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Tarusol (Robert Ehelebe)
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Today

  • Clear sailing ahead.

Tomorrow

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Tuesday

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User Details

User Since
Jun 22 2015, 5:51 PM (495 w, 5 d)
Availability
Available

Recent Activity

Dec 28 2015

Tarusol created T1022: Wrong recipe Brown Crystal armor.
Dec 28 2015, 1:38 AM · Blockconfig, Starmade

Dec 23 2015

Tarusol created T1017: Pink Standard Armor can not produced in factory.
Dec 23 2015, 8:11 PM · Blockconfig, Starmade

Dec 5 2015

Tarusol created T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.
Dec 5 2015, 1:44 AM · Game Development (Beta), GUI/HUD, Starmade
Tarusol added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

now logic linked to Storages does not get triggered by factories, shipyards and pulling by Hand.
Last testet 0.19519

Dec 5 2015, 1:16 AM · Game Development (Alpha), Logic, Starmade
Tarusol created T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 12:59 AM · Logic, Starmade

Nov 15 2015

Tarusol created T856: Turrets from Pirates stations are not decay anymore.
Nov 15 2015, 11:54 AM · Game Development (Beta), Prefabs, Starmade

Sep 9 2015

Tarusol added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

Logic does not trigger if items are pulled by shipyard

Sep 9 2015, 8:01 PM · Game Development (Alpha), Logic, Starmade
Tarusol added a comment to T641: Gameconfig: Limitation for Salvage Computer and Modules are switched.

But Computermax is given in the example file:

Sep 9 2015, 7:42 PM · Blockconfig, Starmade

Sep 8 2015

Tarusol created T642: Shipyard unloads designs after restart.
Sep 8 2015, 9:40 PM · CBS: Shipyards, Starmade
Tarusol created T641: Gameconfig: Limitation for Salvage Computer and Modules are switched.
Sep 8 2015, 9:03 PM · Blockconfig, Starmade
Tarusol created T640: game config: computer limitation does not work and acts like group limitation.
Sep 8 2015, 9:00 PM · Blockconfig, Starmade

Aug 29 2015

Tarusol added a comment to T583: Pirate stations do not send fleets.

Was Not a dublicate. At the moment no weapon type is able to spawn pirates. Before only missiles were not working.

Aug 29 2015, 10:09 AM · AI, Starmade

Aug 28 2015

Tarusol created T583: Pirate stations do not send fleets.
Aug 28 2015, 11:05 PM · AI, Starmade
Tarusol created T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Aug 28 2015, 5:50 PM · Engine, Starmade

Jul 21 2015

Tarusol created T424: Kicking someone out of the core with torch let Navigation Point dissapear.
Jul 21 2015, 11:54 AM · Engine, Starmade

Jul 11 2015

Tarusol created T397: AI ships can not use anti missile turrets.
Jul 11 2015, 4:07 PM · AI, Starmade
Tarusol created T396: Pirate AI does not work.
Jul 11 2015, 3:55 PM · AI, Starmade
Tarusol created T395: Missiles ignore shield sharing.
Jul 11 2015, 3:44 PM · CBS: Weapons, Starmade

Jun 22 2015

Tarusol created T287: Pirates move to max weapon range..
Jun 22 2015, 6:15 PM · AI, Starmade
Tarusol set Task Type to issuetype:bug on T286: Pirates only see to max installed weapon range.
Jun 22 2015, 6:01 PM · Game Development (Beta), AI, Starmade
Tarusol created T286: Pirates only see to max installed weapon range.
Jun 22 2015, 6:00 PM · Game Development (Beta), AI, Starmade