User Details
- User Since
- Aug 1 2015, 6:30 PM (486 w, 5 h)
- Availability
- Available
Nov 21 2015
Nov 20 2015
Nov 4 2015
I do not have this problem at all with my nvidia on my HP Laptop
Oct 5 2015
However player has to enter flight mode while in the build block for this bug to appear, otherwise nothing abnormal occurs.
Oct 1 2015
Tested with a 221m hull covered power core and after I built the design and then logged out and back in the last 91 meters was gone and the shipyard didn't even register that there was a ship docked there anymore (Place Order options were as if nothing was there). I then proceeded to construct the same design through the Place Order tab and the shipyard computer appeared to try and build it (all the buttons grayed out) but nothing happened until I undocked the broken ship and then the new ship loaded.
I am not seeing this happen in dev 0.19439 when I use a small shipyard that builds a shuttle
Sep 8 2015
Still black..
Sep 5 2015
Fresh install with out any changed settings and hull looks normal as do beacons. Looks like most of this was fixed in the recent devs on my end at least.
Regular beacons also do not give off a flare when on stations, they work fine on ships.
I did not no just updated my dev world to the newest dev build
And in v.19428 I am not seeing the beacon issue with the rough edges
Black orientation arrow is still an issue though
Sep 4 2015
I am no longer seeing the bad hull texture issue in dev .19420
-Confirmed-
load blueprint into a shipyard to replicate.
-Confirmed-
Dont even need to dock before replacing the docker.
Aug 27 2015
Tested and unable to replicate with windows 10. I am not using the steam version however so it could be a problem through that.
Aug 23 2015
AndyP, I have tried a fresh install and I do still get all these problems. Also I first noticed them when I updated to windows 10
e4278 and Planr, I too have experienced that but not since the latest release.
Aug 22 2015
After 242m from the core I am having this problem also. I tested this on my wip titan and I was in front and slightly to the right of the core.
However there does not seem to be a problem with how rotors are working.
Aug 21 2015
Well im not complaining cause all the emails are so annoying!... still got an email though...
Only happens if the button is pushed before the rotator is removed and changes the rotators direction.
Unable to connect button from rotator but removing the button deletes the connection
proof
I have had the same issue with hulls. For me it started when I updated to windows 10. It is most noticeable with black hull and I can not see any issues with decorative blocks so much.
example one
example two
Aug 2 2015
Same here, it also seems to have stopped in .19354, I will keep you guys posted as to if it happens in a dev build.
Aug 1 2015
Yes in front facing down and away from the core but it made it as if the center of mass was a few hundred meters away
Confirmed
Just tested this in the Dev build and it doesnt seem to be an issue, will look into it further as well
But here is what was happening
- spawn core (do not change the default name)
- add a rail docker to it
- attempt to look and fly around
not really sure how to describe what happened besides that it seemed to rotate around the point that you were looking at and so when you turned it would accelerate you even if you didnt add any thrust. Another way to tell if this would happen is that there would be two rail dockers in the weapons menu even if you had only added one onto the core.