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Jul 20 2016

Sven_The_Slayer moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 20 2016, 3:53 PM · Feature, Game Development, Starmade, Council

Jul 19 2016

Megacrafter127 moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 19 2016, 10:14 PM · Feature, Game Development, Starmade, Council
Crimson-Artist updated the task description for T1705: Increase Planet Hit Points.
Jul 19 2016, 4:00 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1705: Increase Planet Hit Points.
Jul 19 2016, 3:53 AM · Feature, Game Development, Starmade, Council

Jul 18 2016

AndyP changed the status of T1651: All shapes, one block from Open to Resolved.

Outcome:
5/5 yes
0/5 skip
0/5 no

Jul 18 2016, 9:08 PM · Feature, Starmade, Council
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Feedback from Schine to Archive / Discarded on the Council board.
Jul 18 2016, 9:07 PM · Feature, Game Development, Starmade, Council
AndyP moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Feedback from Schine to Archive / Discarded on the Council board.
Jul 18 2016, 9:07 PM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1699: Advanced Build Mode Toggle from Open to Resolved.

Outcome:
5/5 yes
0/5 skip
0/5 no

Jul 18 2016, 9:06 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
FlyingDebris moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 7:55 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
AndyP added a comment to T1672: Trading Guild prices.

We already told about the fact that the regular trade shops will be removed in the future, and replaced by NPC-Faction operated shops, that plug into the player shop system.

Jul 18 2016, 4:50 PM · Feature, Starmade, Council
HolyCookie moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 11:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie added a comment to T1699: Advanced Build Mode Toggle.

Make sure you can toggle the togglebility

Jul 18 2016, 11:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
HolyCookie added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I say yes to either a special docker to become part of the mothership or a possibility to remove a core in total. the other turret dockers and such I disagree with.

Jul 18 2016, 10:58 AM · Feature, Starmade, Game Development, Council
HolyCookie moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 10:57 AM · Feature, Starmade, Game Development, Council
Crimson-Artist moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Crimson-Artist moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Council
Crimson-Artist moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I can neither come to a definitive yes or a definitive no, so I'll skip.

Jul 18 2016, 1:30 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Backlog to Active on the Council board.
Jul 18 2016, 1:24 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 1:18 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 17 2016

Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Personally I would love to remove the core entirely from docked ship parts to denote that they are actually part of the main ship and not ever able to operate on their own. So in that end you would not need any additional docks, as turrets and ships can easily use the same dock and you denote a ship part from removing the core but that's really it's own suggestion and more or less off topic but I think I'll vote no.

Jul 17 2016, 9:48 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Sven_The_Slayer created T1699: Advanced Build Mode Toggle.
Jul 17 2016, 9:37 PM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

after reading the post again i figured that the three dockers is unnecessary. however the ship part one is something that could work. think of this as a partial suggestion.

Jul 17 2016, 6:15 PM · Feature, Starmade, Game Development, Council

Jul 16 2016

HolyCookie added a comment to T1681: Rail Docker Variants/ Job specific dockers .

Having 2 dockers would suffice (I think)
1 for normal
1 for decoration stuff on ships that would be part of the ship.

Jul 16 2016, 11:37 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 11:32 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 7:20 PM · Feature, Starmade, Council
Sven_The_Slayer added a comment to T1681: Rail Docker Variants/ Job specific dockers .

Yeah I would love to have a way to denote that certain docked entities are part of that ship and should be treated as such and not docked entities but I'm not sure having three different dockers is the solution.

Jul 16 2016, 7:19 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:31 PM · Feature, Starmade, Council
Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 5:37 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1672: Trading Guild prices from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council
FlyingDebris moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:27 AM · Feature, Starmade, Council
FlyingDebris moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 16 2016, 6:27 AM · Feature, Starmade, Game Development, Council

Jul 15 2016

Sven_The_Slayer moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 10:25 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?
do we need to create a thread on SMD first then link it to the council suggestion? would that be a conflict of interest? Do we go looking for a thread with our specific suggestions then? What if none exist? Do we create a thread then ask another councilor to make a council suggestion? isn't that a little redundant?
This is a very weird situation that i figured we'd run into sooner or later. Personally i thought i'd be the first one to do this since I got a boat load of ideas that I'm holding off on cuz i'm not sure if doing this is right or wrong.

Jul 15 2016, 5:48 PM · Feature, Starmade, Council
Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 1:19 PM · Feature, Starmade, Game Development, Council
Crimson-Artist renamed T1681: Rail Docker Variants/ Job specific dockers from Rail Docker Variants/ Job specific dockers to Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 11:54 AM · Feature, Starmade, Game Development, Council
Crimson-Artist added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?

Jul 15 2016, 3:38 AM · Feature, Starmade, Council
Crimson-Artist created T1681: Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 3:28 AM · Feature, Starmade, Game Development, Council

Jul 14 2016

Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

we are not, it is just that the suggestion in question has no thread.

Jul 14 2016, 4:51 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 14 2016, 4:09 AM · Feature, Starmade, Council

Jul 13 2016

Sven_The_Slayer added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 13 2016, 7:08 PM · Feature, Starmade, Council

Jul 12 2016

Megacrafter127 moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 12 2016, 10:31 PM · Feature, Starmade, Council
Megacrafter127 created T1672: Trading Guild prices.
Jul 12 2016, 10:28 PM · Feature, Starmade, Council

Jul 10 2016

AndyP claimed T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.
Jul 10 2016, 9:24 PM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

-Schine reply-

Jul 10 2016, 9:24 PM · Feature, Game Development, Starmade, Council
AndyP added a comment to T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.

-Schine reply-

Jul 10 2016, 9:23 PM · Feature, Starmade, Game Development, Council
AndyP moved T1619: Clientside setting for screenshot folder location from Feedback from Schine to Archive / Discarded on the Council board.
Jul 10 2016, 8:01 PM · Feature, Starmade, Game Development, Council
AndyP moved T1651: All shapes, one block from Backlog to Active on the Council board.
Jul 10 2016, 8:00 PM · Feature, Starmade, Council
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Active to Feedback from Schine on the Council board.
Jul 10 2016, 8:00 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Open to Resolved.

Pulling to Schine meeting.

Jul 10 2016, 7:59 PM · Feature, Starmade, Game Development, Council

Jul 7 2016

Sven_The_Slayer added a comment to T1651: All shapes, one block.
Jul 7 2016, 4:48 PM · Feature, Starmade, Council
lancake added a comment to T1651: All shapes, one block.

This is how I thought the original multi stack was going to work. Full support

NOTE: If we ever get support for multiple blocks on the same spot (2 slabs that together form a cube for example), the config will be adjusted for that. 1/2 slabs would have 50% less HP and mass + other changes. Because of that, this system would also need to support decimals. Placing down a 1/2 slab would deduct 0.5 of the block count and not 1.

Wouldn't it be better to leave the solo slabs the same but then make it so you don't get a bonus because you put two together? That way you won't be penalized by having weak points for using just slabs and you won't gain a buff for sticking two slabs together.

Jul 7 2016, 1:51 PM · Feature, Starmade, Council
FlyingDebris moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 7 2016, 5:16 AM · Feature, Starmade, Game Development, Council
FlyingDebris moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 7 2016, 5:15 AM · Feature, Starmade, Council

Jul 5 2016

Sven_The_Slayer moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Targeting each individual ship to get their status in a battle is quite tedious. If we had this combined with an ability to individually order ships, that would be amazing. Check your nav, see a ship is heavily damaged so you order them to retreat or other ships to their aid.

Jul 5 2016, 5:51 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .
In T1643#64457, @AndyP wrote:
Jul 5 2016, 5:47 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

This is how I thought the original multi stack was going to work. Full support

Jul 5 2016, 5:44 PM · Feature, Starmade, Council
lancake added a comment to T1651: All shapes, one block.

This idea was proposed back when we also introduced the Standard hardener and Advanced hardener to make it easier to craft the more common blocks.

Jul 5 2016, 4:30 PM · Feature, Starmade, Council
Crimson-Artist moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 3:28 PM · Feature, Starmade, Council
Crimson-Artist moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 3:28 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

So wedges, etc. would handle like slabs do now?
I like it, unless someone can provide a good reason against having it that way, apart from the workload on the devs.

Jul 5 2016, 2:29 PM · Feature, Starmade, Council
AndyP changed the status of T1643: Blueprint resource shopping lists/Buy all ingredients button from Open to Resolved.

Voting outcome:
4/5 yes
1/5 no
0/5 skip

Jul 5 2016, 2:08 PM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.

Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.
As for showing these bars for each ship in each of one's fleets, makes sense IMO, even if it will only be an average bar.

Jul 5 2016, 12:53 PM · Feature, Starmade, Game Development, Council
HolyCookie added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I say for now, Blueprints should get this feature because there is no efficient way to get ships.

Jul 5 2016, 12:48 PM · Feature, Game Development, Starmade, Council
HolyCookie moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:40 PM · Feature, Starmade, Council
HolyCookie created T1651: All shapes, one block.
Jul 5 2016, 12:39 PM · Feature, Starmade, Council
HolyCookie moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:32 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:31 PM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Backlog to Active on the Council board.
Jul 5 2016, 12:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.

Jul 5 2016, 12:00 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 11:44 AM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.
Jul 5 2016, 4:19 AM · Feature, Starmade, Game Development, Council

Jul 3 2016

AndyP added a comment to T1619: Clientside setting for screenshot folder location.

As whole we agreed to it, as a useful feature and want to implement it.

Jul 3 2016, 9:05 PM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a blueprint is too heavy you would have to keep it in a storage system large enough to hold the mass. This way you cannot have pocket battleships.

Jul 3 2016, 6:44 AM · Feature, Game Development, Starmade, Council

Jul 2 2016

Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

but then that brings up the problem of holding blueprints in your inventory. how do you spawn a ship whose mass is significantly greatly than the inventory space players have? Using Personal Cargo?

Jul 2 2016, 6:35 PM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

Jul 2 2016, 5:02 PM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

Jul 2 2016, 10:23 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1619: Clientside setting for screenshot folder location from Open to Resolved.

So, all voted yes.
Great.

Jul 2 2016, 8:10 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Jul 2 2016, 5:32 AM · Feature, Game Development, Starmade, Council

Jul 1 2016

Crimson-Artist moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 10:30 PM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1619: Clientside setting for screenshot folder location from Active to Feedback from Schine on the Council board.
Jul 1 2016, 9:58 PM · Feature, Starmade, Game Development, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:54 PM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 5:47 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:28 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 4:26 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 4:25 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Backlog to Active on the Council board.
Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1643: Blueprint resource shopping lists/Buy all ingredients button .
Jul 1 2016, 12:07 AM · Feature, Game Development, Starmade, Council

Jun 30 2016

AndyP added a member for Council: FlyingDebris.
Jun 30 2016, 9:14 PM

Jun 29 2016

HolyCookie moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 29 2016, 5:37 PM · Feature, Starmade, Game Development, Council

Jun 28 2016

AndyP changed Task Type from issuetype:task to issuetype:feature on T1619: Clientside setting for screenshot folder location.
Jun 28 2016, 3:48 PM · Feature, Starmade, Game Development, Council