Pictures taken with f5 of the galaxy map in-game will create screenshots with transparent backgrounds on everything, making it nearly impossible to see what someone else's screen looks like.
Example: screenshot of galaxy map
Pictures taken with f5 of the galaxy map in-game will create screenshots with transparent backgrounds on everything, making it nearly impossible to see what someone else's screen looks like.
Example: screenshot of galaxy map
I can't reproduce it anymore to get a transparent background which is good, but there are 2 more issues now.
Procedural, normal backgrounds and the star in your current star won't be visible if:
OR
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It would seem I am unable to reproduce and require more info and a few files
First could you please list the settings.cfg file here as that will help track down what it is that causes this affect
Second could you list your graphcisinfo file here from the log folder inside of starmade this will help us find out what range of GPU's are affected.
As seen here F5 screenshots do not have this issue for me.
Also please provide any info you feel may help this investigation.
A problem which may be related occurs for me (and other players using significantly different hardware). Taking a screenshot near the edge of some systems (where the background appears pitch black) results in transparent backgrounds for those screenshots.
Screenshot:
EDIT: This has been the case for about 2-3 months at least, not sure if the issue has persisted longer than that.
I am still unable to reproduce this, However fellow tester, Spunkie is able to reproduce this affect and thus it would be better if he handle it or someone else that is able to reproduce the affect.
It may have something to do with specific GPUS and my 760 is a bit too new to be affected most likely
Though I will note that back in the day this happened on normal f5 screenshots (I.E not in P map) for me
As seen here http://i.imgur.com/cJpG47p.jpg
-Confirmed-
galaxy map is still getting odd results with the in game screenshot F5
as can be seen the first person mode is no longer affected
still happening for me in normal screens not only the galaxy map
edit:
No white background for me
Do you have Antialiasing samples set to anything other than 0?
This is a hardware dependent thing then.
Tried 3 configs from this issue, and all have black backgrounds and no issues at all.
They are indeed smaller, but thats not really a bad thing.
Hardware:
NVIDIA GTX 860M: No issue
Playing fullscreen.
This is still happening for me on the latest update.
http://i.imgur.com/oxRw7W0.png
My video card is
NVIDIA GeForce GTX 960M
Happens both in windowed and fullscreen mode.
Screenshot I just took using F5
Okay, assumed this does not happen on on both sides (AMD + NIVIDA).
You did remove the settings file once, and launched with default settings, and it still has the error?
(Just to sort out any settings combination, as "with default" we should get a reliable state to start investigation.)
Again after removing settings.cfg
Config that was created after following instructionsRequest that someone else who has this problem also test taking a screenshot in a sector that has a pitch-black background (procedural background should be ON for this) and posting the results here. If the background in the screenshot is also white/transparent perhaps the issue would then be related to the pitch-black background?
For reference: Screenshot of a pitch-black background sector with F5
Does it happen in full-screen and windowed mode?
As I compared and tried different settings.cfg files I can safely assume:
Its no settings thing
What java version is used?
(OS?)
Could be a different way the OS stores image information..
Yes to both full screen and windowed to both in galaxy map and in normal space issues.
java version "1.8.0_40"
Java(TM) SE Runtime Environment (build 1.8.0_40-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.40-b25, mixed mode)
Windows 8.1 64-bit (6.3, Build 9600)
Note: have a buddy that runs the latest build on Windows 7, same thing happens to him.
Okay, I have windows 8.1 64bit, same java version and nothing like this.
I have an NVIDIA card, and I have to add it the to NVIDIA control center to execute the application via GPU, else my performance is really bad.
comparing our settings here:
https://www.diffchecker.com/j4bdavtw
Green = @AndyP
Red = @33Cav
On a blind guess I would blame:
or
Could you try to enable normal_mapping and also set a fixed framerate below your average framerate and try again?
win7 64 bit
starmade dev ver 0.19436
normal mapping off
framerate set to 30 average is usually 110
Well, the second screen is correct it transparent, not white,
at least in full size.
You didnt have your camera oriented directly looking on the highlighted sector and thus getting a lightgray / white overlay over the view?
No, it does matter what angle I take the galactic map screen shot at. 33cav has it worse since his happens in the non map views as well.
So the screenshot is supposed to be transparent?
I think AndyP is saying that the screenshot is transparent background and not white (if white was mentioned before at all).
I still have no idea how to reproduce this or what factor could influence this.
Are you using Java 8 or 7? (Could be some trail.. but more a blind guess ^^°)
(I use Java 8)
jdk 1.8.0_40, but jre7 I also installed (64bit on both) as jre8 uses substantially more RAM while running Starmade (like over 3 times as much) apparently
Wait,
JDK 8 and JRE 7?
This cant work well together.
Despite the RAM usage fact, may you try removing all java from your system, and then only install the JDK8 (at the end of the installation it ask if it also should install the JRE).
Does it happen again then?
Unfortunately two different java versions on one systems cause issues, so this may be another side-effect of this.
Given that having JDK 8 and JRE 8 caused this RAM overuse issue, and given that I require the use of both JDK and JRE on my system I see no alternative to using JDK8 and JRE7. Also note that when I installed JDK8 (after a fresh Windows installation) I was not prompted to install any JRE and had to go find and get the JRE (apparently there was only JRE7 available at that time).
You might remove all of them and put in the required to see if it fixes the issue, and then reinstall both again..
FYI reinstalled JDK 7 and JRE 7 confirming 64-bit on both.
Result: Issue still occurs
Windows 7 64-bit
AMD FX(tm)-4130 Quad-Core Processor (4 CPUs), ~3.8GHz
4096MB RAM
NVIDIA GeForce GTX 960
64-bit Java 8
Running on thread: ClientThread
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version: 10.18.13.5330
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 353.30
Renderer: GeForce GTX 960/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA
java version "1.8.0_65"
Java<TM> SE Runtime Environment <build 1.8.0_65-b17>
Java HotSpot<TM> 64-Bit Server VM<build 25.65-b01, mixed mode>
Well it's really confusing, it's look like total randomness. It happens to me quite often and I suffering it since I began Starmade (9 months ago). Sometimes everything is good, sometimes nothing at all ; while there is no differences nor in settings / graphics / servers, nor sector / system and even nor gaming session AND nor F5 / F6 (even it's happen more often with F5).
F5 of my home sector with transparent background ; compare with this F5 one from the same sector but during a previous gaming session and apparent background :
NOTE : The following screens below were made when I attempted & succeeded to breach the light speed and from the same session from my home sector screen with star above. I always do the dual screen because I always confound the both button so they usually have both less than 0.2 seconds of difference.
It's can even be a crossbred case like this F5 which is partially veiled.
F5 & F6 at the starting. Normal screens.
F5 totally empty (light file less than 200 ko) and F6 too :
Less than 23 ko !
Galaxy map F5 & F6, both void :
And this one is just wtf thing, 1st time I saw that "grey shading" thing F5 and F6 (and right away one F5, one F6 were totally same so I don't upload them here) :
Edit : maybe like the crossbred case, half-veiled & half-background
(Bonus picture, for the record, I pass the light barrier :p)
I really have doubts high speed is related to this issue. We had plenty of them in the past were people sat still.
Either way, I still can't reproduce it :/
I don't think it's about ship speed either, I think it's more about if Starmade process is busy to load things or not. Fact is when I tried and exploited T1053 (pictures above are from that test) my logs were flooded by errors and Starmade got difficulties to load sectors. I took severals screens to illustrate it and more than 90% of them were messy like that.
In comparaison, usually, when I idling with no big objects, no planets, asteroids around which could drop the fps and fills the process load, it's just reach 50% of failure for F5 and 5~15% failure F6 screens. Since that I assume if java process is busy, the screensave quality have more chance to be bad.
-Confirmed-
If your settings have this:
Then you get a transparent background when using F5
With setting mentioned
normal and galaxy screen shots are fine for me.
on AMD R9 280X
-QA Testing-
I can't reproduce it anymore to get a transparent background which is good, but there are 2 more issues now.
Procedural, normal backgrounds and the star in your current star won't be visible if:
OR
It's fixed for an Nvidia GPU but might be different for AMD, waiting for confirmation.
Tested on 2 more AMD Cards now.
Screen shots did look fine
Frame buffer or Bloom did not affect the screen shots or the background (other than as expected)
fixed then