Page MenuHomeSchine - Phabricator
Feed Advanced Search

Oct 2 2015

Zackey_TNT added a comment to T658: Shipyards cut off parts of a ship.

A player on GenXnova reported that he had this very issue..

Oct 2 2015, 12:42 AM · CBS: Shipyards, Starmade

Sep 29 2015

Zackey_TNT raised the priority of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Normal to High.

Annoying unintended bug that disrupts gameplay flow.

Sep 29 2015, 1:40 AM · Engine, Starmade
Zackey_TNT changed the status of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Open to In Queue (Game).

I was able to reproduce this affect by switching between a shipcore and a buildblock on a station.

Sep 29 2015, 1:38 AM · Engine, Starmade
Zackey_TNT moved T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 29 2015, 1:34 AM · Engine, Starmade

Sep 28 2015

Zackey_TNT awarded T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. a Like token.
Sep 28 2015, 11:34 PM · Engine, Starmade
Zackey_TNT claimed T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

Able to reproduce 77% of the time, Claiming & Processing

Sep 28 2015, 3:24 AM · Engine, Starmade

Sep 24 2015

Zackey_TNT added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Sep 24 2015, 4:03 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Sep 21 2015

Zackey_TNT changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Open to In Queue (Game).

I am able to confirm this does happen.

Sep 21 2015, 5:37 AM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T686: when connecting to localhost:4242, the saved uplink isn't used. from Open to In Queue (Game).

Confirmed when connecting to OWN local hosted server (not single player) you get uplink request regardless of the fact you saved your login

Sep 21 2015, 4:17 AM · Game Development (Alpha), Engine (Configuration), Starmade
Zackey_TNT moved T686: when connecting to localhost:4242, the saved uplink isn't used. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 21 2015, 4:13 AM · Game Development (Alpha), Engine (Configuration), Starmade

Sep 20 2015

Zackey_TNT added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Thanks for your helpful replies with this I should hopefully be able to reproduce the affect.

Sep 20 2015, 11:43 PM · CBS: Shipyards, Starmade
Zackey_TNT claimed T686: when connecting to localhost:4242, the saved uplink isn't used..

Claiming.

Sep 20 2015, 12:08 PM · Game Development (Alpha), Engine (Configuration), Starmade
Zackey_TNT changed the status of T625: inventory filter needs a quick reset button from Open to In Queue (Game).

Using provided steps I was able to reproduce this affect.

Sep 20 2015, 11:58 AM · GUI/HUD, Feature, Starmade
Zackey_TNT moved T625: inventory filter needs a quick reset button from Open / Validated to Confirmed on the Issue Navigation board.
Sep 20 2015, 11:48 AM · GUI/HUD, Feature, Starmade
Zackey_TNT claimed T625: inventory filter needs a quick reset button.

Claiming.

Sep 20 2015, 11:34 AM · GUI/HUD, Feature, Starmade

Sep 18 2015

Zackey_TNT added a comment to T622: Blocks not added to inventory on removal from ship..

The shipyard was just a long line with two c shapes at the end with the core anchor in the middle and the computer at the end. It was attached to a space elevator on a planet.
The problem started when I added and removed capacitors while in build mode on the ship (not using the shipyard computer) while my ship was docked. I'm not sure whether this was what caused it, but it's what I was doing when I first noticed the problem.
Now when removing power capacitors (or power reactors or thrusters) from anything (ship, planet, space station, etc) they aren't added to my inventory, and this is the case in build mode and outside it.

Sep 18 2015, 2:00 PM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

-Feedback- Unable to reproduce using steps list.

Sep 18 2015, 1:21 PM · CBS: Shipyards, Starmade
Zackey_TNT moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Open / Validated to Feedback on the Issue Navigation board.
Sep 18 2015, 1:20 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:none to issuerepro:no on T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.
Sep 18 2015, 1:20 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:none to issuerepro:yes on T679: 100% CPU usage on start-up.
Sep 18 2015, 12:58 PM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT changed the status of T679: 100% CPU usage on start-up from Open to In Queue (Game).

"My processor isn't great but it can handle pretty much any other game it throws at me. Surely starmade should not be an exception? I believe many users experience this"

Sep 18 2015, 12:56 PM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T679: 100% CPU usage on start-up from Open / Validated to Confirmed on the Issue Navigation board.
Sep 18 2015, 12:55 PM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT claimed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Claiming.

Sep 18 2015, 12:22 PM · CBS: Shipyards, Starmade
Zackey_TNT claimed T679: 100% CPU usage on start-up.

Claiming. Beginning tests

Sep 18 2015, 11:50 AM · Game Development (Beta), Engine (General), Starmade

Sep 17 2015

Zackey_TNT added a comment to T622: Blocks not added to inventory on removal from ship..

I require more detail to reproduce this affect.

Sep 17 2015, 4:03 AM · CBS: Shipyards, Starmade
Zackey_TNT moved T622: Blocks not added to inventory on removal from ship. from Open / Validated to Feedback on the Issue Navigation board.
Sep 17 2015, 3:52 AM · CBS: Shipyards, Starmade

Sep 6 2015

Zackey_TNT claimed T622: Blocks not added to inventory on removal from ship..
Sep 6 2015, 10:53 AM · CBS: Shipyards, Starmade
Zackey_TNT placed T534: F5-screenshots of galaxy map appear with background transparent up for grabs.

I am still unable to reproduce this, However fellow tester, Spunkie is able to reproduce this affect and thus it would be better if he handle it or someone else that is able to reproduce the affect.

Sep 6 2015, 8:14 AM · Galaxy Map, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T543: Multiple Shipyards on single station cause issues.
Sep 6 2015, 8:04 AM · Engine, Starmade
Zackey_TNT changed Last tested (version) from 0.19407 (Dev) to V0.19428 (Dev) on T510: undocking ship from shipyard will usually redock it immediately.
Sep 6 2015, 8:02 AM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T510: undocking ship from shipyard will usually redock it immediately from Resolved to In Queue (Game).

-QA Testing-

Sep 6 2015, 8:02 AM · CBS: Shipyards, Starmade
Zackey_TNT closed T543: Multiple Shipyards on single station cause issues as Closed.
Sep 6 2015, 7:57 AM · Engine, Starmade
Zackey_TNT added a comment to T543: Multiple Shipyards on single station cause issues.

-QA Testing-

Sep 6 2015, 7:52 AM · Engine, Starmade

Sep 1 2015

Zackey_TNT changed Last tested (version) from 0.19401 to 0.19419 (Dev) on T599: Inner ship remote undocks from shipyard.
Sep 1 2015, 11:35 PM · CBS: Rails, Starmade
Zackey_TNT changed the status of T599: Inner ship remote undocks from shipyard from Open to In Queue (Game).

Confirmed I am able to reproduce this affect under the current dev build

Sep 1 2015, 11:34 PM · CBS: Rails, Starmade
Zackey_TNT moved T599: Inner ship remote undocks from shipyard from Open / Validated to Confirmed on the Issue Navigation board.
Sep 1 2015, 11:32 PM · CBS: Rails, Starmade
Zackey_TNT claimed T599: Inner ship remote undocks from shipyard.

Begining tests.

Sep 1 2015, 10:34 PM · CBS: Rails, Starmade

Aug 31 2015

Zackey_TNT added a comment to T290: AI can shoot lock on missiles on radar jammed ships.
In T290#20487, @Aceface wrote:

this is really needed to be fixed!!

Aug 31 2015, 7:43 AM · Game Development (Alpha), AI, Starmade

Aug 28 2015

Zackey_TNT created T582: Power supply beams cause massive framerate drops if they are docked to a ship.
Aug 28 2015, 10:44 PM · Game Development (Beta), CBS: Functional, Starmade
Zackey_TNT changed Last tested (version) from 0.19407 (Dev) to 0.19414 (Dev) on T529: Unable to split multi stacked items.
Aug 28 2015, 8:28 PM · Starmade
Zackey_TNT added a comment to T529: Unable to split multi stacked items.

Lowering priority as this isn't a major issue.

Aug 28 2015, 8:25 PM · Starmade
Zackey_TNT lowered the priority of T529: Unable to split multi stacked items from High to Normal.
Aug 28 2015, 8:25 PM · Starmade
Zackey_TNT changed the status of T529: Unable to split multi stacked items from Resolved to In Queue (Game).

Most of the stated issues have been fixed apart from one final bug:

Aug 28 2015, 8:24 PM · Starmade

Aug 27 2015

Zackey_TNT added a comment to T467: Highlighting/selecting sectors on galaxy map.

Having the same issues as Andy

Aug 27 2015, 11:19 PM · Galaxy Map, Starmade
Zackey_TNT closed T553: AI on multi-turret chain set to shoot at missiles shoots at all as Rejected.

After some debate it would seem this is an intended affect

Aug 27 2015, 9:37 PM · AI, Starmade
Zackey_TNT added a comment to T553: AI on multi-turret chain set to shoot at missiles shoots at all.

Ok, After some testing it would seem we have the results and they are interesting

Aug 27 2015, 9:13 PM · AI, Starmade
Zackey_TNT claimed T553: AI on multi-turret chain set to shoot at missiles shoots at all.

Attempting to test now, Though this might be a design flaw not a bug.

Aug 27 2015, 7:16 PM · AI, Starmade

Aug 25 2015

Zackey_TNT created T571: Able to dupe items via shipyard test zone.
Aug 25 2015, 10:26 PM · Engine, Starmade

Aug 24 2015

Zackey_TNT changed Reproducible from issuerepro:no to issuerepro:yes on T510: undocking ship from shipyard will usually redock it immediately.
Aug 24 2015, 9:02 PM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T510: undocking ship from shipyard will usually redock it immediately.

Retested in 0.19407 Dev Still happening "No ship docked" popup still reproducable however take note this does not mean you are unable to dock far from it just when you undock with a rail docker it will tell you that there isn't a ship docked

Aug 24 2015, 9:02 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Last tested (version) from 0.19401 to 0.19407 (Dev) on T517: Multiplayer: Loading designs does not work..
Aug 24 2015, 8:57 PM · CBS: Rails, Starmade
Zackey_TNT closed T517: Multiplayer: Loading designs does not work. as Closed.

This issue hasn't been reported for a while now and I am unable to reproduce this affect myself....

Aug 24 2015, 7:40 PM · CBS: Rails, Starmade
Zackey_TNT renamed T529: Unable to split multi stacked items from Multi Block items in inventory do not register as an item. to Unable to split multi stacked items.
Aug 24 2015, 7:04 PM · Starmade
Zackey_TNT changed the status of T529: Unable to split multi stacked items from Open to In Queue (Game).

Bug confirmed still a problem

Aug 24 2015, 6:50 PM · Starmade
Zackey_TNT claimed T529: Unable to split multi stacked items.
Aug 24 2015, 6:48 PM · Starmade
Zackey_TNT changed the status of T529: Unable to split multi stacked items from Resolved to Open.

Pulling this back as we have more reports of this still happening and i've tested in the latest the latest dev build- Unable to split stacks

Aug 24 2015, 6:48 PM · Starmade
Zackey_TNT added a comment to T381: High CPU usage in Advanced build. .

Logging does impact performance nothing is done without loss however for such a game like this logs are 100% required without them no bug report would be reproducible or fixable and we would be in early access forever.

Aug 24 2015, 2:53 PM · Engine, Starmade
Zackey_TNT added a comment to T560: Lighting Issue on Mac.

Please provide the file "graphcisinfo" from the folder called "logs" under the starmade folder and possibly what mac model you have

Aug 24 2015, 2:30 PM · Starmade
Zackey_TNT added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

It would seem I am unable to reproduce and require more info and a few files

Aug 24 2015, 2:22 PM · Galaxy Map, Starmade
Zackey_TNT moved T534: F5-screenshots of galaxy map appear with background transparent from Open / Validated to Feedback on the Issue Navigation board.
Aug 24 2015, 2:14 PM · Galaxy Map, Starmade
Zackey_TNT claimed T534: F5-screenshots of galaxy map appear with background transparent.

Now attempting to reproduce!

Aug 24 2015, 2:08 PM · Galaxy Map, Starmade
Zackey_TNT added a comment to T543: Multiple Shipyards on single station cause issues.

To reproduce:

Aug 24 2015, 2:07 PM · Engine, Starmade
Zackey_TNT changed the status of T543: Multiple Shipyards on single station cause issues from Open to In Queue (Game).
Aug 24 2015, 2:05 PM · Engine, Starmade
Zackey_TNT moved T543: Multiple Shipyards on single station cause issues from Open / Validated to Confirmed on the Issue Navigation board.
Aug 24 2015, 2:05 PM · Engine, Starmade
Zackey_TNT claimed T543: Multiple Shipyards on single station cause issues.

Re-confirmed placing in queue

Aug 24 2015, 2:04 PM · Engine, Starmade

Aug 21 2015

Zackey_TNT added a comment to T467: Highlighting/selecting sectors on galaxy map.

GPU Info


Settings
Affect

Aug 21 2015, 1:19 PM · Galaxy Map, Starmade

Aug 19 2015

Zackey_TNT added a comment to T462: Metal grills beside doors, sometimes do not render when the door is opened.

Possibly related to the same issue leaf blocks have when looking at them through glass

Aug 19 2015, 12:53 PM · Engine, Starmade
Zackey_TNT claimed T510: undocking ship from shipyard will usually redock it immediately.
Aug 19 2015, 12:50 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Last tested (version) from 0.19385 (Dev) to 0.19388 (Dev) on T510: undocking ship from shipyard will usually redock it immediately.
Aug 19 2015, 12:27 PM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T510: undocking ship from shipyard will usually redock it immediately from Open to In Queue (Game).
Aug 19 2015, 12:19 PM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T510: undocking ship from shipyard will usually redock it immediately.

Reopening as undocking with a constructed design that has a rail docker on it still shows the popup

Aug 19 2015, 12:19 PM · CBS: Shipyards, Starmade
Zackey_TNT reopened T510: undocking ship from shipyard will usually redock it immediately as "Open".
Aug 19 2015, 12:15 PM · CBS: Shipyards, Starmade
Zackey_TNT claimed T437: Background noise persists even when game is muted.

Forgot to set myself as assigned tester fixing now.

Aug 19 2015, 9:16 AM · Engine, Starmade
Zackey_TNT closed T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims as Closed.
Aug 19 2015, 9:10 AM · Engine, Starmade
Zackey_TNT closed T510: undocking ship from shipyard will usually redock it immediately as Closed.
Aug 19 2015, 9:09 AM · CBS: Shipyards, Starmade
Zackey_TNT closed T528: "Create docking" is persistent between entities as Closed.
Aug 19 2015, 9:09 AM · CBS: Rails, Starmade
Zackey_TNT changed the status of T437: Background noise persists even when game is muted from Open to In Queue (Game).
Aug 19 2015, 9:08 AM · Engine, Starmade
Zackey_TNT moved T437: Background noise persists even when game is muted from Feedback to Confirmed on the Issue Navigation board.
Aug 19 2015, 9:07 AM · Engine, Starmade
Zackey_TNT changed the status of T437: Background noise persists even when game is muted from In Queue (Game) to Open.
Aug 19 2015, 9:04 AM · Engine, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
Aug 19 2015, 9:01 AM · Engine, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T510: undocking ship from shipyard will usually redock it immediately.
Aug 19 2015, 9:01 AM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:yes to issuerepro:no on T528: "Create docking" is persistent between entities.
Aug 19 2015, 9:00 AM · CBS: Rails, Starmade
Zackey_TNT triaged T437: Background noise persists even when game is muted as Low priority.

Assigning to low as this is a very low priority bug report and workaround possible by simply setting the volume from the launcher/ windows mixer

Aug 19 2015, 7:53 AM · Engine, Starmade
Zackey_TNT changed the status of T437: Background noise persists even when game is muted from Open to In Queue (Game).

Bug report confirmed

Aug 19 2015, 7:28 AM · Engine, Starmade
Zackey_TNT moved T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 7:19 AM · Engine, Starmade
Zackey_TNT added a comment to T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.

Fix Confirmed the claimed systems fix themselfs after one autosave and then a turn after said autosave (I agree with brent the command that forces faction point turns should also autosave however this report is fixed)

Aug 19 2015, 7:19 AM · Engine, Starmade
Zackey_TNT added a comment to T510: undocking ship from shipyard will usually redock it immediately.

Fix confirmed! able to undock and redock without any issues using both the core beam and rail docker (Might not be intended to be able to use core beams to dock but going to leave that alone)

Aug 19 2015, 6:59 AM · CBS: Shipyards, Starmade
Zackey_TNT moved T510: undocking ship from shipyard will usually redock it immediately from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 6:57 AM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T528: "Create docking" is persistent between entities.

Retested via provided steps and seems to be working. I was unable to get the create docking to stay on between shipcores.

Aug 19 2015, 6:32 AM · CBS: Rails, Starmade
Zackey_TNT moved T528: "Create docking" is persistent between entities from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 19 2015, 6:31 AM · CBS: Rails, Starmade

Aug 18 2015

Zackey_TNT added a comment to T517: Multiplayer: Loading designs does not work..

i can easily reproduce that
the only thing xou need is a somehow broken shipyard as i have build it

Aug 18 2015, 11:14 AM · CBS: Rails, Starmade
Zackey_TNT added a comment to T517: Multiplayer: Loading designs does not work..

I was unable to reproduce this affect via the test server and the steps provided and thus require more info.
Can you please provide more detailed steps as to what you did in order to create this affect?
I was able to load the design from blueprint or from creating a design and successfully spawn the ship via the shipyard with no such errors

My issues were specifically with loading a design from a blueprint or loading a stored design from the shipyard block. Creating a new design ran into no issues. However, gonna test this again... This time probably in a different sector.

Aug 18 2015, 7:13 AM · CBS: Rails, Starmade

Aug 17 2015

Zackey_TNT created T525: doors and forcefields can make a ship invulnerable.
Aug 17 2015, 12:01 PM · Blockconfig, Starmade
Zackey_TNT created T524: Weapons able to ignore line of sight if lag is involved.
Aug 17 2015, 9:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
Zackey_TNT added a comment to T517: Multiplayer: Loading designs does not work..

I was unable to reproduce this affect via the test server and the steps provided and thus require more info.

Aug 17 2015, 4:08 AM · CBS: Rails, Starmade
Zackey_TNT moved T517: Multiplayer: Loading designs does not work. from Open / Validated to Feedback on the Issue Navigation board.
Aug 17 2015, 4:03 AM · CBS: Rails, Starmade
Zackey_TNT claimed T517: Multiplayer: Loading designs does not work..
Aug 17 2015, 3:38 AM · CBS: Rails, Starmade

Aug 13 2015

Zackey_TNT triaged T501: Cooldown/reload animation not intuitive as Trivial priority.

It is a rather minor issue.

Aug 13 2015, 4:21 AM · Game Development (Beta), Models, Starmade
Zackey_TNT moved T501: Cooldown/reload animation not intuitive from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 13 2015, 4:19 AM · Game Development (Beta), Models, Starmade
Zackey_TNT added a comment to T501: Cooldown/reload animation not intuitive .

Validated seen it myself via missiles atc it isn't very smooth at all and slows down when it nears edges.

Aug 13 2015, 4:19 AM · Game Development (Beta), Models, Starmade