Forgot to update the dev version file. Should be fixed in 0.19325.
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Jul 18 2015
Jul 17 2015
Fix incoming, though there's a few things to note:
Jul 12 2015
Personally, this is only an issue because ArmorHpBlockMultiplier is being edited. I don't see this issue ever effecting anyone using the game, unless they're trying to break things. Basically, unless I'm mistaken, 2.15 billion HP would never be hit by a player.
Jul 4 2015
Jul 3 2015
Jul 2 2015
I haven't been able to reproduce this one yet. On my second client I get the message "player123 attempted to take control of shipXYZ which is already controlled by player321" which doesn't let me enter the occupied block. As an admin, I am able to enter the block without the warning, but there is no issue, as stated in the report.
Jun 29 2015
It appears that only the first blueprint (aka the cheapest, since they are sorted by price) is set to enemy usable when "DEFAULT_BLUEPRINT_ENEMY_USE" is false. @schema might be aware of why this was implemented but I'm not sure.
Jun 28 2015
Jun 27 2015
Jun 21 2015
Jun 18 2015
Attempted a fix, but I can't confirm it since I'm not running linux atm.
Jun 17 2015
Jun 13 2015
Jun 12 2015
Should be fixed (commit to secondary repo).
Closing, since the Oculus startup error is fixed. Looks like there are some further Oculus issues, but they are unrelated to this error.
Jun 11 2015
I don't know what's up there, but I don't think it has to do with this issue.
Jun 9 2015
Jun 8 2015
Jun 7 2015
Jun 6 2015
Hmm, can't even seem to get a TCP server to announce properly... Might be a port forwarding issue on my end.
Fixed the startup error. There's still a lot of work to do on Oculus (DK2) support, but this gets it into a somewhat working state. Another issue should be created for further issues, since this is just for the error.