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Oct 6 2015

SmilingDemon moved T731: Multiplayer positional sync issues from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 6 2015, 4:07 PM · Starmade, Issue Navigation
SmilingDemon added a comment to T731: Multiplayer positional sync issues.

Could you please add on which server this happened and what the ping rates of both watchers are when it happens?

Oct 6 2015, 4:07 PM · Starmade, Issue Navigation
SmilingDemon added a project to T731: Multiplayer positional sync issues: Starmade.
Oct 6 2015, 4:05 PM · Starmade, Issue Navigation
SmilingDemon claimed T731: Multiplayer positional sync issues.
Oct 6 2015, 4:02 PM · Starmade, Issue Navigation
SmilingDemon closed T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor. as Rejected.

Nothing much to do about this.
This is how windows handles its windows and when it rezises the window it will of course no longer mathc to the choosen screen size
either set the taskbar to automaticaly disapear when not in use, or use windowed borderless mode / Fullscreen mode

Oct 6 2015, 3:59 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T734: not all menus catch mouse clicks properly from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 6 2015, 3:27 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T734: not all menus catch mouse clicks properly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 6 2015, 3:27 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon placed T734: not all menus catch mouse clicks properly up for grabs.

-Validated-

Oct 6 2015, 3:26 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T734: not all menus catch mouse clicks properly as Low priority.
Oct 6 2015, 3:26 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T734: not all menus catch mouse clicks properly.
Oct 6 2015, 3:17 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon closed T744: Core Block Activator not activating actuator block as Rejected.

then this hasnt been a bug and there isnt anything that could be resolved .. right ?

Oct 6 2015, 3:13 PM · Engine, Starmade
SmilingDemon triaged T746: Server Null Pointer Error: Booting from server reasons unknown as Normal priority.
Oct 6 2015, 7:18 AM · Starmade
SmilingDemon added a comment to T746: Server Null Pointer Error: Booting from server reasons unknown.

Please take a look into your Logs folder within the starmade install
we do need the log.txt.x file from the time around that crash happened to determine what it may have caused.
just drag and drop that file into a comment here

Oct 6 2015, 7:16 AM · Starmade
SmilingDemon moved T746: Server Null Pointer Error: Booting from server reasons unknown from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 6 2015, 7:13 AM · Starmade
SmilingDemon claimed T746: Server Null Pointer Error: Booting from server reasons unknown.
Oct 6 2015, 7:13 AM · Starmade

Oct 5 2015

SmilingDemon placed T744: Core Block Activator not activating actuator block up for grabs.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon moved T744: Core Block Activator not activating actuator block from Unclassed to Issue affecting current release on the Starmade board.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon moved T744: Core Block Activator not activating actuator block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon added a comment to T744: Core Block Activator not activating actuator block.

-Validated-
i would have sworn there was a report about this already ... couldnt find it

Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon triaged T744: Core Block Activator not activating actuator block as Normal priority.
Oct 5 2015, 3:37 PM · Engine, Starmade
SmilingDemon claimed T744: Core Block Activator not activating actuator block.
Oct 5 2015, 3:35 PM · Engine, Starmade

Oct 3 2015

SmilingDemon moved T738: Shipyard with too-large design locks up from Unclassed to Issue affecting current release on the Starmade board.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon placed T738: Shipyard with too-large design locks up up for grabs.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon moved T738: Shipyard with too-large design locks up from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon added a comment to T738: Shipyard with too-large design locks up.

-Validated-

Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon triaged T738: Shipyard with too-large design locks up as Normal priority.
Oct 3 2015, 10:40 PM · Engine, Starmade
SmilingDemon claimed T738: Shipyard with too-large design locks up.
Oct 3 2015, 10:39 PM · Engine, Starmade
SmilingDemon moved T736: Astrotech does not accept slave modules from Unclassed to Issue affecting current release on the Starmade board.
Oct 3 2015, 10:28 PM · CBS: Weapons, Starmade
SmilingDemon changed the status of T736: Astrotech does not accept slave modules from Open to In Queue (Game).

-Confirmed-
Not much to say about this
All the other ones do have the ability to slave systems to them
Question here is .. is that a design decision or not ? If yes this can be rejected then

Oct 3 2015, 10:28 PM · CBS: Weapons, Starmade
SmilingDemon lowered the priority of T736: Astrotech does not accept slave modules from Normal to Low.
Oct 3 2015, 10:26 PM · CBS: Weapons, Starmade
SmilingDemon shifted T736: Astrotech does not accept slave modules from the S1 Public space to the S3 Starmade space.
Oct 3 2015, 10:26 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T736: Astrotech does not accept slave modules.

-Validated-

Oct 3 2015, 10:24 PM · CBS: Weapons, Starmade
SmilingDemon claimed T736: Astrotech does not accept slave modules.
Oct 3 2015, 10:19 PM · CBS: Weapons, Starmade

Oct 2 2015

SmilingDemon added a comment to T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything)..

This is a visual problem Client side (T249).
The Client isnt waiting for the server to verify that it did receive the jump order and shows the charge of the drive as already consumed.
Trying to continue to jump until it actually executes it should prevent you from being killed even if the client show it as not charged.

Oct 2 2015, 10:05 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T249: Trying to jump to a locked sector consumes the jump.

also happens in case the server isnt recognizing the jump due to lag or heavy load

Oct 2 2015, 10:01 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon merged task T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything). into T249: Trying to jump to a locked sector consumes the jump.
Oct 2 2015, 9:59 PM · CBS: Functional, Starmade
SmilingDemon updated subscribers of T249: Trying to jump to a locked sector consumes the jump.
Oct 2 2015, 9:59 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon claimed T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything)..
Oct 2 2015, 9:59 PM · CBS: Functional, Starmade
SmilingDemon moved T733: creative mode hotbar doesn't allow you to remove items from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 2 2015, 9:52 PM · GUI/HUD, Feature, Starmade
SmilingDemon placed T733: creative mode hotbar doesn't allow you to remove items up for grabs.

-Validated-

Oct 2 2015, 9:51 PM · GUI/HUD, Feature, Starmade
SmilingDemon triaged T733: creative mode hotbar doesn't allow you to remove items as Low priority.
Oct 2 2015, 9:51 PM · GUI/HUD, Feature, Starmade
SmilingDemon claimed T733: creative mode hotbar doesn't allow you to remove items.
Oct 2 2015, 9:45 PM · GUI/HUD, Feature, Starmade

Oct 1 2015

lux_crews awarded T727: Weapon unslotable after disconnecting logic block a Like token.
Oct 1 2015, 2:47 PM · GUI/HUD, Starmade
SmilingDemon placed T726: Docked rotator entity shows in planet sector when docked to station near planet up for grabs.
Oct 1 2015, 9:00 AM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T726: Docked rotator entity shows in planet sector when docked to station near planet from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 1 2015, 8:59 AM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

maybe similar or related effect as in T276

Oct 1 2015, 8:57 AM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T726: Docked rotator entity shows in planet sector when docked to station near planet as Normal priority.
Oct 1 2015, 8:56 AM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon claimed T726: Docked rotator entity shows in planet sector when docked to station near planet.
Oct 1 2015, 8:52 AM · Game Development (Beta), CBS: Rails, Starmade

Sep 30 2015

SmilingDemon moved T151: Power Displayed Confusingly from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Sep 30 2015, 8:28 PM · GUI/HUD, Starmade
SmilingDemon moved T715: Launcher "Uplink" fault. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 30 2015, 8:27 PM · Starmade
SmilingDemon moved T723: single player crashes after clicking spawn. however multiplayer is unaffected from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 30 2015, 8:26 PM · Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Sep 30 2015, 8:26 PM · Engine, Starmade
SmilingDemon moved T713: Stone Fragment not in creative inventory from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 30 2015, 8:26 PM · GUI/HUD, Starmade
SmilingDemon closed T723: single player crashes after clicking spawn. however multiplayer is unaffected as Rejected.

-Rejected-
Fine then
most likely being broken on save or unexpected ending of the game somehow
rejecting as it is not a game bug in itself

Sep 30 2015, 8:24 PM · Starmade
SmilingDemon closed T727: Weapon unslotable after disconnecting logic block as Rejected.

-Rejected-
User error

Sep 30 2015, 8:21 PM · GUI/HUD, Starmade
SmilingDemon claimed T727: Weapon unslotable after disconnecting logic block.
Sep 30 2015, 8:15 PM · GUI/HUD, Starmade
SmilingDemon closed T721: Joystick Settings Gamecrash as Rejected.

Ok.. great :) .. rejecting this then as being a solved support problem

Sep 30 2015, 10:34 AM · Engine, Starmade
SmilingDemon moved T725: useless undo option when inventory is full in build mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 30 2015, 9:27 AM · Engine, Starmade
SmilingDemon placed T725: useless undo option when inventory is full in build mode up for grabs.
Sep 30 2015, 9:26 AM · Engine, Starmade
SmilingDemon added a comment to T725: useless undo option when inventory is full in build mode.

-Validated-
very trivial indeed ;)

Sep 30 2015, 9:26 AM · Engine, Starmade
SmilingDemon triaged T725: useless undo option when inventory is full in build mode as Trivial priority.
Sep 30 2015, 9:26 AM · Engine, Starmade
SmilingDemon claimed T725: useless undo option when inventory is full in build mode.
Sep 30 2015, 9:21 AM · Engine, Starmade
SmilingDemon added a comment to T723: single player crashes after clicking spawn. however multiplayer is unaffected.

Ok .. than please add a log.txt.0 file of one of these crashes from the logs folder here
(just drag and drop into comment window)

Sep 30 2015, 9:17 AM · Starmade
SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

i cant reproduce the problem with my own saitek stick

Sep 30 2015, 9:14 AM · Engine, Starmade
SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

OK .. this part then

[2015-09-29 14:51:52] java.lang.ArrayIndexOutOfBoundsException: 4
[2015-09-29 14:51:52] 	at org.lwjgl.input.JInputController.getAxisValue(JInputController.java:286)
[2015-09-29 14:51:52] 	at obfuscated.gt.a(SourceFile:316)
[2015-09-29 14:51:52] 	at obfuscated.C.getJoystickAxis(SourceFile:699)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.handleJoystickDir(SourceFile:4402)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerStateUnit.handleJoystickDir(SourceFile:124)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.thrust.ThrusterElementManager.handle(SourceFile:417)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ManagerContainer.handle(SourceFile:667)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ShipManagerContainer.handle(SourceFile:492)
[2015-09-29 14:51:52] 	at obfuscated.NZ.a(SourceFile:639)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.handleClientControllerStateFor(SourceFile:151)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.update(SourceFile:608)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1400)
[2015-09-29 14:51:52] 	at obfuscated.C.a(SourceFile:3099)
[2015-09-29 14:51:52] 	at obfuscated.C.update(SourceFile:1189)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1171)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1162)
[2015-09-29 14:51:52] 	at obfuscated.C.h(SourceFile:2772)
[2015-09-29 14:51:52] 	at obfuscated.Mk.run(SourceFile:92)
[2015-09-29 14:51:52] 	at java.lang.Thread.run(Unknown Source)
[2015-09-29 14:51:52] [GLFRAME] THROWN: class java.lang.RuntimeException Now Printing StackTrace
[2015-09-29 14:51:52] java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 4
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1410)
[2015-09-29 14:51:52] 	at obfuscated.C.a(SourceFile:3099)
[2015-09-29 14:51:52] 	at obfuscated.C.update(SourceFile:1189)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1171)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1162)
[2015-09-29 14:51:52] 	at obfuscated.C.h(SourceFile:2772)
[2015-09-29 14:51:52] 	at obfuscated.Mk.run(SourceFile:92)
[2015-09-29 14:51:52] 	at java.lang.Thread.run(Unknown Source)
[2015-09-29 14:51:52] Caused by: java.lang.ArrayIndexOutOfBoundsException: 4
[2015-09-29 14:51:52] 	at org.lwjgl.input.JInputController.getAxisValue(JInputController.java:286)
[2015-09-29 14:51:52] 	at obfuscated.gt.a(SourceFile:316)
[2015-09-29 14:51:52] 	at obfuscated.C.getJoystickAxis(SourceFile:699)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.handleJoystickDir(SourceFile:4402)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerStateUnit.handleJoystickDir(SourceFile:124)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.thrust.ThrusterElementManager.handle(SourceFile:417)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ManagerContainer.handle(SourceFile:667)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ShipManagerContainer.handle(SourceFile:492)
[2015-09-29 14:51:52] 	at obfuscated.NZ.a(SourceFile:639)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.handleClientControllerStateFor(SourceFile:151)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.update(SourceFile:608)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1400)
[2015-09-29 14:51:52] 	... 7 more
[2015-09-29 14:51:52] [GLFRAME] THROWN: class java.lang.RuntimeExceptionPrinting StackTrace DONE
[2015-09-29 14:51:52] java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 4
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1410)
[2015-09-29 14:51:52] 	at obfuscated.C.a(SourceFile:3099)
[2015-09-29 14:51:52] 	at obfuscated.C.update(SourceFile:1189)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1171)
[2015-09-29 14:51:52] 	at obfuscated.asb.a(SourceFile:1162)
[2015-09-29 14:51:52] 	at obfuscated.C.h(SourceFile:2772)
[2015-09-29 14:51:52] 	at obfuscated.Mk.run(SourceFile:92)
[2015-09-29 14:51:52] 	at java.lang.Thread.run(Unknown Source)
[2015-09-29 14:51:52] Caused by: java.lang.ArrayIndexOutOfBoundsException: 4
[2015-09-29 14:51:52] 	at org.lwjgl.input.JInputController.getAxisValue(JInputController.java:286)
[2015-09-29 14:51:52] 	at obfuscated.gt.a(SourceFile:316)
[2015-09-29 14:51:52] 	at obfuscated.C.getJoystickAxis(SourceFile:699)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.handleJoystickDir(SourceFile:4402)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerStateUnit.handleJoystickDir(SourceFile:124)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.thrust.ThrusterElementManager.handle(SourceFile:417)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ManagerContainer.handle(SourceFile:667)
[2015-09-29 14:51:52] 	at org.schema.game.common.controller.elements.ShipManagerContainer.handle(SourceFile:492)
[2015-09-29 14:51:52] 	at obfuscated.NZ.a(SourceFile:639)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.handleClientControllerStateFor(SourceFile:151)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.ControllerState.update(SourceFile:608)
[2015-09-29 14:51:52] 	at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1400)
[2015-09-29 14:51:52] 	... 7 more
Sep 30 2015, 9:11 AM · Engine, Starmade

Sep 29 2015

SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

the log contains no crash
but it contains
[2015-08-14 17:48:22] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4
[2015-08-14 17:48:22] [JOYSTICK] reading config ./joystick.cfg
[2015-08-14 17:48:22] [JOYSTICK] writing config ./joystick.cfg
[2015-08-14 17:48:22] [CLIENT] Client State and Controller successfully created
which suggests the loading of joystick settings did go smoothly

Sep 29 2015, 2:42 PM · Engine, Starmade
SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

thanks .. but next time please just drag and drop it into the comment to make a file upload out of it

Sep 29 2015, 2:25 PM · Engine, Starmade
SmilingDemon moved T723: single player crashes after clicking spawn. however multiplayer is unaffected from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 29 2015, 7:28 AM · Starmade
SmilingDemon triaged T723: single player crashes after clicking spawn. however multiplayer is unaffected as Trivial priority.
Sep 29 2015, 7:28 AM · Starmade
SmilingDemon claimed T723: single player crashes after clicking spawn. however multiplayer is unaffected.

sounds like a corrupted universe to me. something broke on update i do assume.

Sep 29 2015, 7:27 AM · Starmade

Sep 28 2015

SmilingDemon moved T712: undocking from camera view resets your view to the shipcore before moving back from Unclassed to Issue affecting current release on the Starmade board.
Sep 28 2015, 8:57 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from Unclassed to Issue affecting current release on the Starmade board.
Sep 28 2015, 8:56 PM · Engine, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from Open / Validated to Feedback on the Issue Navigation board.
Sep 28 2015, 3:31 PM · Engine, Starmade
SmilingDemon added a comment to T721: Joystick Settings Gamecrash.

Could you please add the log.txt.o file of one of these crashes here ?

Sep 28 2015, 3:31 PM · Engine, Starmade
SmilingDemon moved T721: Joystick Settings Gamecrash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 28 2015, 3:29 PM · Engine, Starmade
SmilingDemon added a project to T721: Joystick Settings Gamecrash: Starmade.

-Validated-
we had similar problems before

Sep 28 2015, 3:28 PM · Engine, Starmade
SmilingDemon triaged T721: Joystick Settings Gamecrash as Normal priority.
Sep 28 2015, 3:28 PM · Engine, Starmade
SmilingDemon claimed T721: Joystick Settings Gamecrash.
Sep 28 2015, 3:25 PM · Engine, Starmade

Sep 27 2015

SmilingDemon moved T709: LOD of planets are the wrong colour seen from other sectors from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 27 2015, 5:07 PM · Universe, Starmade
SmilingDemon placed T709: LOD of planets are the wrong colour seen from other sectors up for grabs.

-Validated-
could even be trivial only, if it isnt potentially confusing

Sep 27 2015, 5:06 PM · Universe, Starmade
SmilingDemon triaged T709: LOD of planets are the wrong colour seen from other sectors as Low priority.
Sep 27 2015, 5:05 PM · Universe, Starmade
SmilingDemon claimed T709: LOD of planets are the wrong colour seen from other sectors.
Sep 27 2015, 5:04 PM · Universe, Starmade

Sep 26 2015

SmilingDemon moved T712: undocking from camera view resets your view to the shipcore before moving back from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 26 2015, 5:48 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T712: undocking from camera view resets your view to the shipcore before moving back as Normal priority.
Sep 26 2015, 5:46 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon claimed T712: undocking from camera view resets your view to the shipcore before moving back.
Sep 26 2015, 5:44 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T618: Flora items missing from creative menu.


Most things on that list is missing from the creative menu inventory

Sep 26 2015, 5:07 PM · GUI/HUD, Starmade
SmilingDemon renamed T618: Flora items missing from creative menu from Yhole missing from creative menu to Flora items missing from creative menu.
Sep 26 2015, 5:06 PM · GUI/HUD, Starmade
SmilingDemon merged task T713: Stone Fragment not in creative inventory into T618: Flora items missing from creative menu.
Sep 26 2015, 5:01 PM · GUI/HUD, Starmade
SmilingDemon updated subscribers of T618: Flora items missing from creative menu.
Sep 26 2015, 5:01 PM · GUI/HUD, Starmade
SmilingDemon claimed T713: Stone Fragment not in creative inventory.
Sep 26 2015, 5:00 PM · GUI/HUD, Starmade
SmilingDemon closed T715: Launcher "Uplink" fault. as Rejected.

This is a support Problem

Sep 26 2015, 4:59 PM · Starmade
SmilingDemon claimed T715: Launcher "Uplink" fault..
Sep 26 2015, 4:57 PM · Starmade

Sep 11 2015

SmilingDemon moved T642: Shipyard unloads designs after restart from Unclassed to Issue affecting current release on the Starmade board.
Sep 11 2015, 5:36 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T647: Turrets on ships built in shipyard do not inherit AI settings. .

applies also to display blocks and mostlikely storage filters not being rebuild from the design.

Sep 11 2015, 5:19 PM · CBS: Shipyards, Starmade
SmilingDemon changed the status of T642: Shipyard unloads designs after restart from Open to In Queue (Game).

to reproduce

  1. start a game and load in
  2. disassemble docked ship to design
  3. set the yard to pull blocks in construction
  4. remove a stack of Hull (as example) from the yard
  5. build the ship until it stops for missing parts and log out of the game
  6. in restart the yard is empty and all blocks are back to the chests

in steps 1-6 make sure the server doesnt save

  1. repeat 1 - 5 but use a force_save before exiting in step 5
  2. on reload the design is still in the yard and can be finished building by adding the removed blocks.
Sep 11 2015, 5:15 PM · CBS: Shipyards, Starmade
SmilingDemon moved T624: Saving a station with a shipyard computer causes nullpointer from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 11 2015, 5:18 AM · Starmade
SmilingDemon moved T650: Saving a blueprint with a discription causes your factions discription to have the same text from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 11 2015, 5:18 AM · GUI/HUD, Starmade
SmilingDemon closed T650: Saving a blueprint with a discription causes your factions discription to have the same text as Rejected.

-Rejected-
duplicates T197

Sep 11 2015, 5:16 AM · GUI/HUD, Starmade
SmilingDemon shifted T650: Saving a blueprint with a discription causes your factions discription to have the same text from the S1 Public space to the S3 Starmade space.
Sep 11 2015, 5:15 AM · GUI/HUD, Starmade
SmilingDemon claimed T650: Saving a blueprint with a discription causes your factions discription to have the same text.
Sep 11 2015, 5:15 AM · GUI/HUD, Starmade