Try to upload a blueprint to the server,spawn it and save it again to local.
verify that it is in the same state as it was before upload to the server.
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Aug 25 2015
Problem shows as following.
- Load provided Shipyard and ship
- Dock ship to shipyard (2 fully articulated turrets docked left and right
Ship looks like this
- deconstruct to design
- rebuild from design
- undock and enter core
- take blueprint and compare the two
- see that the ship looks correct client side (even for a second client that jumps in after the build got undocked and moved)
- unload the sector and on return you will see that the build ship will have lost parts
(mostly the turret barrels)
- search for them at sector coordinate 0 0 0
-Validated-
-Rejected-
duplicates T529
Aug 24 2015
Are there one or more shipyards present on that station?
did you use the shipyard shortly before that?
Found so far:
when placing docks with the help of the "create dock" feature, they will become physical and be lost into space on reload .
associated with T551 maybe
frame buffer is on ? Try toggling them in game with Tab+F3
just add the log.txt.o file of the last try here (drag and drop) its in starmade/logs
Aug 23 2015
Sadly the only thing i do have confirmed is that the Blueprint is corrupted.
that isnt helping in anyway so far.
we need a reliable way to produce a blueprint like that to pinpoint a bug.
Caused by G_NORMAL_MAPPING = false on my AMD R9 280x it seems
Did you attack the Station with Missiles ? If yes this report would be a dublicate of T471.
-Validated-
i remember to have had a working PD turret Chain sometime ago .. so it did work at one point
SalsaDoom
spawn in your Blueprint on singleplayer and tell me what happens
Aug 22 2015
you do put in attachment by drag and drop into the Comment window like this
-Confirmed-
to reproduce
-Validated-
-QA Testing-
-Rejected- as a user error
This would be a known problem then and a duplicate of T511 or a follow up bug of that one.
You did connect storages properly to the shipyard computer (same way as it is done for Salvage CPU - storage) ?
If not, then what you did describe is the intended behaviour (even was mentioned in the shipyard announcement video)
works without a problem on my HD4000 system
check for newer drivers
-confirmed-
to reproduce
Aug 20 2015
cant QA this
i havent had the problem and no access to any older NV GPU
Valid ... though i dont know if it is intended
Aug 19 2015
no answer
rejecting this
it is normally the frame buffer setting on AMD GPU based systems
Zackey .. could you put up an example blueprint ?
Aug 18 2015
this duplicates the Reports in T452
i can easily reproduce that
the only thing xou need is a somehow broken shipyard as i have build it
Aug 17 2015
i do not think that this is a real bug ... a weapon without main system blocks has indeed no working effect at all which is the same as having 0 blocks .. right ?
The effect is wobbling when you do move around right ?
Aug 16 2015
confirmed by Megacrafter127 and Gamel
this is reported as part of T322
Aug 15 2015
Aug 14 2015
sounds correct to me.
the damage expands as a sphere and if the damage gets blocked by a shield (even though it kills the shield) it wont expand further in that direction. and depending on the impact angle there are different shapes of the effect to be expected i guess.