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Sep 10 2015

SmilingDemon changed the status of T596: Shipyards cannot be connected to factory blocks from Open to In Queue (Game).

In queue to not forget about it

Sep 10 2015, 5:07 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon claimed T642: Shipyard unloads designs after restart.
Sep 10 2015, 4:21 PM · CBS: Shipyards, Starmade

Sep 9 2015

SmilingDemon closed T234: no meta items in storage filter system as Closed.

Closing this as there is in T639 a problem with blueprints that i couldnt confirm either while testing this

Sep 9 2015, 7:04 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.19274 (Dev) to 0.19431 on T234: no meta items in storage filter system.
Sep 9 2015, 7:03 PM · GUI/HUD, Starmade
SmilingDemon claimed T234: no meta items in storage filter system.
Sep 9 2015, 6:29 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T234: no meta items in storage filter system from In Queue (Game) to Resolved.

Pushed to resolved as it is now an implemented feature

Sep 9 2015, 4:13 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T644: ores shards and scrap not placeable.

-rejected- then ;)

Sep 9 2015, 2:28 PM · Engine, Starmade
SmilingDemon moved T644: ores shards and scrap not placeable from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 9 2015, 8:02 AM · Engine, Starmade
SmilingDemon placed T644: ores shards and scrap not placeable up for grabs.

yes ... was always like that .. no idea if intended

Sep 9 2015, 8:01 AM · Engine, Starmade
SmilingDemon triaged T644: ores shards and scrap not placeable as Low priority.
Sep 9 2015, 8:01 AM · Engine, Starmade
SmilingDemon claimed T644: ores shards and scrap not placeable.
Sep 9 2015, 8:00 AM · Engine, Starmade
SpaceKing awarded T384: Power/Shield Drain and supply beams power issues a Like token.
Sep 9 2015, 3:55 AM · Engine, Starmade

Sep 6 2015

SmilingDemon placed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing up for grabs.
Sep 6 2015, 8:36 PM · CBS: Rails, Starmade
SmilingDemon reopened T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as "Resolved".
Sep 6 2015, 8:35 PM · CBS: Rails, Starmade
SmilingDemon closed T624: Saving a station with a shipyard computer causes nullpointer as Rejected.

-rejected-
duplicates T580 + useless bug report because it contains no relevant info other than the title

Sep 6 2015, 5:15 PM · Starmade
SmilingDemon claimed T624: Saving a station with a shipyard computer causes nullpointer.
Sep 6 2015, 5:12 PM · Starmade
SmilingDemon added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

still happening for me in normal screens not only the galaxy map


the resulting png screenshot size is now around 400KB compared to 2 MB before.

Sep 6 2015, 2:29 PM · Galaxy Map, Starmade
SmilingDemon closed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as Closed.

Fixed along the way

Sep 6 2015, 11:32 AM · CBS: Rails, Starmade
SmilingDemon changed the status of T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing from In Queue (Game) to Resolved.
Sep 6 2015, 11:32 AM · CBS: Rails, Starmade
SmilingDemon claimed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Sep 6 2015, 10:53 AM · CBS: Rails, Starmade

Sep 5 2015

SmilingDemon moved T620: Station is moving (very slow drift) through space from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 5 2015, 5:47 PM · Physics, Starmade
SmilingDemon closed T620: Station is moving (very slow drift) through space as Rejected.

Ok it really looks like it is across a planet sector border.
it gets moved to the planets location when i close in after import (and i did change the sector size to 4000)
so because the planet sector rotates within itself you will loose the target of the station each time you cross the planets sector border. this is unavoidable.
so i suggest you do move the station closer to the planets orbit to minimize that effect.
the /tp_selected admin command can be used for that (target the station first while in astronaut mode.

Sep 5 2015, 5:47 PM · Physics, Starmade
SmilingDemon moved T620: Station is moving (very slow drift) through space from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 5 2015, 8:23 AM · Physics, Starmade
SmilingDemon triaged T620: Station is moving (very slow drift) through space as Normal priority.
Sep 5 2015, 8:23 AM · Physics, Starmade
SmilingDemon claimed T620: Station is moving (very slow drift) through space.

That upload wasnt working
Are You building across the sector border to a planet sector ?
Are you building within a planet sector?

Sep 5 2015, 8:23 AM · Physics, Starmade

Sep 3 2015

SmilingDemon closed T551: Turrets are not saved and linked correctly in shipyards as Closed.

-QA Testing-
no more miss placed or lost entities found in testing
used 3 shipyards and ship designs with different turret and rail mechanics to test

Sep 3 2015, 8:50 PM · CBS: Shipyards, Starmade
SmilingDemon moved T611: turrets in shipyard not working properly from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 3 2015, 8:41 AM · CBS: Rails, Starmade
SmilingDemon shifted T611: turrets in shipyard not working properly from the S1 Public space to the S3 Starmade space.
Sep 3 2015, 8:40 AM · CBS: Rails, Starmade
SmilingDemon closed T611: turrets in shipyard not working properly as Rejected.

-Rejected-
duplicates T551

Sep 3 2015, 8:40 AM · CBS: Rails, Starmade
SmilingDemon claimed T611: turrets in shipyard not working properly.
Sep 3 2015, 8:39 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T551: Turrets are not saved and linked correctly in shipyards.

You may use gaeasson sector upload ... the elevators are on top of the disk

Sep 3 2015, 6:38 AM · CBS: Shipyards, Starmade

Sep 2 2015

SmilingDemon added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I ndeed as far as i could determine it affects rails only

Sep 2 2015, 9:01 PM · CBS: Shipyards, Starmade
SmilingDemon raised the priority of T551: Turrets are not saved and linked correctly in shipyards from Urgent to Release Blocker.
Sep 2 2015, 6:23 PM · CBS: Shipyards, Starmade
SmilingDemon changed the status of T551: Turrets are not saved and linked correctly in shipyards from Resolved to In Queue (Game).

-QA Testing-

Sep 2 2015, 4:23 PM · CBS: Shipyards, Starmade

Sep 1 2015

SmilingDemon closed T580: Nullpointer while saveing of Station blueprints from multiplayer to local as Closed.

-QA Testing-

Sep 1 2015, 5:40 PM · Engine, Starmade
SmilingDemon claimed T580: Nullpointer while saveing of Station blueprints from multiplayer to local.
Sep 1 2015, 5:26 PM · Engine, Starmade
SmilingDemon closed T415: Unable to kick members out of faction as Closed.

-QA Testing-

Sep 1 2015, 5:11 PM · GUI/HUD, Starmade
SmilingDemon renamed T353: F1+F8 Glitches from Getting out of a station prevents you from using F8 on ships docked to it to Getting out of a station prevents you from using Tab F8 .
Sep 1 2015, 4:18 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon claimed T415: Unable to kick members out of faction.
Sep 1 2015, 3:13 PM · GUI/HUD, Starmade

Aug 31 2015

SmilingDemon moved T595: Second Missiles Wont Fire from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 31 2015, 6:41 PM · CBS: Weapons, Starmade
SmilingDemon closed T595: Second Missiles Wont Fire as Invalid.

simple solution
-Invalid-

Aug 31 2015, 6:41 PM · CBS: Weapons, Starmade
SmilingDemon moved T596: Shipyards cannot be connected to factory blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 31 2015, 6:02 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T596: Shipyards cannot be connected to factory blocks from Unclassed to Issue affecting current release on the Starmade board.
Aug 31 2015, 6:02 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon lowered the priority of T596: Shipyards cannot be connected to factory blocks from Normal to Low.
Aug 31 2015, 5:56 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon claimed T596: Shipyards cannot be connected to factory blocks.

I think this is intended.
Because a disassemble order from yard the "pushes" into storages.
The storages are not "pulling" as normal from the yard block.
Could be a missing feature though.

Aug 31 2015, 5:55 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T595: Second Missiles Wont Fire from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 31 2015, 9:27 AM · CBS: Weapons, Starmade
SmilingDemon triaged T595: Second Missiles Wont Fire as Normal priority.
Aug 31 2015, 9:27 AM · CBS: Weapons, Starmade
SmilingDemon claimed T595: Second Missiles Wont Fire.

please provide the Blueprint for this problem

Aug 31 2015, 9:26 AM · CBS: Weapons, Starmade
SmilingDemon moved T592: AI can lock on to radarjammed ships from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 31 2015, 6:41 AM · Starmade
SmilingDemon moved T594: planet facing rotated from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 31 2015, 6:41 AM · Starmade
SmilingDemon closed T594: planet facing rotated as Rejected.

-Rejected-
duplicates T264

Aug 31 2015, 6:40 AM · Starmade
SmilingDemon shifted T594: planet facing rotated from the S1 Public space to the S3 Starmade space.
Aug 31 2015, 6:40 AM · Starmade
SmilingDemon claimed T594: planet facing rotated.
Aug 31 2015, 6:20 AM · Starmade

Aug 30 2015

SmilingDemon closed T592: AI can lock on to radarjammed ships as Rejected.
Aug 30 2015, 1:35 PM · Starmade
SmilingDemon claimed T592: AI can lock on to radarjammed ships.

-rejected-
duplicates T290

Aug 30 2015, 1:35 PM · Starmade
SmilingDemon placed T586: Unable to enter ship again after trying to dock to a rotator up for grabs.
Aug 30 2015, 8:12 AM · CBS: Rails, Starmade
SmilingDemon moved T586: Unable to enter ship again after trying to dock to a rotator from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 30 2015, 8:12 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T586: Unable to enter ship again after trying to dock to a rotator.

very specific problem ;)

Aug 30 2015, 8:11 AM · CBS: Rails, Starmade
SmilingDemon triaged T586: Unable to enter ship again after trying to dock to a rotator as Low priority.
Aug 30 2015, 8:10 AM · CBS: Rails, Starmade
SmilingDemon claimed T586: Unable to enter ship again after trying to dock to a rotator.
Aug 30 2015, 8:08 AM · CBS: Rails, Starmade
SmilingDemon moved T572: shipyard docked entities undock and cause massive lag spike on completion. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 8:01 AM · CBS: Rails, Starmade
SmilingDemon moved T579: Null Pointer on Multiplayer joining from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 8:00 AM · Starmade
SmilingDemon moved T554: Shooting at pirate stations does not cause pirates to spawn and engage you from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 8:00 AM · AI, Starmade
SmilingDemon moved T570: AI ships not spawning when Pirate or Trade stations/shops attacked from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 8:00 AM · AI, Starmade
SmilingDemon moved T569: Unable to save Blueprint to local, Blueprint not saving Properly. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 7:59 AM · CBS: Functional, Starmade
SmilingDemon moved T583: Pirate stations do not send fleets from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 7:59 AM · AI, Starmade
SmilingDemon moved T587: Object is unknown on server from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 30 2015, 7:59 AM · Starmade
SmilingDemon shifted T587: Object is unknown on server from the S1 Public space to the S3 Starmade space.
Aug 30 2015, 7:58 AM · Starmade
SmilingDemon closed T587: Object is unknown on server as Rejected.

duplicates T529

Aug 30 2015, 7:56 AM · Starmade
SmilingDemon claimed T587: Object is unknown on server.
Aug 30 2015, 7:53 AM · Starmade
SmilingDemon moved T584: Adaptive message appears over Remove/replace button in ADV build mode from Unclassed to Issue affecting current release on the Starmade board.
Aug 30 2015, 7:34 AM · GUI/HUD, Starmade

Aug 29 2015

SmilingDemon updated subscribers of T471: Hub-Issue: Pirate spawning / response fleets.
Aug 29 2015, 1:02 PM · CBS: Weapons, Starmade
SmilingDemon merged task T583: Pirate stations do not send fleets into T471: Hub-Issue: Pirate spawning / response fleets.
Aug 29 2015, 1:02 PM · AI, Starmade
SmilingDemon closed T583: Pirate stations do not send fleets as Rejected.
Aug 29 2015, 1:01 PM · AI, Starmade
SmilingDemon reopened T583: Pirate stations do not send fleets as "Open".

OK ... we did know .. so to speak

Aug 29 2015, 1:00 PM · AI, Starmade
SmilingDemon closed T583: Pirate stations do not send fleets as Rejected.
Aug 29 2015, 10:03 AM · AI, Starmade
SmilingDemon claimed T583: Pirate stations do not send fleets.

duplicates T471

Aug 29 2015, 10:03 AM · AI, Starmade

Aug 28 2015

SmilingDemon shifted T579: Null Pointer on Multiplayer joining from the S1 Public space to the S3 Starmade space.
Aug 28 2015, 6:31 PM · Starmade
SmilingDemon closed T579: Null Pointer on Multiplayer joining as Rejected.

-Rejected-
reason support problem

Aug 28 2015, 6:31 PM · Starmade
SmilingDemon claimed T579: Null Pointer on Multiplayer joining.
Aug 28 2015, 6:28 PM · Starmade
SmilingDemon changed the status of T489: ship catalog manager does not sort anymore from Resolved to In Queue (Game).

-QA testing-
Grabing this because i found a problem by accident ;)

  1. sort in the ship manager window by name

  1. export a blueprint and see that the wrong one gets exported

  1. exported will be the one that was in that spot before sorting it seems

Aug 28 2015, 6:04 PM · GUI/HUD, Starmade
SmilingDemon moved T580: Nullpointer while saveing of Station blueprints from multiplayer to local from Unclassed to Issue affecting current release on the Starmade board.
Aug 28 2015, 5:24 PM · Engine, Starmade
SmilingDemon changed the status of T580: Nullpointer while saveing of Station blueprints from multiplayer to local from Open to In Queue (Game).

yes .. i know :/

Aug 28 2015, 5:24 PM · Engine, Starmade
SmilingDemon created T580: Nullpointer while saveing of Station blueprints from multiplayer to local.
Aug 28 2015, 5:22 PM · Engine, Starmade

Aug 27 2015

SmilingDemon changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T569: Unable to save Blueprint to local, Blueprint not saving Properly..
Aug 27 2015, 7:34 PM · CBS: Functional, Starmade
SmilingDemon closed T569: Unable to save Blueprint to local, Blueprint not saving Properly. as Rejected.

-rejected-
#Yes .. sounds like T551
the "create docking" outside of a shipyard and a station seems to work fine so far as of 19412

Aug 27 2015, 7:33 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T111: Wireless connection isnt wireless when on same Entity except Asteroids.

Stupid question :
Why not simply disable the logic links outside of Build mode ?
And disable the ability to connect wireless blocks on the same entity with the marker beam ?

Aug 27 2015, 3:37 PM · Game Development (Beta), Logic, Starmade
SmilingDemon added a comment to T551: Turrets are not saved and linked correctly in shipyards.

@Comr4de .. the issue is Urgent ever since validation

Aug 27 2015, 6:42 AM · CBS: Shipyards, Starmade

Aug 26 2015

SmilingDemon moved T565: Null pointer Exception when using "create Docking" on a station from Unclassed to Issue affecting current release on the Starmade board.
Aug 26 2015, 6:28 PM · CBS: Rails, Starmade
SmilingDemon renamed T565: Null pointer Exception when using "create Docking" on a station from Null pointer Exception to Null pointer Exception when using "create Docking" on a station.
Aug 26 2015, 6:27 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T565: Null pointer Exception when using "create Docking" on a station from Open to In Queue (Game).

Nevermind .. did it myself .. slight missunderstanding here

Aug 26 2015, 6:26 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T551: Turrets are not saved and linked correctly in shipyards.

@Hyarion ... add the blueprint that spawns properly here please.

Aug 26 2015, 1:55 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

isnt persistent as the original problem was. so no panic ;)

Aug 26 2015, 1:07 PM · Engine, Starmade
SmilingDemon shifted T572: shipyard docked entities undock and cause massive lag spike on completion. from the S1 Public space to the S3 Starmade space.
Aug 26 2015, 1:05 PM · CBS: Rails, Starmade
SmilingDemon closed T572: shipyard docked entities undock and cause massive lag spike on completion. as Rejected.
Aug 26 2015, 1:04 PM · CBS: Rails, Starmade
SmilingDemon claimed T572: shipyard docked entities undock and cause massive lag spike on completion..
Aug 26 2015, 1:04 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T572: shipyard docked entities undock and cause massive lag spike on completion..

-rejected-
Duplicates T551

Aug 26 2015, 1:04 PM · CBS: Rails, Starmade
SmilingDemon shifted T570: AI ships not spawning when Pirate or Trade stations/shops attacked from the S1 Public space to the S3 Starmade space.
Aug 26 2015, 5:17 AM · AI, Starmade
SmilingDemon closed T570: AI ships not spawning when Pirate or Trade stations/shops attacked as Rejected.

-rejected-
duplicate
T471

Aug 26 2015, 5:16 AM · AI, Starmade

Aug 25 2015

SmilingDemon triaged T569: Unable to save Blueprint to local, Blueprint not saving Properly. as Normal priority.
Aug 25 2015, 8:09 PM · CBS: Functional, Starmade