I can no longer reproduce this in v0.201.100
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Jul 4 2018
Jul 4 2018
Jeryia added a comment to T3038: Missile computers facing don't cause missiles to be launched downward.
Jeryia edited Java Version (64bit) on T3058: Some blocks are no longer placable/don't show up in creative inventory.
Jun 24 2018
Jun 24 2018
Jeryia edited Steps to reproduce on T3038: Missile computers facing don't cause missiles to be launched downward.
Jeryia changed Reproducible from issuerepro:none to issuerepro:yes on T3038: Missile computers facing don't cause missiles to be launched downward.
Jan 7 2018
Jan 7 2018
Restricted Application added a project to T2814: Small ships/turrets can't overheat: Issue Navigation.
Jeryia renamed T2813: [New Power System] Overheating ship reboot fails from New Power Overheating ship reboot fails to [New Power System] Overheating ship reboot fails.
Restricted Application added a project to T2813: [New Power System] Overheating ship reboot fails: Issue Navigation.
Dec 29 2017
Dec 29 2017
Jeryia changed Reproducible from issuerepro:none to issuerepro:yes on T2795: Repulse Module missing inventory icon.
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Issue Navigation.
Restricted Application added a project to T2788: Weapons stuck in reload on old power system: Issue Navigation.
Apr 2 2017
Apr 2 2017
Apr 1 2017
Apr 1 2017
It appears that any despawn command attempting to remove something with a space in it fails.
Feb 10 2017
Feb 10 2017
Jeryia updated the task description for T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jeryia renamed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Changing FleetClasses bricks server to Changing FleetClasses breaks server.
Jan 16 2017
Jan 16 2017
Hmm could be,
I have not seen this on my laptop (which uses the intel's built in graphics). I checked all the logfiles I have saved and came up with nothing, though I don't use it much in starmade. Laptop also Runs Fedora 25.
overheat bug example.sment24 KBDownload
added mentioned attachment
Oct 1 2016
Oct 1 2016
Jeryia added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
Yes, I see the same results on version 0.199.152 when I rolled back too it.
Jeryia added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
Doing some testing here's what I see:
- If I use the destroy_entity command on a ship with docked entities. Things work as expected. The docked entities become undocked, and can be hit without becoming ghosts
- If I blast the main ship until it starts overheating, and wait for it to overheat, we see the same bug.