try if disconnecting the controller makes a difference (before starting the game)
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Jan 15 2016
i agree its fixed
not fixed as intended as far as i can see
-QA testing-
fixed
-validated-
-confirmed-
Jan 14 2016
thank you for confiming .. this is a duplicate then and fixed in the last Dev build (T90)
Jan 13 2016
so .. you are using push systems to accelerate?
Using what game version ?
Jan 12 2016
Jan 11 2016
-Confirmed-
using shift to move faster in build mode causes this to be very easily reproduceable
Jan 8 2016
-QA testing-
Thanks for reporting as fixed
not a bug
Jan 1 2016
duplicate of T353
Dec 31 2015
no further answers
putting in queue with a few more explaining pictures
Please add the logfile containing the nullpointer stacktrace
Dec 28 2015
duplicate
Dec 27 2015
assuming duplicate and no answer
-Validated-
sounds like an exploit to me
rearranged blocking task of similar causes here
Dec 26 2015
basically the same problem as T156 only with activation gate than step on trigger
This is not a bug but a feature request which belongs into the suggestion area of the forum.
Dec 23 2015
The Coolie hat isnt being recognized as valid input.
i cant assign any function to one of its directions,
all pink armor blocks are produceable in factories in dev build
Dec 22 2015
putting in queue then .. linking as being blocked by 1004 to remember this when 1004 gets fixed
Dec 21 2015
filter no longer highlights.
filtered items and stacks are shown exclusive now.
so this is resolved and fixed.
Dec 20 2015
couldnt find a thing like that already reported.
have neither debian or steam around .. cant test anything on this