Page MenuHomeSchine - Phabricator
Feed Advanced Search

Jul 5 2018

happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

Tested it agan on .104
Had the same issue. Cannons and/or beams just ignore the shields.
I jumped to a pirate station and just let it fire on me (42M shields at 100%).
The just damage the hull.
Maybe this is related to the fact, that pirates or other NPC ships are based on the old power system.

Jul 5 2018, 10:41 AM · Quality Assurance, CBS: Systems, Starmade

Jun 29 2018

happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

I tested it again. Insanth seems to completly ignore my shields this time. The shield indicator remained 100%, but in built mode I could see, that the actual value was fluctuating in a range, that fits the dmg values I expect of an Insanth (Shields remained 100%, because less then 1% changed of the shield value). So i believe, the shield value was recalculated correctly, but the weapons bypassed my shields because of some other reason.

Jun 29 2018, 6:22 AM · Quality Assurance, CBS: Systems, Starmade

Jun 28 2018

happahappa created T3048: Missiles fired cross sector bypass shields.
Jun 28 2018, 5:25 PM · Quality Assurance, CBS: Systems, Starmade

Jun 26 2018

happahappa updated the task description for T3045: AI and Lockable missiles don't aim for systems anymore.
Jun 26 2018, 2:14 PM · Starmade, Issue Navigation
happahappa created T3045: AI and Lockable missiles don't aim for systems anymore.
Jun 26 2018, 2:14 PM · Starmade, Issue Navigation
happahappa created T3044: AI Turrets dont shoot with B and BM (Beam-Missile) .
Jun 26 2018, 2:09 PM · CBS: Weapons, Starmade

Jun 25 2018

happahappa created T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...).
Jun 25 2018, 4:56 PM · CBS: Functional, Starmade

May 28 2018

happahappa created T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.
May 28 2018, 3:02 PM · Starmade

Jul 2 2017

happahappa added a comment to T2388: Nullpointer with displays.

We get NullPointerExceptions very often just by placing the display module somewhere.
And also, when the display modules get loaded or you get close to it. We kept crashing in relatively short intervals, so we removed them all.

Jul 2 2017, 7:01 AM · Engine, Starmade
happahappa added a comment to T699: Shield/power not saved.

I'm having this issue for many entities, stations and ships, in multiplayer. Each time, when loaded, shields are set back to zero.

Jul 2 2017, 6:56 AM · Game Development (Alpha), CBS: Functional, Starmade

May 22 2017

happahappa created T2402: Giving an order in the shipyard is rendering the shipyard unusable..
May 22 2017, 5:29 PM · Starmade, Issue Navigation

May 20 2017

happahappa created T2398: Sensor does not detect 0% of storage.
May 20 2017, 10:48 AM · CBS: Functional, Starmade

May 19 2017

Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.

My homing missles do all diverge from the locked target.
In single- and multiplayer. They diverge from the target in perfect curve away from it into empty space.

May 19 2017, 4:48 PM · Game Development (Beta), CBS: Weapons, Starmade

May 18 2017

happahappa created T2395: Transporter target UID is not adjusted when spawned in from a blueprint.
May 18 2017, 9:23 AM · CBS: Functional, Game Development, Starmade

Feb 7 2017

happahappa added a comment to T967: All connections related to storage are invisible.

the option is called 'show connections between logic blocks'. factories aren't logic blocks.
factories are more like storage blocks. but connections between storage blocks are not being shown with this option turned on.
so the option doesn't do, what it says.

Feb 7 2017, 1:44 PM · Game Development (Beta), Engine (Rendering), Starmade

Feb 3 2017

happahappa added a comment to T967: All connections related to storage are invisible.

also: if you connect factories with each other, connections are vissible, although only connections between logic blocks should be.

Feb 3 2017, 11:42 AM · Game Development (Beta), Engine (Rendering), Starmade

Jan 28 2017

happahappa created T2201: SHIFT-V on lights doenst work.
Jan 28 2017, 12:03 PM · Logic, Starmade
happahappa added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

I have the same issue now, when spawning on our server. The game immediatelly crashes. No way to recover or join.
It works in single player. I assume it crashes, when it trys to print a certain entity, because some chunks had been loaded.

Jan 28 2017, 10:35 AM · Engine (Crashes), Starmade

Jan 27 2017

happahappa created T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged.
Jan 27 2017, 8:47 AM · CBS: Weapons, Starmade
happahappa created T2193: Destroyed Stations still appear in the map/Station names are not being update.
Jan 27 2017, 8:25 AM · Galaxy Map, Starmade

Sep 2 2016

happahappa created T1877: Removed salvage modules stay linked to salvage computer as empty blocks.
Sep 2 2016, 5:38 AM · CBS: Functional, Starmade