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Jan 2 2017
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May 18 2016
May 18 2016
You can close.
May 17 2016
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Dec 22 2015
Dec 22 2015
Skip through http://www.freeformatter.com/xml-formatter.html .
At the exit:
<Config>
<Element>
<example0>
<Block icon="530" name="CUSTOM_ID_007" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_007">
<Armour>0</Armour>
</Block>
<example1>
<Block icon="530" name="CUSTOM_ID_006" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_006">
<Armour>0</Armour>
</Block>
<example2>
<Block icon="530" name="CUSTOM_ID_005" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_005">
<Armour>0</Armour>
</Block>
<example3>
<Block icon="530" name="CUSTOM_ID_004" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_004">
<Armour>0</Armour>
</Block>
</example3>
</example2>
</example1>
</example0>
<DeathStar>
<Block icon="530" name="CUSTOM_ID_003" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_003">
<Armour>0</Armour>
</Block>
<example1>
<Block icon="530" name="CUSTOM_ID_002" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_002">
<Armour>0</Armour>
</Block>
<example2>
<Block icon="530" name="CUSTOM_ID_001" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_001">
<Armour>0</Armour>
</Block>
<example3>
<Block icon="530" name="CUSTOM_ID_000" textureId="33, 33, 33, 33, 33, 33" type="CUSTOM_ID_000">
<Armour>0</Armour>
</Block>
</example3>
</example2>
</example1>
</DeathStar>
</Element>
</Config>...No, it is the same thing.
No formatting.
Dec 10 2015
Dec 10 2015
Nov 20 2015
Nov 20 2015
BlockConfig.xml <--- My config file I used to test (note this is for dev build)
Oct 14 2015
Oct 14 2015
Here's an example:
BlockConfigImport.xml8 KBDownload
Sep 7 2015
Sep 7 2015
That is, when you restart the game does not give an error?
Sep 6 2015
Sep 6 2015
If both files are where they should (/ customBlockConfig for BlockConfigImport.xml and / data / config for BlockTypes.properties), then simply run the game twice.
Aug 30 2015
Aug 30 2015
Zeta-X11 set Task Type to issuetype:bug on T589: BlockConfigImport creates a duplicate blocks after restarted..