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Mar 20 2016

AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Functional, Starmade
AndyP moved T1201: textures don't get extracted from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Textures, Starmade
AndyP moved T1152: typos and oddities in fleet GUI from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1172: ships assigned to fleet lose all rail based entities on unload from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1199: Nullpointer when opening map after deleting a fleet from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1194: docked fleet members stay behind in unloaded move orders from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1182: Fleet and normal AI is stationary in combat from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1186: During carrier recall, drones can dock to the wrong pick up point from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Fleets, Starmade
AndyP moved T1142: Cannot open calibrate thruster menu from build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1143: overheating fleet ships can't be salvaged from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Game Development (Beta), Fleets, Starmade
AndyP moved T1051: Defensive Ion Effect Not Affecting Docked Entities from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Functional, Starmade
AndyP moved T1125: removing shipyard computer while constructing results in item loss from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Shipyards, Starmade
AndyP moved T1118: explosions don't trigger shield recharge outage from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Weapons, Starmade
AndyP moved T1106: Body moves when buying from shop from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1122: shipyard nullpointer from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Shipyards, Starmade
AndyP moved T1115: ArrayIndexOutOfBoundsException on modified planet plate from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1121: Z-fighting with "preview block to build" enabled while using some build tools from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T534: F5-screenshots of galaxy map appear with background transparent from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Galaxy Map, Starmade
AndyP moved T1060: Cannons with penetration depth have damage loss from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Weapons, Starmade
AndyP moved T1110: "View Relations" does not display correct relationship values from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1205: nullpointer on entering tutorial from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T546: Using "create docking" on station and planets causes nullpointer from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Rails, Starmade
AndyP moved T711: ship core can be destroyed completely from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1191: Ship arrow versus Galaxy Map arrow from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Galaxy Map, Starmade
AndyP moved T1001: "get blocks" menu of block storage item doesn't catch enter correctly from Issue affecting current dev-build to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1246: rail-based functions no longer work in dev build from Issue affecting current dev-build to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Rails, Starmade
AndyP edited Steps to reproduce on T1067: sector border crossing related velocity loss.
Mar 20 2016, 1:24 AM · Game Development, Starmade
AndyP changed the status of T1067: sector border crossing related velocity loss from Resolved to In Queue (Game).

-QA Testing-

Mar 20 2016, 1:23 AM · Game Development, Starmade
AndyP changed the status of T551: Turrets are not saved and linked correctly in shipyards from Resolved to In Queue (Game).

oh, yeah... forgot something....
lol

Mar 20 2016, 12:57 AM · CBS: Shipyards, Starmade

Mar 17 2016

AndyP removed a member for Registry Development: wedtm.
Mar 17 2016, 11:40 PM
AndyP removed a member for Starmade: wedtm.
Mar 17 2016, 11:39 PM
AndyP removed a member for Game Development: lancake.
Mar 17 2016, 11:38 PM
AndyP removed a member for Game Development: calani.
Mar 17 2016, 11:38 PM
AndyP removed a member for Schine: bspkrs.
Mar 17 2016, 11:37 PM
AndyP removed a member for Schine: kramerc.
Mar 17 2016, 11:37 PM
AndyP removed a member for Schine: wedtm.
Mar 17 2016, 11:37 PM
AndyP added members for Game Development: calani, lancake.
Mar 17 2016, 11:37 PM
AndyP changed the visibility for T1000: Structure HP condition triggers don't work for thrust.
Mar 17 2016, 11:17 PM · CBS: Systems, Starmade
AndyP shifted T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from the S1 Public space to the S3 Starmade space.
Mar 17 2016, 11:16 PM · Engine, Starmade
AndyP changed the visibility for T746: Server Null Pointer Error: Booting from server reasons unknown.
Mar 17 2016, 11:15 PM · Starmade
AndyP changed the status of T1245: Launcher hangs on startup from Open to In Queue (Launcher).

Added relevant information to reproduce in tester information field.

Mar 17 2016, 9:40 PM · Starmade
AndyP moved T1245: Launcher hangs on startup from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 17 2016, 9:39 PM · Starmade
AndyP edited Tester information (Internal use only) on T1245: Launcher hangs on startup.
Mar 17 2016, 9:39 PM · Starmade
AndyP triaged T1245: Launcher hangs on startup as Normal priority.
Mar 17 2016, 9:37 PM · Starmade
AndyP claimed T1245: Launcher hangs on startup.
Mar 17 2016, 9:37 PM · Starmade

Mar 16 2016

AndyP placed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting up for grabs.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP triaged T1211: AI aim is nearly 100% accurate, regardless of difficulty setting as Normal priority.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:25 PM · AI, Starmade
AndyP placed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting up for grabs.

-Validated-

Mar 16 2016, 8:24 PM · AI, Starmade
AndyP moved T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 16 2016, 8:24 PM · AI, Starmade
AndyP changed First occurrence (version) from v0.19590 to 0.19590 on T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:24 PM · AI, Starmade
AndyP claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 16 2016, 8:21 PM · AI, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:46 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:45 PM · CBS: Shipyards, Starmade
AndyP edited Steps to reproduce on T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:44 PM · CBS: Shipyards, Starmade
AndyP added a comment to T551: Turrets are not saved and linked correctly in shipyards.

-QA Testing-

Mar 16 2016, 4:39 PM · CBS: Shipyards, Starmade
AndyP claimed T551: Turrets are not saved and linked correctly in shipyards.
Mar 16 2016, 4:31 PM · CBS: Shipyards, Starmade
AndyP changed Affected Gamemode(s) from issuegamemode:sponly to issuegamemode:mponly on T1012: Empty Cargo Modules appear not empty.
Mar 16 2016, 3:48 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP raised the priority of T1012: Empty Cargo Modules appear not empty from Low to High.

Cargo blocks do not seem to update at all anymore.

Mar 16 2016, 3:46 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited Tester information (Internal use only) on T612: Ships created in shipyards lose Transporter target.
Mar 16 2016, 3:08 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP changed the status of T612: Ships created in shipyards lose Transporter target from Resolved to In Queue (Game).

-QA Testing-

Mar 16 2016, 3:06 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP closed T663: Shipyard running out of power causes loss of blocks as Closed.

-QA Testing-

Mar 16 2016, 2:56 PM · CBS: Shipyards, Starmade
AndyP added a comment to T1021: Shipyard pulling extremely inefficient.

-QA Testing- Part 2

Mar 16 2016, 2:08 PM · CBS: Shipyards, Starmade
AndyP claimed T612: Ships created in shipyards lose Transporter target.
Mar 16 2016, 9:23 AM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP claimed T663: Shipyard running out of power causes loss of blocks.
Mar 16 2016, 9:07 AM · CBS: Shipyards, Starmade
AndyP closed T608: Falling through rail docked entities after they finish movement as Rejected.

Yeah true, is a bit older that report and some internal optimisation may have fixed it already. Going to close it then.

Mar 16 2016, 8:53 AM · CBS: Rails, Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

yes, looks like that is the case.

Mar 16 2016, 8:51 AM · Starmade
AndyP closed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage as Closed.

-QA Testing- (virtual =))

Mar 16 2016, 8:49 AM · CBS: Shipyards, Starmade
AndyP added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.

Old dockers will be removed shortly, they cause a lot of issues to keep them working at all.

Mar 16 2016, 8:48 AM · Game Development (Beta), CBS: Rails, Starmade

Mar 10 2016

AndyP changed the status of T1021: Shipyard pulling extremely inefficient from Resolved to In Queue (Game).

-QA Testing-

Mar 10 2016, 3:42 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T534: F5-screenshots of galaxy map appear with background transparent from High to Urgent.

Priority raised, as its now a persistent failure of bloom/frame buffers.

Mar 10 2016, 3:13 PM · Galaxy Map, Starmade
AndyP raised the priority of T534: F5-screenshots of galaxy map appear with background transparent from Normal to High.
Mar 10 2016, 3:13 PM · Galaxy Map, Starmade
AndyP merged T1228: Enabling bloom OR Frame buffers disables background into T534: F5-screenshots of galaxy map appear with background transparent.
Mar 10 2016, 3:12 PM · Galaxy Map, Starmade
AndyP merged task T1228: Enabling bloom OR Frame buffers disables background into T534: F5-screenshots of galaxy map appear with background transparent.
Mar 10 2016, 3:12 PM · Engine, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Merging T1228
created a new one but didnt see the relation on first glance.

Mar 10 2016, 3:12 PM · Galaxy Map, Starmade
AndyP moved T1228: Enabling bloom OR Frame buffers disables background from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 10 2016, 12:28 PM · Engine, Starmade
AndyP created T1228: Enabling bloom OR Frame buffers disables background.
Mar 10 2016, 12:28 PM · Engine, Starmade

Mar 8 2016

AndyP moved T551: Turrets are not saved and linked correctly in shipyards from Archived to Issue affecting current release on the Starmade board.
Mar 8 2016, 8:31 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T647: Turrets on ships built in shipyard do not inherit AI settings. from Normal to Release Blocker.
Mar 8 2016, 8:30 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T612: Ships created in shipyards lose Transporter target from Normal to Release Blocker.
Mar 8 2016, 8:29 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP raised the priority of T642: Shipyard unloads designs after restart from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T663: Shipyard running out of power causes loss of blocks from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1122: shipyard nullpointer from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1021: Shipyard pulling extremely inefficient from Urgent to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1125: removing shipyard computer while constructing results in item loss from Urgent to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade

Mar 7 2016

AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Unclassed to Issue affecting current release on the Starmade board.
Mar 7 2016, 1:39 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:38 AM · Starmade
AndyP changed the status of T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Open to In Queue (Registry).

-confirmed-

Mar 7 2016, 1:38 AM · Starmade
AndyP placed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. up for grabs.
Mar 7 2016, 1:38 AM · Starmade
AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Open / Validated to Confirmed on the Issue Navigation board.
Mar 7 2016, 1:37 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:37 AM · Starmade
AndyP placed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. up for grabs.

-Validated-

Mar 7 2016, 1:26 AM · Starmade
AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 7 2016, 1:25 AM · Starmade
AndyP changed the visibility for T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:25 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:24 AM · Starmade

Mar 6 2016

AndyP added a comment to T1209: Fleet AI will override players.

yes, but for that
staying in gravity or being aligned would be correct.

Mar 6 2016, 2:38 PM · Fleets, Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

Hm, this seems to be more likely a driver issue then.

Mar 6 2016, 10:03 AM · Starmade
AndyP edited Serverconfig (server.cfg) on T1195: AI will get stuck in structures..
Mar 6 2016, 1:00 AM · Game Development (Beta), Fleets, Starmade
AndyP changed the status of T1195: AI will get stuck in structures. from Open to In Queue (Game).

Indeed happens, they seem to ignore anything stationary.

Mar 6 2016, 12:56 AM · Game Development (Beta), Fleets, Starmade