBS: Rails, Starmade
AndyP changed the status of T2247: Missiles target the position their target has been from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T2246: Torch Cannot Cut Faction Module from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · CBS: Weapons, Starmade
AndyP changed the status of T2255: Present backup dialog on external game updates from In Queue (Launcher) to In Queue.
Mar 10 2017, 5:04 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T2270: Server deadlocked, unknown cause from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Engine (Crashes), Starmade
Restricted Application added a project to T612: Ships created in shipyards lose Transporter target: CBS: Shipyards.
Mar 10 2017, 5:03 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP renamed StarNet from Starnet to StarNet.
Mar 10 2017, 12:34 AM

Mar 9 2017

AndyP removed a hashtag from Tools: #tools_starmote.
Mar 9 2017, 11:56 PM
AndyP renamed Tools from Tools (Starmote) to Tools.
Mar 9 2017, 11:56 PM
AndyP changed the join policy for Tools.
Mar 9 2017, 11:55 PM
AndyP removed a hashtag from Models: #3d-models.
Mar 9 2017, 11:18 PM
AndyP changed the join policy for Universe.
Mar 9 2017, 11:16 PM
AndyP changed the join policy for Textures.
Mar 9 2017, 11:15 PM
AndyP changed the join policy for StarNet.
Mar 9 2017, 11:14 PM
AndyP changed the join policy for Physics.
Mar 9 2017, 11:10 PM
AndyP changed the join policy for NPC-Factions.
Mar 9 2017, 11:09 PM
AndyP changed the join policy for Logic.
Mar 9 2017, 11:08 PM
AndyP changed the join policy for Controls.
Mar 9 2017, 11:07 PM
AndyP changed the join policy for GUI/HUD.
Mar 9 2017, 11:05 PM
AndyP changed the join policy for Galaxy Map.
Mar 9 2017, 11:03 PM
AndyP changed the join policy for Engine.
Mar 9 2017, 11:02 PM
AndyP changed the join policy for Typos.
Mar 9 2017, 11:01 PM
AndyP changed the join policy for Translations.
Mar 9 2017, 10:58 PM
AndyP changed the join policy for Tradenetwork.
Mar 9 2017, 10:57 PM
AndyP changed the join policy for Fleets.
Mar 9 2017, 10:53 PM
AndyP edited Description on CBS: Functional.
Mar 9 2017, 10:52 PM
AndyP changed the join policy for CBS: Weapons.
Mar 9 2017, 10:51 PM
AndyP changed the join policy for CBS: Systems.
Mar 9 2017, 10:49 PM
AndyP changed the join policy for CBS: Shipyards.
Mar 9 2017, 10:48 PM
AndyP edited Description on CBS: Functional.
Mar 9 2017, 10:47 PM
AndyP changed the join policy for CBS: Rails.
Mar 9 2017, 10:46 PM
AndyP removed a hashtag from CBS: Functional: #functional.
Mar 9 2017, 10:44 PM
AndyP renamed CBS: Functional from Functional to CBS: Functional.
Mar 9 2017, 10:44 PM
AndyP changed the join policy for CBS: Functional.
Mar 9 2017, 10:40 PM
AndyP edited the content of Release.
Mar 9 2017, 9:43 PM · Starmade
AndyP created Milestones.
Mar 9 2017, 9:12 PM · Starmade
AndyP edited the content of Release.
Mar 9 2017, 8:38 PM · Starmade
AndyP created Release.
Mar 9 2017, 8:18 PM · Starmade
AndyP edited Description on Models.
Mar 9 2017, 12:57 PM
AndyP changed the join policy for Models.
Mar 9 2017, 12:49 PM
AndyP changed the join policy for Accessibility.
Mar 9 2017, 10:55 AM
AndyP edited Description on Blockconfig.
Mar 9 2017, 10:42 AM
AndyP edited Description on AI.
Mar 9 2017, 10:42 AM
AndyP changed the join policy for Blockconfig.
Mar 9 2017, 10:40 AM
AndyP edited Description on AI.
Mar 9 2017, 10:38 AM
AndyP edited Description on AI.
Mar 9 2017, 10:01 AM
AndyP changed the join policy for AI.
Mar 9 2017, 10:01 AM
AndyP updated the image for Quality Assurance from F11972: profile to F11974: profile.
Mar 9 2017, 9:42 AM
AndyP updated the image for Quality Assurance from F11971: profile to F11972: profile.
Mar 9 2017, 9:41 AM
AndyP updated the image for Quality Assurance from F671: profile to F11971: profile.
Mar 9 2017, 9:41 AM
AndyP set the icon for Quality Assurance to Project.
Mar 9 2017, 9:41 AM
AndyP updated the image for Issue Navigation from F667: profile to F11969: fa-briefcase-indigo.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Issue Navigation to Project.
Mar 9 2017, 9:40 AM
AndyP updated the image for Registry Development from F1182: profile to F11967: fa-briefcase-orange.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Registry Development to Project.
Mar 9 2017, 9:40 AM
AndyP updated the image for Launcher Development from F1184: profile to F11966: fa-briefcase-orange.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Launcher Development to Project.
Mar 9 2017, 9:39 AM
AndyP updated the image for Game Development from F11963: fa-folder-orange.png to F11965: fa-briefcase-orange.png.
Mar 9 2017, 9:39 AM
AndyP set the icon for Game Development to Project.
Mar 9 2017, 9:39 AM
AndyP set the icon for Game Development to Folder.
Mar 9 2017, 8:44 AM
AndyP set the icon for Game Development to Project.
Mar 9 2017, 8:43 AM
AndyP updated the image for Game Development from F11962: profile to F11963: fa-folder-orange.png.
Mar 9 2017, 8:37 AM
AndyP updated the image for Game Development from F665: profile to F11962: profile.
Mar 9 2017, 8:35 AM

Mar 8 2017

AndyP moved T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Mar 8 2017, 11:53 AM · CBS: Rails, Starmade
AndyP moved T2001: New rail detection part 2 (Space Odyssey Bug) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
Restricted Application removed a project from T2001: New rail detection part 2 (Space Odyssey Bug): Issue Navigation.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
Restricted Application removed a project from T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state: Issue Navigation.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
AndyP merged tasks T2001: New rail detection part 2 (Space Odyssey Bug), T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state into T1957: new rail detection.
Mar 8 2017, 11:52 AM · Logic, Starmade
AndyP triaged T2001: New rail detection part 2 (Space Odyssey Bug) as Normal priority.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
AndyP triaged T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state as Normal priority.
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade
AndyP claimed T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state.
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade
AndyP claimed T2001: New rail detection part 2 (Space Odyssey Bug).
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade

Mar 7 2017

AndyP edited the content of Bugs.
Mar 7 2017, 8:08 PM
AndyP edited the content of Welcome to the Phabricator-wiki.
Mar 7 2017, 8:06 PM
AndyP edited the content of Bugs.
Mar 7 2017, 8:05 PM
AndyP created Bugs.
Mar 7 2017, 8:04 PM

Mar 6 2017

AndyP added a comment to T2275: world naming case sensitive on linux - not saving uppercase world names.

-Validated-
Open for testing

Mar 6 2017, 12:30 PM · Starmade, Issue Navigation
AndyP raised the priority of T2275: world naming case sensitive on linux - not saving uppercase world names from Normal to High.
Mar 6 2017, 12:30 PM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T2275: world naming case sensitive on linux - not saving uppercase world names.
Mar 6 2017, 12:29 PM · Starmade, Issue Navigation
AndyP claimed T2275: world naming case sensitive on linux - not saving uppercase world names.
Mar 6 2017, 12:29 PM · Starmade, Issue Navigation

Mar 4 2017

AndyP renamed T2254: Can't align to parts far away from the core (need gap) from Can't align to rotating object to Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:36 PM · Game Development (Beta), Engine (General), Starmade
AndyP edited Tester information (Internal use only) on T2254: Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:33 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T2254: Can't align to parts far away from the core (need gap) from Open to In Queue (Game).
Mar 4 2017, 11:32 PM · Game Development (Beta), Engine (General), Starmade
AndyP removed URL to Steam thread on T2254: Can't align to parts far away from the core (need gap).
Mar 4 2017, 11:31 PM · Game Development (Beta), Engine (General), Starmade
AndyP moved T2254: Can't align to parts far away from the core (need gap) from Feedback to Confirmed on the Issue Navigation board.

Great, could reproduce the problem.

Mar 4 2017, 11:27 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T2273: Adjust the starter equipment for the new way shapes work from In Queue (Game) to Resolved.

Should be fixed for next dev-build

Mar 4 2017, 12:36 AM · Blockconfig, Starmade

Mar 3 2017

AndyP changed the status of T2254: Can't align to parts far away from the core (need gap) from Open to Feedback.

Do you have that station on a server?
I'd like to examine it and find the cause.

Mar 3 2017, 10:22 PM · Game Development (Beta), Engine (General), Starmade
AndyP added a comment to T2273: Adjust the starter equipment for the new way shapes work.

Good find, will look into that ASAP.

Mar 3 2017, 10:16 PM · Blockconfig, Starmade
AndyP changed the status of T2273: Adjust the starter equipment for the new way shapes work from Open to In Queue (Game).
Mar 3 2017, 10:16 PM · Blockconfig, Starmade
AndyP claimed T2273: Adjust the starter equipment for the new way shapes work.
Mar 3 2017, 10:15 PM · Blockconfig, Starmade
AndyP renamed T2271: Mouse sensitivity setting UI not using actual value on first use from Mouse sensitivity setting desync to Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the edit policy for T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:47 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Steps to reproduce on T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:46 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:46 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T2271: Mouse sensitivity setting UI not using actual value on first use from Unclassed to Issue affecting current release on the Starmade board.
Mar 3 2017, 11:38 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2271: Mouse sensitivity setting UI not using actual value on first use from Open to In Queue (Game).

and < always calculate their first change based on 0.5

Mar 3 2017, 11:37 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T2271: Mouse sensitivity setting UI not using actual value on first use.
Mar 3 2017, 11:29 AM · Game Development (Beta), GUI/HUD, Starmade