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jzimmerman4 (Jonathon)
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User Details

User Since
Aug 1 2015, 6:30 PM (483 w, 2 d)
Availability
Available

Recent Activity

Nov 21 2015

jzimmerman4 created T884: Forcefield slab lighting.
Nov 21 2015, 9:26 PM · Textures, Starmade

Nov 20 2015

jzimmerman4 created T874: Sitting on slabs handled as if full block.
Nov 20 2015, 6:53 AM · Game Development (Beta), Models, Starmade

Nov 4 2015

jzimmerman4 added a comment to T772: White lines when looking at stars with bloom.

I do not have this problem at all with my nvidia on my HP Laptop

Nov 4 2015, 4:46 AM · Engine, Starmade

Oct 5 2015

jzimmerman4 changed Last tested (version) from v0.19431 to v0.19439 on T745: Lost weapon assign when enter build block.
Oct 5 2015, 11:24 PM · Game Development (Alpha), CBS: Weapons, Starmade
jzimmerman4 changed the status of T745: Lost weapon assign when enter build block from Open to In Queue (Game).
Oct 5 2015, 10:53 PM · Game Development (Alpha), CBS: Weapons, Starmade
jzimmerman4 moved T745: Lost weapon assign when enter build block from Open / Validated to Confirmed on the Issue Navigation board.
Oct 5 2015, 10:53 PM · Game Development (Alpha), CBS: Weapons, Starmade
jzimmerman4 added a comment to T745: Lost weapon assign when enter build block.

However player has to enter flight mode while in the build block for this bug to appear, otherwise nothing abnormal occurs.

Oct 5 2015, 10:53 PM · Game Development (Alpha), CBS: Weapons, Starmade
jzimmerman4 claimed T745: Lost weapon assign when enter build block.
Oct 5 2015, 10:52 PM · Game Development (Alpha), CBS: Weapons, Starmade

Oct 1 2015

jzimmerman4 changed the status of T658: Shipyards cut off parts of a ship from Open to In Queue (Game).
Oct 1 2015, 4:15 AM · CBS: Shipyards, Starmade
jzimmerman4 moved T658: Shipyards cut off parts of a ship from Open / Validated to Confirmed on the Issue Navigation board.
Oct 1 2015, 4:15 AM · CBS: Shipyards, Starmade
jzimmerman4 added a comment to T658: Shipyards cut off parts of a ship.

Tested with a 221m hull covered power core and after I built the design and then logged out and back in the last 91 meters was gone and the shipyard didn't even register that there was a ship docked there anymore (Place Order options were as if nothing was there). I then proceeded to construct the same design through the Place Order tab and the shipyard computer appeared to try and build it (all the buttons grayed out) but nothing happened until I undocked the broken ship and then the new ship loaded.

Oct 1 2015, 4:15 AM · CBS: Shipyards, Starmade
jzimmerman4 claimed T658: Shipyards cut off parts of a ship.
Oct 1 2015, 4:08 AM · CBS: Shipyards, Starmade
jzimmerman4 added a comment to T658: Shipyards cut off parts of a ship.

I am not seeing this happen in dev 0.19439 when I use a small shipyard that builds a shuttle

Oct 1 2015, 12:00 AM · CBS: Shipyards, Starmade

Sep 8 2015

jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Still black..

Sep 8 2015, 4:31 AM · Engine, Starmade

Sep 5 2015

jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Fresh install with out any changed settings and hull looks normal as do beacons. Looks like most of this was fixed in the recent devs on my end at least.

Sep 5 2015, 11:29 PM · Engine, Starmade
jzimmerman4 added a comment to T81: beacon rod and beacon charged circuit has no flare.

Regular beacons also do not give off a flare when on stations, they work fine on ships.

Sep 5 2015, 7:55 PM · Game Development (Beta), Textures, Starmade
jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

I did not no just updated my dev world to the newest dev build

Sep 5 2015, 7:08 PM · Engine, Starmade
jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

And in v.19428 I am not seeing the beacon issue with the rough edges
Black orientation arrow is still an issue though

Sep 5 2015, 5:02 PM · Engine, Starmade

Sep 4 2015

jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

I am no longer seeing the bad hull texture issue in dev .19420

Sep 4 2015, 11:20 PM · Engine, Starmade
jzimmerman4 changed the status of T612: Ships created in shipyards lose Transporter target from Open to In Queue (Game).
Sep 4 2015, 3:46 PM · Game Development (Beta), CBS: Shipyards, Starmade
jzimmerman4 moved T612: Ships created in shipyards lose Transporter target from Open / Validated to Confirmed on the Issue Navigation board.
Sep 4 2015, 3:44 PM · Game Development (Beta), CBS: Shipyards, Starmade
jzimmerman4 added a comment to T612: Ships created in shipyards lose Transporter target.

-Confirmed-
load blueprint into a shipyard to replicate.

Sep 4 2015, 3:44 PM · Game Development (Beta), CBS: Shipyards, Starmade
jzimmerman4 changed the status of T604: icons in hotbar become their replaced block from Open to In Queue (Game).
Sep 4 2015, 3:30 PM · Game Development (Beta), GUI/HUD, Starmade
jzimmerman4 changed Last tested (version) from 0.19401 to 0.19420 on T604: icons in hotbar become their replaced block.
Sep 4 2015, 3:30 PM · Game Development (Beta), GUI/HUD, Starmade
jzimmerman4 moved T604: icons in hotbar become their replaced block from Open / Validated to Confirmed on the Issue Navigation board.
Sep 4 2015, 3:28 PM · Game Development (Beta), GUI/HUD, Starmade
jzimmerman4 added a comment to T604: icons in hotbar become their replaced block.

-Confirmed-
Dont even need to dock before replacing the docker.

Sep 4 2015, 3:27 PM · Game Development (Beta), GUI/HUD, Starmade
jzimmerman4 claimed T604: icons in hotbar become their replaced block.
Sep 4 2015, 3:25 PM · Game Development (Beta), GUI/HUD, Starmade
jzimmerman4 claimed T612: Ships created in shipyards lose Transporter target.
Sep 4 2015, 3:15 PM · Game Development (Beta), CBS: Shipyards, Starmade

Aug 27 2015

jzimmerman4 added a comment to T470: Starmade cannot be played fullscreen in Windows 10.

Tested and unable to replicate with windows 10. I am not using the steam version however so it could be a problem through that.

Aug 27 2015, 12:09 AM · Engine, Starmade

Aug 23 2015

jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

AndyP, I have tried a fresh install and I do still get all these problems. Also I first noticed them when I updated to windows 10

Aug 23 2015, 9:48 PM · Engine, Starmade
jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

e4278 and Planr, I too have experienced that but not since the latest release.

Aug 23 2015, 6:00 AM · Engine, Starmade

Aug 22 2015

jzimmerman4 changed the status of T536: switching rail types and then removing it doesn't remove logic link from Open to In Queue (Game).
Aug 22 2015, 9:04 PM · CBS: Rails, Starmade
jzimmerman4 added a comment to T542: Gravity Unit not working far away from core of the Ship.

After 242m from the core I am having this problem also. I tested this on my wip titan and I was in front and slightly to the right of the core.

Aug 22 2015, 8:54 PM · Engine, Starmade
jzimmerman4 added a comment to T536: switching rail types and then removing it doesn't remove logic link.

However there does not seem to be a problem with how rotors are working.

Aug 22 2015, 10:39 AM · CBS: Rails, Starmade

Aug 21 2015

jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Well im not complaining cause all the emails are so annoying!... still got an email though...

Aug 21 2015, 7:58 PM · Engine, Starmade
jzimmerman4 moved T536: switching rail types and then removing it doesn't remove logic link from Open / Validated to Confirmed on the Issue Navigation board.
Aug 21 2015, 7:53 PM · CBS: Rails, Starmade
jzimmerman4 added a comment to T536: switching rail types and then removing it doesn't remove logic link.

Only happens if the button is pushed before the rotator is removed and changes the rotators direction.
Unable to connect button from rotator but removing the button deletes the connection
proof

Aug 21 2015, 7:53 PM · CBS: Rails, Starmade
jzimmerman4 claimed T536: switching rail types and then removing it doesn't remove logic link.
Aug 21 2015, 7:48 PM · CBS: Rails, Starmade
jzimmerman4 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

I have had the same issue with hulls. For me it started when I updated to windows 10. It is most noticeable with black hull and I can not see any issues with decorative blocks so much.
example one
example two

Aug 21 2015, 7:18 PM · Engine, Starmade

Aug 2 2015

jzimmerman4 added a comment to T458: Broken movement in new core..

Same here, it also seems to have stopped in .19354, I will keep you guys posted as to if it happens in a dev build.

Aug 2 2015, 5:54 AM · CBS: Functional, Starmade

Aug 1 2015

jzimmerman4 added a comment to T458: Broken movement in new core..

Yes in front facing down and away from the core but it made it as if the center of mass was a few hundred meters away

Aug 1 2015, 11:09 PM · CBS: Functional, Starmade
jzimmerman4 changed the status of T452: planet plate alignment odd when astronaut logout restart on planet surface from Open to In Queue (Game).

Confirmed

Aug 1 2015, 10:58 PM · Engine, Starmade
jzimmerman4 changed Last tested (version) from 0.19354 to 0.19358 on T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 1 2015, 10:57 PM · Engine, Starmade
jzimmerman4 moved T452: planet plate alignment odd when astronaut logout restart on planet surface from Open / Validated to Confirmed on the Issue Navigation board.
Aug 1 2015, 10:51 PM · Engine, Starmade
jzimmerman4 added a comment to T458: Broken movement in new core..

Just tested this in the Dev build and it doesnt seem to be an issue, will look into it further as well
But here is what was happening

  1. spawn core (do not change the default name)
  2. add a rail docker to it
  3. attempt to look and fly around

not really sure how to describe what happened besides that it seemed to rotate around the point that you were looking at and so when you turned it would accelerate you even if you didnt add any thrust. Another way to tell if this would happen is that there would be two rail dockers in the weapons menu even if you had only added one onto the core.

Aug 1 2015, 10:50 PM · CBS: Functional, Starmade
jzimmerman4 claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 1 2015, 10:23 PM · Engine, Starmade
jzimmerman4 set Task Type to issuetype:bug on T458: Broken movement in new core..
Aug 1 2015, 6:40 PM · CBS: Functional, Starmade
jzimmerman4 created T458: Broken movement in new core..
Aug 1 2015, 6:39 PM · CBS: Functional, Starmade