Focus project as general aid for browsing Starmade
or related workflows.
This project is auto-assigned by the "Issue Category" field being set to:
"Textures"
Details:
Textures covers all texture and normal mapping related problems and features.
Focus project as general aid for browsing Starmade
or related workflows.
This project is auto-assigned by the "Issue Category" field being set to:
"Textures"
Details:
Textures covers all texture and normal mapping related problems and features.
Re-purposing this task with a related issue.
The video hardware is not capable of running starmade and is way below our minimum system requirements.
Graphics Card name: Mobile Intel(R) 4 Series Express Chipset Family ....FAIL
-QA Testing-
Got fixed along the way
-QA Testing-
This bug is fixed. None of this module are impacted now.
-QA Testing-
Was fixed, just not moved to resolved.
Hmm, you may be right about this being the influence of multiple light sources rather than a normal-map issue. Sunlight in particular can have some unexpected influences it seems, including on block faces which should not be able to receive direct sunlight. I tried some tests in a void sector as well but blocks were still sunlit? Enabling shadows did not change the effects either.
I'll try to play around with it some more in different scenarios. In my example on a station, the affected face was basically opposite the local star, i.e. the face that is mostly in shadow (not using the shadows option, but meaning that face is not actively lit by the star). What really struck me was observing how the lighting cues changed when I moved around the face. For example when viewing the horizontal pipe side, when I moved "up" the specular highlights moved "down" and vice-versa, indicating that the pipe was concave. On other facings the cues moved as expected for a convex pipe.
After applying numbers to check for rotational / inversion issues, i am unable to spot errors.