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JollyRoger (David)
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User Details

User Since
Jul 24 2015, 5:06 PM (486 w, 5 d)
Availability
Available

Recent Activity

May 23 2017

JollyRoger created T2404: Shipyards are broken.
May 23 2017, 4:03 AM · Starmade, Issue Navigation

May 19 2017

JollyRoger created T2397: Trying to load a blueprint to a multiplayer server crashes JAVA..
May 19 2017, 10:18 PM · GUI/HUD, Starmade

May 10 2017

JollyRoger created T2389: Docked Entity Firing swarm missiles issue.
May 10 2017, 1:24 AM · CBS: Weapons, Starmade

Sep 7 2015

JollyRoger created T631: Non repeating delay signal missing from shops.
Sep 7 2015, 5:06 AM · Starmade
JollyRoger created T630: Shipyard Issues.
Sep 7 2015, 5:03 AM · Starmade
JollyRoger created T629: Wireless connections will become disconnected when: - spawning a ship - randomly after logging in..
Sep 7 2015, 4:55 AM · Starmade

Sep 3 2015

JollyRoger created T609: Docked entities with area controlled gravity do not work. When undocked they work fine..
Sep 3 2015, 2:50 AM · CBS: Functional, Starmade

Aug 8 2015

JollyRoger added a comment to T434: AI Turrets get stuck.

Actually that one still said they did not have enough mass enhancers! keep adding them until it doesn't, and the turrets still move very slowly.

Aug 8 2015, 3:59 PM · Game Development (Alpha), AI, Starmade
JollyRoger added a comment to T434: AI Turrets get stuck.

I just added the ship with tons of mass enhancers and spaced the turrets on the top apart to prevent glitching issues. It is still doing the same thing. I have added the file.

Aug 8 2015, 3:43 PM · Game Development (Alpha), AI, Starmade

Aug 4 2015

JollyRoger added a comment to T434: AI Turrets get stuck.

that's weird, because the ball turrets underneath do not have any issues moving. Also the turrets on the top move left and right very quickly when you get close to them. This was submitted prior to the last update however.

Aug 4 2015, 11:16 PM · Game Development (Alpha), AI, Starmade

Aug 3 2015

JollyRoger created T462: Metal grills beside doors, sometimes do not render when the door is opened.
Aug 3 2015, 4:09 PM · Engine, Starmade

Jul 25 2015

JollyRoger added a comment to T434: AI Turrets get stuck.

To test:

Jul 25 2015, 4:44 PM · Game Development (Alpha), AI, Starmade
JollyRoger added a comment to T434: AI Turrets get stuck.

Jul 25 2015, 4:43 PM · Game Development (Alpha), AI, Starmade
JollyRoger added a comment to T283: Rail Rotator: misaligned rotation after spawning from Blueprint.

I had this issue with one of my turrets. I built the turret before the update that fixes the issue where turrets become misaligned after a while. What I did to fix it was replace the rotators and the attachment blocks and reattach it. Next, I resaved the blueprint, and it hasn't happened since.

Jul 25 2015, 4:41 PM · Game Development (Beta), CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

Odd thing is when I load the blueprint those rails you have in that picture are not deselected.

Jul 25 2015, 4:02 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

I have 2 speed controllers for testing reasons also, trying to balance out the discrepancy. Today for some reason the rails on the left are faster than the rails on the right, whearas before this, it was the right rails were faster than the right. I'm not sure if this has anything to do with java and lag, but it is in SP.

Jul 25 2015, 3:55 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

Maybe so, because I was messing with trying to unlink some rails so get them to balance out but If you take out the speed controllers, and look at the lights, which are at intervals on the rails, you will see they still don't blink at the same time.

Jul 25 2015, 3:54 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

Those speed controllers are for testing, I deleted both speed controllers on my computer, and they still work at different speeds.

Jul 25 2015, 3:49 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

I couldn't find play.starmade.net, and after downloading the latest dev build 144.76.174.130:4242 server will not let me in saying my version is still outdated.

Jul 25 2015, 3:28 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

working on it

Jul 25 2015, 3:19 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.
Jul 25 2015, 3:11 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

Try the docking bay at the bottom center of this blueprint. The logic on it is symmetrical. There are buttons inside the room overlooking the docking bay. If you hit the center button, both doors will move at the same time. You will see that they do not move at the same speeds, and the only difference is where the doors are located. There is also no way to use speed controllers to make them move at the same speed.

Jul 25 2015, 2:48 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.

Jul 25 2015, 2:46 PM · CBS: Rails, Starmade
JollyRoger added a comment to T435: Rails facing different directions go different speeds.
Jul 25 2015, 2:43 PM · CBS: Rails, Starmade

Jul 24 2015

JollyRoger set Task Type to issuetype:bug on T435: Rails facing different directions go different speeds.
Jul 24 2015, 5:17 PM · CBS: Rails, Starmade
JollyRoger created T435: Rails facing different directions go different speeds.
Jul 24 2015, 5:16 PM · CBS: Rails, Starmade
JollyRoger added a comment to T434: AI Turrets get stuck.

Unable to attach file by dragging and dropping into comment box

Jul 24 2015, 5:13 PM · Game Development (Alpha), AI, Starmade
JollyRoger created T434: AI Turrets get stuck.
Jul 24 2015, 5:10 PM · Game Development (Alpha), AI, Starmade