Re-purposing this task with a related issue.
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Jan 22 2019
Jul 3 2018
Apr 6 2018
The video hardware is not capable of running starmade and is way below our minimum system requirements.
Graphics Card name: Mobile Intel(R) 4 Series Express Chipset Family ....FAIL
Feb 7 2018
-QA Testing-
Got fixed along the way
Dec 29 2017
-QA Testing-
Dec 14 2017
Oct 12 2017
Oct 5 2017
Oct 3 2017
This bug is fixed. None of this module are impacted now.
Jul 22 2017
Jul 21 2017
Jul 20 2017
Jul 18 2017
-QA Testing-
Was fixed, just not moved to resolved.
Jul 17 2017
May 23 2017
Hmm, you may be right about this being the influence of multiple light sources rather than a normal-map issue. Sunlight in particular can have some unexpected influences it seems, including on block faces which should not be able to receive direct sunlight. I tried some tests in a void sector as well but blocks were still sunlit? Enabling shadows did not change the effects either.
I'll try to play around with it some more in different scenarios. In my example on a station, the affected face was basically opposite the local star, i.e. the face that is mostly in shadow (not using the shadows option, but meaning that face is not actively lit by the star). What really struck me was observing how the lighting cues changed when I moved around the face. For example when viewing the horizontal pipe side, when I moved "up" the specular highlights moved "down" and vice-versa, indicating that the pipe was concave. On other facings the cues moved as expected for a convex pipe.
After applying numbers to check for rotational / inversion issues, i am unable to spot errors.
May 22 2017
May 10 2017
Apr 28 2017
Apr 24 2017
Stay on resolved silly bug
Apr 23 2017
Should be fixed in 0.199.534
Mar 31 2017
Log of crash.
Mar 29 2017
Mar 24 2017
Mar 16 2017
-QA Testing-
Mar 15 2017
Test-Change for project related e-mail
Fixed in V0.199.402.